NS-61 Emissary - Design and Review (PlanetSide 2)

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  • เผยแพร่เมื่อ 12 ต.ค. 2024
  • UPDATE: Emissary received the following adjustments: forums.daybrea...
    ------------------------------------------------------------------
    Maximum damage from 112 to 125
    Minimum damage from 77 to 91
    Headshot multiplier from 2.0x to 1.8x
    Vertical recoil from 0.18 to 0.2
    First shot recoil multiplier from 1.2 to 1.25
    Note: This alleviates the big concerns with low damage output on the body, while retaining the same number of headshots to kill.
    ------------------------------------------------------------------
    Talking about the new NS-61 Emissary: where it stands now for better and worse, as well as where we can take it in the future. Let me know what you think!
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ความคิดเห็น • 367

  • @rigsta
    @rigsta 8 ปีที่แล้ว +50

    11:35 oh my pistol's mag is empty, better switch to my backup *whips out a shotgun*.
    Surreal.

    • @vert3432
      @vert3432 6 ปีที่แล้ว

      "Why don't you open with that next time"

  • @Rehteal
    @Rehteal 8 ปีที่แล้ว +217

    "Voice is a bit sicky"
    Wrel, you mis-spelled sexy.

  • @briansanchez9783
    @briansanchez9783 8 ปีที่แล้ว +25

    I love the positivity and the intelligence that is brought with your channel. Keep it up you're fucking amazing

  • @JoshinoGaming
    @JoshinoGaming 8 ปีที่แล้ว +6

    Interesting seeing a review from the other side, good stuff :)

    • @NiumeLTU
      @NiumeLTU 3 ปีที่แล้ว

      Do planet side 2

  • @grimkid
    @grimkid 8 ปีที่แล้ว +8

    I'd sure love to see that folding stock have an option

  • @AustinThomasFilms
    @AustinThomasFilms 8 ปีที่แล้ว +24

    Uh, WOW. Can we take a moment to appreciate 3:45 - 3:50 lol

    • @endarior
      @endarior 8 ปีที่แล้ว +6

      +AustinTheWeird123 That was some Crouching Tiger Hidden Dragon style combat.

    • @KR_Shinobi
      @KR_Shinobi 3 ปีที่แล้ว

      welp thats a first ive seen happen in this game lmao

  • @jooisgod
    @jooisgod 8 ปีที่แล้ว +2

    Stopped playing months ago, still like watching these weapon reviews

  • @FulgurInteritum
    @FulgurInteritum 8 ปีที่แล้ว +7

    Damage buff would be the way to go. I think all pistols need a rework though. They should perform closer to primaries at close range, but keep their high damage drop off/low accuracy and mag size.

  • @baron8107
    @baron8107 8 ปีที่แล้ว +5

    Seems like it'd be a balanced backup weapon for specialized TR players. Like Engineers hunting MAX units with AM7s, or Heavies dug in with T7 MCGs. It's especially nice for the former, since you won't have to bring a buddy with a shotgun or a submachine gun to pull security.
    Raising the ROF to 652 would help bring it in-line with other NS weapons in terms of feel. Consistency is key when it comes to usability, and anyone interested in this weapon has probably at least rented an NS-11A or NS-11C several times. Plus, NS guns don't really have that "heavy-hitting" look to them.
    Lastly, you guys really nailed the aesthetics of this weapon, it actually looks and sounds like the lovechild of a MAC-10 and a VZ.61, but it also seems to have a bit of the Sig MPX thrown in here-and-there...

    • @CunnyMuncher
      @CunnyMuncher 8 ปีที่แล้ว

      +Scowler Or maybe give Vanu and NC a good counter to TR's bullshit SMG pistols and/or their own version(At least for Vanu, the spiker is garbage and it's pretty well known.).

    • @Shanack1
      @Shanack1 8 ปีที่แล้ว

      +Scowler Sound design is spot on too, I just wish there was some full volume footage of it running the suppressor.

    • @kappatalism6969
      @kappatalism6969 8 ปีที่แล้ว

      +Hunter Kenchov the AMP is trash in its current form

    • @baron8107
      @baron8107 8 ปีที่แล้ว

      *****
      The AMP is a panic weapon.

    • @baron8107
      @baron8107 8 ปีที่แล้ว

      Hunter Kenchov
      Just bring the Cerberus' stopping power in-line with the Rebel's.

  • @Stansbrokenhandle
    @Stansbrokenhandle 8 ปีที่แล้ว

    Thanks for the new pistol and the thought process that went into it. It's always nice to hear the reason things were done the way they were.

  • @SeisoYabai
    @SeisoYabai 8 ปีที่แล้ว

    @7:48 Holy shit that was impressive Wrel. Not that you pushed yourself, but that you reacted to it and used it to your advantage!

  • @WetPuddle
    @WetPuddle 8 ปีที่แล้ว +12

    Wrel, one more thing, I dont think 5 additional rounds in the magazine should cost 200 certs. I get that it could easily be overpowered with extended clips, but I do think paying 40 certs for every bullet you add to the clip is a little much.

    • @xflamousz
      @xflamousz 8 ปีที่แล้ว +1

      Reality Depends on how much you can spend^^

    • @WetPuddle
      @WetPuddle 8 ปีที่แล้ว +3

      xflamousz true true...
      but the laser only costs 100 certs and it seems like a *far* better use of certs.

  • @CrabQueen
    @CrabQueen 8 ปีที่แล้ว

    It's been really cool to see this weapon through its various stages in development.

  • @cristinmarius
    @cristinmarius 8 ปีที่แล้ว +10

    "Wait for balance tweaks"
    Ok... how many years is that ?

  • @alexanderrenner5252
    @alexanderrenner5252 8 ปีที่แล้ว +1

    Hey Wrel,
    Thanks for making this kind of content. Without this channel, I wouldn't be playing Planetside 2 in the first place.
    Do you think you'd ever make a series of vehicle/aircraft certification guides, similar to the certification guides you've made for the infantry classes?
    Thanks,
    --A Troubled Lightning Tanker

    • @WrelPlays
      @WrelPlays  8 ปีที่แล้ว +4

      +Alexander Renner I'm dipping my toes into the vehicle game stuff a bit more lately, so we'll hopefully get more videos out about that in the future.

    • @xeno.914
      @xeno.914 8 ปีที่แล้ว

      +Wrel Thank you for making videos, Wrel

  • @dgrarity
    @dgrarity 8 ปีที่แล้ว +5

    id bump the damage up. it feels perfect right now and as you said it would throw it off a bit to up RoF

  • @floridachomps2885
    @floridachomps2885 8 ปีที่แล้ว +15

    I'm a little salty about NS weapons. Nothing to do with their performance or pricing, but it's the fact that I have to auraxian the same NS weapon on every character when doing directives.

    • @WrelPlays
      @WrelPlays  8 ปีที่แล้ว +12

      +Michael Stewart I feel you. Can't wait until we get more empire specific weapons into the game.

    • @shovelthetrench9107
      @shovelthetrench9107 8 ปีที่แล้ว

      +Wrel wrel, is planetside going to have an asian server

    • @o0-0o693
      @o0-0o693 8 ปีที่แล้ว

      +Ettt Z We had a south Korean server, but it was merged with Conary

    • @shovelthetrench9107
      @shovelthetrench9107 8 ปีที่แล้ว

      i really can get anything lower than 200 ping at the West america server

    • @Lo127L
      @Lo127L 8 ปีที่แล้ว

      +Ettt Z what about the Australian servers? I you are from SEA I could imagine that your ping isn't THAT bad

  • @Brian-ft4dh
    @Brian-ft4dh 8 ปีที่แล้ว +2

    NS-44L Blackhand is awesome for picking off damaged or even full health infantry from distance. I don't really see the Emissary as a niche weapon for long range, but that's just my opinion.

    • @Mitsukakex
      @Mitsukakex 8 ปีที่แล้ว

      +Brian Mc Ateer said Meduim.

  • @roidroid
    @roidroid 8 ปีที่แล้ว +2

    the effectiveness of stalker infiltrators is TOO DAMN HIGH

  • @gunfumaster1024
    @gunfumaster1024 8 ปีที่แล้ว +9

    Can you give us faction specific pistol RDS's? The pistol irons are almost unusable at a range more than 20m. Especially the TR Repeater optics and the Magshot optics.

    • @CyberGenesis1
      @CyberGenesis1 8 ปีที่แล้ว +2

      +GunFuMaster Why are you using an auto-pistol at greater than 20m?

    • @gunfumaster1024
      @gunfumaster1024 8 ปีที่แล้ว

      CyberGenesis The autopistol? Because it actually has sights and a very low recoil pattern.

    • @gunfumaster1024
      @gunfumaster1024 8 ปีที่แล้ว

      J. Bravo Cookie cutter weapons models?

    • @gunfumaster1024
      @gunfumaster1024 8 ปีที่แล้ว

      J. Bravo Right yeah. I'd probably want pistol sights before they adjust those models. The Rebel I think should look more like a Desert Eagle, and the Emperor should look more like a Colt 1911-like weapon. At this point the only TR pistol model I like is the Inquisitor.

  • @Feyyore
    @Feyyore 8 ปีที่แล้ว

    I am loving the look of it and the idea. The Scorp is one of my fave machine pistols. All the industrial look and feel. Will be glad to pick this one up. a happy go between to the amp. :3

  • @zeAngryBanana
    @zeAngryBanana 8 ปีที่แล้ว +4

    I think the NS-61 is fine the way it is now. Remember it isn't suppose to be as good as a primary or it absolutely takes the roll out of most/all side arms due to its stats. When you were talking about the commissioner, I think the guns damage is fine were its at because that handcannon will lose a lot of potential damage if missing a shot where when you have a bullet hose you can make up a lot. As it being a stalker cloak option makes it a fun option but being its main purpose as a utility side arm. The damage is fair for its range/accuracy/damage. Look at the TR AMP. Not very good... Yet the NS-61 is the better alt. What additional thoughts do you have wrel?

  • @TheDarSin
    @TheDarSin 8 ปีที่แล้ว +1

    The Emissary is almost literally the Klobb from Golden Eye. Its effective dps is extremely low and clocks at a maximum of 1077.06. If you want a comparison, the Candycanon has an effective dps of 1000dps. The Candycanon has a high alpha damage and has the ability to surprise the opponent with a single shot. As it stand the Candycanon is better than the Emissary. I realise that the Candycanon has horrendous accuracy but keep in mind that the effective range is ultra low. The Emissary would benefit from a slight increase in alpha damage.

  • @dripmaster247
    @dripmaster247 8 ปีที่แล้ว

    These videos are really helpful and you have an amazing voice

  • @gunfumaster1024
    @gunfumaster1024 8 ปีที่แล้ว +15

    After buying it, I think it's one of the best pistols in the entire game.

    • @AustinThomasFilms
      @AustinThomasFilms 8 ปีที่แล้ว +1

      +GunFuMaster The commissioner is really great but it's kinda slow imo

    • @gunfumaster1024
      @gunfumaster1024 8 ปีที่แล้ว +8

      AustinTheWeird123 Commissioner I think shouldn't even be a secondary. A slightly faster rate of fire and 2 rounds added to the cylinder could make the thing a primary.

    • @fangadorawolfen6164
      @fangadorawolfen6164 8 ปีที่แล้ว

      +GunFuMaster This pistol, and the magshot are some of the best weapons for me to use for my stalker infiltrator run.

    • @HaloFTW55
      @HaloFTW55 8 ปีที่แล้ว

      A holographic sight is almost mandatory for the Emissary, as the Medic's shield regenerator can literally block out your iron sights in a haze of red/blue/purple.

  • @mistformsquirrel
    @mistformsquirrel 8 ปีที่แล้ว +1

    Great vid Wrel; and honestly? I've been enjoying my Emissary. I bought it the first day it went live and it's become my go-to sidearm.
    The thing is: I'm a terrible shot. Normally you might think "Okay, but if you're a bad shot why use a weapon that requires precision to do well?"
    The answer is simple - because it's an automatic it makes landing individual hits easier, even if landing enough hits to kill on it's own isn't.
    So for me, it actually makes a good panic sidearm if say... my Serpent runs dry mid-fire fight and the enemy Heavy I'm facing with just a sliver of health is still after me. I can switch weapons, jump (I play a lot of Light Assault these days) and put off a quick spray to finish them off. When I try the same thing with my Comissioner, I tend to just miss and die, and the massive damage of the Commissioner isn't much help if the enemy only has 100ish health left anyway.
    That said I'm certainly happy to see any buffs to it; personally I like the idea of buffing it's fire rate, but that probably is more due to personal playstyle than what's actually good for the weapon. But regardless, I like this gun, and would love to see Empire Specific versions of machinepistols personally.

    • @CunnyMuncher
      @CunnyMuncher 8 ปีที่แล้ว

      +mistformsquirrel The Underboss is the superior Commissioner for panic CQC, it's generally a super reliable quickdraw weapon in general.

    • @mistformsquirrel
      @mistformsquirrel 8 ปีที่แล้ว

      It's a great gun I agree, I'm just... well bad at it. I do slightly better with the Commissioner, but I'm still awful with both.
      I seem to only do well with auto weapons for whatever reason. (Which is weird since I do relatively well with semi-auto and burst fire weapons in battlefield 4, which is similar in a lot of ways.)

    • @CunnyMuncher
      @CunnyMuncher 8 ปีที่แล้ว

      mistformsquirrel The xbow has an explosive arrow attachment, so AoE helps, too.

  • @TheRogueWolf
    @TheRogueWolf 8 ปีที่แล้ว

    I'm glad to know I wasn't the only one who compared it to the Skorpion!

  • @GUN33BOY
    @GUN33BOY 8 ปีที่แล้ว

    Wrel, are there any advantages to using a centralized hud? And if so, could you make a video demonstrating this? People like me are too used to the corner hud to switch, and don't really see a reason to.

    • @frvits
      @frvits 8 ปีที่แล้ว

      Just use whatever you're most confortable with, that's why it's optional.
      Centralized HUD is useful if you have a large screen and/or sit close to it. That way you don't need to be constantly looking at the corner of the screen, and away from what's happening in front of you.

  • @agent-ox5he
    @agent-ox5he 8 ปีที่แล้ว

    The new HUD reminds me of the old planetside 2
    HUD a bit, although im pretty sure this may have been based off the ps4 version.
    Also wrel, could you do weapon reviews on the NCs carnage, the shotguns, the S variants of carbines(the ones with underbarrels), the new battle rifles, and such.

  • @TheBanHat
    @TheBanHat 8 ปีที่แล้ว

    This gun is great on my shotgun LA. Despite the reduction in the damage ranges, I've found slapping the suppressor and sticking to rooftops, trees or other elevated positions makes for easy kills, and then when bored you can just drop down and give them a buckshot facial.
    I'd almost say that this gun is more of a pocket Carbine than pocket SMG, because once I started using it as such I have had more success with it.

  • @darrenskjoelsvold
    @darrenskjoelsvold 5 ปีที่แล้ว

    I auraxiumed this weapon so fast. Used it with my stalker infiltrator and my engineer while I had the archer equipped as my primary.
    I also use it with my light assault countering tower stomping lights and infiltrators able to get on top of the tower. If they are cloaked I can use a dark light flashlight and it has good accuracy when you are jumpjetting. Basically this weapon is the most versatile weapon in the game if you know what you are doing.

  • @james59
    @james59 8 ปีที่แล้ว

    Played a couple of hours with this pistol. I'd agree that a damage buff is what it needs. Rate of fire would be ok too, but I think a buff to the max damage would be the better choice. :) PS keep the vids coming!

  • @Rachetmasta09
    @Rachetmasta09 8 ปีที่แล้ว +1

    Love this thing. And honestly, I find this to be an awesome finisher because of how accurate it is and it's an automatic. Don't know why, but I just can't aim pistols. And yes, being a stalker with this is amazing.

  • @aidana5006
    @aidana5006 8 ปีที่แล้ว

    I noticed Wrel mentioned how the Emissary could out-class other pistols. The PS2 devs and community need to re-evaulate the current pistol options and cut some of the ES options, in my opinion. If you remove a pistol, let those that have bought that pistol keep it as a special "look what I have" thing. Win-Win.

  • @VinLAURiA
    @VinLAURiA 8 ปีที่แล้ว +2

    If you're looking to bump up usability for newer players without having it outclass other weapons at a higher skill level, why not increase the damage model but lower the headshot multiplier? Overall consistency and damage is increased, but the bonus for precise aim doesn't make it overwhelming.
    Seems like a lot of weapons in general could utilize different headshot multipliers as a damage metric, actually. Chalk it up to different ammo caliber or something lore-wise.

    • @friendguy13
      @friendguy13 8 ปีที่แล้ว

      +Vincent Lauria This. Up the damage a tier but lower the headshot multiplier enough that the headshot dps stays the same. The gun is powerful enough already.

  • @sokercat8906
    @sokercat8906 8 ปีที่แล้ว

    I tried this weapon and fit very well with the rol of infiltrator, it's an automatic weapon , well stability and you can use with clock device.

  • @Arashmickey
    @Arashmickey 8 ปีที่แล้ว +1

    What about upping the mag size to 30 and 35 rounds? For newbies, then it's no longer a question of running out of bullets vs getting shot. It's a question of overcoming low dps vs getting shot. More user friendly but not better in 1v1 and the like.

  • @madhavjalagam8218
    @madhavjalagam8218 8 ปีที่แล้ว +1

    I'm still here waiting for that Butcher Review you said 'was coming soon' a few months ago lol

    • @WrelPlays
      @WrelPlays  8 ปีที่แล้ว +3

      +Madhav Aditya Was mostly finished writing it, but was also hoping it'd get changed before I did the video. The spinup isn't very noticeable, unfortunately.

    • @madhavjalagam8218
      @madhavjalagam8218 8 ปีที่แล้ว

      So are we expecting LMG changes?

  • @Lemmiatem78
    @Lemmiatem78 8 ปีที่แล้ว +2

    Would have been really cool if you could have figured out a way to unfold the stock in order to get the ADS bonuses

  • @aidana5006
    @aidana5006 8 ปีที่แล้ว

    Okay, I have about 5 people that tested the Emissary on live and we all agreed: 7 shot kill instead of 9 shot to kill with the same fire rate would make it a bit better. Failing that, make it have a higher RPM (we were thinking mid-600s) and be a 8 shot to kill.

  • @furiaalba5086
    @furiaalba5086 8 ปีที่แล้ว +5

    Can you make a video about motion spoters, darts and if you can not be spoted while crouching or just walking, if you did a video can you put the link to it?

    • @WrelPlays
      @WrelPlays  8 ปีที่แล้ว +4

      +Furia Alba th-cam.com/video/9Y8iJBqGyDQ/w-d-xo.html

    • @furiaalba5086
      @furiaalba5086 8 ปีที่แล้ว +1

      Thanks

  • @TheSpearkan
    @TheSpearkan 8 ปีที่แล้ว

    I know I haven't played PS2 in months but I still like to watch your videos because you're a lot more rational with tweak ideas instead of buff/nerf and generally don't go for the typical stupid-gamer motif

  • @hhhat09
    @hhhat09 8 ปีที่แล้ว

    Are you going to upload a review for the TR Shuriken at any point? Working towards it now - SMGs are great for me, for whatever reason, even at med/long range - and I wonder if it's actually worth it or not beyond flaunting.

  • @Runeknight101
    @Runeknight101 8 ปีที่แล้ว

    If you look at the Emperor don't forget the Beamer which is 4 rounds short on top of the velocity difference.

  • @EagleTopGaming
    @EagleTopGaming 8 ปีที่แล้ว +3

    So wait, is this meant to be paired with the archer or to be new player friendly? Because those are two very different goals.
    As for new player side arms it is always tough because you usually pull them out in very stressful situations like when your ammo runs out.

  • @VPRZR0
    @VPRZR0 8 ปีที่แล้ว

    This weapon seems like a great sidearm for me, mainly to maintain a dps output against heavies or elusive cqc infiltrators :3

  • @RaptorJesus.
    @RaptorJesus. 8 ปีที่แล้ว +2

    i think its really well balanced, the best that i've seen from a new weapon,
    i guess Wrel had something to do with that! ;)
    hail Wrel!

  • @shaterproofblosm
    @shaterproofblosm 8 ปีที่แล้ว +1

    Please buff, I fell in love with this thing but had to rotate back to other side arms because its actually weak as chicken balls :)

  • @blessyeecottonsocks
    @blessyeecottonsocks 8 ปีที่แล้ว

    I'm doing really well with this pistol. I thought it was slightly op with stalker cloak so I'm pretty happy they are going to make it a bit better!

  • @pixlize
    @pixlize 8 ปีที่แล้ว

    Had Daybreak Studios actually made any comment on whether or not they would balance the weapon, or is that just speculation

  • @sammacintyre1351
    @sammacintyre1351 8 ปีที่แล้ว

    I miss playing PS2, hopefully I'll be back on soon.

  • @Guitarzomg
    @Guitarzomg 8 ปีที่แล้ว

    Hey Wrel, was any thought put into giving the Emissary a secondary fire "unfolded" mode? I love the design of the weapon and I feel like it's easily one of the best performing sidearms in the game. My only minor issue with it is that I think it would look much cooler to hold it like an SMG. Of course it's just my opinion and all and it's purely cosmetically related so it's not a big deal. Anyway, keep up the good work. ES pistols balance was desperately needed and you delivered for us. Props to you.

    • @WrelPlays
      @WrelPlays  8 ปีที่แล้ว

      +AOD_Rossman92 Using the wire stock would be really cool, but it's not easy to do from a tech standpoint. Maybe later on down the line, who knows.

  • @nbaumg
    @nbaumg 8 ปีที่แล้ว +1

    wrel, dont you have a lot of say in the balance department? this video sounded a lot like your old videos (pre being hired) where you review the gun and make suggestions to any developers who are listening... but you are a developer!!!
    how much power do you have exactly?

  • @wildmonkeycar
    @wildmonkeycar 8 ปีที่แล้ว +1

    May I make a suggestion for you to pitch to the devs, Wrel?
    What if there was a Utility slot for vehicles called "Airlift"? Here's my suggested possibility for it:
    Galaxies can pick up vehicles with the same utility slot if both players use the action key, and can fly those vehicles and drop them into the fight. Vehicles dropped above a certain height will explode, and vehicles cannot be dropped into the same area that sunderers cannot deploy around a base (to prevent tanks in bio labs or on top of points). Dropping also requires both players to hit the action button, in order to prevent trolls.
    I feel like this might make Galaxies appear more in battles than they do now, and would also help fulfill its intended purpose: dropship. Thanks for reading this comment, and please do let me know what you think!

    • @rewesicherheitsdienst1018
      @rewesicherheitsdienst1018 8 ปีที่แล้ว

      Sounds like a really good idea. The only problem might be the lag when hitting the action key tho, because PS2 is client based. But there are easy ways to fix this

    • @zacpackman9186
      @zacpackman9186 8 ปีที่แล้ว

      +wildmonkeycar id allso suggest reducing the number of pasengers a gal can take whilst transporting a vechele ie gunners only. allso whilst in transport a sunder cant transport people.

    • @wildmonkeycar
      @wildmonkeycar 8 ปีที่แล้ว

      Crazy Cheese I was thinking that a pop up would show for the player in the ground vehicle when the galaxy is ready, similar to when entering a vehicle, and a sound would play to alert the player inside.

    • @wildmonkeycar
      @wildmonkeycar 8 ปีที่แล้ว

      +Zac “the” packman It kinda makes the entire point of having a "dropship" useless to limit the number of people allowed in it. Maybe simply reduce the power on the guns and speed is slightly reduced whilst carrying?

    • @zacpackman9186
      @zacpackman9186 8 ปีที่แล้ว

      well my thinking was that when the vechle is being lifted its taking up extra slots to be airlifted. once droped the extra slots would be reinstated.

  • @WetPuddle
    @WetPuddle 8 ปีที่แล้ว +2

    Hey Wrel, how about increasing the RPM up to 707 RPM or something but reducing the headshot multiplier to 1.5x? That way it would be more viable with bodyshots, while still retaining a similar time to kill, albeit with less skill involved. Seems like it would cater perfectly to newer players.

    • @kylehues8465
      @kylehues8465 8 ปีที่แล้ว

      +Catman That's a good idea, but wouldn't reward higher skill players as much.

    • @WetPuddle
      @WetPuddle 8 ปีที่แล้ว

      Kyle Hues But isnt that the point? If you aim well, you still do more damage no matter what. If you want a gun that rewards skill players more, use the Commisioner.

    • @kylehues8465
      @kylehues8465 8 ปีที่แล้ว

      Good point

  • @TheRomanRuler
    @TheRomanRuler 8 ปีที่แล้ว

    Was hoping different asthetics. Magazine looks like it can house rifle caliber, but it does as little damage as possible...

  • @RScamble
    @RScamble 8 ปีที่แล้ว

    I think this gun is in the right place now. But I would like it to have a carbine upgrade kit (longer damage fall off, faster velocity, larger COF hipfire).

  • @UnDeaDCyBorg
    @UnDeaDCyBorg 8 ปีที่แล้ว

    Hey wrel, a question: Given that the weapon has low damage, but a higher max damage range, if you think about bumping the damage, wouldn't it be possible to again reduce the max damage range? Or is that part of the weapons identity?
    Generally, I wouldn't expect a weapon with a low firerate to be ideal for new players, they just "feel" worse, due to reasons unknown to me (I assume netcode is one of them, but that normally doesn't make or break "satisfying").
    I sure think it feels better on MAXes to push down the mouse buttons with a short delay between.

  • @Telogor
    @Telogor 8 ปีที่แล้ว

    If the Emissary gets buffs, the Inquisitor and Emperor will both need buffs. They'd be only slightly better than the buffed Emissary, and their slight damage advantage would not make up for the large disadvantage of not being automatic.

  • @tanedonovan5054
    @tanedonovan5054 8 ปีที่แล้ว +1

    Are there any plans for a secondary shotgun? It'd be kinda cool to for the TR and Vanu to have access to a variant of the NC empire specific weapon

    • @die3zocker526
      @die3zocker526 8 ปีที่แล้ว

      +Tane Donovan
      Only when we get a chargeabel sidearm too!

    • @MechSniper
      @MechSniper 8 ปีที่แล้ว

      +Die3Zocker You guys can just get a gun that 3D prints its own ammo while we get our HEAT Mechanic Spiker and Directive pistol.

  • @EthanTateWatt91
    @EthanTateWatt91 8 ปีที่แล้ว

    Man I love these new videos!

  • @Dude_Nice
    @Dude_Nice 8 ปีที่แล้ว

    im glad they finally released the skorpion- i mean the emissary.

  • @SHINYREDBULLETS
    @SHINYREDBULLETS 8 ปีที่แล้ว

    I love how this gun sounds!

  • @Cobretti2875
    @Cobretti2875 8 ปีที่แล้ว

    Aiming for the head is crucial. Consider spending your 1000 certs, although it is fun weapon as hell :) Attacking HA is always a jeopardy when they pop up a shield. I do not understand, why are the optics for this weapons each for 100 certs. I have used only iron sights so far, I guess with proper attachments it will be a massacre :) BR 88 here, infiltrator main.

  • @Samuel0651-foffyoutube
    @Samuel0651-foffyoutube 8 ปีที่แล้ว

    Hey Wrel, what do you think about infiltrators being underpowered against vehicles?

  • @fetB
    @fetB 8 ปีที่แล้ว

    Talking about new weapons, how about some new weapons for the VS, as they have the most freedom when it comes to design, cause "Alien-Tech", yet they all look the same with some small accents. It makes sense for the other two faction, but there could be so much more fun designs for the VS

  • @darrenskjoelsvold
    @darrenskjoelsvold 8 ปีที่แล้ว

    I like the gun as it is. I am using it for my Archer loadout and my stalker and with my shotgun loadouts except the LA slug shottie loadout. I got such a long range kill today with the iron sights.

  • @thatoneguy-7387
    @thatoneguy-7387 8 ปีที่แล้ว

    Considering that the darklight flashlight isn't nearly as good as other attachments have you considered yet making a suggestion about changes that would make it more viable?

  • @commanderbacara225
    @commanderbacara225 8 ปีที่แล้ว

    The Damage has been Buffed to 125 at 15m to 91 at 60m.

  • @BoyOfLol
    @BoyOfLol 8 ปีที่แล้ว +1

    Looks super op for the stalker infiltrator haha.. Can't wait to get constantly destroyed in the back by these when I'm sniping.

  • @mr.queasy2280
    @mr.queasy2280 8 ปีที่แล้ว

    now we wait for ns versions of the scattershot and spiker. I think there should be a sawed off as a shotgun secondary. make it long . reload. wnd have a large spread/damage drop off

  • @tomd3098
    @tomd3098 8 ปีที่แล้ว

    Emissary looks kinda quirky but not something I'd be willing to splash out certs or DBC on. I was much more grateful for the tweaks to the empire-specific pistols, especially the AMP and Inquisitor.

  • @draconianwarking
    @draconianwarking 8 ปีที่แล้ว +1

    this seems significantly better than the repeater

  • @FinestSeven
    @FinestSeven 8 ปีที่แล้ว

    Couldn't you change the headshot multiplier to offset some of the op-ness if you bump up the ROF and accuracy?

  • @TheVideogamer1004
    @TheVideogamer1004 8 ปีที่แล้ว

    Holy shit. It's a weapon I've seen in millions of games. Mostly in COD

  • @Flamester7TV
    @Flamester7TV 8 ปีที่แล้ว

    nicely detailed as always

  • @soku890
    @soku890 8 ปีที่แล้ว +2

    This weapon has made infiltrators much more frustrating

    • @LeeEvilBlackMan
      @LeeEvilBlackMan 8 ปีที่แล้ว +1

      GREAT FUCKING INFINITE INVISABLE SOLDIERS RUNNING AROUND WITH FUCKING SMGS JUST FUCKING GREAT GAMEBREAK

  • @davidchumilla
    @davidchumilla 8 ปีที่แล้ว

    Hi Wrel. I love playing infiltrator and I purchased the pistol to fit some of my setups. Before the Emissary I used the T4 AMP. After playing with both there is no point to use the AMP anymore. Yes of course you get better ttk if you engage correctly but the low bullet mag, the cone of fire and the specific situations that makes it work makes the Emissary a must in comparison. I find myself dying a lot after hip firing the AMP because I need to reload meanwhile my enemy still alive but that doesn't happens with the Emissary. It's just my opinion maybe because I find that NS weapons fits my playstyle but, do you plan to rework the AMP? By the way. Awesome weapon I really love it.

    • @LCInfantry
      @LCInfantry 8 ปีที่แล้ว

      I think they are doing or did something to the amp

  • @AntiFox08
    @AntiFox08 8 ปีที่แล้ว

    It actually looks more like a Škorpion vz. 61, especially with the folded stock over the top.

  • @kirkcooey1655
    @kirkcooey1655 8 ปีที่แล้ว

    I'm pretty sure the VS cerburus has extended mags, as it is my main sidearm

  • @SacredShiro
    @SacredShiro 8 ปีที่แล้ว

    My KDR has shot up big time since i got it last night i went from an average of 1.0 to an average of 2.3 over about 5 hours each play through.

  • @Smarackto
    @Smarackto 8 ปีที่แล้ว +27

    if its for new players make it cost 100 certs

    • @TheOmega6900
      @TheOmega6900 8 ปีที่แล้ว +6

      +Smarackto LP Or at least 250.

    • @JoshSweetvale
      @JoshSweetvale 8 ปีที่แล้ว +6

      No. Daybreak gotta eat.

    • @geekyvors2837
      @geekyvors2837 8 ปีที่แล้ว +6

      +Joshua Sweetvale 325 like the gd 22s

    • @johnalogue9832
      @johnalogue9832 8 ปีที่แล้ว +1

      +Smarackto LP Agreed.

    • @TheThingInMySink
      @TheThingInMySink 8 ปีที่แล้ว +7

      +Joshua Sweetvale With the rate they got me buying useless cosmetics they should be eating a lot more than i am.

  • @CrayvenCarnage
    @CrayvenCarnage 8 ปีที่แล้ว

    Just tried it out for a bit and I have to say; stick with the Commissioner/Underboss. It is not good for finishing off people at close range, which is what you want a secondary weapon for. At range you don't need a secondary as you can just retreat to cover and reload, or if you are using a primary with a fast reload you may just be better off reloading.
    I feel like secondaries should be equal to primaries except for mag size and reserve ammo, which is rather big downside if you recall the amount of complaints regarding the 25 round VS directive carbine/AR were like when they first given the heat mechanic.
    If they are flat out inferior to primaries then they can only serve two purposes; a finisher or additional utility. The Commissioner serves the role of a finisher perfectly due to its high damage making it very likely to kill in the first hit. For utility we have the crossbow's explosive and recon bolts.

  • @webad00
    @webad00 8 ปีที่แล้ว

    Get well soon.

  • @kaizokuAUTO
    @kaizokuAUTO 8 ปีที่แล้ว

    What's your opinion on the new HUD option? Im using the old one

  • @WinchesterLock
    @WinchesterLock 8 ปีที่แล้ว

    I like the way it looks and I like the way it sounds when shooting. However, it just feels so weak and I don't feel very safe using it as backup. Furthermore, I do not understand the cert pricing for extended mags. Why are extended mags priced at 200 certs for 5 extra bullets? If it had advanced laser sight, I could understand the 200 cert price, but, for only a 5 bullet increase? Way too steep a price.

  • @BiscuitHead22
    @BiscuitHead22 8 ปีที่แล้ว +1

    The NS PSW in sidearm form.

  • @TakeItEasy.
    @TakeItEasy. 8 ปีที่แล้ว

    I was really excited for this gun, I thought that it would be a great accompaniment for my shotgun LA but I was bitterly disappointed.
    It advertises itself as a midrange weapon but this gun is a peashooter at midrange, it seems like it's barely more damaging than an engineer auto turret. I can kill targets in 2 headshots at any range with my Blackhand (which needs a reload buff but I digress) and that also doubles better as a peek and kill weapon. With the Emissary you basically have to expose yourself for a ludicrous amount of time to have any hope of securing a midrange kill, at which point heavy will look at you, laugh, pull up his NS whaddayumacallit it and gib you in 0.3secs. Ironically, in my experience, the Emissary actually functions somewhat well (not brilliantly) as a close range weapon because of its accuaracy and full auto; but that's completely contradictory to the point of the weapon.
    Increasing the damage per shot would bring it into the 4HS kill range, which would be a large buff to its close quarters performance, but what this gun really needs imo is a 100min damage on the bullets, similar to the PDW. This would give it a 5HS kill at long range which with that fire rate and velocity would not be great, but would more likely give it a role as a mid range secondary. I get that pistols are supposed to have silly damage falloff because pistol but maybe this gun could be an exception to that rule?

  • @c4r151
    @c4r151 8 ปีที่แล้ว +1

    Could we get a comparison between this and the amp?

  • @liudas000
    @liudas000 8 ปีที่แล้ว

    I love this new gun! I agree, that this gun has some disadvantages, but I notices that in Planetside faster shooting gun is better :) As for the stalker its perfect, even for medic or else, if dont have a gun with flashlight - this can be a good choice :)

  • @Intreductor
    @Intreductor 8 ปีที่แล้ว

    I though that the Model Number (NS-61) were randomly chosen XD never though to be something actual.

  • @alecrichardson1191
    @alecrichardson1191 8 ปีที่แล้ว

    How do you set your minimap so it shows your field of view as opposed to just the normal setting?

  • @kayliifliesplanes992
    @kayliifliesplanes992 8 ปีที่แล้ว

    That mid-air knife...

  • @bramdedrick5705
    @bramdedrick5705 8 ปีที่แล้ว

    Could you do a review on the Fortuna?

  • @jakeogroton
    @jakeogroton 8 ปีที่แล้ว

    i wish this thing had a flash suppresor. I want to look tacticool but suppresor hurts the damage profile so much. i wish there was a two handed model with the but stock down

  • @TheZedman5000
    @TheZedman5000 8 ปีที่แล้ว

    My experience with this weapon has been extremely mixed. Unlike the Commissioner and Underboss it really doesn't shine in taking out people you need to finish off or even fully kill while they return fire. Even as someone who gets headshots a decent amount of the time, I usually lose fights against primary weapons or, if I'm a heavy assault with a shield against a non-heavy, usually win the fight on much lower health than if I'd used a primary. It's an ambush weapon without the knife combo synergy of the harder hitting pistols. Honestly, unless the DPS is increased I really can't see this pistol being extremely widely used aside from people who really want to use it, which is fine since it's not the worst pistol in the game and will serve its purpose quite well in a skilled player's hands. It's a secondary and usually a secondary is worse than a primary; this is no exception, and it really shouldn't be. I for one like the stalker cloak but don't think that niche ambusher playstyle should be able to 1v1 other infantry.
    TL;DR: do not buy yet unless you really want to use a machine pistol. It's fine as it is but the Commissioner or faction pistol of your choice is probably more worth the investment.

  • @bruterasta
    @bruterasta 8 ปีที่แล้ว +1

    No, no buf for emissary. Stalker infiltrators with this pistol are more irritating than smg ones, and easier to use thanks to infinite cloak.

  • @tuxydonth1
    @tuxydonth1 8 ปีที่แล้ว

    I enjoyed it for what it was but it just dose not have the killing output that most other guns do. I might be wrong but bumping up the extended mag to 10+ bullets may help but I am not sure. Even with extended mags heavies just popped the shield, turned around and killed me as I ran into my last bullet.

  • @Lo127L
    @Lo127L 8 ปีที่แล้ว

    I really want to play Planetside 2 again, but it keeps crashing every 30 min or so and I haven't found any solution yet :( It runs absolutely fine, even in large Bio-Lab fights but I always keep crashing to desktop... The crashes even happen when I'm just standing afk in the warpgate

  • @noahasinger
    @noahasinger 8 ปีที่แล้ว

    Do you recommend this pistol for a stalker infiltrator, like your doing in the video?

    • @Zapnl
      @Zapnl 8 ปีที่แล้ว

      +Noah Singer Did you watch the video? He pretty much says exactly that.