Ok you're my new go-to guru. I've been watching dozens of tutorials on a dozen different TH-cam channels and yours are always the most clear and to the point. I'll watch 3 or 4 vids on the same topic, "How to....something" and they will all be using basically the same method. But them I'll watch yours and you're doing it completely differently in a way that is more clean and customizable. You really stand out from the crowd. Bravo!
Thank you! I have one on needing to get a key to open a door, hope that helps you in the meantime :) Locked Door With Key: th-cam.com/video/Mhs_DcuX3Zc/w-d-xo.html
@@MattAspland yes, but how to make the key shown in the doors if you understand me. Like I want grab some object and put it on the other object and that will open the door... thx in advance 😄😉
Ah okay yeah I get you, that would be quite more advanced, so you need animations for that and then essentially put a child actor in your character blueprint, this actor will be the key, and just place that where you would like it on the player, then play an animation for using it. But yeah I can maybe make a video on this in the future :)
Would it not be easier to create an interact interface with a line trace by channel and set up the animation in the lever blueprint. It will avoid using an event tick?
Hey Patrick, you would be right yeah, that would be more efficient. There are a few other ways in which I could improve upon this now, I may come back and update the video at some point
@Matt Aspland, How do you set the blueprint up if u dont have the Lever in your next level for example? It starts throwing some array noone errors.. :(
I am not sure level sequence is the best option, because if you then need to move the gate for any reason and play the sequence it will force teleport the gate to the given coordinates. Maybe using the object's Blueprint Timeline is a good alternative? Another problem I found is that the loop is not properly closed for all the events and it is still possible to activate the sounds even when the gate is finally open. Maybe I did something wrong?
Hey, thanks for your tutorial but, can you help me please, i looking your video like 100 time, making the same thing as you but still doesnt work, my gate open without using my lever or don't move and using button don't do anything
@@MattAspland one more question , i'm trying to started ue4 c++ , where can start. I already have some c++ knowledge. How can save time to master what ever learnt in BP already. Thanks 😊
Hey, well having some good knowledge already will definitely, help. But I'd say also the same way you are doing now, through TH-cam tutorials, Unreal forums and just getting into Unreal and playing around with it all. Best of luck learning it :)
Nice one Matt. I guess its also possible to do this using a timeline in the gate BP itself, so that the gate opening rotation is always the same. Making it reusable instead of a one off?
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item". Blueprint: ThirdPersonCharacter Function: Execute Ubergraph Third Person Character Graph: EventGraph Node: Set activated?
Hey, this could be a few things, however that error is saying something to do with "Set Activated?" you should be able to click on it, or a magnifying glass next to it to take you to the issue. Can you do that, and tell me what you see?
Hey, you could repeat this process to do it multiple times, or create it in a blueprint using timelines to duplicate that blueprint. I have a video on opening a door with a timeline, you could merge these videos. Let me know if you need any extra help with it :) th-cam.com/video/rjJj_uT85Eo/w-d-xo.html
@@MattAspland hey, i wanted to do multiple levers with sequence.. i used the same an in this vid (for one lever it works) when i add more they wont work ..i used sequence after begin play and event tick..(am new to unreal).. can i even use sequence on those?
You are making this very much in a hurry. The purpuse of a tutorial is to make people understand, not to show off your speed and knowledge in the program. Because of you are rushing, you make mistakes and delete what you’ve done prev. and that causes confusion and frustration for the audience trying to keep up with your “speed” and ending up deleting because you didn’t take the time to think your actions ahead logically.
This works perfectly? Really? Your character did not interact with the lever's itself at all. A stupid animation playing around a steady lever at the end of the day. And you call it opening a gate using a lever? What's your perception about perfection really
Ok you're my new go-to guru. I've been watching dozens of tutorials on a dozen different TH-cam channels and yours are always the most clear and to the point. I'll watch 3 or 4 vids on the same topic, "How to....something" and they will all be using basically the same method. But them I'll watch yours and you're doing it completely differently in a way that is more clean and customizable. You really stand out from the crowd. Bravo!
Didn't work for me, as soon as I start the level my bp actor for gate falls down and the lever isn't working at all. :(
Great stuff, some of the best UE4 tutorials I've seen.
Thank you so much :)
Helped me open my first gate :D Subbed!
That's great, well done! And thank you! :)
Good luck with your game!
Thanks for the guide
No problem, glad it helped :)
Great tut, very nice. Can you make tutorial when we grab a key for open door that key is shown in that door when we close to the doors. Thx
Thank you! I have one on needing to get a key to open a door, hope that helps you in the meantime :)
Locked Door With Key: th-cam.com/video/Mhs_DcuX3Zc/w-d-xo.html
@@MattAspland yes, but how to make the key shown in the doors if you understand me. Like I want grab some object and put it on the other object and that will open the door... thx in advance 😄😉
Ah okay yeah I get you, that would be quite more advanced, so you need animations for that and then essentially put a child actor in your character blueprint, this actor will be the key, and just place that where you would like it on the player, then play an animation for using it. But yeah I can maybe make a video on this in the future :)
Would it not be easier to create an interact interface with a line trace by channel and set up the animation in the lever blueprint. It will avoid using an event tick?
Hey Patrick, you would be right yeah, that would be more efficient. There are a few other ways in which I could improve upon this now, I may come back and update the video at some point
Excellent
Thank you man :D
Awesome. Sir can you make a door which open from E key and get locked after we enter and can't be opened like in horror game
Thank you, and I certainly can yes :)
@Matt Aspland, How do you set the blueprint up if u dont have the Lever in your next level for example? It starts throwing some array noone errors.. :(
How to make it so that there are physics-based chains interacting with the close/open animation?
Thank you for this ! but the character movement still active when the anim montage is played
Can u make "how open door with any puzzle" :D if it is possible how to connect puzzle game to the Door trriger box
I could definitely do that when I have some time :)
I am not sure level sequence is the best option, because if you then need to move the gate for any reason and play the sequence it will force teleport the gate to the given coordinates. Maybe using the object's Blueprint Timeline is a good alternative? Another problem I found is that the loop is not properly closed for all the events and it is still possible to activate the sounds even when the gate is finally open. Maybe I did something wrong?
You argued with this video, I mean you did a good job thanks for your tutorials
Thank you, I really appreciate it! :)
Hey, thanks for your tutorial but, can you help me please, i looking your video like 100 time, making the same thing as you but still doesnt work, my gate open without using my lever or don't move and using button don't do anything
how can i add hand animation while pulling lever and lever rotation
You would need to find a different animation to what I use in the video, but follow the same process for playing it. Hope this helps :)
@@MattAspland thank you,
After implementing i will comment results
@@MattAspland one more question , i'm trying to started ue4 c++ , where can start. I already have some c++ knowledge.
How can save time to master what ever learnt in BP already.
Thanks 😊
Hey, well having some good knowledge already will definitely, help. But I'd say also the same way you are doing now, through TH-cam tutorials, Unreal forums and just getting into Unreal and playing around with it all. Best of luck learning it :)
Oh what...you do tuts in ue4 also...nice!!!
Yeah I'm always happy to help people out in Ue4! If you ever need help, all you need to do is ask! :)
You didn't set the close option.
Nice one Matt. I guess its also possible to do this using a timeline in the gate BP itself, so that the gate opening rotation is always the same. Making it reusable instead of a one off?
Yeah that's definitely possible, and an improvement too :)
Why is my animation not working
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item". Blueprint: ThirdPersonCharacter Function: Execute Ubergraph Third Person Character Graph: EventGraph Node: Set activated?
Hey, this could be a few things, however that error is saying something to do with "Set Activated?" you should be able to click on it, or a magnifying glass next to it to take you to the issue. Can you do that, and tell me what you see?
Instead of pressing a , how can I just make it a touch button in case if I'm making for mobile ?
how to add multiple animation sequence (i mean multiple levers)?
Hey, you could repeat this process to do it multiple times, or create it in a blueprint using timelines to duplicate that blueprint. I have a video on opening a door with a timeline, you could merge these videos. Let me know if you need any extra help with it :)
th-cam.com/video/rjJj_uT85Eo/w-d-xo.html
@@MattAspland hey, i wanted to do multiple levers with sequence.. i used the same an in this vid (for one lever it works) when i add more they wont work ..i used sequence after begin play and event tick..(am new to unreal).. can i even use sequence on those?
You are making this very much in a hurry. The purpuse of a tutorial is to make people understand, not to show off your speed and knowledge in the program. Because of you are rushing, you make mistakes and delete what you’ve done prev. and that causes confusion and frustration for the audience trying to keep up with your “speed” and ending up deleting because you didn’t take the time to think your actions ahead logically.
This works perfectly? Really? Your character did not interact with the lever's itself at all. A stupid animation playing around a steady lever at the end of the day. And you call it opening a gate using a lever? What's your perception about perfection really