i feel like im watching a youtube channel with 1,000,000 subs, not 20K, like this is really high quality and informative. if you keep this quality up you'll blow up in the next 2-4 months, like wow. :D
Thanks dude :D I figured for the time being, I'd simply focus on making videos I'm proud of. If new viewers come from that, then great, and if not, I'll still feel fulfilled. I'm glad you noticed a difference in quality!
Fun fact, Doom used an array of pre-generated random numbers, and it would just loop through those. This way the game would be deterministic, but also feel a little random. (It can achieve this randomness through the fact that you don't play exactly the same way each time, as in one play through you may go through the game one way, but in another one, you may go through the game in a different way, which leads to things asking for a random number in a different order.)
Yeah, by a proper 'RNG' I meant it was still a PRNG, but one that can actually function within a program. I'll add this to the description as a clarification.
this video is like collision detection, i can't find it on your channel or it was never. Anyways it was fun and understandable. edit: i didn't understand the whole thing, its 12 pm didn't think
It's funny you mention the collision detection video, because I had taken it down because I wanted to remake it along with this video (the new version should be public now).
Great video with high production quality. Was all the editing & animation done in hitfilm? Or did you use a manim like program - it looks very professional. Cheers
afaik, true random number generators still use a predictable method. It's just that their seed is based on something unpredictable, like lava lamps, or the nuclear decay of an object.
I wouldn't call that recursion. This is recursion: f(0) = 0 f(x) = 1 + f(x - 1) It's a function that calls itself. What you are explaining is just a function, and you just happen to pass it it's own output. What you are explaining is essentially this: a = f(x) b = f(a) c = f(b) This is not recursion.
i feel like im watching a youtube channel with 1,000,000 subs, not 20K, like this is really high quality and informative. if you keep this quality up you'll blow up in the next 2-4 months, like wow. :D
Thanks dude :D
I figured for the time being, I'd simply focus on making videos I'm proud of. If new viewers come from that, then great, and if not, I'll still feel fulfilled. I'm glad you noticed a difference in quality!
I don’t know how this only has 1,000 views. This is genuinely really interesting, and is something I’ve always wondered about. Definitely subscribing!
The System Clock was the exact factor we were looking for!
Fun fact, Doom used an array of pre-generated random numbers, and it would just loop through those. This way the game would be deterministic, but also feel a little random.
(It can achieve this randomness through the fact that you don't play exactly the same way each time, as in one play through you may go through the game one way, but in another one, you may go through the game in a different way, which leads to things asking for a random number in a different order.)
this channel is gonna grow to have millions of subscribers with how good this content is, i'm calling it
Are you working on a game at he moment? (or some other project)
Great video!
My plan was to start working on a platformer after this video was done, so we'll see how that goes.
this is heavily underrated
7:21 isn’t it pseudo-random still, because it is still a predictable outcome but just changes often
I dont think "unpredictable" rng exist i just think its incredibly complicated.
Yeah, by a proper 'RNG' I meant it was still a PRNG, but one that can actually function within a program. I'll add this to the description as a clarification.
These videos are waow🌟so good! Your healing my math problems!
this video is like collision detection, i can't find it on your channel or it was never. Anyways it was fun and understandable.
edit: i didn't understand the whole thing, its 12 pm didn't think
It's funny you mention the collision detection video, because I had taken it down because I wanted to remake it along with this video (the new version should be public now).
underrated youtuber
Great video with high production quality. Was all the editing & animation done in hitfilm? Or did you use a manim like program - it looks very professional. Cheers
Thanks dude :)
Most of it was done with HitFilm, but effects like 0:25 and 1:38 were coded in GameMaker and then screen captured
@@MacroPixel Very cool, thanks!
Great video!
Easy to understand, nice.
glad you thought so :)
Hi macro pixel!
Hi!
afaik, true random number generators still use a predictable method.
It's just that their seed is based on something unpredictable, like lava lamps,
or the nuclear decay of an object.
epic
Yay
cool!!!
yo, upload!
I wouldn't call that recursion. This is recursion:
f(0) = 0
f(x) = 1 + f(x - 1)
It's a function that calls itself. What you are explaining is just a function, and you just happen to pass it it's own output. What you are explaining is essentially this:
a = f(x)
b = f(a)
c = f(b)
This is not recursion.
i dare you, pin me