I throw in quite a few non vanilla creatures, nearly half actually. I recommend Trostani, Three Whispers so that you can hand out double-strike after blockers are declared. Combo that with an inquisitor's flail and you are laughing.
The biggest problem with running Jasmine Boreal in the 99 isn't finding ways to make vanilla tokens (PLENTY of those) but rather AVOIDING global effects that give your token creatures abilities (thereby losing the 'can't be blocked' from Jasmine Boreal). The tricky part is giving your token creatures abilities (you REALLY don't want to be stuck with a bunch of vanilla creatures if Jasmine gets removed) without actually giving them abilities (you ALSO want to be able to take advantage of the 'can't be blocked' from Jasmine). I present to you Baylen who gives you three VERY useful things to do with your token creatures... that don't actually give them abilities. He also gives you access to the single source of haste that doesn't actually give your creatures the haste ability....Frenzied Saddlebrute. Other examples include: Catapult Master- Tap 5 soldiers to exile a creature (Addendum, this is actually a cycle of creatures that read 'Tap 5 X: Payoff) Devout Chaplain- Tap 2 humans to exile an artifact or enchantment Nullmage Shepherd-Tap 4 creatures to destroy an artifact or enchantment Kyren Negotiations- Tap a creature to ping a player or planeswalker Reconnaisance- Gives all your creatures pseudo vigilance without giving them vigilance Prosperous Partnership- Tap 3 creatures to make a treasure Halo Fountain- Untap some number of creatures to make a citizen, draw a card or win the game
It’s a shame my tokens deck isn’t in green white, otherwise she’d be really useful! Though I might have to find a space for her at some point, she seems fun!
I throw in quite a few non vanilla creatures, nearly half actually. I recommend Trostani, Three Whispers so that you can hand out double-strike after blockers are declared. Combo that with an inquisitor's flail and you are laughing.
This is fantastic. Definitely skimmed right over that tokens strategy. She is going straight into my Phabine deck.
Doesn't work unfortunately. Phabine gives your creature tokens haste. Keyword abilities are, by definition, still abilities.
@@zackkelley2940Gah! You're absolutely right. I wasn't even thinking of that. Thanks for the catch
The biggest problem with running Jasmine Boreal in the 99 isn't finding ways to make vanilla tokens (PLENTY of those) but rather AVOIDING global effects that give your token creatures abilities (thereby losing the 'can't be blocked' from Jasmine Boreal).
The tricky part is giving your token creatures abilities (you REALLY don't want to be stuck with a bunch of vanilla creatures if Jasmine gets removed) without actually giving them abilities (you ALSO want to be able to take advantage of the 'can't be blocked' from Jasmine).
I present to you Baylen who gives you three VERY useful things to do with your token creatures... that don't actually give them abilities.
He also gives you access to the single source of haste that doesn't actually give your creatures the haste ability....Frenzied Saddlebrute.
Other examples include:
Catapult Master- Tap 5 soldiers to exile a creature
(Addendum, this is actually a cycle of creatures that read 'Tap 5 X: Payoff)
Devout Chaplain- Tap 2 humans to exile an artifact or enchantment
Nullmage Shepherd-Tap 4 creatures to destroy an artifact or enchantment
Kyren Negotiations- Tap a creature to ping a player or planeswalker
Reconnaisance- Gives all your creatures pseudo vigilance without giving them vigilance
Prosperous Partnership- Tap 3 creatures to make a treasure
Halo Fountain- Untap some number of creatures to make a citizen, draw a card or win the game
Delney has similar small creature evasion which is effective in token strategies, in a slimmer color identity, as another option.
It’s a shame my tokens deck isn’t in green white, otherwise she’d be really useful! Though I might have to find a space for her at some point, she seems fun!