For me it's the issue of performance optimization. In my eyes it has worse graphic then ACC but demands way higher performance of your PC. The hypercars has to high detail graphics/polygons so they issue fps drops for many players. For me the most important is to have the possibility to have solid fps flow to play a sim racing game. I have 80+ fps in ACC with 2k/epic and 25-60 fps in LMU with 2k/low. That's what makes me not playing the game! If they optimize the game I'm in.
im shocked at how well vr is running for me in my testing on a 4070ti super and pico 4.. i have got shadows off at the mo and mostly medium settings and i havnt done a race with a grid of cars around (only online practice) but for now the only time ive dropped below 72 fps is when ive span out on to dirt and am surrounded by a cloud of dust for a second... if it runs like that in a full race i will get the full gt3 dlc and gradully turn up the settings.. in the streams did look like the hyper cars in multi class caused the fps to drop for jardier when they approached
This update is awesome tbh. I'm enjoying this game a lot more than I used to. The online contact behaviour and netcode is a significant factor in this enjoyment.
It's almost as if LMU doesn't simulate the tilting of the car during weight transfer. That at least would explain why lower camber is better and the way the tyres heat up in corners. This might also explain why so many people say they don't feel the weight of the car.
You make it sound a bit like a subscription is required to participate in league racing. For clarification: Both sub tiers give access to the official online championships, but are not needed to join private hosted leagues or hosting your own. And DLC is also only limited in terms of tracks, because there is a free GT3 and 2024 hypercar, but that is maybe more of a demo than a long term solution for joining leagues of course.
I saw a good value in the game and season pass, but for now I am not planning to get the subscription as I don't care so much about the small amount of features added by it. But maybe that will change in the future.
On acc 1.8 patch, I was absolutely addicted to daily races. I would do 4+ races a day. Since 1.9, I lost the feel with the tyres, and the super intrusive tc that forced super low tc settings, just made the problem so much worse for me. The nords is my favourite track of all time, and the ground collisions on top of the issues I had with the tyres and tc, just completely turned me away from the game that I loved so much. I gave lmu a try, now with the new gt3's and it's the first time I got to feel that same love for daily races since 1.8 acc. I am scared with the developer's financial situation, and that it might just be a flash in the pan, but I will for sure enjoy it while it lasts. I still have a lot of hope for ac evo, i just hope the tyres will be more predictable, tc working better, and better ground interactions (aero and ground collisions) lmu seems to have really good ground interactions to me.
AC EVO is a different kind of beast - it's a general use sim. Not focused on any particular series, so I doubt it'll get the same traction where daily races are concerned. BTW I had the same experience with ACC - driving the Nords just completely exposed it's flaws to me in a way I can't unsee.
Hello Nils. I want to thank you for all of the information that you share and know. Finally i found someone on the comunity that think like me, really knows what is talking about, has knowlege and give all the correct information on videos! Thanks man 😉💪 All the best for you!
Hi Nils, To clarify you do not need to calculate both Fuel and Virtual Energy. The setup is always adjusted to have the right amount of fuel for the Virtual energy. So the driver only needs to adjust Virtual energy for the races
I don't think thats correct. The ratio does not auto adjust, hence you can carry too much weight around, as the crucial bit you need to watch for stint allowance is the VE. Without adjusting the ratio manually, I would have had 15-20l too much in the tank yesterday. It did not calculate anything, nor was the ratio set correctly. I would have carried excess weight around for the entire race, had I not adjusted myself. As far as I can tell, there is no fuel/VE calculator in the menu. At a ratio of 1 it would give me, say, 50l for 100% VE, however I only needed 40L. If there's anything else I missed, then this is because of bad UI. And if I, as a seasoned sim racer, miss it, its bad and needs fixing, because casuals will not pull through something like that. Don't confuse people with simple stuff, don't add artificial hurdles to the game experience. You have no idea at how little adversity people turn away.
Very fair feedback Niels! Could have mention the stability issues cause it still doesn't get enough attention and the devs don't seem to give it enough work, but you were on point with your criticism. I like LMU very much since WEC is my favorite racing series, but I also see that a lot is still wrong with it and I'm not entirely convinced they'll be able to pull it off a 100%. I really hope they will though.
The video oozes that your deep into ACC, understandably under the circumstances I guess. But I just have one question. Did you enjoy yourself in that 90 min race? Its a shame Michi crashed into the wall reading chat and crippling the car. There's not many sims offering online ranked racing within the UI for £29 and away you go, no need to spend more if you don't wish. This needs to be encouraged and applauded, they are very thin on the ground.
The race was fine and it was cool with traffic and trying to close the gap. But I'm not a fan of the way the cars want to be driven. It reminds me of Rennsport too much (who were """""inspired"""" by rf2), and its just a permanent slide basically, either over the front, or the rear, or all 4 tires, but you are never firmly on the ground. It's like the tire washes away underneath you and the car rotates on the spot. It's the perception I get from road tires with a lot of flexible tread on them, but a slick tire imo shouldnt show such behavior.
I've never driven any of the cars irl in LMU or ACC.. 39 years of driving road cars, and motorbikes so I have no reference. Playing video games since the first 70's TV tennis game. Racing game/Sims has always been a draw. I've always just taken them for what they are and tried to just enjoy and to be as fast as I can. I wonder what you played before becoming such a fan of ACC. Which I put 400+ hours into it two years ago. Nothing is perfect and it never will be. But I say again, SIM racing Devs and companies are sadly very thin on the ground.
I’ve support LMU with the full season pass and now the pro +. I really shouldn’t have due to the fact msg fuked the sim world, especially iracing and the Indy car. However I like how LMU feels, GTE & Hyper cars so for the betterment of sim racing, I’m supporting them and disregarded my hate for msg. I would think if this goes as is, they will be bought out, the content is too good and a lot of potential. It’s not going to just go poof in the air and will never play the “game” again. As far as gt3 cars, 😑 It’s for the masses and 🐑 Although it will pay the bills and necessary to continue on.
I hate that Ffb rattle. Driving in VR makes it nearly impossible to have a clear view because the Vibrations are transferred over the arms straight to my head and VR headset. That's really bullshi**
If you own the DLC content, Pro Plus has no difference at all compared to Pro. It says quite clearly on the site that the two subs just differ that one includes a rental of rF2 and LMU DLC, while the other has the same features without the DLC rental.
Hi Nils, another comment. I understand that you and pretty much all other SimRacing Influencers are testing and reviewing the content in their base setup configurations, and that is a totally fair and valid point. However, I also feel its a bit of a waste of your skills and knowledge not to also try and setup cars to how you feel they would be more suitable to your dricing, or to laptime or similar. I would love to hear a bit more in depth review of what happens to the tyre and physics when you push it a bit more. There are also very good setups available commercially if you do not have the time to build it all from the ground up. I hope you understand that while I am interested in the opinion of the casual players advocate, I would also love to hear a bit more of a leveled-up opinion from you. While I have also noticed the balance shift with fuel is minor, on some cars I have experienced a tyre wear based shift towards understeer with the relatively rear balanced setups. But in differing grip levels of the road, the balance was affected more significantly. Maybe track temperature will also play a role.
I did a full 90 minutes with a custom setup yesterday in the corvette. Couldnt have pushed much more as the tire wouldnt give me anything extra. I've also never been a driver that needed "his setup style" on a car. I always adapt to what the car asks and allows. You can also watch Michi's stream from the same race. He has much different tire wear balance than myself, wearing the rears much more. I deliberately drove the way i drove to wear all tires equally and not overdrive a certain corner of the car. That comes naturally to me. In ACC this would not be possible. The rear tire wear is significantly more than the front, due to them working harder on the straight, and never getting a break. You can only protect them further, but you cant just use more front tires, as that would mean overdriving them. So throughout the stint you need to adapt the driving a pit to cope with the balance shift. That wasn't needed in the race yesterday, as I could just decide which tire to use more. Can't say much about influence of all the other factors. Thats something I won't have the time to dive deep into. It was unique when ACC was new, that I had the time to do that. That's just not the case anymore to be able to spend hours each day to figure out the nuances. So until here, and as far as I could test and control it, The car had little progression throughout a stint apart from less grip overall
das funktioniert für leute, die viel zeit zum fahren haben. es funktioniert nicht für leute, die ein oder zwei stunden die woche haben - das ist der großteil der userbase jeder sim. Ich schaffe das, ja. Aber wenn man es unnötig kompliziert macht, sucht sich diese riesengruppe was anderes.
@@noahpfost6524others sims = iRacing? Any other sim is is cheaper, i guess. Yet, I'd argue this level of refined GT3s you will only find else in ACC, which has it's other issues.
I think having an unrealistic expectation that game development pays for itself doesn't make any sense. Y'all will spend a small fortune on sim racing gear but then start crying real tears over paying for DLC 🤣😅 Boy relax.
Isnt this motorsports games? If it is, that explains it. They have been and always will be extremely cash strapped, debt filled, and in need of cash flow at all times.
@@noahpfost6524 yea i understand what u mean, but they arent iracing, people will be skeptical of investing a considerable amount of money (even tho its cheaper) in a game of a company going through serious financial problems and with a peak of 400 daily players...
Which is what I said, watch and listen better ;) But besides: This is not present on irl steering wheels. They are not struggling to go straight when ABS engages and thus it's likely overdone.
@@SimracingPopometer Ah I just watched the summary in the end😁 Well I'd assume irl they don't ever go for crazy high intrusive settings, or if they do in wet etc, they never go aggressive on brakes etc. Either way I'd love to hear irl gt3 drivers commenting on it
@jernejsim as I also said in the video, you will have different drivers giving different opinions, because they drive different cars with different settings in different conditions. I doubt all drivers at all times have always driven perfectly so that we are never able to see wheel shaking from ABS in real life footage. So go find a video showing it and we can talk :)
check out the game, if you don't like it or of have problems you can return it within Steam's return window. I think the base content and daily/weekly/special event races are definitely worth 35. At this point game is stable and performing well for most players, doesn't feel like "alpha" or "buggy mess"
calling it an alpha is a stretch, early access because the developers are dedicated to develop and add more content. otherwise runs completely fine without issue in some segments better than other titles that have been "released"
Something only a hater who doesn't know anything about the game would say that. The game is more polished than some 1.0 releases. E g. Ea wrc or F1 2024
It works, and in some ways is better than others. The missing stuff and reasoning behind the EA label are not really essential things. They could have named it V1.0 already but choose not to. When you don't buy it you'll never know, and it's most definitely not going to help them out. It's one of the few simracing titles with detailed SIM physics. It's a very niche market and Real simracers support simracing. Investors are not interested in dead projects, TH-camrs need new titles to survive, players need titles to enjoy... Stop nagging and support it.
What do you think of the update guys? Will the game stick with people and will it deliver enough cash to LMU to keep the game going? Keep it civil :)
Will ac evo have better gt3 right from the start?
LMU is king !
For me it's the issue of performance optimization. In my eyes it has worse graphic then ACC but demands way higher performance of your PC. The hypercars has to high detail graphics/polygons so they issue fps drops for many players. For me the most important is to have the possibility to have solid fps flow to play a sim racing game. I have 80+ fps in ACC with 2k/epic and 25-60 fps in LMU with 2k/low. That's what makes me not playing the game! If they optimize the game I'm in.
@@ebeninca from the start not, but look at the teaser on this video ! SRO content coming . to basicly AC:E-C
@@snippidippi maybe optimize your setup ?
I have 90FPS in VR ! (ACC) 4090 of cause
i've really been enjoying the LMGT3's, they feel so good to drive compared to the rest of the sims. also the improved the VR which is awesome.
im shocked at how well vr is running for me in my testing on a 4070ti super and pico 4.. i have got shadows off at the mo and mostly medium settings and i havnt done a race with a grid of cars around (only online practice) but for now the only time ive dropped below 72 fps is when ive span out on to dirt and am surrounded by a cloud of dust for a second... if it runs like that in a full race i will get the full gt3 dlc and gradully turn up the settings.. in the streams did look like the hyper cars in multi class caused the fps to drop for jardier when they approached
@awakeandwatching953 i agree, the vr is really good even though the game is still in early access.
This update is awesome tbh. I'm enjoying this game a lot more than I used to. The online contact behaviour and netcode is a significant factor in this enjoyment.
It's almost as if LMU doesn't simulate the tilting of the car during weight transfer. That at least would explain why lower camber is better and the way the tyres heat up in corners. This might also explain why so many people say they don't feel the weight of the car.
You make it sound a bit like a subscription is required to participate in league racing. For clarification: Both sub tiers give access to the official online championships, but are not needed to join private hosted leagues or hosting your own. And DLC is also only limited in terms of tracks, because there is a free GT3 and 2024 hypercar, but that is maybe more of a demo than a long term solution for joining leagues of course.
thanks for clarification
I saw a good value in the game and season pass, but for now I am not planning to get the subscription as I don't care so much about the small amount of features added by it. But maybe that will change in the future.
Yes, online open lobbys are free.
On acc 1.8 patch, I was absolutely addicted to daily races. I would do 4+ races a day. Since 1.9, I lost the feel with the tyres, and the super intrusive tc that forced super low tc settings, just made the problem so much worse for me. The nords is my favourite track of all time, and the ground collisions on top of the issues I had with the tyres and tc, just completely turned me away from the game that I loved so much.
I gave lmu a try, now with the new gt3's and it's the first time I got to feel that same love for daily races since 1.8 acc. I am scared with the developer's financial situation, and that it might just be a flash in the pan, but I will for sure enjoy it while it lasts.
I still have a lot of hope for ac evo, i just hope the tyres will be more predictable, tc working better, and better ground interactions (aero and ground collisions) lmu seems to have really good ground interactions to me.
AC EVO is a different kind of beast - it's a general use sim. Not focused on any particular series, so I doubt it'll get the same traction where daily races are concerned.
BTW I had the same experience with ACC - driving the Nords just completely exposed it's flaws to me in a way I can't unsee.
Hello Nils. I want to thank you for all of the information that you share and know. Finally i found someone on the comunity that think like me, really knows what is talking about, has knowlege and give all the correct information on videos! Thanks man 😉💪 All the best for you!
Hi Nils, To clarify you do not need to calculate both Fuel and Virtual Energy. The setup is always adjusted to have the right amount of fuel for the Virtual energy. So the driver only needs to adjust Virtual energy for the races
I don't think thats correct. The ratio does not auto adjust, hence you can carry too much weight around, as the crucial bit you need to watch for stint allowance is the VE. Without adjusting the ratio manually, I would have had 15-20l too much in the tank yesterday. It did not calculate anything, nor was the ratio set correctly. I would have carried excess weight around for the entire race, had I not adjusted myself. As far as I can tell, there is no fuel/VE calculator in the menu.
At a ratio of 1 it would give me, say, 50l for 100% VE, however I only needed 40L. If there's anything else I missed, then this is because of bad UI. And if I, as a seasoned sim racer, miss it, its bad and needs fixing, because casuals will not pull through something like that. Don't confuse people with simple stuff, don't add artificial hurdles to the game experience. You have no idea at how little adversity people turn away.
Very fair feedback Niels! Could have mention the stability issues cause it still doesn't get enough attention and the devs don't seem to give it enough work, but you were on point with your criticism.
I like LMU very much since WEC is my favorite racing series, but I also see that a lot is still wrong with it and I'm not entirely convinced they'll be able to pull it off a 100%. I really hope they will though.
Spot in describing those 4 different GT3 cars in LMU
The video oozes that your deep into ACC, understandably under the circumstances I guess. But I just have one question. Did you enjoy yourself in that 90 min race? Its a shame Michi crashed into the wall reading chat and crippling the car. There's not many sims offering online ranked racing within the UI for £29 and away you go, no need to spend more if you don't wish. This needs to be encouraged and applauded, they are very thin on the ground.
The race was fine and it was cool with traffic and trying to close the gap. But I'm not a fan of the way the cars want to be driven. It reminds me of Rennsport too much (who were """""inspired"""" by rf2), and its just a permanent slide basically, either over the front, or the rear, or all 4 tires, but you are never firmly on the ground. It's like the tire washes away underneath you and the car rotates on the spot. It's the perception I get from road tires with a lot of flexible tread on them, but a slick tire imo shouldnt show such behavior.
I've never driven any of the cars irl in LMU or ACC.. 39 years of driving road cars, and motorbikes so I have no reference. Playing video games since the first 70's TV tennis game. Racing game/Sims has always been a draw. I've always just taken them for what they are and tried to just enjoy and to be as fast as I can. I wonder what you played before becoming such a fan of ACC. Which I put 400+ hours into it two years ago. Nothing is perfect and it never will be. But I say again, SIM racing Devs and companies are sadly very thin on the ground.
Interesting in depth analysis. Keep the LMU content coming.
much appreciated mate!
yeah I agree. it’s like in ACC when they added the GT4s and GT2s, GT3s are still heavily used.
I agree with the scroll on the mdf
I know I would be off topic here but are you going to try and give your two cents on the Tyre update for the prototypes in iRacing?
as far as I followed on twitter, they screwed it up, so I'll wait until its fixed ;)
teaser was the best !
Hi Nils.
Am Thema des Videos vorbei: welchen Sitz hast Du auf deinem Rig montiert?
RCC MK6. wir bestellen im januar denke ich wieder, es gab einige anfragen
@@SimracingPopometer Wo wäre der dann bestellbar? Wusste nicht das Du einen Shop hast.
@jg4_skylon848 schreib mir Mal in discord, ist alles etwas manuell noch :)
@SimracingPopometer Benutzt du ein Kissen zur Unterstützung des unteren Rückens?
@@jg4_skylon848 hab meinen direkt aus Portugal schicken lassen. ein deutscher distrubutor aber auch cool dann !
I’ve support LMU with the full season pass and now the pro +. I really shouldn’t have due to the fact msg fuked the sim world, especially iracing and the Indy car. However I like how LMU feels, GTE & Hyper cars so for the betterment of sim racing, I’m supporting them and disregarded my hate for msg. I would think if this goes as is, they will be bought out, the content is too good and a lot of potential. It’s not going to just go poof in the air and will never play the “game” again. As far as gt3 cars, 😑 It’s for the masses and 🐑 Although it will pay the bills and necessary to continue on.
I hate that Ffb rattle. Driving in VR makes it nearly impossible to have a clear view because the Vibrations are transferred over the arms straight to my head and VR headset. That's really bullshi**
If I already own the season pass, what benefit has pro plus then (except for rf2)?
something with official leagues (i guess those that will allow you to qualify for esports?)
If you own the DLC content, Pro Plus has no difference at all compared to Pro.
It says quite clearly on the site that the two subs just differ that one includes a rental of rF2 and LMU DLC, while the other has the same features without the DLC rental.
Hi Nils, another comment.
I understand that you and pretty much all other SimRacing Influencers are testing and reviewing the content in their base setup configurations, and that is a totally fair and valid point.
However, I also feel its a bit of a waste of your skills and knowledge not to also try and setup cars to how you feel they would be more suitable to your dricing, or to laptime or similar. I would love to hear a bit more in depth review of what happens to the tyre and physics when you push it a bit more. There are also very good setups available commercially if you do not have the time to build it all from the ground up.
I hope you understand that while I am interested in the opinion of the casual players advocate, I would also love to hear a bit more of a leveled-up opinion from you.
While I have also noticed the balance shift with fuel is minor, on some cars I have experienced a tyre wear based shift towards understeer with the relatively rear balanced setups. But in differing grip levels of the road, the balance was affected more significantly. Maybe track temperature will also play a role.
I did a full 90 minutes with a custom setup yesterday in the corvette. Couldnt have pushed much more as the tire wouldnt give me anything extra. I've also never been a driver that needed "his setup style" on a car. I always adapt to what the car asks and allows.
You can also watch Michi's stream from the same race. He has much different tire wear balance than myself, wearing the rears much more. I deliberately drove the way i drove to wear all tires equally and not overdrive a certain corner of the car. That comes naturally to me. In ACC this would not be possible. The rear tire wear is significantly more than the front, due to them working harder on the straight, and never getting a break. You can only protect them further, but you cant just use more front tires, as that would mean overdriving them. So throughout the stint you need to adapt the driving a pit to cope with the balance shift. That wasn't needed in the race yesterday, as I could just decide which tire to use more.
Can't say much about influence of all the other factors. Thats something I won't have the time to dive deep into. It was unique when ACC was new, that I had the time to do that. That's just not the case anymore to be able to spend hours each day to figure out the nuances.
So until here, and as far as I could test and control it, The car had little progression throughout a stint apart from less grip overall
Thanks for the feedback
Busy? Komm Nils F1 Fahrer müssen 100 Knöpfe mehr drücken / Runde ;-) das runterscrollen schaffst du locker!
das funktioniert für leute, die viel zeit zum fahren haben. es funktioniert nicht für leute, die ein oder zwei stunden die woche haben - das ist der großteil der userbase jeder sim. Ich schaffe das, ja. Aber wenn man es unnötig kompliziert macht, sucht sich diese riesengruppe was anderes.
i think raising the prices when you need a bigger player base just doesnt make sense
I mean its 3 GT3 + a track its way Cheaper than and other sims
@@noahpfost6524others sims = iRacing? Any other sim is is cheaper, i guess. Yet, I'd argue this level of refined GT3s you will only find else in ACC, which has it's other issues.
I think having an unrealistic expectation that game development pays for itself doesn't make any sense. Y'all will spend a small fortune on sim racing gear but then start crying real tears over paying for DLC 🤣😅 Boy relax.
Isnt this motorsports games? If it is, that explains it. They have been and always will be extremely cash strapped, debt filled, and in need of cash flow at all times.
@@noahpfost6524 yea i understand what u mean, but they arent iracing, people will be skeptical of investing a considerable amount of money (even tho its cheaper) in a game of a company going through serious financial problems and with a peak of 400 daily players...
If ABS is shaking you so much in a straight line, you need to dial it down a bit😅
Which is what I said, watch and listen better ;)
But besides: This is not present on irl steering wheels. They are not struggling to go straight when ABS engages and thus it's likely overdone.
@@SimracingPopometer Ah I just watched the summary in the end😁 Well I'd assume irl they don't ever go for crazy high intrusive settings, or if they do in wet etc, they never go aggressive on brakes etc. Either way I'd love to hear irl gt3 drivers commenting on it
@jernejsim as I also said in the video, you will have different drivers giving different opinions, because they drive different cars with different settings in different conditions. I doubt all drivers at all times have always driven perfectly so that we are never able to see wheel shaking from ABS in real life footage. So go find a video showing it and we can talk :)
LMU has the best physics and FFB. It’s the best Sim since years for me ☺️
Sou should invest in S397 / MSG !
i dont think its publicly traded ;)
NASDAQ: MSGM
Idk, 35 euro game + paid dlcs and game is in alpha
check out the game, if you don't like it or of have problems you can return it within Steam's return window. I think the base content and daily/weekly/special event races are definitely worth 35. At this point game is stable and performing well for most players, doesn't feel like "alpha" or "buggy mess"
You can pay for 1 month of the Pro+ sub, get all the LMU and rF2 content and try it out. If you don't like it - cancel.
@@slatanek i still have to buy the base game
calling it an alpha is a stretch, early access because the developers are dedicated to develop and add more content. otherwise runs completely fine without issue in some segments better than other titles that have been "released"
Something only a hater who doesn't know anything about the game would say that. The game is more polished than some 1.0 releases. E g. Ea wrc or F1 2024
AMS 2It has been 4 years and is still Early Access
😅
It works, and in some ways is better than others.
The missing stuff and reasoning behind the EA label are not really essential things.
They could have named it V1.0 already but choose not to.
When you don't buy it you'll never know, and it's most definitely not going to help them out.
It's one of the few simracing titles with detailed SIM physics.
It's a very niche market and Real simracers support simracing.
Investors are not interested in dead projects, TH-camrs need new titles to survive, players need titles to enjoy...
Stop nagging and support it.
LMU, as the name suggests, is the ultimate king of simracing!
sales, userbase and the company being in financial trouble suggest the opposite
@@PandaHunt All companies are struggling these days