01 - Heroes of Might and Magic III : Manifest Destiny (3 Handed Solo) : Clash
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- เผยแพร่เมื่อ 26 ส.ค. 2024
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Theme Song: Unity by TheFatRat (used with permission)
Attacker must put their units 1st, then you reveal and put the naturals (;
Good point.. I am playing myself though :)
Thanks so much for the video its helpful! So many rules. Im thinking to write them down, because the rulebook does not list everything in order of action, everything is scattered. Here are some mistakes that I hope make your games smoother and enjoyable:
15:00 - Archer units when attacking/retaliating meele (adjacent unit) they get combat penalty roll 2 dice and choose lower. Recheck this for me, I am not sure.
15:44 - same. Gremlins combat penalty
16:09 - Round is not over, Gremlins did not activate only retaliated.
16:48 - When you reach lvl 2 you Search 2 the Ability Deck
17:00 - Instead of MP on map zones. Colored cubes on flaggable map objectives. Black cubes on Visitable. No cubes on Revisitable.
17:28 - Search (2) also lets you take the top one from discard pile OR search first two and choose one
18:23 - Minor artifact Blue border, next in power has red border and Legendary has purple border. You took a purple one Orb of Inhibition :))
19:20 - Estates generates 2 gold on each round while you not discard it? Im not sure, but seems wrong to use that card once. Not sure.
20:06 - discovered tile must be placed in the same spot from where you took it. It can be rotated tough.
25:08 - only one spell per round, you used there 2 magic arrows
27:21 - Wraiths heal 1 damage when they activate (arrow icon=when unit activates). It does not cost movement point.
04:00 - tile incompatibilities. Explaining clockwise order starting from black tile:
1. Necropolis tile, Fortress town figurine, Tower hero and town played, Dungeon purple cubes
2. Dungeon tile, Dungeon figurine, Necropolis hero and town played, Neutral black cubes used (necropolis has grey ones)
3. Castle tile, Castle figurine, Castle hero and town played (this matches)
I wouldn't use my channel for rules guides, if I was you!
@@TragicTableTop if you find my comment too noisy, i can delete it. I dont want to overflow everyone with so many details
No. I love these kinds of comments. That is why I pinned it, so everyone can see these corrections.
This looks better than I imagined. I'm looking forward to the next part.
Awesome, enjoying this! The mistakes just give the playthrough a bit of extra flavour ❤
Nice, keep up the good work😊. Those towns with different heroes took me by suprise (Dungeon town with a Necro hero and Fortess town placed on a Necropolis tile and a Tower hero😅) I think you forgot that the neutral units have their own turn to activate, besides the retaloation part (Like with the Troglodytes). You might have different outcome. Good job anyway❤
Yeah. First game, so a little rough! lol
How would you rate this on the ability to learn and the ability for complexity compared to mage knight
The complexity isn't that high, though there is a lot of stuff going on at once. The problem is that the rule book is next to useless. So much so there is a community project to rewrite it from scratch.
you are messing the rules so, so much - attackers MUST place their units 1st, then reveal and place the neutrals (;
Yeah.. This play through has been a massive mess!