Baguette Fantasy: Should we punish escaping from random encounters in RPGs ?

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • La vf est par ici: • Baguette Fantasy: Doit...
    Baguette Fantasy is a video project about the evolution of recurring elements in the Final Fantasy series.
    If you want to support me, here are some links, but I'm not forcing anyone.
    Paypal: www.paypal.com/paypalme/bague...
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    I stopped playing Pokémon around Diamond and Pearl, so I'm not aware of what happens in the games after that.
    In Mario & Luigi, I didn't press the buttons on purpose and leaving the characters struggling to show you how much coins you could be losing. However, if you indeed repeatedly mashed the buttons, the two brothers would leave the screen FAR MORE QUICKLY than the examples I recorded for the video.
    And for the FF3 anecdote, this was just a dramatization to help you visualize. I didn't record what happened back then, unfortunately.
    I'll be more than happy to hear your complaints in FF14 on the Moogle server on my character Baguette Cat.
    On (formerly known as Twitter): x.com/BaguetteFantasy
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    0:00 Intro
    1:49 "1st part: Why would you run away in an RPG ?" and "1st answer: because it gets annoying"
    3:55 "2nd answer: To avoid a game over"
    4:58 "3rd answer: To not gain experience"
    6:07 "2nd part: Runaways will be punished... or not"
    6:39 "The case of Final Fantasy IV (4)"
    7:07 "The case of Mario & Luigi Superstar Saga"
    8:08 "My personal opinion on this type of penalty"
    10:19 "Escape isn't guaranteed or instantaneous but no punishment if you succeed"
    10:48 "The case of Final Fantasy VII (7)"
    11:45 "The case of Digital Devil Saga" + my opinion on both games
    13:14 "Escape is 100% guaranteed and/or even rewarded"
    13:55 "The case of Live A Live Remastered" + my opinion on the game
    14:44 "The case of Final Fantasy V (5)"
    16:25 "My opinion on the Brave Blade and the Chicken Knife"
    16:50 End
    FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
    #FinalFantasy #retrogaming #mario #marioluigi #shinmegamitensei
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ความคิดเห็น • 5

  • @baguettefantasy
    @baguettefantasy  5 วันที่ผ่านมา

    0:00 Intro
    1:49 "1st part: Why would you run away in an RPG ?" and "1st answer: because it gets annoying"
    3:55 "2nd answer: To avoid a game over"
    4:58 "3rd answer: To not gain experience"
    6:07 "2nd part: Runaways will be punished... or not"
    6:39 "The case of Final Fantasy IV (4)"
    7:07 "The case of Mario & Luigi Superstar Saga"
    8:08 "My personal opinion on this type of penalty"
    10:19 "Escape isn't guaranteed or instantaneous but no punishment if you succeed"
    10:48 "The case of Final Fantasy VII (7)"
    11:45 "The case of Digital Devil Saga" + my opinion on both games
    13:14 "Escape is 100% guaranteed and/or even rewarded"
    13:55 "The case of Live A Live Remastered" + my opinion on the game
    14:44 "The case of Final Fantasy V (5)"
    16:25 "My opinion on the Brave Blade and the Chicken Knife"
    16:50 End

  • @nezkeys79
    @nezkeys79 2 วันที่ผ่านมา +1

    The only time I had a game over screen in FF3 was Cloud of Darkness.
    Getting back to it is an unnecessary "punishment". All of Crystal Tower. All 4 dark crystal bosses. Can't skip cutscenes. Who is gonna want to engage in every random battle here. They're just gonna escape from them all if they're just trying to get back to the final boss

  • @nezkeys79
    @nezkeys79 2 วันที่ผ่านมา +1

    I think the best two solutions are
    1) random battles with an option to turn them off
    2) no random battles. Enemies on screen which you choose to engage. And yes, you can run away from them once engaged in battle. Some games have the enemies chase after you for the entire zone. Some go even further and have enemies constantly trail you through zones, lol. Should they just give up chasing you at some random distance? Lol. I mean if you're faster than them then it makes sense

  • @sh4d0wfl4re
    @sh4d0wfl4re 8 วันที่ผ่านมา +1

    Personally I think somewhere between Live a Live and Pokemon’s flee mechanics is good. No punishment for success, aside from the lack of battle rewards… but a good chance of successfully fleeing before taking fatal damage. Perhaps a 100% chance of success is too easy for some games but only risking hp/mp loss instead of more long term resources (like money) is probably the most punishment a game needs dole out for fleeing(perhaps even preventing a party wipe while fleeing as a hidden mechanic)

    • @baguettefantasy
      @baguettefantasy  7 วันที่ผ่านมา +1

      Paper Mario TTYD has an escape mechanic that makes it harder to repeatedly flee.
      Once you select the Flee command, a gauge and a timer appears. That gauge is partially green and you can fill the "empty" (not green) part by pressing the confirm button multiple times. There's also a line that goes from side to side and by the end of the timer, that line must be in the green for you to sucessfuly escape.
      If you manage to escape again and again, the gauge has less and less green, so it becomes harder to have the moving line end in a green area.
      I think it might actually be my favorite, as the moving line doesn't always starts at the same place so there's a slight element of randomness that you can try to overcome... by destroying the "A" button, most likely, but still !