In this tutorial, I demonstrate how to model knots using the ClothWorks plugin. While this method requires a bit more preparation at the start, it provides more realistic results without the need to manually adjust path/eometry. Would you be interested in a tutorial on modeling the same knots using the subdivision modeling method? Let me know, and I’ll try to create it in the future. Thanks!
I need a model where i should bend the pipe like 90°, then i want to simulate water ( a bunch of sphere actually) enter the pipe and exit on the other end. I'm using MSPhysics but the sphere component i made cannot enter the pipe. It bounch right on the opening. I can't make it as a separate group because it's a circle, not a block. How to make MSPhysics think that the pipe is hollow?
@TutorialsUp thanks for the response. Yeah, that is actually want to do. I want to model pipe with hollow inside, then i bend it. I can make it using tools and plugin. Then i model bunch of little sphere model (to simulate water) when i try to put the sphere on top of the pipe, then i run the msphysics, the sphere fall but it looks like it cannot enter the pipe hole. There's something like a cap on top of the pipe. The sphere just bouce back and fall to another side of the pipe. I cannot make it as separate group because it's a circle, not rectangle. If i make rectangle, i can easily explode the group and make it as 4 panel. But this is circle.
As always, it is very informative and inventive! At the same time, it is concise without unnecessary information garbage! Thanks for the job, dude!👍👍👍
Glad you liked it!
In this tutorial, I demonstrate how to model knots using the ClothWorks plugin. While this method requires a bit more preparation at the start, it provides more realistic results without the need to manually adjust path/eometry.
Would you be interested in a tutorial on modeling the same knots using the subdivision modeling method? Let me know, and I’ll try to create it in the future.
Thanks!
Super! Grand Master!
Thank you! Cheers!
I need a model where i should bend the pipe like 90°, then i want to simulate water ( a bunch of sphere actually) enter the pipe and exit on the other end. I'm using MSPhysics but the sphere component i made cannot enter the pipe. It bounch right on the opening. I can't make it as a separate group because it's a circle, not a block. How to make MSPhysics think that the pipe is hollow?
Sorry for the late response. If you are still unable to figure it out, let me know and I will guide you; it's possible.
@TutorialsUp thanks for the response. Yeah, that is actually want to do. I want to model pipe with hollow inside, then i bend it. I can make it using tools and plugin. Then i model bunch of little sphere model (to simulate water) when i try to put the sphere on top of the pipe, then i run the msphysics, the sphere fall but it looks like it cannot enter the pipe hole. There's something like a cap on top of the pipe. The sphere just bouce back and fall to another side of the pipe. I cannot make it as separate group because it's a circle, not rectangle. If i make rectangle, i can easily explode the group and make it as 4 panel. But this is circle.