As an avid user of GMS2, it is genuinely amazing. It is so easy to use, to the point where if you think something will work it probably will. I’ve rarely had any issues where the built in functions and systems were too confusing to use (unlike other engines I’ve used), and the fact it has an entire built in sprite editor is a major plus! It’s one of the best 2D engines out there, and as a games programming university student, I would 100% recommend it
hey, sno you should play soda dungeon its a cool game where you recruit people to fight for you and you progress through a massive dungeons and get armor to give to your recruits, and you slowly but surely progress and fight bosses you should check it out, it should be on steam
As an actual user of Game Maker and GameMaker Studio, yes. The only limits are your imagination and knowledge of the software. You can make a game like The Adventure of Link or even a game kinda like Ocarina of Time on this thing if you tried hard enough.
That didn't seem to have been posted right, so let's try again (in case you also see nothing but a quotation mark, lol): "The only limits are your imagination and knowledge of the software." GM actually has some pretty severe limitations that forced me to abandon a game of mine and restart from scratch in a different engine, but I doubt any of those are bad enough to prevent you from making Zelda 2.
I liked how grounded it felt. Some of the games escalate way too quickly in my opinion. RE4 has a nice slow start as well with nothing too crazy happening until a few hours in.
Dark souls. But less fantasy and more zombies. Spells are guns? Hold on I'm onto something. Hi welcome to my Ted talk, today I'm going to be discussing weapons throughout media, and how they all fill the Same purpose. Guns, spells, arrows, bolts, all serve the same function in media.
@@Pfaeff maybe a world like Harry potter but you play a muggel. You can drink potions, and be affected by magic. Maybe spell scrolls work for anyone, it's like a spell bomb. You just need to know how to set it off! Maybe you are a detective working to discover the magic underworld hiding under the noses of the world. And so as you play, you collect one use items, powers and potions and scrolls, etc. The same way you would with bullets and guns and tools of the like. Idk dude I'm just spitballing here
"REmake is a departure from the rest of the series" gave me a chuckle. Semantics aside, my progression through these games was quite similar. I'd played 4, 5 and 7 close to their release dates, while never having played the original PS1 games. Immediately following RE7 (easily my favorite VR experience) I played REmake and found the level design and game progression extremely similar - in a good way. It feels simultaneously 'retro' and fresh, and has evidently been very influential for the rest of the series. Playing through REmake and recognizing everything that RE7 borrowed from it gave me a lot of respect for their original vision. It's generally still regarded one of the very best games in the series and I'm inclined to agree!
@@flaviomendesaviladutramede5035 Nothing serious like that. His Twitter is active and he posts thoughts on recent games. He just had a 2nd child so that's why he's been AWOL.
It's weird that you make an analysis only on modern Resident Evil games. Except for the first, but you still judge it based on modern RE standard (that's virtually a different series) Also, skipping every other classic REs, favoring the remakes that are totally different games. Good video, but I feel you should take a deeper look on the classic games
Yeah from the video it doesn't look like he played original RE1/2/3/Code Veronica. I don't think someone who's played REmake should need to play original RE1 for the sake of critical analysis as for all intents and purposes REmake is just a better version of RE1. But on the flip side original RE3 was a much more complete game than RE3 remake. Code veronica would have been an original old school style RE game to play that hasn't been remade. I like this review mostly but I did find it strange how it looks like his perspective is shaped entirely off of newer/remade REs with no deeper dive into the series origins.
He "shouldn't" do anything. This is his perspective on the games, each being different from one another, and he thinks REmake doesn't work. You can't force him to play something he doesn't want so you could wank off any compliment that game gets
Yeah. He did play out of order and only played the versions you can play on modern platforms easily. Cause REmake is like the game that takes item management to its second most extreme. Limited amount of inventory forces you to choose which specific items to choose. So not being able to have things to defend yourself adds to the tense nature of exploring. No proper shooter mechanics even makes bullets a consistent thing cause you know a certain amount of bullets will kill a zombie. Even ink ribbons adds to this. But is also not the biggest issue cause most chests are conveniently near save points. So you could just drop ink ribbons off chests and still be able to save. Man couldn't vibe to the second most extreme level of item management. Most extreme is 0 with no chests and needing to drop items
I like the analysis you made but I feel the analysis you gave to the first game's remake it's... limited. Mainly because it comes from someone who is new to the series. For example, you are comparing the Remake of the first game to the remake of the second game, which it really is apples to oranges. Literally 15 years of game design evolution. Plus the remake being a reimagination of the original title, which it's 25 years old, a product of its time
How is RE1 not supposed to be compared to RE2? If the creators choose to give them the same name, there is no reason not to put them in the same category
@@isaywhateveriwantandyougot7421 technically the creators themselves called recent renditions of 2-4 as "reimagining" not a complete remake,but rather the core of the stories is same as OG,but with newer stuff/details added or cut content from og,etc,however 1R IS an honest to God remake,infact it takes everything from OG and adds more to it b it gameplay,plot,etc,its sucha gd remake it replaces the OG,unlike 2-4,they don't replace the ogs,esp the disappointing remiaginin of 3
The series I gave in on is pretty much this one's polar opposite. Stardew Valley. I found myself bored the very first time I played it, ignored it for a while, and then fell headfirst into it. Everything from the cutesy art style to the subjects it tackled to even the luck based Easter egg system meaning you'd never quite know what could pop onto your farm in the night. The characters were my favorite too, and I found myself getting invested in the stories you can see play out as you pursue a spouse. I especially love that there are so many magical creatures, from junimo to dwarves and even Krobus the shadow creature. All this from one man is amazing
My Resident Evil experience was kind of similar to yours. The first one for me was Resi 7 in VR at the start of last year. I was so amazed by its level/game design and horror that I watched a friend also play it in VR one month Later, which still is one of my most fun gaming memories ever. I had 7 for over two years at this point but was scared to start it. But after playing I was so in love with it, that I also went right into 1 HD remake. Since then I played 2, 3, Code Veronica, 2 Remake, 3 Remake, 7 two additional times and finished village yesterday. Can't wait for what is coming next and looking forward to playing 4 in VR. I also wish for VR Versions of all the main titles :-D
Not exactly a game series I never tried, but Dishonored was a series I was hesitant to play for a long time because I played it briefly closer to when the first one came out and didn't really like it. But then I came back to it a few years ago and holy shit I love the Dishonored games, the first specifically is a masterpiece tbh.
I had the same experience with Castlevania. Wasn't attract to that series until I bought on sale the GBA dual pack harmony of dissonance/aria of sorrow. and now harmony is one of my fav games ever. I didn't play the entire series, but I did play SotN or Circle of Moon.
I’m someone who is rarely ever scared by horror movies, yet has trouble with horror games. I think it has something to do with ME being the one who has to experience all the scary stuff, rather than getting to watch it happen to somebody else? Just my guess.
Oh man, I've missed good/bad video game design videos so much, I'm so glad to see them back! My new laptop should be arriving next month, which will allow me to be able to play newer Resident Evil games like 2 remake and onwards. Until such point, 4 is by far my favourite.
Great video! I'm also in the camp that is too scared to play horror games, but I also appreciate their style and how they're put together. Maybe I'll be brave enough to play through a RE game someday. Just, as a heads-up, I was watching a longplay of RE Village and the hand slice-off at the lever was edited out with a frame that said "Against TH-cam terms" or something like that... Just so you know, they might make you blur that out or something in the future, IDK.
Well, if we're talking franchises overlooked for so long, for me it was Yakuza. Though that was less because I didn't think it was for me and more I had some interest, but the series was Playstation-exclusive and I never owned any PS consoles. Until Yakuza 0 was brought to Steam. From there I got to take a journey alongside the Tojo clan and now rank it among my favorite game series.
Great video Snoman, Resident Evil is a great series to play. I almost thought after RE 6 that the franchise was going to go downhill from there, but I'm glad that it is rediscovering its roots and making each entry as solid as the last one.
This was a _crazy watch_! I got whiplash zig-zagging through the Resi series timeline (4-R2-7-R3-R1...) V refreshing to hear a "new fan's" take on it, and great musical choices 💚
I love Resident Evil for all the things you talk about here. When I was a kid I managed to beat the original Resident Evil with both characters and no internet access or cell phone. I finally got the remakes and I'm excited to play them, but specifically Resident Evil 1 is going to be a hard one for all the reasons you touch on here. This time I will use the internet to my advantage though. Haha. Great video!
to be fair, Resident Evil 2 also has ink ribbons in hardcore mode, so does resident evil 7 (well, tapes, not ink ribbons). I never played RE2 in standard and was kinda disappointed that ink ribbons are only for hardcore (in the originals, only easy mode allowed saves without ink ribbons). Those were some of the most important aspects of the game, it added weight to exploration, so you wouldn't just wander off and then respawn at a checkpoint. There are horror games after all.
Not a franchise, but I was always very intimidated by Rogue-Likes. Learning how dozens or even hundreds of items work, randomized gameplay experiences, challenging enemy design, reset progress on death... It's certainly a high barrier to entry. I got my first taste when a friend showed me Wizard of Legend, and while it was good, it wasn't something mind-blowing that caused me to change my view of the genre... And then my friend group showed me Risk of Rain 2. HOH BOY! I don't wanna write an essay, but just know that Risk of Rain 2 is one of the most unique gaming experiences I've played, and has opened the door on just how many fantastic rogue-like games there are. I STILL need to play Hades, Going Under, Gungeon, Issac, and probably so many more...but right after I beat Eclipse mode.
Resi 4 has been a long time favorite of mine, but I've never enjoyed the other entries nearly as much. Your part on Resident Evil Village has sold me on it! Now if I can just get a new console to play it on!
Hey, I just got into the series this year too! Played RE1 last year, and wasn't a huge fan (for a lot of the same reasons you mentioned) but I decided to give RE2 a chance anyway and fell in love. I think a big draw of the series is how replayable they are. I'm not too good at them, but I can still beat RE2 in less than 4 hours, and the game gives you a score, so it's fun to just hop in and try to beat your time every once in a while, and every playthrough builds on itself as memorize locker combinations, item and enemy placements, what areas are and aren't necessary to explore.
I’ve only played RE2 remake, 3make, and Village. To me one of my favorite aspects of the RE 2 remake was that during my first few runs, until i mapped out my S-rank run of Claire A, always had me stuck with a feeling of no clean solution. Any encounter with a monster had me thinking “I could just kill it now, but what if I need the bullets for later? However, if i just stun it and run, am i really sure I can dodge it if i have to come back? What if i have to come back with X chasing me? Could it be worth the health to just get hit once and run, or should i use a subweapon? Should i craft this ammo type or the other with this gunpowder?” I felt like so many decisions i had to make had downsides for all options. To me, that self doubt of so many choices added to my fear. A fear that I wasn’t prepared for what awaited me around the corner. I would spend half an hour at the item box debating what to bring with me.
You are Quite honestly one of the best youtubers on this platform. I hope you come out with some more content. Can you do a video about Omori? Idk if it is your cup of tea but it is worth a shot.
I grew up with my brothers playing Resident Evil, but I didn't play any until high school with the original RE2. The item management, spooky atmosphere, and excellent sound design made me fall in love with the series. My only real gripes with the remake is knife durability and no satisfying blips in the inventory screen.
Great video as always! It's always great to discover "new" series we ended falling in love with, it's a great feeling. But I just wanna say that I think you might've been too harsh with RE1 Remake, it's level design is top notch and the inventory system is perfect the way it works, you shouldn't really be carrying everything at once, that's why the planning of routes is important, and even when having to restart from a save, you can try tackling your next objective in a different way. But still I'm curious to see how you would feel about some of the other games in the series, like the original Trilogy on PS1, Code Veronica, Revelations 1 and 2 and RE Zero (zero I admit really has a bad inventory system)
I have to really disagree with your assessment of RE8 and many of the reasons you give. 1. The world isn't so interconnected as it may seem at first, each of the branching areas is inaccessible once you finish them. Seriously, the drawbridge to castle Demitrescu just closes for some reason. 2. The setting isn't all that different from RE4's at all; in 4 you start in a village, go to a castle, and then finally go to a more advanced lab; 8 has you start in village, go to a castle, go to off shoots of the village, then go to a more advanced factory. It's just retreading old ground. 3. The puzzlebox style level design is gone, 8 has very few actual puzzles and has replaced it with a series of key item hunts. It's most noticeable in subsequent playthroughs when your thought process is "get the thing for the thing." I must say that I don't even dislike 8, I just think it's a bit meh after 7 revitalized the horror formula and RE-RE2 brought the oldschool design back to life.
Good look at my favourite franchise, though I am more partial to the classic games than the remakes. They really are different experiences. Agreed on Village, though. I only started it tonight but it's already climbing my list of favourites.
I am sorry, but I think you're completely off on the REmake. First of all, no shot kill is cheap in this game (the big shark kind of is, okay). You can reset all the death traps with literally two buttons, the bolders are slow enough to go to groceries, the knights room doesn't even kill you, just takes a bit of your health (doesn't if you run immediately). Also, the knights moving forward from their original positions and the fact that you can push them is a hint enough in my opinion. The room you're showing while talking about this: you take out the key, the traps start moving. Makes sense to put it back. The only enemies that can one shot kill you are hunters and the Tyrant, both of which telegraph the attack and give you at least 3 seconds to react and 2 more to shoot or run. The bee room: this thing takes one bullet and can be avoided with zero effort, come on man. Also, this room is optional and the puzzle is rather easy. Every puzzle in REmake gives you just enough and never too much: there are always items or descriptions with hints or both. I fail to see how they are "obscure", honestly. The inventory management is the main focus here. It's a puzzle / adventure game first, shooter second. You can't be reckless with what you take or leave. In fact, you can't be reckless with anything here: ammo, saves, items. You never know what's ahead, so getting the right equipement is a must. The game doesn't punish you if you play carefully. The player has the recourses for surviving, but they are limited. That's the whole point. You got to do best with what you have and there are always rewards for those who search all the locations and solve all the puzzles. The ribbons are enough for saving stabily, but not too often, burning corpses is a decision just like killing enemies. You don't have to carry a lighter and a can everywhere and every time, instead work on dodging, avoiding, strategically traveling through locations. That's the whole point. That's mainly how Re2make is played out (which, too, has ink ribbons on hard mode). Surely, it's more modern, but they share the same philosophy. I just cannot disagree enough, sorry.
I avoided darksouls, but now I’ve introduced so many people to the game. I think anyone can love the series, they just have to be introduced in the way they’re most comfortable. I’m the kind of person that just dived in blind, and slowly figured things out, but that can take a lot of time. So for my friends who didn’t think the time was worth it, I offered to coop dark souls 3 with them. That way they learned quickly and by the time they were finished they would always go play the other games.
I'm pretty much the same as you. I'm not really into horror games, but I can handle RE since it's usually not like, _scary_ scary. I think it's at its best when it's a good blend of action and horror, where the game fluctuates between tense sections that introduce new enemies that initially seem overwhelming, then cathartic sections where you upgrade your weapons or get new ones that make those enemies more manageable, and then introducing some new enemies to make things tense again when you start to get comfortable. Stress me out for a bit, but then give me a gun big enough to shoot the thing that's stressing me out. Like you, I love 4, 2 remake, and 8. But my other favorite, which wasn't mentioned, is Revelations 2. I feel like that game did the best job of balancing horror and action. It has the most refined version of the RE4 style action gameplay, basically learning from everything that did and didn't work in 4, 5, 6, and Revelations 1. But unlike 5 and 6, it keeps the horror element thanks to more dangerous and aggressive enemies, spooky locations, and resource scarcity. I recommend checking it out. I feel like it's pretty underappreciated since it originally came out shortly after RE6, and people were understandably just kinda done with RE at the time. Also it has Raid Mode, where they just took the core gameplay and existing assets and turned it into an incredibly addictive loot-based dungeon crawler. And it's so good. I occasionally pick the game back up just to play more Raid Mode and wonder why more games don't have something like this, because it's such an ingenious way to add meaningful content by efficiently reusing existing assets.
I had a very similar experience with Resident Evil recently. Had an absolute blast. Back in the day I only played RE1, RE2, and RE3 and then lost track of the series afterwards. Then I recently picked up RE2R and played both remakes, RE7, and RE4 and loved all of them. Hopefully, come December, I've got enough free time to take a dive into RE8 after all the good things I've heard about it. A series I initially did not play that is now probably my all-time-favourite in terms of single players games is FromSoft's Soulsborne games. Never really got into them, only bought DS1 when it was in a deep sale but didn't like the controls and put it on the shelf, never even left the Undead Asylum. Then I had a bit of time on my hands in 2017 and gave it another go, because I loved Hollow Knight so much and everybody was raving about its similarities to Dark Souls. Long story short, I played all three DS titles in a row, with only a short break in between DS2 and DS3 for Bloodborne. Absolutely adore these games and am currently replaying DS3.
I hear your critique that they all become more linear in the second half but I’ve always loved that actually. This allows the pacing and intensity to ramp up immeasurably as they go on. RE has some of the best pacing in all of gaming to me, largely because of this gradual shift from exploration to action. I think if you wandered into a final area and it was another giant maze that took 3-5 more hours, then it wouldn’t be as climactic and hard to put down as these games are.
I disagree. RE8 is rather linear. The castle is the most mansion like it gets. Once you push down a path you largely won't revisit. The graveyard boss (optional) is pretty much the only one you need to backtrack over.
I really enjoyed Resident Evil 7 and it's weird, backwoods swampy vibe. I enjoy scary games even though I'm easily spooked. This video is a good reminder to check out some of the others in the series.
I miss the series so much. I played re RE1 and RE3 on the PS1, but RE4 was my favorite, I played the heck out of it on the GC. But I haven't played anything since that until the end, I need to get those switch ports asap, thanks for reminding me how good it is.
Ah, that explains the huge swaths of RE gameplay on your 3rd channel! Glad you're getting into the RE franchise, and you picked a great time to become one. RE1/REmake - The visual overhaul on the REmake is amazing, and the crimson heads keeps me on my toes. RE2 REmake - Absolutely breathtaking to witness, and taking my breath away b/c of Mr. X. RE Village - Def at their best. Love Lady D, but fuck Beneviento's House! You know what I'm talking about! RE7 - Great return to form, and in FPS. Still need to finish b/c I'm legit scared of Daddy Baker. He's basically Jason Voorhees in Walter White's body.
Hey Snoman - Would love for you to do a video on Doom Eternal. The game design is something that I think you'd really geek out on. I couldn't help but think of this specific channel when I played it. Thanks for all your work, I look at your channel as inspiration for my own.
Back in the day, I played Tomb Raider for a few hours - started out playing (mostly) seriously, then transitioned into deliberately killing Lara in as many different ways as possible and then walked away entirely - janky controls don't mix well with pixel-perfect platforming... A few years ago, I gave Tomb Raider a try and enjoyed it enough to start playing Rise of the Tomb Raider - which I really should return to someday to continue through... That's probably the closest I've come to coming around on a game or franchise I'd previously avoided. And, yes, I know it's confusing to talk about both Tomb Raider and Tomb Raider without distinguishing them further (much like Doom and Doom, or Prince of Persia and Prince of Persia) but if publishers want to re-use names, I don't see why I should have to fix their poor choices...
RE6 does have a terrible campaign, I can agree with you there. And not every mechanic is perfect. But man is the combat fun. Sliding around and doing wrestling moves are just so fun That's why the mercenaries mode is the best part of the game. Granted, the extra content shouldn't be the only fun thing of a game, but mercenaries mode in re6 is just so fun. I would love to see capcom take the mechanics of re6 and polish it in another game. It has so much potential, it just needs some work
I have played every main line title of RE except 0. The idea of dropping items and having to remember where you left them scared me more than the creatures themselves, only years after did I learn the game puts map indicators for key items so you'd never truly "lose track" of them. RE3 was a letdown, they deleted entire sections of the OG I wanted to see in redone fashion. RE6 in its original form was so annoying with the QTEs, the re release on Xbox 1 fixed that making the timers and reactions more reasonable
I also kinda hated horror games until recently. Then i played Silent Hill 1-3 and fell in love. Highly recommend you check out those, Snoman. Not only are the stories really emotional (especially the second one), the horror itself is so masterfully crafted you can't help but appreciate it on an artistic level. It's leagues beyond RE in the (psychological) horror aspect, for sure.
Nah. RE1 is filled with strategy. It just doesn't involve knowing how to aim a gun. Imo, the later games puzzles are too easy so the challenging puzzles from RE1 were oddly refreshing
RE1's puzzles aren't difficult because of purposeful design, but because it refuses to acknowledge important information or actively mislead the player on what to do
Almost had the same experience as you. I didn’t play a single one until Resident Evil 7 and then I played RE4, Revelations, RE2/RE3 Remakes, and Resident Evil Village is also my favorite of them all. Haven’t played the first one or Code Veronica which I heard was good but I’m definitely a fan of the series now.
For me it was the recursive adventure games like demon's souls, Bloodborne, sekiro, niohs, etc. I used to avoid them due to the time sink and the difficulty, but I've warmed up to them quite a bit, recently finished the niohs, going for sekiro and Bloodborne, and loving every aesthetic and game mechanic.
I am also really afraid of spoops, and this video is the closest anything has ever gotten me to trying out the franchise. Specifically 8, since your description of the level design really reminded me of Dark Souls, another game with excellent, looping level design. I've been looking for a game that can recapture that sense of relief of taking the elevator in Undead Parish aftet a long trek and realising I'm back in Firelink Shrine.
I was hesitant to try the Devil May Cry series. I had played until the first real boss of dmc1 but it wasn't until dmc5 where I decided to play them all. Apart from dmc2, the series is a blast to play and has such satisfying combat. I thoroughly recommend it.
Even though some may consider 1,2,3,4 or 7 the best, my heart stays with 5, it's just so fun, and can have some thrill to it too, it's also the first game I speedrun
In defense of RE5 and 6: RE4 is also primarily a run and gun shooter with minimal of the puzzle/survival elements from the previous titles. So I don't think it's fair to call them completely different games like they are nothing like 4. RE5 and 6 merely upped the action and removed the little bit of survival/puzzle elements that were in 4, rather than establishing a 100% different tone. And most RE bosses are bullet sponges in general (the footage you're showing is of a strong enemy BTW. Not a boss), that's not something those games did any different. If anything, I think RE6 has some of the most varied and fun bosses in the series. Compare the battles with Wesker from RE5 to the bosses in RE2 and you can see there is way more strategy and variation involved.
RE4 is similar to RE6 the same way Empire Strikes Back is similar to Attack of the Clones. They're part of the same genre, have the same name, and one would definitely not exist had it been for the first, but one is a top-tier classic that understands subtlety and basic elements like interesting characters and techniques that make its medium special, while the other is melodramatic and more interested in spectacle. Oh and RE5 is just an obvious ripoff, that game has no identity of its own
Silent hill. I just got silent hill 2 for the og Xbox (the ps2 version is crazy expensive and I love the original Xbox). Now I'm a huge fan of the series.
I really think Resident Evil is one of my favorite franchises. Love the combination of horror, action, puzzle solving and their distinctive style / setting. There are other games out there that are far more scary, but most of the "really scary" games, I find just boring to play. Scary often means making the player feel helpless, giving them no way of fighting back and just running and hiding. It's scary... but very very boring. That's where Resident Evil is so good (usually). It lets you both be scared in certain parts, but also lets you duke it out action wise and fight back. RE5 and 6 clearly went overboard on the action part though. I think they have really found their shape again the past few years. RE7 and 8 were excellent new additions! RE2 + 3 Remake were also good stopping points / introductions for new people. Based on how many quality RE games we have received... I think now might be the best time ever to be a RE fan.
I wasn't a fan of Mass Effect at first. I didn't like Science Fiction and I tried playing it and thought it was boring. But after some years after the first ME, I played it again and realized it is one of the most awesome game I ever played. After finishing ME1 I was a big fan of the game. And after finishing ME2 I just love the series.
Exactly my experience. Consumed a bunch of RE games in one year, became a fan, then Village shows up encompassing best aspects from previous games with beautiful visuals. The best for me as well
There are quite a few series I was on the fence about then they became quite literally my very favorite.. Among them God of War, Uncharted, Walking Dead, and the Falcom RPGs Trails of Cold Steel/YS.. Although I’m a fan of survival horror and do admire the Silent Hills and RE’s it’s really not that often I can muster enough patience to play them for very long.. Still do collect from time to time tho
Been a fan of the RE series for a long time but avoided 7 up until this year. The cahnge to first person made me hesisant to play it as I don't like jumpscares. Village finally got me to play 7 and overall I really enjoyed it and love REVillage. Looking forward to the next game in the franchise. Dark Souls/Bloodborne was another series I avoided for years just due to the difficulty and thinking it takes hours to get past bosses. Finally played that this year and while some do take a bit longer to beat, everything can be overcome with patience. Now I love the Soulsborne series.
Resident Evil games have some jump scares and such, but none of the really approach the scariness of the game of Alien Isolation which I considered what a horror game should be. By that I mean, where you feel nervousness and fear from looking around every corner. The one exception to that game franchise was Resident Evil Revelations, especially the build up the MayDay boss. The other game that came close to scariness was called Extermination. If the Resident Evil franchise could bring that sort or horror back, channeling those three games you would have a WInner.
Idea: Bad Game Design - Plants vs. Zombies: Garden Warfare 2 - Money over skill or Variety over Balance Fun Fact: Gravedigger, an interesting character, was scrapped due to not being able to create any character variants
It's a bit unfair to complain about REmake or the very first Resident Evil, as they were literally the first game (and a very faithful remake) in the series. So many elements such as the extremely restrictive inventory size, more obtuse puzzles with esoteric solutions, more frequent one-hit kills, and heavy use of a limited save system were there because they were the first attempt at the modern Survival-Horror genre. Those coarse elements were either sanded down or removed entirely for the subsequent games.
My favorite entry in the series is Code Veronica X, you should give that one a try! Also RE 0 was pretty fun, was hoping to hear your thoughts on both of those
@@isaywhateveriwantandyougot7421 It’s been a while since I’ve played it, I played it as a kid on Gamecube. But I do distinctly remember thinking it was my favorite of the series. I think I just really liked the story, it’s probably got the best villain of the whole series with Alfred Ashford, and just has that great old school RE gameplay
My game I didn't like at first but learned to love was ori and the blind forest. Went in blind hearing only that it was great. Was not expecting the difficulty. I like hard games so it wasn't a matter of getting good, just thst I went into it assuming it would be easy to March the art style. Came back a few months later knowing it was hard and loved it so much and got the sequel at the next sale. Had a similar experience with doom eternal but still prefer 2016. Hoping if there is a sequel it combines elements from both entries
Weird you mention you found limited resource management in 4 when that one has one of the largest inventories and gives you more ammo than you will ever need and there are plenty of ways to kill enemies with minimal ammo Also since you mentioned regenerators, you dont need the IR scope..the weak points are always in the same spots
Start your free trial on GameMaker Studio 2 here: opr.as/SnomanGaming
As an avid user of GMS2, it is genuinely amazing. It is so easy to use, to the point where if you think something will work it probably will. I’ve rarely had any issues where the built in functions and systems were too confusing to use (unlike other engines I’ve used), and the fact it has an entire built in sprite editor is a major plus! It’s one of the best 2D engines out there, and as a games programming university student, I would 100% recommend it
@@TotallyPorff who knew?who knew? Snowman Gaming does melt
Give him horror and he melts like snow in a desert.
About that "the first Resident Evil is a departure from the series"... yeah, you might want to check your sources on that one. Just saying.
hey, sno you should play soda dungeon its a cool game where you recruit people to fight for you and you progress through a massive dungeons and get armor to give to your recruits, and you slowly but surely progress and fight bosses you should check it out, it should be on steam
6 months since your last vid? Everything ok dude?
Can I make Zelda 2 in GameMaker?
Impossible. The game is too advanced. You'll need to use Unreal 5 for those hyper realistic pixels.
@@Games-tx1zc makes sense
As an actual user of Game Maker and GameMaker Studio, yes. The only limits are your imagination and knowledge of the software. You can make a game like The Adventure of Link or even a game kinda like Ocarina of Time on this thing if you tried hard enough.
@@NukeOTron "
That didn't seem to have been posted right, so let's try again (in case you also see nothing but a quotation mark, lol):
"The only limits are your imagination and knowledge of the software." GM actually has some pretty severe limitations that forced me to abandon a game of mine and restart from scratch in a different engine, but I doubt any of those are bad enough to prevent you from making Zelda 2.
I really loved how resident evil 7 felt like you were a regular person feeling powerless against some crazy creatures.
I liked how grounded it felt. Some of the games escalate way too quickly in my opinion. RE4 has a nice slow start as well with nothing too crazy happening until a few hours in.
YES! As bland as the main character is, hes not a trainet specialist or something
Dark souls. But less fantasy and more zombies. Spells are guns?
Hold on I'm onto something.
Hi welcome to my Ted talk, today I'm going to be discussing weapons throughout media, and how they all fill the Same purpose. Guns, spells, arrows, bolts, all serve the same function in media.
@@ryanhilliker375 It would be interesting to see a Souls-like game with survival elements and inventory management.
@@Pfaeff maybe a world like Harry potter but you play a muggel. You can drink potions, and be affected by magic. Maybe spell scrolls work for anyone, it's like a spell bomb. You just need to know how to set it off!
Maybe you are a detective working to discover the magic underworld hiding under the noses of the world.
And so as you play, you collect one use items, powers and potions and scrolls, etc. The same way you would with bullets and guns and tools of the like.
Idk dude I'm just spitballing here
"REmake is a departure from the rest of the series" gave me a chuckle. Semantics aside, my progression through these games was quite similar. I'd played 4, 5 and 7 close to their release dates, while never having played the original PS1 games. Immediately following RE7 (easily my favorite VR experience) I played REmake and found the level design and game progression extremely similar - in a good way. It feels simultaneously 'retro' and fresh, and has evidently been very influential for the rest of the series. Playing through REmake and recognizing everything that RE7 borrowed from it gave me a lot of respect for their original vision. It's generally still regarded one of the very best games in the series and I'm inclined to agree!
snowman we miss u... COME BACK
Come back, Sno! We miss you! Would love a 2021 recap video from you.
@@flaviomendesaviladutramede5035 Nothing serious like that. His Twitter is active and he posts thoughts on recent games. He just had a 2nd child so that's why he's been AWOL.
this was really cool to see someone come to this franchise fresh. this was a great take on the series
Yeah it was charming to hear RE4 enemies and areas as described by someone new to the series
It's weird that you make an analysis only on modern Resident Evil games. Except for the first, but you still judge it based on modern RE standard (that's virtually a different series)
Also, skipping every other classic REs, favoring the remakes that are totally different games.
Good video, but I feel you should take a deeper look on the classic games
Yeah from the video it doesn't look like he played original RE1/2/3/Code Veronica. I don't think someone who's played REmake should need to play original RE1 for the sake of critical analysis as for all intents and purposes REmake is just a better version of RE1. But on the flip side original RE3 was a much more complete game than RE3 remake. Code veronica would have been an original old school style RE game to play that hasn't been remade. I like this review mostly but I did find it strange how it looks like his perspective is shaped entirely off of newer/remade REs with no deeper dive into the series origins.
Agreed
People that love this garbage aren't original fans, and that's what i keep seeing over and over.
@@EQOAnostalgia gatekeeper
He "shouldn't" do anything. This is his perspective on the games, each being different from one another, and he thinks REmake doesn't work. You can't force him to play something he doesn't want so you could wank off any compliment that game gets
Did he quit youtube? I dont know he's upload schedule
Hey snowman :/ missing your content
this dude really called REmake the departure of the games lmao
Yeah. He did play out of order and only played the versions you can play on modern platforms easily.
Cause REmake is like the game that takes item management to its second most extreme.
Limited amount of inventory forces you to choose which specific items to choose. So not being able to have things to defend yourself adds to the tense nature of exploring.
No proper shooter mechanics even makes bullets a consistent thing cause you know a certain amount of bullets will kill a zombie.
Even ink ribbons adds to this. But is also not the biggest issue cause most chests are conveniently near save points. So you could just drop ink ribbons off chests and still be able to save.
Man couldn't vibe to the second most extreme level of item management. Most extreme is 0 with no chests and needing to drop items
Snoman where’d you go?
I like the analysis you made but I feel the analysis you gave to the first game's remake it's... limited. Mainly because it comes from someone who is new to the series. For example, you are comparing the Remake of the first game to the remake of the second game, which it really is apples to oranges. Literally 15 years of game design evolution. Plus the remake being a reimagination of the original title, which it's 25 years old, a product of its time
How is RE1 not supposed to be compared to RE2? If the creators choose to give them the same name, there is no reason not to put them in the same category
@@isaywhateveriwantandyougot7421 technically the creators themselves called recent renditions of 2-4 as "reimagining" not a complete remake,but rather the core of the stories is same as OG,but with newer stuff/details added or cut content from og,etc,however 1R IS an honest to God remake,infact it takes everything from OG and adds more to it b it gameplay,plot,etc,its sucha gd remake it replaces the OG,unlike 2-4,they don't replace the ogs,esp the disappointing remiaginin of 3
The series I gave in on is pretty much this one's polar opposite. Stardew Valley. I found myself bored the very first time I played it, ignored it for a while, and then fell headfirst into it. Everything from the cutesy art style to the subjects it tackled to even the luck based Easter egg system meaning you'd never quite know what could pop onto your farm in the night. The characters were my favorite too, and I found myself getting invested in the stories you can see play out as you pursue a spouse. I especially love that there are so many magical creatures, from junimo to dwarves and even Krobus the shadow creature. All this from one man is amazing
Rewatching this vid, it's such a fun romp through all of the big Resi games. Must've taken you ages to capture and edit the footage down. Great stuff!
My Resident Evil experience was kind of similar to yours. The first one for me was Resi 7 in VR at the start of last year. I was so amazed by its level/game design and horror that I watched a friend also play it in VR one month Later, which still is one of my most fun gaming memories ever. I had 7 for over two years at this point but was scared to start it.
But after playing I was so in love with it, that I also went right into 1 HD remake. Since then I played 2, 3, Code Veronica, 2 Remake, 3 Remake, 7 two additional times and finished village yesterday.
Can't wait for what is coming next and looking forward to playing 4 in VR. I also wish for VR Versions of all the main titles :-D
Not exactly a game series I never tried, but Dishonored was a series I was hesitant to play for a long time because I played it briefly closer to when the first one came out and didn't really like it. But then I came back to it a few years ago and holy shit I love the Dishonored games, the first specifically is a masterpiece tbh.
I had the same experience with Castlevania. Wasn't attract to that series until I bought on sale the GBA dual pack harmony of dissonance/aria of sorrow. and now harmony is one of my fav games ever. I didn't play the entire series, but I did play SotN or Circle of Moon.
Castlevania pretty much invented gothic atmosphere before Resident Evil popularized it.
We miss you, homie. I hope you come back with that 🔥🔥🔥 soon
Glad to see this ambitious project turn out so well! Good job!
Hello
@@hot_chocolate7626 Heya lol
ME: Incredible, you really make good points
ALSO ME: Still, i will stay away of horror games for ever, even subnautica i couldn't handle. no thank you
I’m someone who is rarely ever scared by horror movies, yet has trouble with horror games.
I think it has something to do with ME being the one who has to experience all the scary stuff, rather than getting to watch it happen to somebody else? Just my guess.
Bro. Why have you stopped making videos? We miss you!
No new videos in a while you ok buddy?
Oh man, I've missed good/bad video game design videos so much, I'm so glad to see them back!
My new laptop should be arriving next month, which will allow me to be able to play newer Resident Evil games like 2 remake and onwards. Until such point, 4 is by far my favourite.
Hey, where did you go? 😧
Great video! I'm also in the camp that is too scared to play horror games, but I also appreciate their style and how they're put together. Maybe I'll be brave enough to play through a RE game someday.
Just, as a heads-up, I was watching a longplay of RE Village and the hand slice-off at the lever was edited out with a frame that said "Against TH-cam terms" or something like that... Just so you know, they might make you blur that out or something in the future, IDK.
Well, if we're talking franchises overlooked for so long, for me it was Yakuza. Though that was less because I didn't think it was for me and more I had some interest, but the series was Playstation-exclusive and I never owned any PS consoles. Until Yakuza 0 was brought to Steam.
From there I got to take a journey alongside the Tojo clan and now rank it among my favorite game series.
Given that these are all on game pass now, I've been compelled to take a gander at them.
Great video Snoman, Resident Evil is a great series to play. I almost thought after RE 6 that the franchise was going to go downhill from there, but I'm glad that it is rediscovering its roots and making each entry as solid as the last one.
They got their act back together with revelations 2 and 7
I hope you come back
This was a _crazy watch_! I got whiplash zig-zagging through the Resi series timeline (4-R2-7-R3-R1...) V refreshing to hear a "new fan's" take on it, and great musical choices 💚
Late to this one Snoman, but I have to say, your videos are always so well made and you put so much care into them!
What an era to be an RE fan man , the remakes , 7 & 8 are very good experiences
I love Resident Evil for all the things you talk about here. When I was a kid I managed to beat the original Resident Evil with both characters and no internet access or cell phone. I finally got the remakes and I'm excited to play them, but specifically Resident Evil 1 is going to be a hard one for all the reasons you touch on here. This time I will use the internet to my advantage though. Haha. Great video!
to be fair, Resident Evil 2 also has ink ribbons in hardcore mode, so does resident evil 7 (well, tapes, not ink ribbons). I never played RE2 in standard and was kinda disappointed that ink ribbons are only for hardcore (in the originals, only easy mode allowed saves without ink ribbons).
Those were some of the most important aspects of the game, it added weight to exploration, so you wouldn't just wander off and then respawn at a checkpoint. There are horror games after all.
Not a franchise, but I was always very intimidated by Rogue-Likes. Learning how dozens or even hundreds of items work, randomized gameplay experiences, challenging enemy design, reset progress on death... It's certainly a high barrier to entry. I got my first taste when a friend showed me Wizard of Legend, and while it was good, it wasn't something mind-blowing that caused me to change my view of the genre... And then my friend group showed me Risk of Rain 2.
HOH BOY! I don't wanna write an essay, but just know that Risk of Rain 2 is one of the most unique gaming experiences I've played, and has opened the door on just how many fantastic rogue-like games there are. I STILL need to play Hades, Going Under, Gungeon, Issac, and probably so many more...but right after I beat Eclipse mode.
Risk of raini 2 is one hell of a gateway drug😂
Hey I appreciate that your content has continued to improve even if TH-cam punishes you for it. Love this vid
Great video Snoman! Makes me want to replay some Resident Evil games.
Resi 4 has been a long time favorite of mine, but I've never enjoyed the other entries nearly as much. Your part on Resident Evil Village has sold me on it! Now if I can just get a new console to play it on!
17:34
Ethan's Hand: **Exists**
Resident Evil characters: Nope.avi
Hey, I just got into the series this year too! Played RE1 last year, and wasn't a huge fan (for a lot of the same reasons you mentioned) but I decided to give RE2 a chance anyway and fell in love. I think a big draw of the series is how replayable they are. I'm not too good at them, but I can still beat RE2 in less than 4 hours, and the game gives you a score, so it's fun to just hop in and try to beat your time every once in a while, and every playthrough builds on itself as memorize locker combinations, item and enemy placements, what areas are and aren't necessary to explore.
I’ve only played RE2 remake, 3make, and Village. To me one of my favorite aspects of the RE 2 remake was that during my first few runs, until i mapped out my S-rank run of Claire A, always had me stuck with a feeling of no clean solution. Any encounter with a monster had me thinking “I could just kill it now, but what if I need the bullets for later? However, if i just stun it and run, am i really sure I can dodge it if i have to come back? What if i have to come back with X chasing me? Could it be worth the health to just get hit once and run, or should i use a subweapon? Should i craft this ammo type or the other with this gunpowder?” I felt like so many decisions i had to make had downsides for all options. To me, that self doubt of so many choices added to my fear. A fear that I wasn’t prepared for what awaited me around the corner. I would spend half an hour at the item box debating what to bring with me.
Nice i'm really curious about this from a game design perspective
You are Quite honestly one of the best youtubers on this platform. I hope you come out with some more content. Can you do a video about Omori? Idk if it is your cup of tea but it is worth a shot.
I grew up with my brothers playing Resident Evil, but I didn't play any until high school with the original RE2. The item management, spooky atmosphere, and excellent sound design made me fall in love with the series. My only real gripes with the remake is knife durability and no satisfying blips in the inventory screen.
Great video as always! It's always great to discover "new" series we ended falling in love with, it's a great feeling. But I just wanna say that I think you might've been too harsh with RE1 Remake, it's level design is top notch and the inventory system is perfect the way it works, you shouldn't really be carrying everything at once, that's why the planning of routes is important, and even when having to restart from a save, you can try tackling your next objective in a different way. But still I'm curious to see how you would feel about some of the other games in the series, like the original Trilogy on PS1, Code Veronica, Revelations 1 and 2 and RE Zero (zero I admit really has a bad inventory system)
Ya still there my frosty man?
He said he was taking an extended break from yt
I have to really disagree with your assessment of RE8 and many of the reasons you give.
1. The world isn't so interconnected as it may seem at first, each of the branching areas is inaccessible once you finish them. Seriously, the drawbridge to castle Demitrescu just closes for some reason.
2. The setting isn't all that different from RE4's at all; in 4 you start in a village, go to a castle, and then finally go to a more advanced lab; 8 has you start in village, go to a castle, go to off shoots of the village, then go to a more advanced factory. It's just retreading old ground.
3. The puzzlebox style level design is gone, 8 has very few actual puzzles and has replaced it with a series of key item hunts. It's most noticeable in subsequent playthroughs when your thought process is "get the thing for the thing."
I must say that I don't even dislike 8, I just think it's a bit meh after 7 revitalized the horror formula and RE-RE2 brought the oldschool design back to life.
This felt like a really nice video of what I considered to be the better Resident Evil entries. Nice effort.
Good look at my favourite franchise, though I am more partial to the classic games than the remakes. They really are different experiences. Agreed on Village, though. I only started it tonight but it's already climbing my list of favourites.
RE 4 is still to my the best RE game, its repayable to no end and scary when it needs to be while keeping the cheese to make it fun to revist
and then he was gone
I am sorry, but I think you're completely off on the REmake. First of all, no shot kill is cheap in this game (the big shark kind of is, okay). You can reset all the death traps with literally two buttons, the bolders are slow enough to go to groceries, the knights room doesn't even kill you, just takes a bit of your health (doesn't if you run immediately). Also, the knights moving forward from their original positions and the fact that you can push them is a hint enough in my opinion. The room you're showing while talking about this: you take out the key, the traps start moving. Makes sense to put it back. The only enemies that can one shot kill you are hunters and the Tyrant, both of which telegraph the attack and give you at least 3 seconds to react and 2 more to shoot or run. The bee room: this thing takes one bullet and can be avoided with zero effort, come on man. Also, this room is optional and the puzzle is rather easy. Every puzzle in REmake gives you just enough and never too much: there are always items or descriptions with hints or both. I fail to see how they are "obscure", honestly.
The inventory management is the main focus here. It's a puzzle / adventure game first, shooter second. You can't be reckless with what you take or leave. In fact, you can't be reckless with anything here: ammo, saves, items. You never know what's ahead, so getting the right equipement is a must. The game doesn't punish you if you play carefully. The player has the recourses for surviving, but they are limited. That's the whole point. You got to do best with what you have and there are always rewards for those who search all the locations and solve all the puzzles. The ribbons are enough for saving stabily, but not too often, burning corpses is a decision just like killing enemies. You don't have to carry a lighter and a can everywhere and every time, instead work on dodging, avoiding, strategically traveling through locations. That's the whole point. That's mainly how Re2make is played out (which, too, has ink ribbons on hard mode). Surely, it's more modern, but they share the same philosophy. I just cannot disagree enough, sorry.
I avoided darksouls, but now I’ve introduced so many people to the game. I think anyone can love the series, they just have to be introduced in the way they’re most comfortable. I’m the kind of person that just dived in blind, and slowly figured things out, but that can take a lot of time. So for my friends who didn’t think the time was worth it, I offered to coop dark souls 3 with them. That way they learned quickly and by the time they were finished they would always go play the other games.
I'm pretty much the same as you. I'm not really into horror games, but I can handle RE since it's usually not like, _scary_ scary. I think it's at its best when it's a good blend of action and horror, where the game fluctuates between tense sections that introduce new enemies that initially seem overwhelming, then cathartic sections where you upgrade your weapons or get new ones that make those enemies more manageable, and then introducing some new enemies to make things tense again when you start to get comfortable. Stress me out for a bit, but then give me a gun big enough to shoot the thing that's stressing me out.
Like you, I love 4, 2 remake, and 8. But my other favorite, which wasn't mentioned, is Revelations 2. I feel like that game did the best job of balancing horror and action. It has the most refined version of the RE4 style action gameplay, basically learning from everything that did and didn't work in 4, 5, 6, and Revelations 1. But unlike 5 and 6, it keeps the horror element thanks to more dangerous and aggressive enemies, spooky locations, and resource scarcity. I recommend checking it out. I feel like it's pretty underappreciated since it originally came out shortly after RE6, and people were understandably just kinda done with RE at the time.
Also it has Raid Mode, where they just took the core gameplay and existing assets and turned it into an incredibly addictive loot-based dungeon crawler. And it's so good. I occasionally pick the game back up just to play more Raid Mode and wonder why more games don't have something like this, because it's such an ingenious way to add meaningful content by efficiently reusing existing assets.
I had a very similar experience with Resident Evil recently. Had an absolute blast. Back in the day I only played RE1, RE2, and RE3 and then lost track of the series afterwards. Then I recently picked up RE2R and played both remakes, RE7, and RE4 and loved all of them. Hopefully, come December, I've got enough free time to take a dive into RE8 after all the good things I've heard about it.
A series I initially did not play that is now probably my all-time-favourite in terms of single players games is FromSoft's Soulsborne games. Never really got into them, only bought DS1 when it was in a deep sale but didn't like the controls and put it on the shelf, never even left the Undead Asylum. Then I had a bit of time on my hands in 2017 and gave it another go, because I loved Hollow Knight so much and everybody was raving about its similarities to Dark Souls. Long story short, I played all three DS titles in a row, with only a short break in between DS2 and DS3 for Bloodborne. Absolutely adore these games and am currently replaying DS3.
Really its been 7 months, what happened?
1:36 What game is this?
I hear your critique that they all become more linear in the second half but I’ve always loved that actually. This allows the pacing and intensity to ramp up immeasurably as they go on. RE has some of the best pacing in all of gaming to me, largely because of this gradual shift from exploration to action. I think if you wandered into a final area and it was another giant maze that took 3-5 more hours, then it wouldn’t be as climactic and hard to put down as these games are.
I disagree. RE8 is rather linear. The castle is the most mansion like it gets. Once you push down a path you largely won't revisit. The graveyard boss (optional) is pretty much the only one you need to backtrack over.
I really enjoyed Resident Evil 7 and it's weird, backwoods swampy vibe. I enjoy scary games even though I'm easily spooked. This video is a good reminder to check out some of the others in the series.
I miss the series so much. I played re RE1 and RE3 on the PS1, but RE4 was my favorite, I played the heck out of it on the GC.
But I haven't played anything since that until the end, I need to get those switch ports asap, thanks for reminding me how good it is.
Ah, that explains the huge swaths of RE gameplay on your 3rd channel! Glad you're getting into the RE franchise, and you picked a great time to become one.
RE1/REmake - The visual overhaul on the REmake is amazing, and the crimson heads keeps me on my toes.
RE2 REmake - Absolutely breathtaking to witness, and taking my breath away b/c of Mr. X.
RE Village - Def at their best. Love Lady D, but fuck Beneviento's House! You know what I'm talking about!
RE7 - Great return to form, and in FPS. Still need to finish b/c I'm legit scared of Daddy Baker. He's basically Jason Voorhees in Walter White's body.
Re village magnums dont actually use silver bullets, tho that would be an interesting ammo upgrade.
Hey Snoman - Would love for you to do a video on Doom Eternal. The game design is something that I think you'd really geek out on. I couldn't help but think of this specific channel when I played it. Thanks for all your work, I look at your channel as inspiration for my own.
Back in the day, I played Tomb Raider for a few hours - started out playing (mostly) seriously, then transitioned into deliberately killing Lara in as many different ways as possible and then walked away entirely - janky controls don't mix well with pixel-perfect platforming...
A few years ago, I gave Tomb Raider a try and enjoyed it enough to start playing Rise of the Tomb Raider - which I really should return to someday to continue through...
That's probably the closest I've come to coming around on a game or franchise I'd previously avoided.
And, yes, I know it's confusing to talk about both Tomb Raider and Tomb Raider without distinguishing them further (much like Doom and Doom, or Prince of Persia and Prince of Persia) but if publishers want to re-use names, I don't see why I should have to fix their poor choices...
RE6 does have a terrible campaign, I can agree with you there. And not every mechanic is perfect. But man is the combat fun.
Sliding around and doing wrestling moves are just so fun
That's why the mercenaries mode is the best part of the game. Granted, the extra content shouldn't be the only fun thing of a game, but mercenaries mode in re6 is just so fun. I would love to see capcom take the mechanics of re6 and polish it in another game. It has so much potential, it just needs some work
i replayed that game probably hundreds of times it's fun as hell re4 and re6 are the most fun i had playing video games
I have played every main line title of RE except 0.
The idea of dropping items and having to remember where you left them scared me more than the creatures themselves, only years after did I learn the game puts map indicators for key items so you'd never truly "lose track" of them.
RE3 was a letdown, they deleted entire sections of the OG I wanted to see in redone fashion.
RE6 in its original form was so annoying with the QTEs, the re release on Xbox 1 fixed that making the timers and reactions more reasonable
I also kinda hated horror games until recently. Then i played Silent Hill 1-3 and fell in love. Highly recommend you check out those, Snoman. Not only are the stories really emotional (especially the second one), the horror itself is so masterfully crafted you can't help but appreciate it on an artistic level.
It's leagues beyond RE in the (psychological) horror aspect, for sure.
Nah. RE1 is filled with strategy. It just doesn't involve knowing how to aim a gun. Imo, the later games puzzles are too easy so the challenging puzzles from RE1 were oddly refreshing
RE1's puzzles aren't difficult because of purposeful design, but because it refuses to acknowledge important information or actively mislead the player on what to do
Almost had the same experience as you. I didn’t play a single one until Resident Evil 7 and then I played RE4, Revelations, RE2/RE3 Remakes, and Resident Evil Village is also my favorite of them all. Haven’t played the first one or Code Veronica which I heard was good but I’m definitely a fan of the series now.
For me it was the recursive adventure games like demon's souls, Bloodborne, sekiro, niohs, etc. I used to avoid them due to the time sink and the difficulty, but I've warmed up to them quite a bit, recently finished the niohs, going for sekiro and Bloodborne, and loving every aesthetic and game mechanic.
I am also really afraid of spoops, and this video is the closest anything has ever gotten me to trying out the franchise. Specifically 8, since your description of the level design really reminded me of Dark Souls, another game with excellent, looping level design. I've been looking for a game that can recapture that sense of relief of taking the elevator in Undead Parish aftet a long trek and realising I'm back in Firelink Shrine.
I was hesitant to try the Devil May Cry series. I had played until the first real boss of dmc1 but it wasn't until dmc5 where I decided to play them all. Apart from dmc2, the series is a blast to play and has such satisfying combat. I thoroughly recommend it.
Even though some may consider 1,2,3,4 or 7 the best, my heart stays with 5, it's just so fun, and can have some thrill to it too, it's also the first game I speedrun
In defense of RE5 and 6: RE4 is also primarily a run and gun shooter with minimal of the puzzle/survival elements from the previous titles. So I don't think it's fair to call them completely different games like they are nothing like 4. RE5 and 6 merely upped the action and removed the little bit of survival/puzzle elements that were in 4, rather than establishing a 100% different tone. And most RE bosses are bullet sponges in general (the footage you're showing is of a strong enemy BTW. Not a boss), that's not something those games did any different. If anything, I think RE6 has some of the most varied and fun bosses in the series. Compare the battles with Wesker from RE5 to the bosses in RE2 and you can see there is way more strategy and variation involved.
Honestly couldn't make it past the first chapter as Leon. Felt like I was playing an action arcade game in a different genre
RE4 is similar to RE6 the same way Empire Strikes Back is similar to Attack of the Clones. They're part of the same genre, have the same name, and one would definitely not exist had it been for the first, but one is a top-tier classic that understands subtlety and basic elements like interesting characters and techniques that make its medium special, while the other is melodramatic and more interested in spectacle.
Oh and RE5 is just an obvious ripoff, that game has no identity of its own
Silent hill. I just got silent hill 2 for the og Xbox (the ps2 version is crazy expensive and I love the original Xbox). Now I'm a huge fan of the series.
I miss you :(.
Regarding ink ribbon, in 90% of save rooms there is also a chest, so keep them there. Also, why puts the keys in the chest?
I really think Resident Evil is one of my favorite franchises. Love the combination of horror, action, puzzle solving and their distinctive style / setting. There are other games out there that are far more scary, but most of the "really scary" games, I find just boring to play. Scary often means making the player feel helpless, giving them no way of fighting back and just running and hiding. It's scary... but very very boring. That's where Resident Evil is so good (usually). It lets you both be scared in certain parts, but also lets you duke it out action wise and fight back. RE5 and 6 clearly went overboard on the action part though.
I think they have really found their shape again the past few years. RE7 and 8 were excellent new additions! RE2 + 3 Remake were also good stopping points / introductions for new people. Based on how many quality RE games we have received... I think now might be the best time ever to be a RE fan.
Good analysis of the series.
I do not have sufficently many pants to poo in order to play horror games.
I wasn't a fan of Mass Effect at first. I didn't like Science Fiction and I tried playing it and thought it was boring. But after some years after the first ME, I played it again and realized it is one of the most awesome game I ever played. After finishing ME1 I was a big fan of the game. And after finishing ME2 I just love the series.
He's comparing a game that came out 2002 to games that came out in 2019 and 2020.
Where did you go man?
You dropped off the planet, more videos please
Exactly my experience. Consumed a bunch of RE games in one year, became a fan, then Village shows up encompassing best aspects from previous games with beautiful visuals. The best for me as well
Just finished my first ever play-through of a Resident Evil game, in RE4 (on wii), in the last day or two. Good times.
say it with me: Duke best boi
There are quite a few series I was on the fence about then they became quite literally my very favorite.. Among them God of War, Uncharted, Walking Dead, and the Falcom RPGs Trails of Cold Steel/YS..
Although I’m a fan of survival horror and do admire the Silent Hills and RE’s it’s really not that often I can muster enough patience to play them for very long.. Still do collect from time to time tho
Did this guy seriously say he's a die hard fan of RE and call RE8 the best in the series in the same video?
"Did this guy seriously have an opinion I disagree with and then have the sheer nerve to communicate that opinion to an audience?" 😐
Been a fan of the RE series for a long time but avoided 7 up until this year. The cahnge to first person made me hesisant to play it as I don't like jumpscares. Village finally got me to play 7 and overall I really enjoyed it and love REVillage. Looking forward to the next game in the franchise.
Dark Souls/Bloodborne was another series I avoided for years just due to the difficulty and thinking it takes hours to get past bosses. Finally played that this year and while some do take a bit longer to beat, everything can be overcome with patience. Now I love the Soulsborne series.
Resident Evil games have some jump scares and such, but none of the really approach the scariness of the game of Alien Isolation which I considered what a horror game should be. By that I mean, where you feel nervousness and fear from looking around every corner. The one exception to that game franchise was Resident Evil Revelations, especially the build up the MayDay boss. The other game that came close to scariness was called Extermination. If the Resident Evil franchise could bring that sort or horror back, channeling those three games you would have a WInner.
Did you play DCK2 Unveiled? 👀
"The 1st Resident Evil is certainly a departure from the rest of the series". L - logic?
Idea: Bad Game Design - Plants vs. Zombies: Garden Warfare 2 - Money over skill or Variety over Balance
Fun Fact: Gravedigger, an interesting character, was scrapped due to not being able to create any character variants
It's a bit unfair to complain about REmake or the very first Resident Evil, as they were literally the first game (and a very faithful remake) in the series.
So many elements such as the extremely restrictive inventory size, more obtuse puzzles with esoteric solutions, more frequent one-hit kills, and heavy use of a limited save system were there because they were the first attempt at the modern Survival-Horror genre. Those coarse elements were either sanded down or removed entirely for the subsequent games.
There is nothing unfair about pointing out problems of the time that rightfully have faded into obscurity
My favorite entry in the series is Code Veronica X, you should give that one a try! Also RE 0 was pretty fun, was hoping to hear your thoughts on both of those
Why? I am dying in my attempt to empathize with anyone who thinks Code Veronica is good
@@isaywhateveriwantandyougot7421 It’s been a while since I’ve played it, I played it as a kid on Gamecube. But I do distinctly remember thinking it was my favorite of the series. I think I just really liked the story, it’s probably got the best villain of the whole series with Alfred Ashford, and just has that great old school RE gameplay
Continue on with the series by playing RE Revelations next!
My game I didn't like at first but learned to love was ori and the blind forest. Went in blind hearing only that it was great. Was not expecting the difficulty. I like hard games so it wasn't a matter of getting good, just thst I went into it assuming it would be easy to March the art style. Came back a few months later knowing it was hard and loved it so much and got the sequel at the next sale. Had a similar experience with doom eternal but still prefer 2016. Hoping if there is a sequel it combines elements from both entries
Weird you mention you found limited resource management in 4 when that one has one of the largest inventories and gives you more ammo than you will ever need and there are plenty of ways to kill enemies with minimal ammo
Also since you mentioned regenerators, you dont need the IR scope..the weak points are always in the same spots
The only RE I played was the boardgame at a friend's place.