One thing I really appreciate about your videos is that you speak clearly enough for TH-cam's auto-generated captions to work accurately. Great information, thank you for the video!
Like Kaushik S, said you're the best when it comes to presentations. You always assume your audience may not know much or anything about the topic, so you go in details along the way. That's a wonderful approach. Thanks!
Hey Tim, I was approached by a company for a senior position for the first time in my life, and the tech interview is tomorrow. I'm just going over the SOLID principles again and realized I never truly understood any of them. I'll probably get obliterated tomorrow, but still thanks a lot for this explanation! We use similar approaches in our current codebase, but now I'm able to at least put a name to the face of this principle.
Loved this video, I have watched many videos and read many more articles on SOLID and C# and I haven't found an explanation that is as clear and concise as this one.
Thank you. You make sure to explain the reason behind every decision, and all the other details. I watch some a number of times, and am so glad to be learning C# and watching the contents of this channel.
I really like these videos. I particularly appreciate the fact you show the actual implementation by showing/writing the code in a way that isn't overly abstract and simplified. Thanks a lot!
Software entites( classes, modules, functions, etc.) should be OPEN FOR EXTENSION, but CLOSED FOR MODIFICATION. With the Open Closed Principle, the code is more robust and more future proof. I understood it all! Thank you Tim!
Great job. Love that the application is not some abstract project. Making it as close as you can to real life helps to more easily understand the SOLID design pattern. Thank you.
Great execution Tim, thank you! I've definitely been violating the O/C principle for a while now, but not anymore. I'm seeing more of why interfaces are a godsend.
These are things my degree has never taught me. Practical Software Engineering. Thank you for your videos. This is what separates juniors from more experienced programmers and you are helping me with that step! I'm applying these to code in my current job
Ever since I started following you on TH-cam, I’ve become a big fan of your teaching methods. I’m a WPF Developer and I really wanted to know more about Design Patterns. Thanks to your video tutorial using practical examples. Looking forward for upcoming videos on Design Patterns. More power to you!
Another Great video from Tim. Tim looks at things step by step to show this principle and the important practical benefits. Also, lots of good tips along the way to save you getting caught in traps unexpectedly, thanks Tim.
Thank you for explaining these principles. Ive done software dev for a fortune 500 company for 3 years and I realized we dont use solid. At. All. Our architecture is gross. Ive been looking to sharpen our apps and these have been a great starting point. Thanks again!
Hi Tim, this specific example made things a bit muddy for me but I still liked the video because I believe I got the message you were trying to communicate through. A great example I came across of OCP is when we were working with certain libraries or assets and essentially in order to expand what the library offers we can simply use an interface they already used in advance. If I'm not mistaken we used this principal on a node based slide system that lets you add new slides without modifying the original library but simply using its ISlide interface. That way you have a new slide node you can employ in the graph as it easily fits the entire system and other slides are not affected since nothing core changes. If it ever comes to it I would love it if you showed us real life scenarios from work you do or you've done that use OCP. Thank you for the videos and greetings from the Netherlands!
Heads up: time stamp through @14:00 explains the problem Open/Closed is there to SOLVE. That segment highlights what you woudl do if we didn't have Open/closed principle, edit your classes all the time to add new features. From @16:00 and on, Tim shows how to implement OpenClosed. I recommend watching the first part as it's a great example of the anti-pattern.
Hi Tim! Thanks for a good video! Just wanted to comment - that while I do think you're explaining the concept of the open / closed principle good with your example. I also think it shows as why you should be cautious about implementing this principle in the real world. I consider the amount of complexity added to the application a worser tradeoff than a bug or two in the long term. The bugs can be easily fixed when identified while the added complexity might be there forever :)
This basically kinda explains why interface is needed. Also what happens if there was no interface in a project!! Learnt a lot. When you first taught about interface and the reasons behind using them, it was actually telling about this OCP. Now it's all clear
I love this videos it so hard to find anything more than basic tutorials and this are just amazing. I understend everything, examples are practical and simple.
Thanks. I was hoping it was easy to understand. I was concerned it was getting a bit complex. I wanted to get past the examples that are simple but don't really apply to the real world, but that meant upping the complexity. Glad it came through clearly.
Wow, you amazed me, you have amazing content, very informative and interesting to watch, and you even keep answering question after month have passed. Great job man, you are wonderful person!
Thank you very much, Tim. You explained SOLID pretty easy. I guess you've found the setting of interface\abstract autogeneration, but may be it will helpful for someone else:to avoid NotImplementedException for properties get;set; just go to Tools -> Options -> Text Editor -> C# -> Advanced -> Implement Interfaces or Abstract Class -> prefer auto properties. Thanks again!
At 32:00 you could use “composition” and have ManagerAccounts take an Accounts class in its ctor which calls create. Could also be seen as a decorator.
As always, an excellent video! In your comment to me on the previous video regarding SRP, you mentioned making a follow up video and combining all 5 patterns in SOLID. I think it would honestly be a very good idea, since there is a massive difference between seeing all the "players in action at the same time" and then seeing each of them separately -- kind of like an orchestra; music always sounds better when you have more than one instrument, you know? You sure do explain this a lot better than my old teachers did back in the day. I had hoped that you would have explained the concept of Abstract classes and how they also tie in with interface, but given the way you went about this video, I sure can understand why you didn't -- there is more than enough "meat" on this bone as it stands -- which is good, there is a lot to cover! Also, regarding namespaces, you forgot to mention that when you use namespaces, the final point of the namespace, eg. "OCPLibrary.Accounts", then you cannot have a class called "Accounts" as those things will create conflicts. :-)
Yep, I think I'll start working on a full SOLID video. I think by the end, the videos will be mostly SOLID anyway but a good full example would probably be good. I'll probably do a separate video at some point on abstract classes.
Great explanation. And I finally understood the uses for interfaces. I mean, not how to use them for the advantages of using them. I'm looking forward to start implementing them from now on! Thanks, Tim. :D
Very good. With regards to keeping your interfaces alongside your concrete classes. Once you are writing a large Prism or similar 'modular' application I have learnt that is not best practice to do this. Normally we will put interfaces in a separate 'Infrastructure' project. This way once you are leveraging dependency injection & using an IOC container to inject dependencies you do not have modules being dependent on other modules, rather modules that need to resolve those types can reference the 'infrastructure' interface module and the concrete types are then resolved at run time. This way a module can be used by another application and achieves real separation of concerns. Obviously this is out of the scope of this small example application...
Nice video, thanks! I think that writing code with OCP in mind, helps a lot, since it makes code a lot better. But if you start from a project that is already in production and not developed thinking about OCP, it will be really hard to make changes without changing what is already working. But, even if its working, you have to change code when you want to refactor. And, Unit Tests should be here to help us not to introduce bugs on working code. The point is, I think we have to write code with this principle in mind, but don't overthink or overdo it. Thanks for the video, it helped me a lot to clear this concept! :)
Thank you very much for this video! This was very well explained, I have been able to make good notes from it, and I now feel ready to implement this principle in my future projects.
[48:03] I'm quite glad you actually mentioned using base classes, since it's how I create quite flexible, extensive things. I was honestly starting to think you were just all about turning everything into interfaces. That's no better than turning everything in C++ into templates. LoL
Hi Tim, Thanks for the awesome tutorials! Did you do something special to format the way Visual Studio implements an interface? (@29:32) When you do it all the properties are neatly written on one line each, but when I do it, VS generates code with expanded curly brace wrappers, so each property takes up 12 lines.
How VS implements the interface is always a bit messy. I typically try to avoid the generation of properties if I can help it. The newer versions of VS2017 seem to be a bit better at the auto-generations than the older versions. If you can, though, copy and paste your properties from another class that implements it.
Very nice video tutorials about the SOLID principles. Really liked and enjoyed. Could not refrain myself from subscribing your channel. Would love to see new things. Thank you very much Tim. Keep it up!!!!!
Really great explanation. I now understand the concept much better 😊. Only thing that stands out in my view, is the line employees.Add(person.AccountProcessor.Create(person)). So person class injects itself as a parameter. This could be avoided if an abstract base class was used that had an applicant class passed as a parameter in the constructor.
I used the switch snippet (type switch and then tab twice when Intellisense highlights the switch snippet). If you have an enum, it will create all of the cases for you automatically. If you have anything else, it will just create the default case for you.
I understand this is just a simple example to convey the principle, but I have two main issues with abiding to this principle for EVERYTHING: 1. In the real world, your IApplicantModel interface would represent some input for an Employees data table, so if you add a field to the Employees table, you now have to go through all of your Applicant models and add this new member, plus go through all the ApplicantAccounts and add the new logic for this new member and to me, that's defeating the purpose. 2. It creates file hell I use interfaces for all of my service methods, repository methods, and application models (NOT data entity models, those should be hard-bound imo). I ONLY use interfaces as a precaution and I even put my interfaces inside of my class files (at the top before the class declaration). I use interfaces just in case one day a change or addition shall warrant using the interface as shown here (but there has to be good reason for me, it has to warrant itself), in that case I take the interface out of my class file and put it into a file of it's own, then mass update reference. This may not be a "good" way but I've found it works best for me and that's what I love about programming. I love your videos, Tim . Cheers!
I definitely don't recommend applying OCP to everything. Software development is definitely about being knowledgeable about best practices while applying what works best for your project.
46:03 Is it a good practice to keep classes in a project on a single namespace? What's the primary use of these branching namespaces? (OCPLibrary.Applicants...)
Not really. Namespaces are yours to manipulate as it makes sense. They allow you to organize your code virtually in a manner similar to how you organize it physically (although the two don't have to be related). For instance, if you had a tool library called AcmeTools, you could create a new project and name the namespace AcmeTools so even though the code lived in different libraries, it would use the same namespace (and appear as if it were one library).
I love your videos! I have a quick question: I have bingewatched your SOLID series for a second time to refresh it in my memory, and I can't help but notice that almost all of them favor the use of interfaces. However, I can't help but think that these interfaces implemented without an abstract BaseClass are always violating DRY. For example, here the applicants share some similar lines. It's not that big of a problem here, but in another video (I think it was ISP, with the DVD and Audiobook examples), the modules were sharing the same method but each implementing it on their own with the exact same lines. I just find it awkward to use interfaces because they seem to regularly create moments where you accidentally repeat yourself.
DRY isn't about not having any repetition. It is about not having the same exact logic more than once. The methods may have the same signature, but they may do different things. They may even do the same thing, but in a way that is not guaranteed to stay the same forever. In those cases, they aren't violating DRY. If you found that you did have exact repetition, you don't need to use a base class (inheritance isn't about code sharing, it is about a relationship - if there isn't a strong relationship, you shouldn't use inheritance). Instead, just create a class with a method that both locations can call. Interfaces are the primary OOP system used in modern development. They give you flexibility, testability, and more.
@@IAmTimCorey Thank you for your thorough explanation, that makes a lot of sense, especially the part about relationship/code sharing, gives me a lot of food for thought. I appreciate you took the time!
Excellent video, thanks for explaining this, I was a little concerned with all the copy and paste of the same code, breaking the S in the series, but completely understand why in the lesson, normally as you said you would create a base class :)
Yeah, possibly a base class or maybe just a single class with the code and then calls to it from the multiple locations. The tough thing is that a lot of the code changes.
Thanx for the excellent explanation. Even though the changes ofcourse are still perceptible to bugs as you had to rewrite everything to interfaces, and then did not change the original names of the 'base' classes which might make it easy to mistake (like PersonModel should have be renamed to StaffModel and the Accounts to StaffAccounts because otherwise in the future it could be mistaken for anything else). Also it's easy to say, now you are confident to add a new employeeType.. But to be honest, if the original Accounts was implemented with the switch, I also would be confident to if I had to make a change, as it wouldn't really matter if I had to create the original PersonModel with EmployeeType set, or if I had to set a new Model. The problem now is that if there is one slight change to the 'PersonModel' you have to change ALL your other classes too instead of just 2 classes (PersonModel/Accounts), so it might introduce some more bugs.. So yeah, it solves one problem, but it also creates another which you wouldn't have with the first way of implementing multiple employeetypes.. But maybe it's just me that IS confident in making changes to things like switches etc. and wanting to actually see what happens in different cases at that point (for instance the differences between emailaddress creation). Also if this was a big application, it would have been hell if you went from everything in one folder with the OCPLibrary namespace to separate folders and NOT have it have OCPLibarary. namespace and then later have some folders to have it as a namespace. That would make it really confusing, and in the end, changing namespaces of the library after it is in production you get the problem of the other projects might have to be rebuild again and having problems with the namespaces. Also in this case you called the folder Accounts, but we did have a class named Accounts and it created problems with the TechnicianAccounts class which was created in the Accounts folder, and that made the original Accounts class get a problem with having the same namespace as the original Accounts class wasn't in the Accounts namespace. If the Accounts class would have been names StaffAccounts it wouldn't have this problem BUT you would have problems of some ...Accounts classes be part of the OCPLibrary namespace and some of the OCPLibrary.Accounts namespace which ofcourse is very confusing. (Just like my text here, LOL). So in the end, you always have to be careful if you change code/namespaces after it's already in production, no matter which principle you use.
Yep, every situation will be different but the best thing is if you architect your application with OCP to begin with (as much as it makes sense) rather than trying to change it after the fact.
I once came across a library that was zealously implementing open/closed. Each object had suffix number (some were on their 30th version). Each of these suffixed versions depended various suffixed versions from other objects. It instantly struck as the closest I’ve seen code come to being actual spaghetti. The documentation was 90% “object9 is deprecated”, please use object10. Then object10s documentation was “object10 is deprecated, please use object11”. In short you have to remember that open/close was created quite a long time ago. (Along with the rest of solid). If there is any principle you might disregard completely it’s this one. Make good automated testing instead.
Tim is polite in his answer but anyone would tell you that if you think having Object1 & Object2 is OCP, then you should probably watch this video again. Closed to modification does not mean it's impossible to make a change/fix. Object2 should have never existed in the first place. Instead, OCP is an 'encapsulation & polymorphism combined principle' that let you use objects through functionalities rather than definitions by associating them via what they are capable of.
@@hugogogo13 Sounds nice in theory, only the original definition according to Meyer is exactly how I described. Instead of modifying object 1 you extend it by creating object 2. Very few examples consider what happens when you have more modifications to make and have to create object 3. Even the modern interpretation using an abstract base or interface and then replacing the implementation with a new one instead of inheriting the previous object is a maintenance nightmare. You seem to have compiled your own version of the principle that makes it valid. but if you go and read the actual definitions of it online it is mostly as I’ve said. I would almost argue that the principle as you describe is entirely different and probably deserves a different name.
22:15 An interface will allow us to add on to this with other classes. Inside PersonModel, extract interface. IApplicantModel. I believe this interface was created so that we would not modify Personmodel directly and violate the OCP principle
Great lecture Tim! But there is one thing I don't like in this solution, and that's the property AccountProcessor. Its initialization violates LSP, and its sheer existence SRP. Sure, there is an extra implementation for any account type, but it's not the purpose of an applicant to provide any mapping functionality for translating his properties to the EmployeeModel or any other type.
You can tell Visual Studio to not throw on implementing properties on interfaces in Tools -> Options -> Text Editor -> C# -> Advanced -> When Generating Properties -> prefer auto properties. Not really sure why they don't enable this by default honestly.
Wow, that's awesome! Thanks for pointing that out. I agree it should be enabled by default. I'll have to mention that to some people to see if they are willing to change the default.
Isn't that illogical to put AccountsProcessor inside of person model? I mean, I don't process corporate changes if I am accepted to a company, rather it's done by some external processor upon my person... I feel like these patterns sometimes confuse and mess things up more than provide help.
I get what you're thinking. You're viewing things through a "logical" scope. The point is that every user has a own account management and not that they make their stuff by themselves.
Really crisp audio in this one, Tim. Very easy to follow along with ( I know you mentioned trying to slow down a bit in your videos before). Well this one was great from that regard!
@@Layarion Instead of inherit from a class for the use of certain base functionality. Put that Base functionality in another class and inject it in your constructor) from yout class and assign the instance to a private readonly field. You can now use the desired functionality by composition (private field with necessary class/functions) instead that you use the functionality because you're in a inheritance tree. Injection and private fields as Interface types of the desired class for loose coupling, i.e. you can change which implementation of the class you will inject to have as composite.
Hhhm, interesting point but for me that’s only really an argument when your faced with multiple inheritance scenarios (I do appreciate interfaces are preferred to inheritance for OCP and this is a demo so I am being "discussioney" rather than judgy). A Manager really "is a" Employee, and an Executive "is a" Manager. You really shouldn’t be copy/pasting FirstName/LastName around IMO. Okay, if you are then faced with a new requirement of Salesman (still okay) then a SalesManager (yeesh, possible multiple inheritance) then stuff breaks but, within reason, you shouldn’t design in requirements you don’t have. [digressing now but..] 20 years ago we used to spend weeks or even months meeting around whiteboards designing in what-ifs, only to find not only where they never asked for, 60% of the features they did ask for were never used! Refactoring tools are so quick and powerful now it’s just way better spending that time writing tests instead so you can safely refactor in change rather than spend that time trying to predict future change.
Hi Tim, this is your customer. Thanks for providing the new software version, it's great! Anyway, we just now realized that humans can have middle names! Could you please add middle name support by tomorrow morning? I know it's a tough deadline, but since we spent the whole last year refactoring everything to be SOLID, I'd assume such changes can be done much quicker now and there are fewer places to touch, so less stuff can break. Thx and keep up the great work! ;-)
Great video! To speed up things when implementing the interface, one could select the excerpt "=> throw new NotImplementedException()" and CTRL + H then ALT + A 😅
Hey Tim, I've been watching your SOLID videos and really enjoying them but I have one question. With the way we're structuring our classes, creating interfaces and dealing with inheritance, how would these same classes be stored in a database? Would a table for each be correct? What if I want to retrieve all Persons in my database, then they would be scattered in different tables. Would we have to define specific database Entities that map our Models and define database relationships through our ORM to get the database structure we want? I'm used to have more simple models which are easily mapped to a single entity and its respective repository, that's why I'm asking would would be correct to do in the scenarios described in the video :) Thanks in advance!
I think they should definitely be one table called Employees or something like it. It will be a nightmare to have different table for all of this similar types with some differences.
Hi @IAmTimCorey, could one refrain from implementing variations of the Account class, - continue using it how you initially did, i.e.: accountsProcessor.Create(person), and overload its Create() method to take the various (new) IApplicantModel types... effectively all of your improvements are the same, except your variations of Create() are together in Accounts............. and still have "used OCP"? Would this be inferior or just another way to have applied OCP?
That would mean continually changing the Account class, which would violate OCP. It would also be quite messy. There may be certain circumstances where this is the right call (Console.WriteLine has a bunch of overloads like you are suggesting), but in our case it would probably be better to use child classes.
Hi Tim, In this example, The EmployeeModel which is the return type of method and was the same before new change(Manager, Executive) was introduced. How do we manage when EmployeeModel would not be same and also required to be changed ?
If you are changing the return type of a method, you are fundamentally changing the method. If it is because you found a bug in the method, you would change the method. However, if it is because you are changing what the method does, you should probably create a new method instead and leave the original alone, so you don't disrupt existing applications that rely on it.
Hi Tim, Great tutorial thank you! I have a question: Is it ok that "IAccounts" is a prop in the Applicant Models? I mean aren't they "Models" after all? To be more clear, aren't models meant to only hold data that are specifically related to the model itself? Like real information about name and phone number and etc. in this example.
Good question. It does seem like those properties violate the model’s purpose as a “POCO”/data object. But I’m not sure what would be a “better practice” way to specify the creation implementation for each applicant model?
What about if the executive class needs more info than the staff and managers? Say for example they need a biography to put on the company website explaining who they are. Would the only solution be to add Biography to the IApplicantModel even though the other classes don't need it then? Then you have to modify the existing IPersonModel and IManagerModel.
I am beginner on .NET which I just started December 2018 but it seems gradually change my style of learning process on how to do full stack .NET web/dev in standard and best practices, all videos are pointing to a very neat and precise coding style. Can't wait new videos from you. Maybe gang of four (GoF) principle? Which I just read 3 days ago.
Pick and choose. In general, they will almost always apply but they may not always be helpful. You choose what is best for your application. Good question.
I love your chanel. Anyway, for those who don't know, Acme produced the anumation cells and its use in the Road Runner was an in joke by the WB animators.
If it wasn't obvious, I was heavily influenced growing up by their fictional production of anvils, catapults, and coyote-carrying rockets. 😆 Thanks for sharing.
Great series of videos, very helpful, thank you! If I understand correctly, in your non-OCP approach early in the video you have only one Accounts instance. Once you've applied OCP you have some kind of IAccounts instance for each IApplicantModel instance. If you had thousands of applicants, you'd have just as many IAccounts instances. However, it seems to me you only really need 1 instance of each class that implements IAccounts. My instinct is to try to model the code on something analogous to real life. Having each person object have an account processor object doesn’t feel natural to me. Perhaps I would have a class to manage applicants (maybe called ApplicantsManager), which would take an IApplicantModel object and give back a reference to an IAccounts instance of the type relevant to the real type of IApplicantModel object. What do you think?
It doesn't matter if you use an IAccount interface or the Account class instance - either way you can choose how many instances of that class you have. Using the interface does not dictate how you create the object, just the requirements on the object.
Your explanation is SOLID! Thank you.
Glad it was helpful!
One thing I really appreciate about your videos is that you speak clearly enough for TH-cam's auto-generated captions to work accurately. Great information, thank you for the video!
You are welcome.
Like Kaushik S, said you're the best when it comes to presentations. You always assume your audience may not know much or anything about the topic, so you go in details along the way. That's a wonderful approach. Thanks!
I appreciate the kind words. I'm glad you appreciate my approach.
This is not only MVP, I make it higher than MVP.
Hey Tim, I was approached by a company for a senior position for the first time in my life, and the tech interview is tomorrow. I'm just going over the SOLID principles again and realized I never truly understood any of them. I'll probably get obliterated tomorrow, but still thanks a lot for this explanation! We use similar approaches in our current codebase, but now I'm able to at least put a name to the face of this principle.
Excellent! Best wishes on the interview.
How did the interview go?
Loved this video, I have watched many videos and read many more articles on SOLID and C# and I haven't found an explanation that is as clear and concise as this one.
I am glad you enjoyed it.
Excellent work, neatly and concisely explained
I wish my University had a teacher like you
I am glad it was helpful.
Thank you. You make sure to explain the reason behind every decision, and all the other details. I watch some a number of times, and am so glad to be learning C# and watching the contents of this channel.
I appreciate the kind words.
I really like these videos. I particularly appreciate the fact you show the actual implementation by showing/writing the code in a way that isn't overly abstract and simplified. Thanks a lot!
You are welcome.
Thank you for this series. I love the fact that you actually make a interesting example instead of only staying on the theory realm.
Tim has real world experience and thinks its important to share it. Viewers seem to agree.
Software entites( classes, modules, functions, etc.) should be OPEN FOR EXTENSION, but CLOSED FOR MODIFICATION. With the Open Closed Principle, the code is more robust and more future proof. I understood it all! Thank you Tim!
I am glad it was helpful.
Great job. Love that the application is not some abstract project. Making it as close as you can to real life helps to more easily understand the SOLID design pattern. Thank you.
You are most welcome. Thanks for watching.
I have no word....its awesome, your tutorials changed my coding style.....Thank you Sir...Super Love for You
I am so glad they were helpful.
Thanks for explaining this principle. All the other videos which try to explain it in 3 minutes fail to explain it completely.
You are welcome.
Great execution Tim, thank you! I've definitely been violating the O/C principle for a while now, but not anymore. I'm seeing more of why interfaces are a godsend.
Excellent!
These are things my degree has never taught me. Practical Software Engineering. Thank you for your videos. This is what separates juniors from more experienced programmers and you are helping me with that step! I'm applying these to code in my current job
Great to hear!
Agree with previous comments...exactly what the type of tutorials one needs. Thanks for this.
Glad it was helpful!
Great Tim .... you are doing a great job in making C# easier for people
Thanks!
Thanks
Thank you!
Ever since I started following you on TH-cam, I’ve become a big fan of your teaching methods. I’m a WPF Developer and I really wanted to know more about Design Patterns. Thanks to your video tutorial using practical examples. Looking forward for upcoming videos on Design Patterns. More power to you!
Awesome! I'm glad you're enjoying the series.
Hi Bharath, I'm also WPF developer. Which company you work for?. I stay in Bangalore. Can we connect on vinaypalaksha1@gmail.com
You're the best teacher. Period.
Thank you!
Another Great video from Tim. Tim looks at things step by step to show this principle and the important practical benefits. Also, lots of good tips along the way to save you getting caught in traps unexpectedly, thanks Tim.
You are most welcome. Thanks for watching.
Thank you for explaining these principles. Ive done software dev for a fortune 500 company for 3 years and I realized we dont use solid. At. All. Our architecture is gross. Ive been looking to sharpen our apps and these have been a great starting point. Thanks again!
Yep, that is fairly common. I'm glad these will be useful to you.
Thanks!
Thank you!
Hi Tim, this specific example made things a bit muddy for me but I still liked the video because I believe I got the message you were trying to communicate through. A great example I came across of OCP is when we were working with certain libraries or assets and essentially in order to expand what the library offers we can simply use an interface they already used in advance. If I'm not mistaken we used this principal on a node based slide system that lets you add new slides without modifying the original library but simply using its ISlide interface. That way you have a new slide node you can employ in the graph as it easily fits the entire system and other slides are not affected since nothing core changes. If it ever comes to it I would love it if you showed us real life scenarios from work you do or you've done that use OCP. Thank you for the videos and greetings from the Netherlands!
Thanks for the great feedback
Heads up: time stamp through @14:00 explains the problem Open/Closed is there to SOLVE. That segment highlights what you woudl do if we didn't have Open/closed principle, edit your classes all the time to add new features.
From @16:00 and on, Tim shows how to implement OpenClosed. I recommend watching the first part as it's a great example of the anti-pattern.
Thanks for sharing.
Hi Tim! Thanks for a good video!
Just wanted to comment - that while I do think you're explaining the concept of the open / closed principle good with your example. I also think it shows as why you should be cautious about implementing this principle in the real world. I consider the amount of complexity added to the application a worser tradeoff than a bug or two in the long term. The bugs can be easily fixed when identified while the added complexity might be there forever :)
This basically kinda explains why interface is needed. Also what happens if there was no interface in a project!! Learnt a lot.
When you first taught about interface and the reasons behind using them, it was actually telling about this OCP. Now it's all clear
I am glad it is clear now.
Great teaching style Tim, so glad I've found this channel!💛💪
Awesome, thank you!
I love this videos it so hard to find anything more than basic tutorials and this are just amazing. I understend everything, examples are practical and simple.
Excellent!
you really do clear up the confusion and the frustration around learning c#. xD
Awesome! That's the goal. I'm glad you feel like I am accomplishing it.
Great video Tim. Easy to understand, good examples... Thanks for sharing that knowledge!!
Thanks. I was hoping it was easy to understand. I was concerned it was getting a bit complex. I wanted to get past the examples that are simple but don't really apply to the real world, but that meant upping the complexity. Glad it came through clearly.
Thank you for share your wisdom. This isn't an easy concept, but your class was crystal clear.
Love from Brazil!
You are most welcome. Thanks for watching.
Wow, you amazed me, you have amazing content, very informative and interesting to watch, and you even keep answering question after month have passed. Great job man, you are wonderful person!
I appreciate the kind words.
I enjoy watching ur videos, it shows a lot of in-depth stuff that we miss, and that u explain what are you doing in order not to get lost.
Excellent!
Wowwww!!! What an amazing explanation. Highlight is practical examples, which makes this sooooooo goooooood!!!!
Glad it was helpful!
@@IAmTimCorey Is there any possibility for doing videos in C++. It would be really helpful. Consider it as request.
Great and simple explanation of rather hard to get principle. Thanks for it.
Practice! Practice! Practice its going to be my goal to be better programming, Thnks a lot Tim for this great video tutorial!
Yep, practice is really important. Glad you enjoyed the video.
I like the way you teach, it's easy to follow your thought process, the explanation of why and how, and not too many presumptions.... good work!
I am glad you are enjoying the content and my style.
Really good and well explained with the code. Excellent work! Loving the series.
Thank you!
Awesome approach of explanation - step by step and reasons presented why not to follow a specific approach.
Glad it was helpful!
Thank you very much, Tim. You explained SOLID pretty easy. I guess you've found the setting of interface\abstract autogeneration, but may be it will helpful for someone else:to avoid NotImplementedException for properties get;set; just go to Tools -> Options -> Text Editor -> C# -> Advanced -> Implement Interfaces or Abstract Class -> prefer auto properties. Thanks again!
You are welcome.
At 32:00 you could use “composition” and have ManagerAccounts take an Accounts class in its ctor which calls create. Could also be seen as a decorator.
There are usually different ways to tackle problems in development. This way demonstrated the topic best.
Good Explanation with real time
Thanks!
The best explanation on TH-cam!
Thanks!
Hi Tim, thanks for the great videos. I am new and thus these videos are a great help. Plan to enroll in your courses next.
I am glad they are so helpful.
As always, an excellent video! In your comment to me on the previous video regarding SRP, you mentioned making a follow up video and combining all 5 patterns in SOLID. I think it would honestly be a very good idea, since there is a massive difference between seeing all the "players in action at the same time" and then seeing each of them separately -- kind of like an orchestra; music always sounds better when you have more than one instrument, you know?
You sure do explain this a lot better than my old teachers did back in the day. I had hoped that you would have explained the concept of Abstract classes and how they also tie in with interface, but given the way you went about this video, I sure can understand why you didn't -- there is more than enough "meat" on this bone as it stands -- which is good, there is a lot to cover!
Also, regarding namespaces, you forgot to mention that when you use namespaces, the final point of the namespace, eg. "OCPLibrary.Accounts", then you cannot have a class called "Accounts" as those things will create conflicts. :-)
Yep, I think I'll start working on a full SOLID video. I think by the end, the videos will be mostly SOLID anyway but a good full example would probably be good. I'll probably do a separate video at some point on abstract classes.
Great explanation.
And I finally understood the uses for interfaces. I mean, not how to use them for the advantages of using them.
I'm looking forward to start implementing them from now on!
Thanks, Tim. :D
Glad it was helpful!
Great video - you got through the video with out mentioning polymorphic once :)
I try to avoid confusing words that don't add to the discussion.
Very good. With regards to keeping your interfaces alongside your concrete classes. Once you are writing a large Prism or similar 'modular' application I have learnt that is not best practice to do this. Normally we will put interfaces in a separate 'Infrastructure' project. This way once you are leveraging dependency injection & using an IOC container to inject dependencies you do not have modules being dependent on other modules, rather modules that need to resolve those types can reference the 'infrastructure' interface module and the concrete types are then resolved at run time. This way a module can be used by another application and achieves real separation of concerns. Obviously this is out of the scope of this small example application...
Yep, it does depend on how you intend to use them later on, good point.
Nice video, thanks!
I think that writing code with OCP in mind, helps a lot, since it makes code a lot better. But if you start from a project that is already in production and not developed thinking about OCP, it will be really hard to make changes without changing what is already working.
But, even if its working, you have to change code when you want to refactor. And, Unit Tests should be here to help us not to introduce bugs on working code.
The point is, I think we have to write code with this principle in mind, but don't overthink or overdo it.
Thanks for the video, it helped me a lot to clear this concept! :)
Yep, that is very true. You have to be careful how you optimize your code. The key is to make things a little better than you found them.
@@IAmTimCorey Nice advise! :)
Thank you very much for this video! This was very well explained, I have been able to make good notes from it, and I now feel ready to implement this principle in my future projects.
Glad it was helpful!
Tim, Thank you for making this video. Very clear explanation with examples.
You are most welcome. Thanks for watching.
Great instruction. Excellent, practical but not incomprehensible example app/code! Thanks!
I am glad you found it useful.
[48:03] I'm quite glad you actually mentioned using base classes, since it's how I create quite flexible, extensive things.
I was honestly starting to think you were just all about turning everything into interfaces. That's no better than turning everything in C++ into templates. LoL
Yep, just be careful not to use abstract classes to do too much.
Oh yeah, abstract classes can run code.
Actually, that is handy.
You made a helpful explanation. Thank you, it was easier to understand.
Glad you found it helpful. Thanks for sharing.
I really like the clear explanation and the examples used. Have a better understanding of open Closed Principle
Glad it helps.
Hi Tim, Thanks for the awesome tutorials!
Did you do something special to format the way Visual Studio implements an interface? (@29:32) When you do it all the properties are neatly written on one line each, but when I do it, VS generates code with expanded curly brace wrappers, so each property takes up 12 lines.
How VS implements the interface is always a bit messy. I typically try to avoid the generation of properties if I can help it. The newer versions of VS2017 seem to be a bit better at the auto-generations than the older versions. If you can, though, copy and paste your properties from another class that implements it.
HUGE EXPLANETION!! Like a lot your videos. Greetings from Cuba
Thanks!
Really great series..."As always"...I come away learning something new.
Glad to hear it!
Very nice video tutorials about the SOLID principles. Really liked and enjoyed. Could not refrain myself from subscribing your channel. Would love to see new things. Thank you very much Tim. Keep it up!!!!!
I appreciate the kind words. I'm glad you are enjoying my content.
Thanks Tim! This video I liked a lot and I learned a lot from it.
Awesome! I love it when people learn something from my videos.
Really great explanation. I now understand the concept much better 😊. Only thing that stands out in my view, is the line employees.Add(person.AccountProcessor.Create(person)). So person class injects itself as a parameter. This could be avoided if an abstract base class was used that had an applicant class passed as a parameter in the constructor.
Hey Tim, 15:57 how did you manage to get VS to complete the switch statement for you automatically?
I used the switch snippet (type switch and then tab twice when Intellisense highlights the switch snippet). If you have an enum, it will create all of the cases for you automatically. If you have anything else, it will just create the default case for you.
Thanks.. Look, you have the best channel on YT right now. I’m definitely going to contribute to your growth anyway I can.
Mesmerizing video. You have made my day.
I am glad it was so helpful.
I understand this is just a simple example to convey the principle, but I have two main issues with abiding to this principle for EVERYTHING:
1. In the real world, your IApplicantModel interface would represent some input for an Employees data table, so if you add a field to the Employees table, you now have to go through all of your Applicant models and add this new member, plus go through all the ApplicantAccounts and add the new logic for this new member and to me, that's defeating the purpose.
2. It creates file hell
I use interfaces for all of my service methods, repository methods, and application models (NOT data entity models, those should be hard-bound imo). I ONLY use interfaces as a precaution and I even put my interfaces inside of my class files (at the top before the class declaration). I use interfaces just in case one day a change or addition shall warrant using the interface as shown here (but there has to be good reason for me, it has to warrant itself), in that case I take the interface out of my class file and put it into a file of it's own, then mass update reference. This may not be a "good" way but I've found it works best for me and that's what I love about programming.
I love your videos, Tim . Cheers!
I definitely don't recommend applying OCP to everything. Software development is definitely about being knowledgeable about best practices while applying what works best for your project.
46:03 Is it a good practice to keep classes in a project on a single namespace? What's the primary use of these branching namespaces? (OCPLibrary.Applicants...)
Not really. Namespaces are yours to manipulate as it makes sense. They allow you to organize your code virtually in a manner similar to how you organize it physically (although the two don't have to be related). For instance, if you had a tool library called AcmeTools, you could create a new project and name the namespace AcmeTools so even though the code lived in different libraries, it would use the same namespace (and appear as if it were one library).
I love your videos! I have a quick question: I have bingewatched your SOLID series for a second time to refresh it in my memory, and I can't help but notice that almost all of them favor the use of interfaces. However, I can't help but think that these interfaces implemented without an abstract BaseClass are always violating DRY. For example, here the applicants share some similar lines. It's not that big of a problem here, but in another video (I think it was ISP, with the DVD and Audiobook examples), the modules were sharing the same method but each implementing it on their own with the exact same lines. I just find it awkward to use interfaces because they seem to regularly create moments where you accidentally repeat yourself.
DRY isn't about not having any repetition. It is about not having the same exact logic more than once. The methods may have the same signature, but they may do different things. They may even do the same thing, but in a way that is not guaranteed to stay the same forever. In those cases, they aren't violating DRY. If you found that you did have exact repetition, you don't need to use a base class (inheritance isn't about code sharing, it is about a relationship - if there isn't a strong relationship, you shouldn't use inheritance). Instead, just create a class with a method that both locations can call.
Interfaces are the primary OOP system used in modern development. They give you flexibility, testability, and more.
@@IAmTimCorey Thank you for your thorough explanation, that makes a lot of sense, especially the part about relationship/code sharing, gives me a lot of food for thought. I appreciate you took the time!
Very well explained. I was wondering the same thing..
Excellent video, thanks for explaining this, I was a little concerned with all the copy and paste of the same code, breaking the S in the series, but completely understand why in the lesson, normally as you said you would create a base class :)
Yeah, possibly a base class or maybe just a single class with the code and then calls to it from the multiple locations. The tough thing is that a lot of the code changes.
Very nice how you show how to not mess with existing code-base.
Thanks!
Thanx for the excellent explanation.
Even though the changes ofcourse are still perceptible to bugs as you had to rewrite everything to interfaces, and then did not change the original names of the 'base' classes which might make it easy to mistake (like PersonModel should have be renamed to StaffModel and the Accounts to StaffAccounts because otherwise in the future it could be mistaken for anything else). Also it's easy to say, now you are confident to add a new employeeType.. But to be honest, if the original Accounts was implemented with the switch, I also would be confident to if I had to make a change, as it wouldn't really matter if I had to create the original PersonModel with EmployeeType set, or if I had to set a new Model. The problem now is that if there is one slight change to the 'PersonModel' you have to change ALL your other classes too instead of just 2 classes (PersonModel/Accounts), so it might introduce some more bugs.. So yeah, it solves one problem, but it also creates another which you wouldn't have with the first way of implementing multiple employeetypes.. But maybe it's just me that IS confident in making changes to things like switches etc. and wanting to actually see what happens in different cases at that point (for instance the differences between emailaddress creation).
Also if this was a big application, it would have been hell if you went from everything in one folder with the OCPLibrary namespace to separate folders and NOT have it have OCPLibarary. namespace and then later have some folders to have it as a namespace. That would make it really confusing, and in the end, changing namespaces of the library after it is in production you get the problem of the other projects might have to be rebuild again and having problems with the namespaces. Also in this case you called the folder Accounts, but we did have a class named Accounts and it created problems with the TechnicianAccounts class which was created in the Accounts folder, and that made the original Accounts class get a problem with having the same namespace as the original Accounts class wasn't in the Accounts namespace. If the Accounts class would have been names StaffAccounts it wouldn't have this problem BUT you would have problems of some ...Accounts classes be part of the OCPLibrary namespace and some of the OCPLibrary.Accounts namespace which ofcourse is very confusing. (Just like my text here, LOL).
So in the end, you always have to be careful if you change code/namespaces after it's already in production, no matter which principle you use.
Yep, every situation will be different but the best thing is if you architect your application with OCP to begin with (as much as it makes sense) rather than trying to change it after the fact.
I once came across a library that was zealously implementing open/closed. Each object had suffix number (some were on their 30th version). Each of these suffixed versions depended various suffixed versions from other objects. It instantly struck as the closest I’ve seen code come to being actual spaghetti.
The documentation was 90% “object9 is deprecated”, please use object10. Then object10s documentation was “object10 is deprecated, please use object11”.
In short you have to remember that open/close was created quite a long time ago. (Along with the rest of solid). If there is any principle you might disregard completely it’s this one. Make good automated testing instead.
Overuse of any principle is a bad thing.
Tim is polite in his answer but anyone would tell you that if you think having Object1 & Object2 is OCP, then you should probably watch this video again. Closed to modification does not mean it's impossible to make a change/fix. Object2 should have never existed in the first place. Instead, OCP is an 'encapsulation & polymorphism combined principle' that let you use objects through functionalities rather than definitions by associating them via what they are capable of.
@@hugogogo13 Sounds nice in theory, only the original definition according to Meyer is exactly how I described. Instead of modifying object 1 you extend it by creating object 2. Very few examples consider what happens when you have more modifications to make and have to create object 3. Even the modern interpretation using an abstract base or interface and then replacing the implementation with a new one instead of inheriting the previous object is a maintenance nightmare.
You seem to have compiled your own version of the principle that makes it valid. but if you go and read the actual definitions of it online it is mostly as I’ve said. I would almost argue that the principle as you describe is entirely different and probably deserves a different name.
@@NickSteffen fair enough. That's okay then, SLID is still a catchy name 😉
A big thank you for your awesome tutorials. God bless you. Love and Respect from India.
You are most welcome.
22:15 An interface will allow us to add on to this with other classes. Inside PersonModel, extract interface. IApplicantModel. I believe this interface was created so that we would not modify Personmodel directly and violate the OCP principle
The video is published more than 2 years ago, but Tim still keeps replying to comments.
I like to know the videos are still adding value! Thanks for watching.
@@IAmTimCorey Created a repository following your tutorials. Open to pull-requests. Gonna finish in a week. github.com/Muhammadrasul446/SOLID_C-Sharp
That's why I love Tim!!
@@IAmTimCoreythanks for teaching 👍🎉
Great lecture Tim!
But there is one thing I don't like in this solution, and that's the property AccountProcessor.
Its initialization violates LSP, and its sheer existence SRP.
Sure, there is an extra implementation for any account type, but it's not the purpose of an applicant to provide any mapping functionality for translating his properties to the EmployeeModel or any other type.
I don't really agree on the violations. Part of it comes down to the definition of what a responsibility is but we can apply LSP.
@@IAmTimCorey sorry, meant DIP, not LSP.
Simple, clear and useful, as usual. Thanks!
You're welcome!
You can tell Visual Studio to not throw on implementing properties on interfaces in Tools -> Options -> Text Editor -> C# -> Advanced -> When Generating Properties -> prefer auto properties. Not really sure why they don't enable this by default honestly.
Wow, that's awesome! Thanks for pointing that out. I agree it should be enabled by default. I'll have to mention that to some people to see if they are willing to change the default.
Hehe i wrote this same. You are first.
Isn't that illogical to put AccountsProcessor inside of person model? I mean, I don't process corporate changes if I am accepted to a company, rather it's done by some external processor upon my person... I feel like these patterns sometimes confuse and mess things up more than provide help.
I get what you're thinking. You're viewing things through a "logical" scope.
The point is that every user has a own account management and not that they make their stuff by themselves.
Really crisp audio in this one, Tim. Very easy to follow along with ( I know you mentioned trying to slow down a bit in your videos before). Well this one was great from that regard!
Glad it was clear.
Thank you very much !! your example helped me solve a problem in real life
You are welcome.
U r d best .when it comes to teaching .Please 1 video on SQL performance tuning and mvc request life cycle
I will make sure those topics are on the list. Thanks for the suggestions.
@@IAmTimCorey are these videos prepared, i would love to watch that.
Bravo, composition over inheritance and use of the strategy pattern ;)
Thank you!
what is composition?
@@Layarion Instead of inherit from a class for the use of certain base functionality. Put that Base functionality in another class and inject it in your constructor) from yout class and assign the instance to a private readonly field.
You can now use the desired functionality by composition (private field with necessary class/functions) instead that you use the functionality because you're in a inheritance tree.
Injection and private fields as Interface types of the desired class for loose coupling, i.e. you can change which implementation of the class you will inject to have as composite.
@@Layarion scottlilly.com/c-design-patterns-composition-over-inheritance/
Hhhm, interesting point but for me that’s only really an argument when your faced with multiple inheritance scenarios (I do appreciate interfaces are preferred to inheritance for OCP and this is a demo so I am being "discussioney" rather than judgy).
A Manager really "is a" Employee, and an Executive "is a" Manager. You really shouldn’t be copy/pasting FirstName/LastName around IMO. Okay, if you are then faced with a new requirement of Salesman (still okay) then a SalesManager (yeesh, possible multiple inheritance) then stuff breaks but, within reason, you shouldn’t design in requirements you don’t have. [digressing now but..] 20 years ago we used to spend weeks or even months meeting around whiteboards designing in what-ifs, only to find not only where they never asked for, 60% of the features they did ask for were never used! Refactoring tools are so quick and powerful now it’s just way better spending that time writing tests instead so you can safely refactor in change rather than spend that time trying to predict future change.
Hi Tim, this is your customer.
Thanks for providing the new software version, it's great! Anyway, we just now realized that humans can have middle names! Could you please add middle name support by tomorrow morning? I know it's a tough deadline, but since we spent the whole last year refactoring everything to be SOLID, I'd assume such changes can be done much quicker now and there are fewer places to touch, so less stuff can break.
Thx and keep up the great work! ;-)
That sounds about right. Good designs don't make up for poor planning.
In my project we are not following OCP principle properly , we are keeping modifying exiting class and functions. Thanks for this nice video
You are welcome.
Great video!
To speed up things when implementing the interface, one could select the excerpt "=> throw new NotImplementedException()" and CTRL + H then ALT + A 😅
Thanks for theTIP!
0:00 - Intro
1:43 - Code behind demo application
5:36 - Open Closed Principle: when to apply
6:18 - Introducing changes in existing code base
18:20 - Identify the issues
21:40 - Implementing OCP: Use of interfaces
38:32 - Implementing OCP: Recap
40:46 - Summary
42:05 - Organizing the code base
43:55 - Note on Namespaces in folder structure
46:50 - Concluding remarks
🤯
Thanks Again. I'm adding all these to the videos.
Hey Tim, I've been watching your SOLID videos and really enjoying them but I have one question.
With the way we're structuring our classes, creating interfaces and dealing with inheritance, how would these same classes be stored in a database? Would a table for each be correct? What if I want to retrieve all Persons in my database, then they would be scattered in different tables.
Would we have to define specific database Entities that map our Models and define database relationships through our ORM to get the database structure we want?
I'm used to have more simple models which are easily mapped to a single entity and its respective repository, that's why I'm asking would would be correct to do in the scenarios described in the video :)
Thanks in advance!
I think they should definitely be one table called Employees or something like it. It will be a nightmare to have different table for all of this similar types with some differences.
Hi @IAmTimCorey, could one refrain from implementing variations of the Account class, - continue using it how you initially did, i.e.: accountsProcessor.Create(person), and overload its Create() method to take the various (new) IApplicantModel types... effectively all of your improvements are the same, except your variations of Create() are together in Accounts............. and still have "used OCP"? Would this be inferior or just another way to have applied OCP?
That would mean continually changing the Account class, which would violate OCP. It would also be quite messy. There may be certain circumstances where this is the right call (Console.WriteLine has a bunch of overloads like you are suggesting), but in our case it would probably be better to use child classes.
8:15 Why would you assign false explicitly when default value of bool is already false?
Clarity. Instead of implying that something is false, we are explicit.
Hi, Just want to commend your work. I've learned a lot from you.
Thank you!
again great video TimCorey
You are welcome.
Hi Tim,
In this example, The EmployeeModel which is the return type of method and was the same before new change(Manager, Executive) was introduced. How do we manage when EmployeeModel would not be same and also required to be changed ?
If you are changing the return type of a method, you are fundamentally changing the method. If it is because you found a bug in the method, you would change the method. However, if it is because you are changing what the method does, you should probably create a new method instead and leave the original alone, so you don't disrupt existing applications that rely on it.
Hi Tim, Great tutorial thank you!
I have a question: Is it ok that "IAccounts" is a prop in the Applicant Models? I mean aren't they "Models" after all? To be more clear, aren't models meant to only hold data that are specifically related to the model itself? Like real information about name and phone number and etc. in this example.
Good question. It does seem like those properties violate the model’s purpose as a “POCO”/data object. But I’m not sure what would be a “better practice” way to specify the creation implementation for each applicant model?
What about if the executive class needs more info than the staff and managers? Say for example they need a biography to put on the company website explaining who they are.
Would the only solution be to add Biography to the IApplicantModel even though the other classes don't need it then? Then you have to modify the existing IPersonModel and IManagerModel.
I am beginner on .NET which I just started December 2018 but it seems gradually change my style of learning process on how to do full stack .NET web/dev in standard and best practices, all videos are pointing to a very neat and precise coding style. Can't wait new videos from you. Maybe gang of four (GoF) principle? Which I just read 3 days ago.
GoF is coming (at least some of them) in the future.
Please create video on design smells and suggested refactoring for each smell
Thanks for the suggestion. Please add it to the list on the suggestion site so others can vote on it as well: suggestions.iamtimcorey.com/
So with these SOLID principles, are you supposed to use all of them all the time, or pick and choose from them depending on the situation?
Pick and choose. In general, they will almost always apply but they may not always be helpful. You choose what is best for your application. Good question.
Can you please make an example of a code that implements all the principles at the same time
I would love that too!
Noted and added to the list
I love your chanel. Anyway, for those who don't know, Acme produced the anumation cells and its use in the Road Runner was an in joke by the WB animators.
If it wasn't obvious, I was heavily influenced growing up by their fictional production of anvils, catapults, and coyote-carrying rockets. 😆 Thanks for sharing.
Great series of videos, very helpful, thank you!
If I understand correctly, in your non-OCP approach early in the video you have only one Accounts instance. Once you've applied OCP you have some kind of IAccounts instance for each IApplicantModel instance. If you had thousands of applicants, you'd have just as many IAccounts instances. However, it seems to me you only really need 1 instance of each class that implements IAccounts.
My instinct is to try to model the code on something analogous to real life. Having each person object have an account processor object doesn’t feel natural to me. Perhaps I would have a class to manage applicants (maybe called ApplicantsManager), which would take an IApplicantModel object and give back a reference to an IAccounts instance of the type relevant to the real type of IApplicantModel object.
What do you think?
It doesn't matter if you use an IAccount interface or the Account class instance - either way you can choose how many instances of that class you have. Using the interface does not dictate how you create the object, just the requirements on the object.