Trying PICO-8 for the first time

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  • เผยแพร่เมื่อ 18 ต.ค. 2023
  • Hi everyone. I wanted to take a quick "peek" at PICO-8. Also check out this PICO-8-related game jam, hosted by a game developer near me:
    itch.io/jam/picostevemo

ความคิดเห็น • 9

  • @LazyDevs
    @LazyDevs 8 หลายเดือนก่อน +8

    Good video. To answer your questions:
    - You can quickly access your files using the FOLDER command in the command line
    - The parameter in CLS is the color. You can look up the colors in the sprite editor by hovering over the palette. The number appears at the bottom
    - Yes, you can export executables with the EXPORT command

  • @Godmil
    @Godmil 8 หลายเดือนก่อน +2

    Fascinating seeing someone who knows there stuff seeing this for the first time. So many really good educated guesses.

  • @Hypnotoadtrance
    @Hypnotoadtrance 8 หลายเดือนก่อน +2

    Always happy to see when you've uploaded a new engine review.

  • @scarecat
    @scarecat หลายเดือนก่อน

    about the callback functions: _draw and _update normally both get called once per frame, but the difference between them is that when the cpu is overloaded _draw may be skipped, while pico-8 will try to keep _update at a constant 30fps

  • @Xackery
    @Xackery 8 หลายเดือนก่อน +3

    Game engine walkthrough ftw

  • @CharlesVanNoland
    @CharlesVanNoland 8 หลายเดือนก่อน +1

    pico8 coding is a lot like BASIC. The palettized colors are standard fare for 8 bit rendering. Instead of setting RGB values you set them for all 256 possible palette indices and then use those indices for color specification. I don't know off hand what the color bitdepth of pico8 is though but IIRC the built in sprite editor only has 16 colors(?) which makes it sort of an EGA clone.
    The "cls" command is from BASIC and DOS, and probably a few other OSes/languages, long before we had GPUs!

    • @ReallyRandumbbb
      @ReallyRandumbbb หลายเดือนก่อน

      yes, very similar to basic. my dad told me that he learned basic somewhere back in the '80s and told me that lua looks very similar to it, haha :)

  • @vortex3247
    @vortex3247 7 หลายเดือนก่อน

    Love to see stride and flax game engines. Recently learned of flax so seeing it opened up from you would be a pleasure and I've been looking at stride before the name change.

  • @jrrr9219
    @jrrr9219 8 หลายเดือนก่อน

    Please, do RPGMaker next.