This comment is about the MD variant: So, I also noticed Summon Limit is gone from the list. Was this just an effort to shave the deck down to 40? The previous version also did not play Runick Allure. Do you think 16 runick spells in a 40 is enough, or should the summon limits be cut to get it back up to 19 (since we have to deal with all the limits and semi limits)
As one of the co-creators of this deck 1) Summon Limit is a WAY worse grab off Advent than any of the ither floodgates, and it's ONLY good going first. It ended up just being a brick most of the time. 2) Allure is a card that gets better the more runicks you play, especially in MD where you only have one fountain. It can represent up to like 10 banishes over the course of the game, and it allows you to put more dead cards in the grave to get a card that gives you value, ie: followup Advents or extra normals. It has felt good in testing so far. 3) In MD you NEED to max out on runicks. Play every possible runick spell, because the way this deck loses most games going first is not seeing enough of them. In the TCG I still dont have advents so I haven't been able to test but I like 18-19.
@@ChloeAster_ thanks for the reply! I follow MBT and his ilk, so I’ve heard your name a lot. I appreciate the insight on this deck. I haven’t played Runick since well before Kashtira dropped, when I was grinding ladder with the runick synchro deck that played the Fabled monsters. What little master duel time I have atm has been spent grinding to D.Lvl MAX with swordsoul. I used to play STAX and MUD in MtG legacy so decks like this are right up my alley. There’s a finite amount of fun in any game of Yu-Gi-Oh and I want the largest percentage possible :)
i been testing this list for a while, and a card i rly liked in this list is dark factory of more production, specially with its interactions with skill drain
My favorite part of this video was when absolutely nothing of note happened from 1:38 until 2:32 My second favorite part of the video was the cool ass game you showed off between 5:12 and 6:08
Allure is a card that gets better the more runicks you play, especially in MD where you only have one fountain. It can represent up to like 10 banishes over the course of the game, and it allows you to put more dead cards in the grave to get a card that gives you value, ie: followup Advents or extra normals. It has felt good in testing so far. Cyber Valley and Allure are very "early runick brew" concepts that happen to work extremely well in a deck that is focused on the runick spells.
@@ChloeAster_ Ive taken runick horus to a few regionals. I love valley in that yeah, helps play past hand traps and takes much less extra deck room than other normal summon engines. Allure though has always felt like if you draw it, you lose, and if you don't then it does basically nothing
@@ChloeAster_ Heck, in literally the first game if there was another runick spell, or an upstart to try dig for one over the allure that hand would have been way better
@@alfiearmadillo It's felt good in testing in THIS deck, as I said. I think in most runick decks it is bad because it doesn't generate immediate value like fountain does, but because you are on so many runicks, and you have literally no way to push for game other than to deck them out, it's good. If you draw it early and you don't want it, you can just discard it with hugin to add back with Geri later. You're free to apply generalizations to cards without testing them in the context they're being discussed in though. Keep posting!
@@ChloeAster_ I mean, I'm normally on all at 3 other than 2 golden drop and 2 dispelling, which is more than this list. I've never had an issue with decking out in a couple turns, though i'd say even more so in stun 2 theres no reason to play it, since theres theyre either outing the floodgates or losing to them anyway. For discarding it, its way better to discard any other runick spell since they refresh themselves, you'd much rather just play a third smiting storm, since that can also easily represent a ton of banishes, as well as being an infinitely better discard, and usable to just summon hugin if needed.
I'm stunned you aren't playing G Golem Tokens
no one deck can have that much power
Did-- did I just get jangling keys'd as to why we're on Cyber Valley by a birthday boy?
Yes, yes I did. I have no idea why we're on Cyber Valley.
wow, what a cool and interesting de- what the fuck did you guys see that
hey chat, I was listening to this one while doing some cooking and couldn't watch the visuals - did I miss anything important?
why do people keep liking this without replying?? so rude :(
At 1:36 you can see cyber valley's art, wich is very cool
This comment is about the MD variant:
So, I also noticed Summon Limit is gone from the list. Was this just an effort to shave the deck down to 40? The previous version also did not play Runick Allure.
Do you think 16 runick spells in a 40 is enough, or should the summon limits be cut to get it back up to 19 (since we have to deal with all the limits and semi limits)
As one of the co-creators of this deck
1) Summon Limit is a WAY worse grab off Advent than any of the ither floodgates, and it's ONLY good going first. It ended up just being a brick most of the time.
2) Allure is a card that gets better the more runicks you play, especially in MD where you only have one fountain. It can represent up to like 10 banishes over the course of the game, and it allows you to put more dead cards in the grave to get a card that gives you value, ie: followup Advents or extra normals. It has felt good in testing so far.
3) In MD you NEED to max out on runicks. Play every possible runick spell, because the way this deck loses most games going first is not seeing enough of them. In the TCG I still dont have advents so I haven't been able to test but I like 18-19.
@@ChloeAster_ thanks for the reply! I follow MBT and his ilk, so I’ve heard your name a lot. I appreciate the insight on this deck. I haven’t played Runick since well before Kashtira dropped, when I was grinding ladder with the runick synchro deck that played the Fabled monsters. What little master duel time I have atm has been spent grinding to D.Lvl MAX with swordsoul.
I used to play STAX and MUD in MtG legacy so decks like this are right up my alley. There’s a finite amount of fun in any game of Yu-Gi-Oh and I want the largest percentage possible :)
i been testing this list for a while, and a card i rly liked in this list is dark factory of more production, specially with its interactions with skill drain
Also i would recommend a lair of darkness main over allure as a going second card, and if u draw 2 dog u get a deck thin and a discard
My favorite part of this video was when absolutely nothing of note happened from 1:38 until 2:32
My second favorite part of the video was the cool ass game you showed off between 5:12 and 6:08
Stun 2 the sequel, call that shit stun 3
I like stun 2.1 better, it's too similar to be a sequel
Out of curiosity, why no Restrict in extra for Duality target Cyber Valley?
Correct me if I’m wrong, but doesn’t Duality require the same type? Cyber Valley is a machine and Thousand-Eyes restrict is a spellcaster
@@WarioMCPoh, I went this long just thinking it was reverse attribute?
Stun 2
2!!!!!!
You right about everyone scooping like everytime i set 4 backrow in eldlich they scoop
horse
horse
Horse
What are you talking about?
@@JoeLikesBlue horse
@@Lord_Labrynth9147 There was no horse
Stun 2.1 let's go
Isn’t this stun 3? I thought you already did stun 2
This is stun 2. 2.
Nah it's too similar for a sequel it's more like an update
If Stun 2 was so good, then where's St--
Not stun three. Anything but stun 3.
I think I said this like a year ago, but omg get some friends that will help you get replays by dueling you
Runick allure like, really shouldnt be in any deck
Allure is a card that gets better the more runicks you play, especially in MD where you only have one fountain. It can represent up to like 10 banishes over the course of the game, and it allows you to put more dead cards in the grave to get a card that gives you value, ie: followup Advents or extra normals. It has felt good in testing so far. Cyber Valley and Allure are very "early runick brew" concepts that happen to work extremely well in a deck that is focused on the runick spells.
@@ChloeAster_ Ive taken runick horus to a few regionals. I love valley in that yeah, helps play past hand traps and takes much less extra deck room than other normal summon engines. Allure though has always felt like if you draw it, you lose, and if you don't then it does basically nothing
@@ChloeAster_ Heck, in literally the first game if there was another runick spell, or an upstart to try dig for one over the allure that hand would have been way better
@@alfiearmadillo It's felt good in testing in THIS deck, as I said. I think in most runick decks it is bad because it doesn't generate immediate value like fountain does, but because you are on so many runicks, and you have literally no way to push for game other than to deck them out, it's good. If you draw it early and you don't want it, you can just discard it with hugin to add back with Geri later. You're free to apply generalizations to cards without testing them in the context they're being discussed in though. Keep posting!
@@ChloeAster_ I mean, I'm normally on all at 3 other than 2 golden drop and 2 dispelling, which is more than this list. I've never had an issue with decking out in a couple turns, though i'd say even more so in stun 2 theres no reason to play it, since theres theyre either outing the floodgates or losing to them anyway.
For discarding it, its way better to discard any other runick spell since they refresh themselves, you'd much rather just play a third smiting storm, since that can also easily represent a ton of banishes, as well as being an infinitely better discard, and usable to just summon hugin if needed.