how does bullet velocity work does it mean how fast the bullets travel because if thats true then you should always have bullet velocity barrel because no matter what range your bullets are going to hit them faster i dont get why people put long barrel on smgs its an smg its meant for close range no point in adding range to it when you will still lose to ARs you shouldnt challenge long range fights with an smg.
Скорость полета пули отвечает за - сканирование, поэтому на дистанции 10-15 метров условно нет разницы, у тебя 500скорость полета пули или 1000, в обоих случаях пули долетят до цели с одинаковой скоростью, и по движущей цели стрелять на опережение нет смысла, пуля летит все равно быстрее чем человек сделает шаг во время бега. На условной дистанции в 30-50 метров уже есть разница, в то время как скорости 500 перестает иметь оптимальное сканирование и требует стрелять на опережение по движущей цели, скорость 1000м/с будет так же моментально попадать даже если человек бежит У каждого оружия вообщем ситуативно, в целом в мультиплеере скорость полета пули на 90% картах для 90% оружия будет бесполезна в рамках их эффективной дальности стрельбы
@@vkrcz1239 the bullets travel the same distance, its just that damage wont fall off for a bit longer therefore you're doing max damage in longer range fights which will help win fights against ARs Using the Jackal as an example, Jackal does 33 to the head and 26 everywhere else. It will do max damage up to 17.1 metres and decrease in damage to a minimum of 15 damage after 32.4 metres. the long barrel extends that range to 20.6m and 38.9. that gives you 3.5 metres more of max damage but more importantly 6.5m more range before bottoming out on damage
Am I the only one droppping 2.5 K/D just to lose bc my team has 0.29?
Or bc they have under 10 seconds on the hill 😒
Nope. I had multiple 3 to 4 kdrs today and still lost. Teammates having .20s to .80s about five games in a row so far.
2 games in a row...exactly this
It feels like any time you're popping off, you're still predetermined to lose because the algo stuck you with abysmal teammates.
I only have a .9kd 😢
This guy is cranking out videos and commenting in the comment section gotta respect the work ethic and dedication
Thank you
For some reason multiplayer is more sweatier than ranked that could just be for me
until u get harstuck haha
If u are not good then stay away from ranked
@@allprodetailing7636I play ranked I’m not good I’m doing well actually
@@Cbasscurrently getting 23 per match 😂
Itcis
how does bullet velocity work does it mean how fast the bullets travel because if thats true then you should always have bullet velocity barrel because no matter what range your bullets are going to hit them faster i dont get why people put long barrel on smgs its an smg its meant for close range no point in adding range to it when you will still lose to ARs you shouldnt challenge long range fights with an smg.
At certain ranges you’ll have hit scan, most the Smgs already have a good enough hitscan range
@@Cbass Ok so the bullets will travel further not faster so you wont kill people close range any faster?
Скорость полета пули отвечает за - сканирование, поэтому на дистанции 10-15 метров условно нет разницы, у тебя 500скорость полета пули или 1000, в обоих случаях пули долетят до цели с одинаковой скоростью, и по движущей цели стрелять на опережение нет смысла, пуля летит все равно быстрее чем человек сделает шаг во время бега.
На условной дистанции в 30-50 метров уже есть разница, в то время как скорости 500 перестает иметь оптимальное сканирование и требует стрелять на опережение по движущей цели, скорость 1000м/с будет так же моментально попадать даже если человек бежит
У каждого оружия вообщем ситуативно, в целом в мультиплеере скорость полета пули на 90% картах для 90% оружия будет бесполезна в рамках их эффективной дальности стрельбы
@@vkrcz1239 the bullets travel the same distance, its just that damage wont fall off for a bit longer therefore you're doing max damage in longer range fights which will help win fights against ARs
Using the Jackal as an example, Jackal does 33 to the head and 26 everywhere else. It will do max damage up to 17.1 metres and decrease in damage to a minimum of 15 damage after 32.4 metres. the long barrel extends that range to 20.6m and 38.9. that gives you 3.5 metres more of max damage but more importantly 6.5m more range before bottoming out on damage
I've personally been rocking the jackal pdw
I opened this up seeing if there was new meta and I already had these classes set up lol I didn’t have c9 tho
Wbass
hold on i be shooting sometimes and have to shoot 6 bullets lol
W Pookie
🔥🔥🔥
Why is nobody playing the reinforced barrel?
I think it’s better personally
Cronus ?!
What’s up
cuz yapping about grenades and perks show me the class gang
You’d be surprised how many comments I get asking what perks I use
🫡🫡🫡🫡🫡