Just wanted to say thank you for your most excellent city building tutorials. I've just installed SC4-RH but it was something like two computers ago that I last played the game, so I felt a little lost. Your videos took care of that. :)
I remember commenting about this music being old, but it was 4 years ago. Now i think this New York looking city and the song fits PERFECTLY! Nice job btw, it helped me alot!
Wow, this is great. I have trouble with large cities, then the flood of high wealth residents moving in with little high wealth employment. Great tutorial, looking forward to apply this gameplay style next time.
I tried making my first city by listening to what Romeo said. it didn't turn out like his did, but close enough. I had my large downtown with skyscrapers that were tall enough. It was quite nice if i do say so myself. But some of my buildings went into abandonment. And i know exactly the reason now after watching his tutorial, better transportation. So my point is just do your thing, and see how it works out.
You are somewhat right that the industrial area lowers the commercial land value. But that's how it's supposed to be for a realistic transition: the lowered land value makes cheap retail stores grow, which look very similar to high-tech industry.
It depends. As long as there are no other inhibiting factors. Like let's say you have 2 cities side by side with a bunch of commercial offices built in them, and both cities have negative demand for offices. Increasing taxes in one city will not solve any problems since the 2nd city has negative demand based on the fact that there is a city with offices next to it. Now if you had a city full of industry next to a big commerce city, and you raise taxes on commerce in that city it would work.
I understand you had to cram a lot of info into each video in the interest of time, so there were a lot of points that didn't get elaborated upon enough, but this series is still heads and above more useful and informative than anything else. I'm overcome with the urge to give you all of my money for tuition. BTW, does the round-about alleviate traffic congestion and wait times, or are they purely cosmetic?
the commute is probably going equally both ways. check between morning and evening commute. people go to work on one side of the river in the morning, come back in the evening.
"and that way the lady is a tramp" this song is good. This was the history of music you people better like it, without we wouldnt have rock or rap or whatever you listen too now!!!!!!!
Commute time, like jesseswiss said, how long to get to work. You can have commercial areas closer to your residential areas, or build monorails, highways, trains, subways, bus stops, or updgrade streets or roads. If there is low demand, no one wants to live there. They will want whatever is one your RCI demand graph. If the 2nd green bar for medium wealth residential is high, then they want medium wealth.
Car pollution from traffic does not hinder commercial development. Otherwise, big buildings in the downtown would never grow (remember how heavy downtown traffic is). If you are referring to industrial pollution, it doesn't happen in the way that i made it because only the high-tech industry grows, which has very low pollution.
commute time means how long on average it takes your "sims" to get to work; low demand means not many people want to move into your city. A way to improve commute time is to build avenues. instead of using the streets that get already made for you make roads on them.
You know how you say that the industrial needs to be layed beside the commercial...thats not necessarily a good idea. The long commute time from residential and the amount of car pollution will cause the commercial to undevelop. Im not saying this is wrong, but, it can be improved in one sence, Nice tut. btw, very indepth with lots of examples.
@leavenworthkd - If you see a building that is a box, something is wrong. The only way to fix this is to download a dependencies pack. If you download those packs and installed it correctly, it will fix those boxes.
@tantoedge true that, i just spent a week designing a badass region with mountains, penninsulas, bays, rivers, hills and so on. looks much more like aactual geography than just a green square
Something to remember is that high wealth CO doesn't provide a lot of high wealth jobs. You'll need several times more CO high wealth jobs for every high wealth residential. There's a bug in the game where industrial high tech doesn't provide any high wealth jobs.
@MiltonMagical well... not bad nor good, it depends: If the residential is low, ppl won't come to your city, BUT, ON THE OTHER HAND, you'll certanly have a positive comercial and/or industrial, meaning you must invest on those. when they are low, residential is high, and there how SC works.
You should be ministry of industry or be economical advisor and by the way i like the music you choose thanks for the advises i didnt know you have to build neighboring cities
Here is one problem though- You don't have high tech industry. I live in fort Collins, Co, home to alot of High techs, and the key in Both Ft Collins and sim City 4 is to pace individual patches of idustrial next to Residential areas, along with schools, and plenty of parks and recreation, as well as plenty of civic services. The game is very realistic... this is how fort collin's high tech industry is laid out... for example... Avago, HP, and Intel are placed next to a high school.
Did it start randomly or gradually? You're supposed to build slowly to avoid unemployment from happening. What I have observed, however, that if commercial demand drops, there will be less people coming to work in the commercial buildings, and then unemployment. It's like today's financial crisis. Commercial demand is dwindling, and companies are laying off workers, and that's how a lot of people are unemployed. The same thing happens in this game pretty much.
Transportation is needed. Click on all thoose abandoned buildings and it will say "ABANDONED DUE TO COMMUTE TIME" Busses take cars off the road and reduces commute time.
how does highways influence growth in the first city? Will high wealth residents in neighbouring cities stop stimulating office demands in the first city if I dont connect it with a highway, or is it okay with an avenue? should avenues be on every block? ( In general, what is the best way to develop the first city without going into debt? prior to building the second city.)
You kinda lied about Jobs at 2:54 because there was a bus route going from the big city in to that city and to the industrial city but amazing work though (excluding the boring old music and the length)
Who voted this down? This is actually a good example of how to get started. Use this strategy and your city will make money from the getgo. I don't add hospitals until I have 3-5k sims. Don't add police stations until there starts to be a LOT of whining about crime, or if you want to boost high-wealth demand.
I thought that you only need bus stops in residential areas. I'm pretty sure the buses just go from the bus stop to where the people work at, not to the actual bus stop.
I guess to be creative you dont have to carefully calculate how many blocks are between each street and avenue (ps. What i did). Sure it is a nice grid system but it takes the creative part out of the game. I guess me and some other people who stick to the 4x4 system probably will never achieve what Romeo has done in 7.00. The main point is to have something that stands out in your city and certainly be creative and think outside the square can lead you there. ^_^
Thanks for the very useful video and great music! :D Could you have a look at my city? (The video is called "Simcity 4, my best city" and the city is called "Loyal") :)
Wouldn't traffic flow better if the one-way roads were reversed? The cars are driving "into" traffic at the round-a-bouts, whereas they'd be driving "with" traffic if the "up" direction road was on the "right side"... Right?
It's obvious that it's high tech, however, if bad congestion gets to you, you will notice slower development and even in rare cases, undesirable to continue to develop.
is it a good idea to put subways all over my map (when just starting my city?) because when i do, it doesn't help, buildings still get abandoned even when subway stations are right next to them! i don't understand mass transit, it is the hardest for me. fuck me pollution is easier, just build lots of parks, but mass transit always gets me. put subways in, put monorails in, what do i do?!
@CelticReject I have played it and it is less complicated in a lot of way than simcity 4. However i would say that i still prefer simcity over Cities XL. Cities XL is not bad..get it price is prob low by now.
Ofc I know that, but... it didn't work. It only did work in new version of NAM I installed a few days ago. IN old version ONLY avebues can be connected to that roundabout.
Just a question to you all. Have any of you played Cities XL 2011? If so, how does it compare to SimCity4? I would like to get an idea if it is worth buying or not. All answers would be greatly appreciated. All the best, CR.
My city always has jobs because it on super demand and i always keep my high tech industry, large commercial offices in the city and attract lot of high wealth xD and dirty industry at another neighbouring city so more and more jobs.
I have a problem--Every city I build always has one thing wrong with it-too little industrial/commercial jobs, but stimulating agriculture jobs! How can I fix it so that commercial/industrial jobs get better?
I actually love the contrast of the music in these videos. First the Trance, then Sinatra, then folk music.
my god, man......i've had this game for 10 years and was NEVER able to spur high-tech industry - UNTIL NOW!!! you're a freaking genius!! *subscribed*
Just wanted to say thank you for your most excellent city building tutorials. I've just installed SC4-RH but it was something like two computers ago that I last played the game, so I felt a little lost. Your videos took care of that. :)
Nicely done tutorial man. And you are right. Those double lined avenues do look nice and realistic. On to part 3
I remember commenting about this music being old, but it was 4 years ago. Now i think this New York looking city and the song fits PERFECTLY! Nice job btw, it helped me alot!
Really love the music you picked, and the tutorial is well organized!
Frank Sinatra music while scrolling up that strip=GENIUS
frank sinatra is the greatest singer ever - awesome video mate. I loved your tutorial and the music was amazing
Wow, this is great. I have trouble with large cities, then the flood of high wealth residents moving in with little high wealth employment. Great tutorial, looking forward to apply this gameplay style next time.
Some bad ass music and some bad ass tutorial! Thanks a lot man! (I've been struggling with an unemployment problem)
I tried making my first city by listening to what Romeo said. it didn't turn out like his did, but close enough. I had my large downtown with skyscrapers that were tall enough. It was quite nice if i do say so myself. But some of my buildings went into abandonment. And i know exactly the reason now after watching his tutorial, better transportation. So my point is just do your thing, and see how it works out.
You are somewhat right that the industrial area lowers the commercial land value. But that's how it's supposed to be for a realistic transition: the lowered land value makes cheap retail stores grow, which look very similar to high-tech industry.
It depends. As long as there are no other inhibiting factors. Like let's say you have 2 cities side by side with a bunch of commercial offices built in them, and both cities have negative demand for offices. Increasing taxes in one city will not solve any problems since the 2nd city has negative demand based on the fact that there is a city with offices next to it.
Now if you had a city full of industry next to a big commerce city, and you raise taxes on commerce in that city it would work.
sim city is one of many consistently underrated title
I understand you had to cram a lot of info into each video in the interest of time, so there were a lot of points that didn't get elaborated upon enough, but this series is still heads and above more useful and informative than anything else. I'm overcome with the urge to give you all of my money for tuition.
BTW, does the round-about alleviate traffic congestion and wait times, or are they purely cosmetic?
Amazing tutorial, great music...Going to start a new region and cities after watching tut1+2...Good work. Thanks.
the commute is probably going equally both ways. check between morning and evening commute. people go to work on one side of the river in the morning, come back in the evening.
wow.. well worth the wait.. Can't wait til' the next episode
This helped me a lot , now I have a city with around 1.4 million and a region with about 3 million.
"and that way the lady is a tramp" this song is good. This was the history of music you people better like it, without we wouldnt have rock or rap or whatever you listen too now!!!!!!!
The edge of a tile is the part where it connects to the other city. That is where I suggest starting your city
Traffic=customers. Build the commercial areas along high streets or major roads. Increase public transport can also do.
Commute time, like jesseswiss said, how long to get to work. You can have commercial areas closer to your residential areas, or build monorails, highways, trains, subways, bus stops, or updgrade streets or roads. If there is low demand, no one wants to live there. They will want whatever is one your RCI demand graph. If the 2nd green bar for medium wealth residential is high, then they want medium wealth.
Car pollution from traffic does not hinder commercial development. Otherwise, big buildings in the downtown would never grow (remember how heavy downtown traffic is). If you are referring to industrial pollution, it doesn't happen in the way that i made it because only the high-tech industry grows, which has very low pollution.
Good taste in music, good vids. I've subscribed.
3 words...
You are incredible!
And i will do the same in my city.
Thanks :)
commute time means how long on average it takes your "sims" to get to work; low demand means not many people want to move into your city. A way to improve commute time is to build avenues. instead of using the streets that get already made for you make roads on them.
You know how you say that the industrial needs to be layed beside the commercial...thats not necessarily a good idea. The long commute time from residential and the amount of car pollution will cause the commercial to undevelop. Im not saying this is wrong, but, it can be improved in one sence, Nice tut. btw, very indepth with lots of examples.
you need to put the avenue o the roundabout first.then you can only put the one-way roads on the sides of the avenue... hope it helped :D
this is great, really helped me out, thanks alot. wish they would make a new simcity already.
Sinatra--always a good choice
@leavenworthkd - If you see a building that is a box, something is wrong. The only way to fix this is to download a dependencies pack. If you download those packs and installed it correctly, it will fix those boxes.
great sinatra songs, loved the video
CTRL+X to bring up menu, then enter weaknesspays. Copy it and hold down control to keep cheat window open and just hit V and enter, V then enter, etc.
your legend you solved all my problems by showing me this video legen man legend
@tantoedge
true that, i just spent a week designing a badass region with mountains, penninsulas, bays, rivers, hills and so on. looks much more like aactual geography than just a green square
Very Nice!!!! I have a learned a lot from the post on You tube. Thanks
Thanks for providing this useful information!
This game is more challenging than simcity 2/3k in my opinion
Something to remember is that high wealth CO doesn't provide a lot of high wealth jobs. You'll need several times more CO high wealth jobs for every high wealth residential.
There's a bug in the game where industrial high tech doesn't provide any high wealth jobs.
@MiltonMagical
well... not bad nor good, it depends:
If the residential is low, ppl won't come to your city, BUT, ON THE OTHER HAND, you'll certanly have a positive comercial and/or industrial, meaning you must invest on those. when they are low, residential is high, and there how SC works.
omg that city is beautiful! i hope o make a city strip like tht soon
Build on more maps, the more maps work together the better. Like people come from different cities/districts to the center of your big one.
You should be ministry of industry or be economical advisor and by the way i like the music you choose thanks for the advises i didnt know you have to build neighboring cities
i love your city. you are such a pro.
BTW loving that sinatra , great vid!
Anyone from 2022?
still using the video to grow cities :)
2024 👍
Useful video, thanks for the tips!
This is a good simple!! Thank you !!
luv both episodes but make one about handleing city traffic. 20/20
Very good fight, please do continue!
Here is one problem though- You don't have high tech industry. I live in fort Collins, Co, home to alot of High techs, and the key in Both Ft Collins and sim City 4 is to pace individual patches of idustrial next to Residential areas, along with schools, and plenty of parks and recreation, as well as plenty of civic services. The game is very realistic... this is how fort collin's high tech industry is laid out... for example... Avago, HP, and Intel are placed next to a high school.
Did it start randomly or gradually?
You're supposed to build slowly to avoid unemployment from happening.
What I have observed, however, that if commercial demand drops, there will be less people coming to work in the commercial buildings, and then unemployment.
It's like today's financial crisis. Commercial demand is dwindling, and companies are laying off workers, and that's how a lot of people are unemployed. The same thing happens in this game pretty much.
excellent backing tracks :)
Transportation is needed. Click on all thoose abandoned buildings and it will say "ABANDONED DUE TO COMMUTE TIME" Busses take cars off the road and reduces commute time.
@absmiguel Simcity 4 deluxe has Simcity 4 and Rush Hour expansion. Regular Simcity 4 only has the original Simcity 4 game in it.
Good music and thanks!
You'll have to get a good demand for the Commercal Office to get Skyscrapers for C.
well produced video thanks soo much.
good video, i love sinatra
more than half of those big buildings were wonder-building (or how they are callled)
but still is good
Music had me instantly hooked
I can't wait to try this. Unfortunately it is St. Patricks Day and I must go out and get drunk :(
Yes mods will still work , just copy the the unzipped mod file to maxis/simcity4/plugins
LOL i follow what you do and somehow manage to mess it right up =O
how does highways influence growth in the first city? Will high wealth residents in neighbouring cities stop stimulating office demands in the first city if I dont connect it with a highway, or is it okay with an avenue? should avenues be on every block? ( In general, what is the best way to develop the first city without going into debt? prior to building the second city.)
LOVE THE FRANK!!!
I tried a small terrain with 130,000 people: all working elsewhere. It's quite beautiful but the traffic is just a deadlock.
@CelticReject Deluxe includes Rush Hour Expansion Pack. 4 (non deluxe), obviously doesn't.
You kinda lied about Jobs at 2:54 because there was a bus route going from the big city in to that city and to the industrial city but amazing work though (excluding the boring old music and the length)
hwo do you make stree so perfect?
Nice tutorials my friend =D
You can lower the pollution by encouraging public transit.
the episode one thing takes me here
@TinklyButtons thx for telling me, btw this difficulty thing, is this on SimCity 4: RushHour?
Best building I'be ever seen on one of my cities is Kane Tiberium... :D
Who voted this down? This is actually a good example of how to get started. Use this strategy and your city will make money from the getgo.
I don't add hospitals until I have 3-5k sims. Don't add police stations until there starts to be a LOT of whining about crime, or if you want to boost high-wealth demand.
Look, you don't have to build your cities EXACTLY like this. The key idea is that you adapt to what the demand wants.
I thought that you only need bus stops in residential areas. I'm pretty sure the buses just go from the bus stop to where the people work at, not to the actual bus stop.
I guess to be creative you dont have to carefully calculate how many blocks are between each street and avenue (ps. What i did). Sure it is a nice grid system but it takes the creative part out of the game. I guess me and some other people who stick to the
4x4 system probably will never achieve what Romeo has done in 7.00. The main point is to have something that stands out in your city and certainly be creative and think outside the square can lead you there. ^_^
OMG! Frank Sinatra! :D
Thanks for the very useful video and great music! :D
Could you have a look at my city? (The video is called "Simcity 4, my best city" and the city is called "Loyal") :)
He only used one mod-The Addon mod and he used the Round-a-bout. I like everything about the city. c:
Wouldn't traffic flow better if the one-way roads were reversed? The cars are driving "into" traffic at the round-a-bouts, whereas they'd be driving "with" traffic if the "up" direction road was on the "right side"... Right?
was very helpful thanks
Thanks man, you are so smart
@TankLankan Early game sould be coal, then once you have a more stable budget you can start heading to more eco friendly methods.
yes it dose. It really helps out. I cant put link but its called Legalize Gambling Modd. as far as i know it dosn't increases crime.
great video! keep it up
I love how you say 'Watch in HQ' but there is no HQ.
It's obvious that it's high tech, however, if bad congestion gets to you, you will notice slower development and even in rare cases, undesirable to continue to develop.
is it a good idea to put subways all over my map (when just starting my city?) because when i do, it doesn't help, buildings still get abandoned even when subway stations are right next to them! i don't understand mass transit, it is the hardest for me. fuck me pollution is easier, just build lots of parks, but mass transit always gets me. put subways in, put monorails in, what do i do?!
@CelticReject I have played it and it is less complicated in a lot of way than simcity 4. However i would say that i still prefer simcity over Cities XL. Cities XL is not bad..get it price is prob low by now.
@JoKing313 I wish there was, that would be better than cash generators. At least a city can earn from lending loans.
Ofc I know that, but... it didn't work. It only did work in new version of NAM I installed a few days ago. IN old version ONLY avebues can be connected to that roundabout.
It looks like Dubai with all the skyscrapers in one long strip on Main Street.
Just a question to you all. Have any of you played Cities XL 2011? If so, how does it compare to SimCity4? I would like to get an idea if it is worth buying or not. All answers would be greatly appreciated. All the best, CR.
@Jayvocals - Download the Network Addon Mod in Simtropolis, but you need to register and login to download it.
My city always has jobs because it on super demand and i always keep my high tech industry, large commercial offices in the city and attract lot of high wealth xD and dirty industry at another neighbouring city so more and more jobs.
I have a problem--Every city I build always has one thing wrong with it-too little industrial/commercial jobs, but stimulating agriculture jobs! How can I fix it so that commercial/industrial jobs get better?
there shouldn't be any demand in the first city when you start out. have you watched the first tutorial