Long story short: sky dance either causes: 1) a hard knockdown (taking away the ground bounce) OR 2) a spinning, soft knockdown (resetting the ground bounce). The thing determining the situation is based on whether or not the last hit of sky dance hits. To be more exact though, what's happening is that all hits of sky dance reset the ground bounce, but all of the hits except for the last hit (the one causing the spinning, soft knockdown) cause a ground bounce.
A common way people punish Vergil's helm breaker is to block and then X-factor out of the blockstun so they can hit Vergil. However, not many people take into account that Vergil can cancel helm breaker into a snapback (which is extremely fast at 2-frame startup). So, using the snapback, it actually punishes Nova trying to punish the helm breaker. The snapback just knocks Nova away across the screen since Nova was the last character left on the team. Vergil continues the combo by using X-factor
Using the combo starting at 2:47 as an example. Vergil's Starfall (j.S) causes a hard knockdown if used in a launcher combo, otherwise it causes a ground bounce. Dante used S (twice) before Vergil DHC'd in. So the whole part between the first S and Starfall was technically an air combo.
A jump begins, but you are able to cancel it into a special move or super just as the jump begins (you'll be on the floor still; called "pre-jump frames").
Oh yeah, I didnt even notice that you skipped st.H cr.H before the S hahaha, thanks! As for the second confirm, you're right it is easier to land but since I dont have vergil to dhc into, I feel like the first one does more dmg. I should look into it some more though. Thanks a bunch for the tips! Planning on going to a major anytime soon? I'd love to see these combos in real matches
Activate spiral swords, jump, then kara a j.S with any attack button. What this does is initiate Vergil's killer bee, which kills all of the aerial momentum of Vergil, and then immediately cancelling it to blistering swords, which has nearly no recovery allowing you to get out a j.L in time before you land.
Press S, wait for them to fly up a bit, then press H once, then wait for them to fall down and repeat. The longer you delay your H press, the higher the opponent will be, thus making it easier. Also, hold forward the whole time you are doing this loop.
Epic video! Looks like you finally found your favorite team :P. Quick question: I have a hard time confirming a vajra into hammer jh air play jh etc into gun loop; I can't seem to get the timing for the second jh right consistently. Any tips? I think that I have to hit it pretty early after the air play, otherwise they jump out before my st.h Also, it seems much much easier to do off hammer/j.s. Thanks!
Crystal to reverb is actually character specific. It doesn't work on heavies. And it's a bit tricky in this particular combo. You have to dash up close to them and wait a bit.
For real. Any chance we might see some cool Strider stuff Dickwin? ;) Admittedly, I feel like he's a more powerful reset based character, but I feel like the well isn't all tapped out for him.
Halfway through the video I was going to comment and say that you should try doing combos using the crown or the other thing, then I saw the combos and you left my mouth open.
Yes i notice that i only get it when i do 2 dashes and even like that doesn´t hit sometimes,but i like to do a volcano-behive instead,thz for the ideas man,actually this combos are very practical when you get the hang of it,excluding the Vergil ones where he goes nuts shooting swords all over the place XD
First of all, don't st.H when you land. St.S is faster, so it's easier. Also, the main probably i found with this is actually not the second j.H; it's the first j.H. Make sure you're doing that as early as possible. However, the second j.H should be delayed slightlyyy as well. Also, I added in that second hammer confirm with the cold shower to st.MS beause it's relatively easier to connect.
Richard, you are a superb player. But what you do is impossible man, when i aim for your combos, my cpu always resets in the middle of the combo, is very frustrating. As Dante player, cheers man, you deserve it.
You can also do an easy, but pretty strong one doing volcano, j.MH xx killer bee, st.HSH and so on No problemm~. But no, not any out-of-state majors. Schooooooooooool. @_@
I was like "Yep, pretty cool..." then that Vergil straight up nonsense started. Very impressive stuff, 4:48's Vergil instant overhead (can it connect overhead?) using Spiral Swords H made me shit myself, I know for a fact that'd catch me.
How do you do the vergil H S H loop? They keep hitting the ground when I do it. How did you do the air kara summoned swords into instant overhead. I thought they patched that out.
LOL @ "dlc." ^O^ Hahha anyways, there has to be no hard knockdown (e.g. j.S, hammer, or vajra assist) after a st.S before the dhc. For example, in the first combo, it has Dante doing st.S into shots but it ends with vajra hitting (and causing a hard knockown). That's why I couldn't do the super jump to j.S in this situation with Vergil. If you look at all of the other combos with it, you will see that it just ends with st.SHHHHH into reverb.
thanks. but whenever i try i either get the pop shredder or the character hits the ground whenever the pop shredder does not come out. its like if i input the moves too quick pop shredder happens but if i input them to slow i get the move just the character fall on the ground. i have been trying to get this loop ever since i seen it on here.
Can u elaborate on how you get the roundharvest to combo like with strider assist. I see you're launching them but when you do it you're still on the ground,so it doesnt look like a jump cancel. I would appreciate the help. Thanks
i tried the dante loop where you shoot them in the air and relaunch the character with out doing the pop shredder but every time i try it i either get the pop shredder or nothing how do you do that is it timing or something
Man in the first combo after i reverb shock and strider hits then crystal i cant connect the reverb shock,im throwing the assist at the last H hit of the shoot loop,if i do it after strider dont hit,whats the timing for this?by the way great video ;)
this is wat must b seen n turnamets something new. 2 many ppl do spiral loops or lightning loops or fireball spam with morrigan which isnt 2 say any of thoses r bad they just hav ben overdone. isnt it better 2 discover new technology and combos no1 else does like combos with blistering swords or sword storm or amaizing potential from under used characters. i hope 2 finally c sum1 like u n a turnamet. btw that x factor infinite with vergil was that real and how do u doit?
wow this is godlike
the vergil tech at the end is just next level with the instant overheads and anti guard cancel stuff
So glad to see more people come to realize the bustedness that is Dante + Strider
son....you made vergil look so stylish i, i teared up. holy shit I don't..I don't know what else to say
Strider: Can I be in this combo video guys?!
Dante & Vergil: NO!
Strider: But... But... :'(
And thus this video was made great stuff Richard lol
This tech is so freggin godly tyvm and keep up the good work.
This is a wonderful Dante/Vergil Combo Video ~
Bravo man I swear u have the best combos on UMVC3 history im a Dante player as well n I gotta say ur Dante combos are amazing
Richard you are very talented at this game :D I will be sure to follow you and your friends on twitter.
4:49 LMAOOOOOOOOOOOOOO
I'm so stealing this!!
Damn youre awesome Richard! XD
Awesome video, the creativity is insane Dick Winn
Nujabes is dabes. Was thinking on putting "Luv (Sic) pt.2" but didn't think it fit well. :\
Long story short: sky dance either causes:
1) a hard knockdown (taking away the ground bounce) OR
2) a spinning, soft knockdown (resetting the ground bounce).
The thing determining the situation is based on whether or not the last hit of sky dance hits.
To be more exact though, what's happening is that all hits of sky dance reset the ground bounce, but all of the hits except for the last hit (the one causing the spinning, soft knockdown) cause a ground bounce.
You made vergil loops look so sexy, I am definitely upping my loops.
i saw the length of the video and fully expected it to be a single continuous 6 minute combo
come on richard, step it up already
A common way people punish Vergil's helm breaker is to block and then X-factor out of the blockstun so they can hit Vergil.
However, not many people take into account that Vergil can cancel helm breaker into a snapback (which is extremely fast at 2-frame startup). So, using the snapback, it actually punishes Nova trying to punish the helm breaker. The snapback just knocks Nova away across the screen since Nova was the last character left on the team. Vergil continues the combo by using X-factor
Sick combos.
RIP Sebaさん
The music is perfect.
OH GOD DAT VERGIL SWAG. GAAAAAH IT HURTS (to say swag) BUT THE COMBOS HURT TOO.
very well explained, thanks a lot!
Using the combo starting at 2:47 as an example. Vergil's Starfall (j.S) causes a hard knockdown if used in a launcher combo, otherwise it causes a ground bounce. Dante used S (twice) before Vergil DHC'd in. So the whole part between the first S and Starfall was technically an air combo.
YEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAHHHHHHHH
So happy your using my team now haha! Actually i guess im using your team now O_O
My jaw is currently on the floor hanging out with my shoes
A jump begins, but you are able to cancel it into a special move or super just as the jump begins (you'll be on the floor still; called "pre-jump frames").
It's in the description. ^~^
RICHARDS STILL GOT IT! =D awesome richard
God i love this vid so much ❤️
Oh yeah, I didnt even notice that you skipped st.H cr.H before the S hahaha, thanks! As for the second confirm, you're right it is easier to land but since I dont have vergil to dhc into, I feel like the first one does more dmg. I should look into it some more though. Thanks a bunch for the tips! Planning on going to a major anytime soon? I'd love to see these combos in real matches
Haha, you included the Vergil Kappa Loop xD
Wow why have I never seen this until now?!?!? The whole first part I was like okay this is pretty cool but once Dante died I was like O_O
HSHSHSHSHSHS. Most god like combo ever.
God damn, the Human Rocket got burned.
Why are you so based Richard!
Activate spiral swords, jump, then kara a j.S with any attack button.
What this does is initiate Vergil's killer bee, which kills all of the aerial momentum of Vergil, and then immediately cancelling it to blistering swords, which has nearly no recovery allowing you to get out a j.L in time before you land.
Nujabes lover eh? Nice bro :)
Fucking beast ..5:08 best vergil combo i've ever seen and the timing on the round trip is ridiculous.
And thus, the Grown Man just became The Little Tiny Wimpy Boy...
Press S, wait for them to fly up a bit, then press H once, then wait for them to fall down and repeat.
The longer you delay your H press, the higher the opponent will be, thus making it easier. Also, hold forward the whole time you are doing this loop.
Epic video! Looks like you finally found your favorite team :P. Quick question: I have a hard time confirming a vajra into hammer jh air play jh etc into gun loop; I can't seem to get the timing for the second jh right consistently. Any tips? I think that I have to hit it pretty early after the air play, otherwise they jump out before my st.h Also, it seems much much easier to do off hammer/j.s. Thanks!
If anything Strider didn't do very much lol.
I was expecting him to be the main focus of the whole video.
3:51, Vergil loses the Force Edge, hence the start of DMC1.
Add a delay after every S.
And for the IOH, I have input display on for a reason~. You kara it with j.S instead of helmbreaker.
Crystal to reverb is actually character specific. It doesn't work on heavies.
And it's a bit tricky in this particular combo. You have to dash up close to them and wait a bit.
I almost felt sorry for Nova, with how ruthlessly Vergil was beating the shit out of him.
It still is a jump cancel. Press S, hold up, wait a little bit, and then release the round trip.
Richard why u so godlike? I'm stealing so much from this video :)
For real. Any chance we might see some cool Strider stuff Dickwin? ;)
Admittedly, I feel like he's a more powerful reset based character, but I feel like the well isn't all tapped out for him.
So Godlikeeeeee
Ninjas Never Cry
subbing for house rulez haha good shit.
DOPE SONG CHOICES, BRO.
Also the team name should totally be Devil May Stride. :P
Should be Devil May Stride for sure >:D
So awesome!!! :DDD
Halfway through the video I was going to comment and say that you should try doing combos using the crown or the other thing, then I saw the combos and you left my mouth open.
Yes i notice that i only get it when i do 2 dashes and even like that doesn´t hit sometimes,but i like to do a volcano-behive instead,thz for the ideas man,actually this combos are very practical when you get the hang of it,excluding the Vergil ones where he goes nuts shooting swords all over the place XD
why are you so damn fancy
Wow Richard the Anime head
First of all, don't st.H when you land. St.S is faster, so it's easier.
Also, the main probably i found with this is actually not the second j.H; it's the first j.H. Make sure you're doing that as early as possible.
However, the second j.H should be delayed slightlyyy as well.
Also, I added in that second hammer confirm with the cold shower to st.MS beause it's relatively easier to connect.
Richard, you are a superb player. But what you do is impossible man, when i aim for your combos, my cpu always resets in the middle of the combo, is very frustrating.
As Dante player, cheers man, you deserve it.
You can also do an easy, but pretty strong one doing volcano, j.MH xx killer bee, st.HSH and so on
No problemm~. But no, not any out-of-state majors. Schooooooooooool. @_@
thanks bro
Im pretty sure the reason that strider isn't in this video is because he only has 2 moves. Vadjra assist and Ouroborous.
I was like "Yep, pretty cool..." then that Vergil straight up nonsense started. Very impressive stuff, 4:48's Vergil instant overhead (can it connect overhead?) using Spiral Swords H made me shit myself, I know for a fact that'd catch me.
Awesome!!!!
HSHSHSHSHSHSHSH PERFECT!!!!!
Fantastic vid, Richard. Any tips on that HSHSHSetc infinite with Vergil in XFlvl3 DT? They keep popping out after two reps for me.
someday before the apocalypse maybe ._.
yeah, after he changed the sword formation the tip of it stuck out enough to make it an overhead, very sneaky.
How do you do the vergil H S H loop? They keep hitting the ground when I do it. How did you do the air kara summoned swords into instant overhead. I thought they patched that out.
very very very good O.O
that was pretty fuckin' awesome man.
poor strider XD don't worry, clockwork will make a combo video for you soon... maybe a year or so?
Sick video
LOL @ "dlc." ^O^
Hahha anyways, there has to be no hard knockdown (e.g. j.S, hammer, or vajra assist) after a st.S before the dhc. For example, in the first combo, it has Dante doing st.S into shots but it ends with vajra hitting (and causing a hard knockown). That's why I couldn't do the super jump to j.S in this situation with Vergil.
If you look at all of the other combos with it, you will see that it just ends with st.SHHHHH into reverb.
thanks. but whenever i try i either get the pop shredder or the character hits the ground whenever the pop shredder does not come out. its like if i input the moves too quick pop shredder happens but if i input them to slow i get the move just the character fall on the ground. i have been trying to get this loop ever since i seen it on here.
nah im not i dont think i can get that combo down either but i will try or do a variation of that combo
Vergil what are u doin
Vergil stahp
Oh my Thor......
Can u elaborate on how you get the roundharvest to combo like with strider assist. I see you're launching them but when you do it you're still on the ground,so it doesnt look like a jump cancel. I would appreciate the help. Thanks
can you grab after immediately blocking helm breaker similar to how people punish zero's lightning or vergil's rapid slash or stryder's vajra?
HOW in blue blazes is that HSHSHS~ not eating up the ground bounce D;. I NEED TO KNOW
i tried the dante loop where you shoot them in the air and relaunch the character with out doing the pop shredder but every time i try it i either get the pop shredder or nothing how do you do that is it timing or something
Man in the first combo after i reverb shock and strider hits then crystal i cant connect the reverb shock,im throwing the assist at the last H hit of the shoot loop,if i do it after strider dont hit,whats the timing for this?by the way great video ;)
Add a slight delay after every S.
Oh and you should try some strider combos.
Actually, it's technically not a soft knockdown, but it generally will be in most cases.
It seems to me that Vergil has a LV3 XFactor infinite of some sorts....
this is wat must b seen n turnamets something new. 2 many ppl do spiral loops or lightning loops or fireball spam with morrigan which isnt 2 say any of thoses r bad they just hav ben overdone. isnt it better 2 discover new technology and combos no1 else does like combos with blistering swords or sword storm or amaizing potential from under used characters. i hope 2 finally c sum1 like u n a turnamet. btw that x factor infinite with vergil was that real and how do u doit?
Too. Much. Swag.
Cameo by strider
Samurai Champloo
DAT MUSIC
pretty fuckn amazing! xD
Add a delay after each S.
Haha pumpm it up !do it!
During the Vergil dlc where you knock them back down with sj.S, how do you avoid getting a ground bounce? 80% of the time I get a ground bounce
5:19 vergil.... are you on steroids?
Vergil. STOP PLEASE.
How does he use star fall then use lunar phase (washing machine) and get the ground bounce from LP? I thought star takes up the ground bounce