Return to the Demon World by WishMakers

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 11

  • @WishMakers
    @WishMakers 6 ปีที่แล้ว +7

    So I just had a long day of finals, and this was great to come back to.
    Yeah, that post-midboss section was supposed to be there for resource gathering, but I totally should've put something a bit more unique at the start of it.
    The lag with >900 or so bullets on screen is something that I thought was a Game Maker problem, but I'm taking steps to ensure that doesn't happen in the future ;)
    The dialogue boxes here were definitely an experiment, in the future I'm going with portraits. I just didn't like how the portraits looked with my textboxes so I decided to try something different. Also, yeah, that midfight dialogue skip was a little silly.
    Thank you so much for playing it, Omega! I look forward to the eventual day that Return of Eastern Wonderland appears on this channel.

  • @jeieldavid6347
    @jeieldavid6347 6 ปีที่แล้ว +3

    Touhou makes a fan game: 2 hours ago 10 views
    Undertale makes a fan game: 1 hour ago 10000 views
    :'(

    • @princeoflight612
      @princeoflight612 6 ปีที่แล้ว +2

      Isn't the Undertale fanbase kind of dying already?

    • @AmanomiyaJun
      @AmanomiyaJun 4 ปีที่แล้ว +1

      Children likes trendy things, and children brings in lots of views.

  • @samario7935
    @samario7935 6 ปีที่แล้ว +8

    Yeaaah, it's a good attempt but really needs some polish, especially around the textboxes (you can see that their text changes position AFTER the dialogue within them changes) and general framerate issues.
    Still, a commendable effort, and from experience sometimes "just making it yourself" is easier than learning an entirely new scripting language like the one that Danmakufu has.
    e: that left-hand alignment on the spellcard timer that causes it to overlap the decimal point on the last spellcard really irks me and I can't tell why

    • @WishMakers
      @WishMakers 6 ปีที่แล้ว

      Well, I'm always working on improvement! Dialogue boxes are a tricky beast for me, and by the time something from me appears again I should have it down.
      Framerate issues will be fixed in my next projects, though, I can guarantee it. I noticed some major points of improvement on performance, and am still working out the kinks.

  • @oddwright7913
    @oddwright7913 6 ปีที่แล้ว

    I actually like it when a Danmaku game lags. It’s like a power that slowly everything to get hyper focused

  • @WatcherCCG
    @WatcherCCG 6 ปีที่แล้ว +4

    I was honestly expecting a Shinki battle in this too. Great script, but still slightly disappointing.

    • @WishMakers
      @WishMakers 6 ปีที่แล้ว

      As much as I wanted to, I couldn't. This was for a contest centered around Extra bosses

    • @WatcherCCG
      @WatcherCCG 6 ปีที่แล้ว +2

      Fair enough. And thanks for the reply, Wish.

  • @JunkyX1122
    @JunkyX1122 6 ปีที่แล้ว +1

    Oh god I know exactly what the next script is.