So, I'm mid video right now, but I did see a bit of a damage saving strategy you missed around 32:30 when you were figuring out what to do with that 5 and 6. You could have played the 5 to get onto the first stress box towards diver 3, and then used the 6 to hit the damage box between the fish and jellyfish on the path upwards. Would have been a slower ascent, but it would have saved you some damage and stress in the long run probably. Either way, this game looks really fun! Definitely having a look at it! Thanks for showing it off!
Great Video - Great Game. But I didn’t understand correctly the thing with damage and dice pool On early scenarios instant with 4 dice. Now when I hot the first damage I circle the 5 dice pool and I rolled 5 with my next oxigen - so maybe I got it wrong and it is the MAX so when I start with 4 my max is 4 anytime tilll damage reduce it to 3 - would this be correct ? Really cool game 🎉
Ah yeah, that likely would have been better. This was a pretty easy scenario though, not surprising considering it's still in the part of the campaign where new mechanics are added with each play.
Looks like atoms bonded together to me, with two small ones connected to one big one. Looks like a water molecule though. Oxygen is O2 and should be two larger atoms connected to each other.
"Sorry bro, can't rescue you right now. Busy collecting fish"
So awesome that this finally got a legit print. Such a great game.
I'm not a solo gamer but I appreciate the video, the teach and the energy you bring.
Honestly I'm not a solo gamer either, but I am glad to be showing this one off for the people who enjoy these kinds of games :)
all these senarios, campains and mini games offer a great replayability for this excellent solo roll n write, excellent presentation Jon!
Only seen/played the pnp version. Didnt realize the production version was so much bigger.
So, I'm mid video right now, but I did see a bit of a damage saving strategy you missed around 32:30 when you were figuring out what to do with that 5 and 6.
You could have played the 5 to get onto the first stress box towards diver 3, and then used the 6 to hit the damage box between the fish and jellyfish on the path upwards. Would have been a slower ascent, but it would have saved you some damage and stress in the long run probably.
Either way, this game looks really fun! Definitely having a look at it! Thanks for showing it off!
This is awesome! I’ve wanted to try the PnP version for ages, and it’s cool to see there’s a properly published version now as well
Looks good officially printed. Thanks for playing
Great playthrough, it looks so good, pre-ordered now, lol
I printed out the PNP of this and enjoyed the campaign. This published one looks good. :)
Great Video - Great Game.
But I didn’t understand correctly the thing with damage and dice pool
On early scenarios instant with 4 dice.
Now when I hot the first damage I circle the 5 dice pool and I rolled 5 with my next oxigen - so maybe I got it wrong and it is the MAX so when I start with 4 my max is 4 anytime tilll damage reduce it to 3 - would this be correct ?
Really cool game 🎉
5:38 - you have FOUR dice left.
Had you just gone backwards when you were right before the Sea Floor space, you could have gotten a squid for 6 points and then just headed up.
Ah yeah, that likely would have been better. This was a pretty easy scenario though, not surprising considering it's still in the part of the campaign where new mechanics are added with each play.
I played the original Print and Play and can’t remember if this game is the same thing or not.
It's the same game :)
That oxygen icon is weird... what does it represent?
I'm honestly not sure :P
Looks like atoms bonded together to me, with two small ones connected to one big one. Looks like a water molecule though. Oxygen is O2 and should be two larger atoms connected to each other.
OMG Jon doing a solo playthrough?!
Ha, yeah I think this is the first time it's happened in over 8 years.
@@JonGetsGames more please ;p
RIP Diver 5
:( Yeah