@@theSato hard? The funny thing is Suzu doesn't benefit from anything other than Snipers, but I've done Istina runs cuz she can hyper charge her skill 2 thanks to "bad" sniper RNG, just went all in on ranged vanguard/caster fodder that I was forced to pull. Oh ALL melee unit tags? That's fine, I brought shenanigans like Siege and s1M3 Gummy. Specialists? Even better, just make sure not to replace more than 1 op at a time. Just play SSS more, it becomes braindead boring/easy past 6 run attempts.
Heck yeah, great run. Although there were some intense butt-puckering moments, you totally earned that medal. If you ever decide to go for the other mine's medal, I wish you luck. It's tough, but a lot of fun.
IS2 isn't nearly as repetitive as SSS and the rewards are better... the module stuff can be obtained through event shops as well. SSS also feels geared toward end game cause of the whole module mechanic and asides from a few operators mods don't make a huge difference. In IS2 there are so many different operators that can shine and showcase through the artifacts but in SSS if you don't run buffing goldenglow or just funneling the same 2-3 damage dealers you can't progress. Only four ops can be deployed, certain class buffs are never used and useless, the further you progress the more ops you get but its not even a good thing because your deck will get filled with garbage are also things I don't like about the mode. Tbf I have grinded IS2 to 120+ and I have only played SSS once(still got mods for all the six stars on my main squad with most max level mods) so SSS enjoyers can prove me wrong.
the main problem I have with SSS is that it REQUIRES you to have at least some overpowered units, like GG, Passenger or Gnosis, or you will not get far while you can beat IS2 with just 3*, if you have enough skill and practice
The on thing i despise about sss is rng in battle you have rng on is2 but its only outside the battles. in sss you have to hope the op you start with is good and the ones that you will get is actually the one you need.
Perfect run SSS has been done by a large variety of niche comps, including 4* and 5* only. The difference in difficulty by having strong ops is exponentially more noticeable than IS, but it’s far from impossible without meta units. RNG potentially being the sole cause of losses even with perfect play is probably the more widespread problem. Future updates to the mode do make it easier though.
@@VRafe nah. In my SSS gameplay, I only need Suzuran S2 as my core + 3-5 sniper buff on her. Sure she is not the one which do the killing, but she works well with other operator (due to slow and fragile). My start point basically supporter 4, defender 2, caster 1, vanguard 2, rest is sniper. Along the run, priority to get more sniper, supporter, and caster with occasionally vanguard/guard/defender + at least 1 any healer. With lot of supporter = I get Suzuran early thus no matter the RNG, Suzuran will be deployed even before half of first checkpoint (the one which you get bunch of roll token).
5:43 to answer the question In IS2 every run feels different due to the artifacts, while in SSS it's extremely repetitive and not to mention the enemies scale way too hard to the point where mob enemies can just one shot your operators where medics are quite useless because their heal can't catch up to the damage. it's also quite RNG reliant on the later stages because if you didn't get that one operator you need it can ruin the run. So it's a constant race of buffing your operators to kill the enemies before they touch you but it's hard to do it consistently because of the RNG. At this point the only interesting thing in SSS are the mini boss, especially that goofy wraith.
SSS is waaaaaaay easier if you just bring 1 defender + 1 good slow supporter + 1 main ranged/ground DPS, 3+ stacks are more than good enuf. Most importantly, if you fail cuz stage RNG, just try again. IS2 you can run into a spider stage without ever getting a vanguard/guard/spec recruit lol, imagine the whole run failing because of RNG OUTSIDE of the stage. You guys like IS2 because none of you have truly awful luck.
I was there when he was streaming this. Seeing him complete this mode without having to redo a stage or even failing stage is very impressive. He might be a scammer (not literally it's a joke guys) but he can be a "big brain" doctor sometimes.
I just finished getting both of the secret medals. Hardest part is just sometimes having your hand flooded with all the units you use to buff, and none of the ones you’re funneling or supporters to filter through
the problem with SSS is i have a team and a strat for every stage and i can execute it every time for the most part. IS2 has randomness and forces me to use what works well with my buffs. so more enjoyable and replayable
Yeah. Iron Carrot is just alright (I get the trimmed medal on my second try). But Toron Mine is just the worst. Let alone the stage 8, the stage 7 is already nasty enough. Especially when RNG betrays you lol. Maybe I can get my Toron Mine special medal someday in the future...
so, there's a moment around minute 18 where you notice Ceobe is doing work.. Ceobe's talet makes her deal 40% of the enemy's defense as bonus damage in arts to them.. And enemies scale more and more defense in this mode... let it be known to everyone who is struggling with this gamemode and have ceobe, give the silly girl a try, she will shred enemies
Assuming you have the ops, the composition I found the most success with is Goldenglow and Gnosis for ranged, and Mudrock and Irene for melee, along with lots of vanguards, snipers and supporters to feed them stacks. Push/Pull specialists are also very useful for when you need to panic deploy one of those 4 main ops because the starting rolls were bad, u can then use the specialist to get that op back and deploy it again once u are able to max out the 5 stacks. Lastly if there's no vanguard/sniper/supporters/specialists to pick from, medics are ok in a pinch with the 'B' support card that allows them to revive an operator, if Irene dies accidentally the medic can still help to salvage it by reviving her.
Unpopular opinion but I actually like SSS. Not as much as IS2, but it's still something I play for fun beyond the biweekly caps. After getting both deathless medals, I decided ASPD was unfair and went back and did deathless without drafting any Snipers. I've also done physical only clears and no 6* (except Schwarz) clears, nearly deathless but there was always at least one Floor that gave me trouble. The commonality between all the above clears: lots of Supporters. I generally start with 6-8 Supporters and end up with 10+. A lot of people complain that SSS is terribly RNG-dependent because you can brick your starting hand and just lose. Not if you have Supporters, and Vanguards to fund them. Simply cycle through cards until you draw the one you want. No more reliance on RNG. You WILL get your Goldenglow/Irene/Suzuran guaranteed because most of your draws replace themself for free.
Nobody loses in SSS lol, that's just dropping out a stage and able to get back in. The "lose" is just not getting the medal, when most people get perfect runs 4/5 runs once they get used to abusing Supporter Perma slow +draw power. When you lose in IS, you lose the whole damn run without the ability to retry, even worse when it's an unavoidable emergency stage thats right before the boss fight of a secret ending.
Ok, IS2, I can clear with a team of 3 stars and not that much RNG. The variety of relic means a variety of strategy as well. The enemy in IS2 doesnt just get more stats (except for the occasional elite fight) they are always the same stats, so the challenge imposed is known and you can prep for it. This mode is mainly just a stat check. Worst of ALL the card RNG element in SSS is not fun. Like in IS2, you can have bad RNG and dont get good relic and have to adapt your strats as you go. Or you can have 400 atkspd and 300% dmg buff on kroos and watch her solo a stage with blade dance. SSS RNG just punishes you for not getting the right draw and tell you to reset the stage again. SSS also just punishes you for not having Gnosis or GG or NTR or 6 stars in general. There are stall strats you can use but you are reliant on your draw to get that one perfect order buff to get Ethan pudding infinite stall and you pray the enemy dont have ranged attack.
Bad RNG in SSS means failed stage, bad RNG in IS2 means failed run with almost no way to salvage it lol 😂 The only real problem with SSS is repetition of strats,(slow supporter + blocker + main DPS), RNG isn't the problem and never will be.
@@MithrilSludge6541 Yea, but that looks wholly at the result, not the experience. Like if I can reset the stage in IS2 for better relic drops, it will also be boring and repetitive. You can fail an IS2 run and still find it fun. Like the boss stage matter less as the experience of going through it is fun, that is why I am still playing it despite clearing out the reward. SSS repetition and gameplay loops just suck as you endlessly repeat that same stage, AND the RNG punishes you on top of it.
I'm too scared to play this, I'm account level 88, and have only 18 operators at or above E2. The mechanics I could probably handle, the enemy scaling, no way, I can't even handle the 20% buff that challenge mode gives on event EX stages. But I haven't tried IS either because I'm too busy grinding, doing side stories, or main quest (started ch 6 today). I can't really do the Vifer brute force method either, because my ops aren't leveled up enough.
Good grief the rewards are not enough for how hard this is. 14 Sticks and 7 Instruments for a single run, good things events give that much or more for normal grinding.
This mode is just boring asf, even though I have everyone and I can easily do it, I just don't want the medal, it's optional. I love IS2 because it's always random asf, you actually have to think and do different strats unlike SSS which is the same shit with the rolls for buffs.
@@thelegacyofgaming2928 SSS is boring cuz it's braindead easy and has no way to actually fail, bad starting hand? Outskill it. You get the "hard secret SSS medals" just by not playing like a troglodyte. IS2 is boring cuz you can try all you want, but the secret ending just won't even let u encounter it, you literally can't outskill the RNG in IS2. Imagine trying to get all endings on every squad.
People can "Grind" IS2 everyday because the room is shuffled every run and the domapine you get when you get lucky with good collection combo is much higher. Not only SSS is tedious, it only had 2 map with no modification whatsoever. and its absurdly *6 reliant. IS2 is also the same but not to the same degree.
someway somehow vifer pass LT1 - LT7 without a single medic. Got one in the end and he did not use it at all. Then somehow win. p.s I know Iron Carrot Mine is the easier than Toron Mine but still he scuffed every stage and yet win. Anyway, Congrats on the medal Vifer. The big brain shine when you let him cook.
IMO, medic is useless on this mode. I usually put Kal in there just because Medic's ability to revive the dead units (and sometimes true damage is a good thing).
@@halv2076 I use Medic as fodder post stage 5, for buffing Skalter to then buff my medic defender/mudrock, for that 10% dmg reduction lol, my starting hand NEVER takes medic lmao
This guy is a great example of how easily 6-stars can carry you in this game. Like he has no fucking clue what he's doing, he is literally throwing pasta on the wall to see what sticks, yet somehow he has beaten one of the hardest challenges in this game. That means that you literally can't be bad if you have 6-stars.
@@wise_crack these two medals aren't hard either, but look at all these people in the comments failing it. Most of them even have the required meta ops for this mode too, while my main staller is an E2 S1M3 Module3 Gummy LOL.
Why IS is better than SSS is in my opinion how they implemented RNG in either mode. IS rewards you but SSS punishes you. While both modes do give additional operators in between battles, this is actually a bad thing in SSS. SSS plays out like a card game, you start with a deck and you play operators (cards) by paying a cost and you can draw at certain times (every 15 kills) or with an effect (supporter deployment effect). Now imagine Yu-gi-oh had a mode where you start with 30 cards and after every match you are forced to add 2 extra random card after winning a match. All you are doing is diluting your deck, even if the selection is not RNG, your deck size still increases and the chance for a bad draw increases. And with the recycling mechanic, each additional operator further increases the time it take cycle through the deck. Hypergryph should have the players start with maybe 20~ operators and have it be consistent without any additions. Or buff the operators you select in between battles, to makes worth it to dilute the deck for it. Like give them a special ATK boost depending on which lvl you got them on.
Difficulty in SSS is greatly exaggerated. It's more of the RNG aspect that turns off most people since you have to 1. Properly place operators 2. Have the proper squad and buffs (duh it's late game stuff. You expect a lvl 40 player can do SSS? I guess if the player knows what they're doing + borrow a strong unit) but everyone emphasizes that you NEED "these specific operators" to win SSS. There are 4 star clears of this gamemode. I'm literally using a megabuffed Angelina. No one uses Angelina nowadays so nobody knows how good she is, just like how most people tunnel visions into the overpowered units.
I think that what contributes the most to this is belief is both the fact that the mode is extreme end game stuff imo, and that the difficulty skyrockets down when you actually understand the maps and have a strategy for them. It's not even that hard since you need very few carries so your team should mostly aim to deploy them asap.
@@francescoleoci7685 you literally only need 1 buffed slow supporter + 1 blocker + 1 main buffed dps lmao, these people complaining about 4 deploy slots are just bringing fast redeploys and flagbearers garbage XDDD
@@MithrilSludge6541 yup, I go gg s2, mud s2 suzu s2 irene s3 and it's definitely overkill. People need to realize how broken these buffs are and how they make certain ops work much better, eg 5 stacks carnelian is a monster with true aoe
im a fairly new player (account level 73 ftplayer) and i was actually able to do this relying mostly on a support chalter and my own e2 gg you dont have to have a massively stacked deck to beat this mode..... i would not do deathless though f that XD also i find sss very fun is2 as well
Ling is actually one of the worst supporters in SSS. Her summons still occupy deployment slots and do *not* scale with the buffs. Her rarity increases her DP cost and hard to get potentials for, so her class gadget - Getting extra draw points, she isn't very good at compared to Deepcolor. Scene and Magallan surprisingly are better summoners due to their first drones not occupying a slot, letting them have pseudo "Fast redeploy units" that don't make you waste your limited draws.
As others already said, summoner is the worst class to pick in this mode. She can work sometimes, but she is just really bad in SSS. SSS is about buff stacking. I picked her sometimes in my run, but mostly only for the supporter class draw 1 operator effect.
@@justawanderingoldman7699 Do you just go with S2 or something at that point? Yeah literally any debuffer supporter probably works better than Ling in SSS
Reason why I hate Triple S is the requirement for DP cost, if the gimmick of the game is stacking, you shouldn't pressure the player with a needless DP mechanic in this new game mode, else it's just going to be a shittier version of IS Which the future version of this game will be, by adding stupid trinkets to offset the scaling. It's basically rehashed bs
@@MithrilSludge6541 uh no..? I mean I played is2 from level 1 to 110 in 3 weeks and managed to get 3 endings, just need to learn how to tackle each stage and properly pick your unit. Good luck! 😊
Vifer somehow puts in 200% of his brain power, to end up being a mediocre player. I'd hate to see what he's actually like when his brain is in idle mode.
To these animals, yes. I bring fucking Fang + fully upgrades Gummy for starting squad, among other shenanigans lol, even GG s2 level 7 at 3/4 buffs is enuf to kill bosses, same thing with Istina stalling, best part is she can use Caster/ranged vanguarrls buff instead of being restricted to snipers LOL
28 mins of him activating his Neuron Brain, is a Bless…
singular neuron brain
13:43 "I'm gonna pump into Suzuran so fast." -Vifer 10th March, 2023
wouldn’t we all
@@f.b.lagent1113 Sir???
@@f.b.lagent1113 😧
There are many differences between SSS and IS2 but the most important difference is that one of them is actually fun to play
SSS is fun, at first...
SSS is fun, at first...
SSS is fun, at first...
SSS was never fun in the first place...
SSS is fun, at last...
I’m impressed even though I have no clue what’s going on in SSS at all other than the fact that it haunts my dreams.
gg and suzu make the mode a joke
@@yuki._.6406 even with GG and a borrowed suzu, that other SSS region had a really hard stage in it lol
@@theSato hard?
The funny thing is Suzu doesn't benefit from anything other than Snipers, but I've done Istina runs cuz she can hyper charge her skill 2 thanks to "bad" sniper RNG, just went all in on ranged vanguard/caster fodder that I was forced to pull.
Oh ALL melee unit tags? That's fine, I brought shenanigans like Siege and s1M3 Gummy.
Specialists? Even better, just make sure not to replace more than 1 op at a time.
Just play SSS more, it becomes braindead boring/easy past 6 run attempts.
@@MithrilSludge6541 honestly me trying to get the secret medals has put me in a position where I only really lose at the last stage,
Heck yeah, great run. Although there were some intense butt-puckering moments, you totally earned that medal. If you ever decide to go for the other mine's medal, I wish you luck. It's tough, but a lot of fun.
IS2 isn't nearly as repetitive as SSS and the rewards are better... the module stuff can be obtained through event shops as well. SSS also feels geared toward end game cause of the whole module mechanic and asides from a few operators mods don't make a huge difference. In IS2 there are so many different operators that can shine and showcase through the artifacts but in SSS if you don't run buffing goldenglow or just funneling the same 2-3 damage dealers you can't progress. Only four ops can be deployed, certain class buffs are never used and useless, the further you progress the more ops you get but its not even a good thing because your deck will get filled with garbage are also things I don't like about the mode. Tbf I have grinded IS2 to 120+ and I have only played SSS once(still got mods for all the six stars on my main squad with most max level mods) so SSS enjoyers can prove me wrong.
the main problem I have with SSS is that it REQUIRES you to have at least some overpowered units, like GG, Passenger or Gnosis, or you will not get far
while you can beat IS2 with just 3*, if you have enough skill and practice
The on thing i despise about sss is rng in battle
you have rng on is2 but its only outside the battles.
in sss you have to hope the op you start with is good and the ones that you will get is actually the one you need.
Perfect run SSS has been done by a large variety of niche comps, including 4* and 5* only. The difference in difficulty by having strong ops is exponentially more noticeable than IS, but it’s far from impossible without meta units. RNG potentially being the sole cause of losses even with perfect play is probably the more widespread problem. Future updates to the mode do make it easier though.
SSS is more of a dps check than strategy oriented gameplay. Well I might be wrong with dps being the only start but I think it surely is the meta.
@@VRafe nah. In my SSS gameplay, I only need Suzuran S2 as my core + 3-5 sniper buff on her. Sure she is not the one which do the killing, but she works well with other operator (due to slow and fragile).
My start point basically supporter 4, defender 2, caster 1, vanguard 2, rest is sniper. Along the run, priority to get more sniper, supporter, and caster with occasionally vanguard/guard/defender + at least 1 any healer. With lot of supporter = I get Suzuran early thus no matter the RNG, Suzuran will be deployed even before half of first checkpoint (the one which you get bunch of roll token).
5:43 to answer the question
In IS2 every run feels different due to the artifacts, while in SSS it's extremely repetitive and not to mention the enemies scale way too hard to the point where mob enemies can just one shot your operators where medics are quite useless because their heal can't catch up to the damage. it's also quite RNG reliant on the later stages because if you didn't get that one operator you need it can ruin the run. So it's a constant race of buffing your operators to kill the enemies before they touch you but it's hard to do it consistently because of the RNG. At this point the only interesting thing in SSS are the mini boss, especially that goofy wraith.
SSS is waaaaaaay easier if you just bring 1 defender + 1 good slow supporter + 1 main ranged/ground DPS, 3+ stacks are more than good enuf.
Most importantly, if you fail cuz stage RNG, just try again.
IS2 you can run into a spider stage without ever getting a vanguard/guard/spec recruit lol, imagine the whole run failing because of RNG OUTSIDE of the stage.
You guys like IS2 because none of you have truly awful luck.
@@MithrilSludge6541 what are you on how do you even enter a stage with no melee ops unless you didnt pick any???
Me with my 5 sniper tag whisperain go brrrr
And also leaks go brrrr
I was there when he was streaming this. Seeing him complete this mode without having to redo a stage or even failing stage is very impressive. He might be a scammer (not literally it's a joke guys) but he can be a "big brain" doctor sometimes.
I just finished getting both of the secret medals. Hardest part is just sometimes having your hand flooded with all the units you use to buff, and none of the ones you’re funneling or supporters to filter through
Mizuki S2 with 3 ASPD buffs is enough to lock an enemy in place during the entire duration, and with some sp buffs he can use it again very quickly
the problem with SSS is i have a team and a strat for every stage and i can execute it every time for the most part. IS2 has randomness and forces me to use what works well with my buffs. so more enjoyable and replayable
Nice run Vifer! Good Game indeed! 👏
WOW this was SO funny and frantic omg
just wait till toron mine
Toron mine is hell
Toron mine is hell indeed
Yeah. Iron Carrot is just alright (I get the trimmed medal on my second try). But Toron Mine is just the worst. Let alone the stage 8, the stage 7 is already nasty enough. Especially when RNG betrays you lol. Maybe I can get my Toron Mine special medal someday in the future...
took me 6 hours to get secret medal, stage 7 suuuuuucks. Iron Carrot easier for me, just 3 hours for secret medal
@@botcchidotcchi first tried these medals on both mines. The real problem were lags thanks to the potato PC
13:43 sus
13:43 same 😭😭
😭😭😭
he literally did 1 to 7 without max ops places...holy
so, there's a moment around minute 18 where you notice Ceobe is doing work..
Ceobe's talet makes her deal 40% of the enemy's defense as bonus damage in arts to them.. And enemies scale more and more defense in this mode...
let it be known to everyone who is struggling with this gamemode and have ceobe, give the silly girl a try, she will shred enemies
3 snipers + 2 casters for ceobe go brrrr
28 minutes video now I can rest easily 😁
Vifer beating this mode with the most op operators 🗿 welp well done
You Actually Cooking ther Vifer 👍👍
You got a meta youtube thumbnail Pog face + Blindfold
I beat is2 with 1 core with really low rarity units. Now today i still can't beat this stage even with the suzuran gg. I probably suck though.
Assuming you have the ops, the composition I found the most success with is Goldenglow and Gnosis for ranged, and Mudrock and Irene for melee, along with lots of vanguards, snipers and supporters to feed them stacks. Push/Pull specialists are also very useful for when you need to panic deploy one of those 4 main ops because the starting rolls were bad, u can then use the specialist to get that op back and deploy it again once u are able to max out the 5 stacks. Lastly if there's no vanguard/sniper/supporters/specialists to pick from, medics are ok in a pinch with the 'B' support card that allows them to revive an operator, if Irene dies accidentally the medic can still help to salvage it by reviving her.
that 5-caster stack on Gundam Glow hurts my legs.
Unpopular opinion but I actually like SSS. Not as much as IS2, but it's still something I play for fun beyond the biweekly caps. After getting both deathless medals, I decided ASPD was unfair and went back and did deathless without drafting any Snipers. I've also done physical only clears and no 6* (except Schwarz) clears, nearly deathless but there was always at least one Floor that gave me trouble.
The commonality between all the above clears: lots of Supporters. I generally start with 6-8 Supporters and end up with 10+. A lot of people complain that SSS is terribly RNG-dependent because you can brick your starting hand and just lose. Not if you have Supporters, and Vanguards to fund them. Simply cycle through cards until you draw the one you want. No more reliance on RNG. You WILL get your Goldenglow/Irene/Suzuran guaranteed because most of your draws replace themself for free.
In one run i drafted 7+ supporters and in other one only 3.... Can't draft something if im not being given a choice to draft it :P
Nobody loses in SSS lol, that's just dropping out a stage and able to get back in.
The "lose" is just not getting the medal, when most people get perfect runs 4/5 runs once they get used to abusing Supporter Perma slow +draw power.
When you lose in IS, you lose the whole damn run without the ability to retry, even worse when it's an unavoidable emergency stage thats right before the boss fight of a secret ending.
Pretty impressive sir, I tip my hat to you.
16:11 the quintessential soyjak face
Good Job. Fun to watch. thank you for sharing
Vifer can now open a restaurant in Terra
Up until now...I didn't know that we can stack the operator to get buff...damn it
Vifer used all the good luck he sucked out of other people's pulls to win himself a medal. Nice :D
Ok, IS2, I can clear with a team of 3 stars and not that much RNG. The variety of relic means a variety of strategy as well. The enemy in IS2 doesnt just get more stats (except for the occasional elite fight) they are always the same stats, so the challenge imposed is known and you can prep for it. This mode is mainly just a stat check. Worst of ALL the card RNG element in SSS is not fun. Like in IS2, you can have bad RNG and dont get good relic and have to adapt your strats as you go. Or you can have 400 atkspd and 300% dmg buff on kroos and watch her solo a stage with blade dance. SSS RNG just punishes you for not getting the right draw and tell you to reset the stage again.
SSS also just punishes you for not having Gnosis or GG or NTR or 6 stars in general. There are stall strats you can use but you are reliant on your draw to get that one perfect order buff to get Ethan pudding infinite stall and you pray the enemy dont have ranged attack.
Bad RNG in SSS means failed stage, bad RNG in IS2 means failed run with almost no way to salvage it lol 😂
The only real problem with SSS is repetition of strats,(slow supporter + blocker + main DPS), RNG isn't the problem and never will be.
@@MithrilSludge6541 Yea, but that looks wholly at the result, not the experience. Like if I can reset the stage in IS2 for better relic drops, it will also be boring and repetitive.
You can fail an IS2 run and still find it fun. Like the boss stage matter less as the experience of going through it is fun, that is why I am still playing it despite clearing out the reward.
SSS repetition and gameplay loops just suck as you endlessly repeat that same stage, AND the RNG punishes you on top of it.
Never before I seen someone stalling at this mode wwww
Congrats
*Wait, you guys play SSS?*
yea cause I actually want to make my operators stronger
I'm too scared to play this, I'm account level 88, and have only 18 operators at or above E2. The mechanics I could probably handle, the enemy scaling, no way, I can't even handle the 20% buff that challenge mode gives on event EX stages. But I haven't tried IS either because I'm too busy grinding, doing side stories, or main quest (started ch 6 today). I can't really do the Vifer brute force method either, because my ops aren't leveled up enough.
Good grief the rewards are not enough for how hard this is. 14 Sticks and 7 Instruments for a single run, good things events give that much or more for normal grinding.
Bless NieR reincarnation ost
This makes me so mad, but I’m proud of him
Man that's cool 😮
that's very impressive
yes, sss is pretty fun
ahh yes suzuran best sniper... 20:10
i never take a healer for this mode, I chose the guardian defender instead, they at least can stall, and saria s2 and s3 can reach pretty far
This mode is just boring asf, even though I have everyone and I can easily do it, I just don't want the medal, it's optional. I love IS2 because it's always random asf, you actually have to think and do different strats unlike SSS which is the same shit with the rolls for buffs.
I think both are boring. I really only enjoy the events
@@thelegacyofgaming2928 SSS is boring cuz it's braindead easy and has no way to actually fail, bad starting hand? Outskill it.
You get the "hard secret SSS medals" just by not playing like a troglodyte.
IS2 is boring cuz you can try all you want, but the secret ending just won't even let u encounter it, you literally can't outskill the RNG in IS2.
Imagine trying to get all endings on every squad.
Stacking Atkspd for Goldenglow and Suzuran is a busted strategy for this. The only thing that can ruin your streak is rgn on your opening hand
Flagbearers are ass in this mode lol, half the time you are waiting for Unit rotation rather than DP, Chargers are better here as early blockers.
@@MithrilSludge6541 True, I fucked up with flagbearers a few times, no doubt chargers and pioneers are better in this one
People can "Grind" IS2 everyday because the room is shuffled every run and the domapine you get when you get lucky with good collection combo is much higher. Not only SSS is tedious, it only had 2 map with no modification whatsoever. and its absurdly *6 reliant. IS2 is also the same but not to the same degree.
Well,the third one just arrived and they nerfed Supporters.
what is his perk for each op class?
"SSS and IS2 are the same thing, right?" You are walking a very thin line right now...
Using PGR music, what a GOAT.
I wish he would upload more stream content on yt
Wait...... maybe Vifer can indeed play Arknights....
Im not gonna lie this is the worst pre built squad i have seen
look at them 6 stars you used, I don't have the majority of them lol... SSS very hard
i will never understand why he keep saying
Cantabile as Can-ta-brulee
off-brand creme brulee?
someway somehow vifer pass LT1 - LT7 without a single medic. Got one in the end and he did not use it at all. Then somehow win.
p.s I know Iron Carrot Mine is the easier than Toron Mine but still he scuffed every stage and yet win.
Anyway, Congrats on the medal Vifer. The big brain shine when you let him cook.
IMO, medic is useless on this mode. I usually put Kal in there just because Medic's ability to revive the dead units (and sometimes true damage is a good thing).
@@halv2076 I use Medic as fodder post stage 5, for buffing Skalter to then buff my medic defender/mudrock, for that 10% dmg reduction lol, my starting hand NEVER takes medic lmao
i dont think i can do that mode its to different and i dont have the key ops like GG geno etc so i get all the things for the mods from event stores
holy f... my ass havent touch sss from launch and even viper clear it..
I think I also can do it but my device keep lagging when it get hot and then I'm die. Damn it orz
weird how i got both medals before i even knew they existed
Good luck for Toron Mine
*Its not easy*
This guy is a great example of how easily 6-stars can carry you in this game. Like he has no fucking clue what he's doing, he is literally throwing pasta on the wall to see what sticks, yet somehow he has beaten one of the hardest challenges in this game. That means that you literally can't be bad if you have 6-stars.
have you seen his other vids
@@SaurabhKhandagale Unfortunately yes
@@wise_crack these two medals aren't hard either, but look at all these people in the comments failing it.
Most of them even have the required meta ops for this mode too, while my main staller is an E2 S1M3 Module3 Gummy LOL.
Wait, there's one more... lol
tbf iron carrot mine is way easier than toron mine
Why IS is better than SSS is in my opinion how they implemented RNG in either mode. IS rewards you but SSS punishes you. While both modes do give additional operators in between battles, this is actually a bad thing in SSS. SSS plays out like a card game, you start with a deck and you play operators (cards) by paying a cost and you can draw at certain times (every 15 kills) or with an effect (supporter deployment effect).
Now imagine Yu-gi-oh had a mode where you start with 30 cards and after every match you are forced to add 2 extra random card after winning a match. All you are doing is diluting your deck, even if the selection is not RNG, your deck size still increases and the chance for a bad draw increases. And with the recycling mechanic, each additional operator further increases the time it take cycle through the deck.
Hypergryph should have the players start with maybe 20~ operators and have it be consistent without any additions. Or buff the operators you select in between battles, to makes worth it to dilute the deck for it. Like give them a special ATK boost depending on which lvl you got them on.
Random bullshit GO!!!
Difficulty in SSS is greatly exaggerated. It's more of the RNG aspect that turns off most people since you have to
1. Properly place operators
2. Have the proper squad and buffs (duh it's late game stuff. You expect a lvl 40 player can do SSS? I guess if the player knows what they're doing + borrow a strong unit)
but everyone emphasizes that you NEED "these specific operators" to win SSS. There are 4 star clears of this gamemode. I'm literally using a megabuffed Angelina. No one uses Angelina nowadays so nobody knows how good she is, just like how most people tunnel visions into the overpowered units.
I think that what contributes the most to this is belief is both the fact that the mode is extreme end game stuff imo, and that the difficulty skyrockets down when you actually understand the maps and have a strategy for them. It's not even that hard since you need very few carries so your team should mostly aim to deploy them asap.
@@francescoleoci7685 Lol "skyrockets down"
@@francescoleoci7685 you literally only need 1 buffed slow supporter + 1 blocker + 1 main buffed dps lmao, these people complaining about 4 deploy slots are just bringing fast redeploys and flagbearers garbage XDDD
@@MithrilSludge6541 yup, I go gg s2, mud s2 suzu s2 irene s3 and it's definitely overkill.
People need to realize how broken these buffs are and how they make certain ops work much better, eg 5 stacks carnelian is a monster with true aoe
im a fairly new player (account level 73 ftplayer) and i was actually able to do this relying mostly on a support chalter and my own e2 gg
you dont have to have a massively stacked deck to beat this mode..... i would not do deathless though f that XD
also i find sss very fun is2 as well
wtf is this mode? I dont have access to this
all my homie tell me, the stage started to feel easieeeer compare the first it release, i give a try and its true
fun thing, I achieved that medal without even knowing it was something special or secret...
Because it's not hard, you play enough of the mode, 4+/5 clears you do of SSS will be perfect 1-8 run throughs.
@@MithrilSludge6541 yeah, maybe not hard but very tiring.Doing the same stuff from time to time without autodeploy is not pleasant at all...
Why didn't you bring ling?
What can ling do in this mode.. her summons wasnt stackable. And we dont have many deployment slots either.
Ling is actually one of the worst supporters in SSS. Her summons still occupy deployment slots and do *not* scale with the buffs. Her rarity increases her DP cost and hard to get potentials for, so her class gadget - Getting extra draw points, she isn't very good at compared to Deepcolor. Scene and Magallan surprisingly are better summoners due to their first drones not occupying a slot, letting them have pseudo "Fast redeploy units" that don't make you waste your limited draws.
because she absolute dog shit in this mode
As others already said, summoner is the worst class to pick in this mode. She can work sometimes, but she is just really bad in SSS. SSS is about buff stacking. I picked her sometimes in my run, but mostly only for the supporter class draw 1 operator effect.
@@justawanderingoldman7699
Do you just go with S2 or something at that point? Yeah literally any debuffer supporter probably works better than Ling in SSS
Reason why I hate Triple S is the requirement for DP cost, if the gimmick of the game is stacking, you shouldn't pressure the player with a needless DP mechanic in this new game mode, else it's just going to be a shittier version of IS
Which the future version of this game will be, by adding stupid trinkets to offset the scaling. It's basically rehashed bs
IS2 fairly easy if you get the correct collectibles peepoSad
Ah, so like, N E V E R ?
@@MithrilSludge6541 uh no..? I mean I played is2 from level 1 to 110 in 3 weeks and managed to get 3 endings, just need to learn how to tackle each stage and properly pick your unit. Good luck! 😊
Where's the real Vifer? This one is definitely an AI. He read too much it's unreal.
im a beginner in arknights what the fuck is happening
IS and SSS is basically the same? Lol wut. 😂
Vifer somehow puts in 200% of his brain power, to end up being a mediocre player. I'd hate to see what he's actually like when his brain is in idle mode.
Not bad.
Now do the other one
This is supposed to be hard to do or something?
To these animals, yes.
I bring fucking Fang + fully upgrades Gummy for starting squad, among other shenanigans lol, even GG s2 level 7 at 3/4 buffs is enuf to kill bosses, same thing with Istina stalling, best part is she can use Caster/ranged vanguarrls buff instead of being restricted to snipers LOL
my friends tell me this mode started getting easier compare it first came
scam
nobody plays this mode because it's bad, tho it will get good eventually