Thank You SO MUCH. The second method was so insightful! I used it as the main material for a laser engraved hologram foil that was kicking our buts, but using this method along with some found in your Custom Depth Maps video for displacement lead us to the solution! Thanks so much!! Will share on the luminaries forum and give a shout out soon :)
Thanks for the tutorial! I was able to follow all steps however one thing didn't work for me: setting the color to Black at 7:02 had very little effect and the material remained translucent. Any idea?
Thank you, Daniel!!! With the second technique, is it possible to get the same effect on translucent glass? I wanted to make a holographic sight that has coated glass, like in perscription glasses.
very nice! I prefer the dielectric aproach, but somehow it came out somewhat transparent.. have to work that out.. In the end I switched over to "Rainbow Gradient" material and tweaked 4 colors that define the reflection from 0 o 90 degree view angle. I think this is a bit easier and gives you more control.
Nice to the point tutorial with simple explanations! Back in the day we used inverted facing ratios connected to a gradient in Maya to fake environment reflections. This technique came natural to me when it was added to KeyShot. You’re anodized metal approach was great. How would you add a clear high gloss coat over the metal? Last, very intrigued by you’re workflow.
Very good tutorial! Simply explained and very efficient. Lets hope you'll work on faking sequins fabric, why not iridescent shine too :) Seems like a very difficult material to render. Keep up the good work.
Thank You SO MUCH. The second method was so insightful! I used it as the main material for a laser engraved hologram foil that was kicking our buts, but using this method along with some found in your Custom Depth Maps video for displacement lead us to the solution! Thanks so much!! Will share on the luminaries forum and give a shout out soon :)
Thanks for the tutorial! I was able to follow all steps however one thing didn't work for me: setting the color to Black at 7:02 had very little effect and the material remained translucent. Any idea?
The way the ground fades into the background is amazing. Please show us how it's done!
Add a gradient texture to the transparency of the ground material
Very good techniques, thank you
very helpful, thank you !
This is amazing thanks Daniel
Thank you, Daniel!!! With the second technique, is it possible to get the same effect on translucent glass? I wanted to make a holographic sight that has coated glass, like in perscription glasses.
You could try, but also you could use the gemstone material. Let me know which one you choose ✌🏻
Big help, thank you so much.
very nice!
I prefer the dielectric aproach, but somehow it came out somewhat transparent.. have to work that out..
In the end I switched over to "Rainbow Gradient" material and tweaked 4 colors that define the reflection from 0 o 90 degree view angle. I think this is a bit easier and gives you more control.
Nice to the point tutorial with simple explanations!
Back in the day we used inverted facing ratios connected to a gradient in Maya to fake environment reflections. This technique came natural to me when it was added to KeyShot. You’re anodized metal approach was great. How would you add a clear high gloss coat over the metal?
Last, very intrigued by you’re workflow.
Great 😊
How does your environment light up?
My hero, ty a lot!
Fantastic - saved my ass on a project. Thanks for this!
excelente!
gracias
Very good tutorial! Simply explained and very efficient. Lets hope you'll work on faking sequins fabric, why not iridescent shine too :) Seems like a very difficult material to render. Keep up the good work.
Como posso criar uma superfície com etiquetas holográficas?
Super!
Hi Daniel, what environment do you use ?
I think he uses a vdb to fade the background. But even I wanna know how he does it
What is your computer configuration?
thank you german ted nivison :)