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#60 Is It Good Holding Flaregun Until Last Minute | Identity V | 第五人格 제5인격 | アイデンティティV|Coordinator
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- เผยแพร่เมื่อ 19 พ.ค. 2022
- Coordinator Gameplay...
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#59 This Martha is Way Too Hard to Die!! | Identity V | 第五人格 제5인격 | アイデンティティV|Coordinator
THE LITTLE GIRL IN THE FIRST MATCH WAS SO PERFECT OMFG I WISH THAT I CAN HAVE TEAMMATES LIKE THIS
the little girl made a amazing job on the first match!
BRO THE CIPHER RUSH ON THE FIRST MATCH
I think you should use your gun right away the hunter chase you,if you use it too early then their excitement won't be online so we can waste it.
That’s why hunters don’t even pick excitement if they encounter only coor as stunner so if she use her gun early,it’s her who waste her gun.
@@thant.6053 I don't think that would be a waste since you can prevent early hit and hunter would change target so it'll waste their time
Using gun as soon hunter finds you is a waste, and makes Coord basically a blank slate and non useful to the team. And depending on how quick you used it, as hunter I would just continue to chase them because they’re probably not good.
@@NonbinaryKeigan but the hard part is how do you know whether hunter has excitement if they chase you first and commits to you then keeping it for later is more useless.If you use it early,it is true that you're weaker but you can open a chest a get an item to power up.I have had more success by using the gun asap the hunter is gonna hit me.
@@IthquaisChibi strong camping hunters and pallet eats are most likely to carry excitement in high tiers, in low tiers it’s a gamble because hunters are bad and will carry excitement just because they don’t know how to hit at pallets or there’s an enchantress.
Excitement is more likely the more strong stunners there is like forward or prospector. Hunters like BonBon, may go excitement because they are good campers and stunning is the only way to counter them.
While hunters like geisha and Gamekeeper carry excitement more in my opinion, because they usually eat pallets thanks to geisha dash mechanic and bad hitbox, and GKs constant hooking