ความคิดเห็น •

  • @AuricNova
    @AuricNova 7 หลายเดือนก่อน +24

    I chose the Perseus for many of the same reasons as you. Also the operating cost of a torpedo boat is going to be so much higher and I already have an Odyssey which, is basically the industry/exploration equivalent to the Polaris.
    I just need a low crew tank to guard my industrial endeavors with.

  • @Marlax-101
    @Marlax-101 หลายเดือนก่อน +4

    i have picked up the perseus today and ill give my reasons.
    1. its a large ship so it can go the same places as a large fleet. and wont be forced to take capital jumps.
    2. it isnt only a ship but anti air battery for land bases.
    3.more viable in atmo esp from a landed position.
    4. working with a large fleet the only function i wont have access too is the brig.
    5. i see it more as a armored cruiser and in game it was phased out by the idris so i would assume its capable of simular tasks.
    6. crew size- even when fighting something like an idris ect lets say they have 30 people- you can fully crew 5 pers and get close enough to take down the idris most likely.
    7. easier to maintain and have redundant parts between ships.
    8.style points.

    • @geronimo5537
      @geronimo5537 หลายเดือนก่อน

      Its really the fun size of large fighting ships. You can take hits without shields and still get away. I think its going to shine with pyro. Though I do hope we can fit more than just an ursa in the hanger in its final form.

    • @Marlax-101
      @Marlax-101 29 วันที่ผ่านมา

      @@geronimo5537 i think people obsess a bit to much with vehicles in ships. something like that i would probably load it down with ammo. it has to load internally so that 20 s5 torps and teh guns ammo is equal to how many rounds you have inside.
      you could have 200 torps in there

  • @lordsheogorath3377
    @lordsheogorath3377 7 หลายเดือนก่อน +16

    I like the Polaris because of it's logistical abilities. The Medbay, cargo capacity, and hanger make it a good choice for a small org. For the most part we won't be using it as a front-line combat ship but as a mobile base. I think the Polaris will be optimal with around 8-10 people. Add AI to some of the turrets and the issue with crew become much easier to solve long term.

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน +3

      Yeah there is no telling when ai turrets will be in the game though.

    • @captainharlock3998
      @captainharlock3998 7 หลายเดือนก่อน +4

      I'll use my Polaris solo with 100% AI blades and NPC crew. I know they won't be here for years. I'm aware of that. However CIG was clear that we WILL be able to use only blades and NPC for the Hammerhead, which is about as crew intensive as the Polaris, and I am waiting to wait to fully enjoy that Carrack on steroids.

    • @themanyouwanttobe
      @themanyouwanttobe 7 หลายเดือนก่อน +4

      Much of the gameplay isn't in game yet. To plan something like a capital ship purchase around current gameplay is shortsighted. NPC crew will play a significant role in crew and fleet compositions. A single captain fully reliant on NPCs may not be effective compared to a player crew but filling out every position with a human player may be an inefficient use of what will be a fleet's most valuable resource.

    • @captainharlock3998
      @captainharlock3998 7 หลายเดือนก่อน +4

      @@themanyouwanttobe You're right, and while CIG did say that player crews will be better than NPC crews, they also did say that there will be different tier of NPC and the best ones would be quite competant at what they do. Also, one must consider that now EVERY turrets need be manned on every ship. If I has a Hammerhead with NPC crew, I'd blade 4 turrets (like they said would be possible with stock componants) and use 2 NPC, one engineer that would jump in the bottom turret if needed and a pure gunner for the top turret. While the Polaris sprouted more turrets than before, that does not mean every single one need be manned. As long as you have one on top, bottom, larboard and starboard, you're good to go. Blade them all and save the NPC crew for other stations, like torpedo.

    • @nazaxprime
      @nazaxprime 3 หลายเดือนก่อน

      ​@@captainharlock3998
      Me too, but blades vs an actual well trained crew running the aame vessel is going ro be a bloodbath.
      Luckily, there are lots of outfitting options so were going to see a variety of encounters, but yeah, I don't have any illusions of overpowering groups with equivalent material asset compositions.

  • @adamconner9302
    @adamconner9302 7 หลายเดือนก่อน +14

    You touched on what matters most, viability. You'll be able to create more opportunities to actually use a perseus hands down. Logistics are a really big deal

    • @nuclearsimian3281
      @nuclearsimian3281 6 หลายเดือนก่อน

      Well, they do have different roles, and one very good use of the Polaris is one-hit KO'ing NPC ultra high tier bounties in ERT missions, you hit an Idris with those Size 10 torps, its gonna die quick. Then you immediately roll into the next mission. If you have a smallish group that wants a good bounty running session, that's how you do it, its an ultra-Eclipse in that regard. Right now it might only be best for farming cash, but it will have a role when it comes to groups having the people needed to man one, or several to take out an opposing org's Javelin or Idris gang. A wolf pack of Polaris corvettes is an astonishingly insane concept.

    • @nazaxprime
      @nazaxprime 3 หลายเดือนก่อน

      It depends on the organization really. I can see orgs excelling at even capital level ops, but for most, we need to keep our expectations tight.

  • @laurent3805
    @laurent3805 7 หลายเดือนก่อน +6

    Good analysis, I may reconsider my choice between those babies! Polaris make good point for long range journey but Perseus will certainly be more useful on a daily basis … cheers from France, really enjoy your content

  • @generalrendar7290
    @generalrendar7290 7 หลายเดือนก่อน +57

    The Polaris isn't for everyone. Neither of the gameplay loops are in the game right now. The Perseus requires less crew and the Polaris is designed to fight capital ships. The Perseus can fight larger and smaller ships than itself and can easily operate with a couple heavy fighters. Server size need to increase significantly before the Polaris is viable.

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน +16

      Also I think the crewed gameplay needs to have an advantage over being solo, although I can see people trying to solo their capital ships lol

    • @terrandysart3587
      @terrandysart3587 7 หลายเดือนก่อน +5

      Man i don't even care ill play pretend in that thing ifni have to for the next 5 years lol. It's the perfect bounty hunting homebase. I'm also definitely going to solo my capitol ships if i have to lol. But I'm sure my org will be more than happy to ride along

    • @captainharlock3998
      @captainharlock3998 7 หลายเดือนก่อน +16

      Polaris will come in the verse in 2024 though, Galaxy next, and Perseus last. viable or not, Polaris will be much earlier in the Verse. And there are plenty of targets : 890, Reclaimer, HH, anything 100m and up really. Overkill? Absolutely, but viable.

    • @jedi_drifter2988
      @jedi_drifter2988 7 หลายเดือนก่อน +7

      My decision for pledging the Perseus was crew size, 4 in safe space, 6 in hostile space. The second reason is overall cost. Everything on the Polaris will cost up to 3 X as much, especially those Size 10 torps, not to mention the Capital components. You might only be able to pick up the Size 10 torps and Cap. components in certain systems that have Capital repair/manufacturing ship yards. Whereas large components can be found almost at any decent space station or landing area, although size 7 ammo could be a slight problem, but is easier to store in your hold and still cheaper in price than size 10 torps.

    • @krokenlochen
      @krokenlochen 7 หลายเดือนก่อน

      I love my Perseus, and I wish it would take precedence over the Galaxy. But it is what it is. I want to get the Polaris for more utility reasons.

  • @USIGNLOOFID
    @USIGNLOOFID 7 หลายเดือนก่อน +9

    The crew size is important, but I like the speed offered by the Polaris. The ability to engage at long range and stay out of trouble if needed. The Polaris also offers a larger range of mission capabilities. Med bay and hanger for a start allows for search and rescue missions.

    • @strongback6550
      @strongback6550 6 หลายเดือนก่อน +2

      I wouldn't bank too much on the speed as the matrix of lies and brochures are quite inconsistent with end products, especially in regards to ships this big.

    • @USIGNLOOFID
      @USIGNLOOFID 6 หลายเดือนก่อน

      @@strongback6550 Well at the moment, that is all we can really go on.

  • @redfiredrag5544
    @redfiredrag5544 7 หลายเดือนก่อน +8

    The design of the perseus is just perfection imo... I would love to have that ship one day

    • @alphacentauri3069
      @alphacentauri3069 7 หลายเดือนก่อน +3

      The Perseus has some pretty glaring flaws. Like it’s remote turret placement and almost total lack of effective anti fighter deterrent.

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน +2

      @alphacentauri3069 if the Perseus is bad then the Polaris is worse

    • @redfiredrag5544
      @redfiredrag5544 7 หลายเดือนก่อน

      @@alphacentauri3069 considering the role of the perseus it HAS to fight in a small group out of fighters protecting the perseus, while the ship itself fires the cannons on something bigger

  • @kilozulu2413
    @kilozulu2413 7 หลายเดือนก่อน +4

    You make good points about the Polaris. I own one, and I've always been concerned about how effective the torpedoes will be. If they're easy to shoot down, or jam, the Polaris becomes a sitting duck. We'll have to wait and see, but it already sounds like the torps are going to be the size of a small ship, and cost as much as one.

    • @charlescassels3826
      @charlescassels3826 7 หลายเดือนก่อน +2

      I’ve been hoping they make a railgun Polaris, I’d get an upgrade kit for my Polaris in a heartbeat.

  • @ThaFiggyPudding
    @ThaFiggyPudding 7 หลายเดือนก่อน

    Great video. I'm really excited about both these ships, but I agree that we need the supporting game loops and an easier way to crew up before it makes sense for most people.

  • @Anjiofchaos
    @Anjiofchaos 7 หลายเดือนก่อน +1

    I got both, looking forward to them both! 😊

  • @thefarmgames
    @thefarmgames 7 หลายเดือนก่อน

    Hey man, just wanted to say, I love your videos man. Love your comparisons. Great stuff.

  • @jedi_drifter2988
    @jedi_drifter2988 7 หลายเดือนก่อน +2

    My decision for pledging the Perseus was crew size, 4 in safe space, 6 in hostile space. The second reason is overall cost. Everything on the Polaris will cost up to 3 X as much, especially those Size 10 torps, not to mention the Capital components. You might only be able to pick up the Size 10 torps and Cap. components in certain systems that have Capital repair/manufacturing ship yards. Whereas large components can be found almost at any decent space station or landing area, although size 7 ammo could be a slight problem, but is easier to store in your hold and still cheaper in price than size 10 torps.

  • @BesteWare
    @BesteWare 7 หลายเดือนก่อน +1

    I like your content! Greetings from germany! :)
    To add some grain of salt - 14 people is for manning a ship for some hours, but we'll have missions which will take a few days in our lifetime which means you have to organize shifts with other people and have somebody to jump in etc.

  • @bloodstoneoperator5372
    @bloodstoneoperator5372 7 หลายเดือนก่อน

    I’m in the same boat as you. I’m glad the Polaris is in the works, look forward to seeing it. But I doubt I’ll ever be able to crew it, and would enjoy tuning on other capital ships more.

  • @wrextheblind3787
    @wrextheblind3787 7 หลายเดือนก่อน

    Idk how I can across this channel but I enjoy this style of video

  • @nuclearsimian3281
    @nuclearsimian3281 6 หลายเดือนก่อน +1

    Picked up a Polaris myself already, gonna grab a Perseus when I have the next chance. If I need something that hit and fades, I'll take the Polaris. If I need a brawler, I'll take the Perseus. It all depends on how many people I have available, what the gang wants to do, and how we want to approach it. If we want to make some dosh, we'll be using the Polaris and running group VHRT/ERT missions, everyone benefits from getting as many done as possible, thus torps are the best option for rapid hit and kill tactics. If we just want to do Xenothreat or the like, then Perseus, get the hell up on the target and just BRRT it to pieces.

  • @santobell
    @santobell 7 หลายเดือนก่อน +1

    The crew size is only an issue in the short term as NPC crew and system blades will be a thing and as both are S42 components it's likely to see them in the nearer not further future. Glass has been confirmed many moons ago by Chris to not be any different structurally than the the hulls of the ship as it's "Not Glass" but a transparent alloy in the same vein as the transparent Aluminum we have in use today in bomb proof vehicles. Also the Polly sits in a ship size that makes it a scary thing to see in game, it's not likely to be the first ship people want to toe with when stumbled across out in the black.
    Lastly and my personal main arguments for the Polly over Perse is the Hangar and Med Bay. This positions the Polly as a home base for operations that will become more and more important as the game expands.
    I have both ships, in fact I have most RSI ships (I love struts), so I don't really have to face the option but I would still pick the Polly in this matchup. I'd take a Galaxy over the Perseus even at the loss of the big guns to once again get a Med bed and small hangar.

  • @EC_USC
    @EC_USC 7 หลายเดือนก่อน

    Loved the comparison. Thanks for sharing your point of view. 👍

  • @slikke3794
    @slikke3794 7 หลายเดือนก่อน

    Very valid point about the bridge placement that I didn't think about.

  • @gandigooglegandigoogle7202
    @gandigooglegandigoogle7202 2 หลายเดือนก่อน +2

    frankly speaking i like how you speak clearly, i'm not from an anglophone country, i'm french, and i can say i anderstand you very well, thx for that, thx for us, your comment are interesting!

    • @marcuswynn89
      @marcuswynn89 2 หลายเดือนก่อน +1

      Merci!

  • @captainharlock3998
    @captainharlock3998 7 หลายเดือนก่อน +3

    I very much liked the video, well worth a new sub!
    I agree about what you say on the crew count, very important. However let's not forget that AI blades and NPC crews will be comming. They are years away yet, but for someone like me who is ready to wait, and play the game for the long run, it is actually worth it to get a ship that is essentially a Carrack on steroid. The only way to make the Polaris better is if it was from Drake.

    • @danny1988221
      @danny1988221 7 หลายเดือนก่อน +1

      Agreed very much I can't wait its pretty much what a carrack is supposed to be lol.. and im sure they will make different variations of it like they are making now of everything.. kraken first then a polaris variant..

  • @rahlap2449
    @rahlap2449 6 หลายเดือนก่อน +1

    I agree with the crew size but one thing where the polaris takes the cake is that hangar. I think everyone needs a ship to fly their small ships around eventually. I own the Gladius and Sabre Raven as my small ships that cant fly long distances on their own. The only ships that can transport them are: Odyssey, Merchantman, Polaris, Idris, Javelin. Out of these I think the Polaris is the best choice.

  • @tomtato0815
    @tomtato0815 7 หลายเดือนก่อน

    Ccu from a cheap bmm,if you get one. I also love the persus for it's relative small crew size. It probanly fits in a big fleet, but also with fighter escort as a main ship for ERTs and sutch things. I hope the armor will negate some insta deaths against big torps to some degree. Also the big point for the perseus is the changable ammunitions types

  • @chrisweiland4549
    @chrisweiland4549 7 หลายเดือนก่อน +1

    Good comparison. As an owner of both (well, currently) there are a couple points I have a different perspective on.
    First, I think the Polaris cockpit has the edge. IRL, we spend way more on windshield glass per square cm than we do for the hull of the shuttle. It's meant to withstand hypervelocity impacts, crazy stuff. In a sci-fi world, they usually just call it "transparent aluminum" a la Star Trek and treat it like an extension of the hull. More important I think is their location. While both don't allow for rear views, the Perseus blocks the entire lower hemisphere from sight. In terms of awareness, the Polaris doesn't just have the edge from it's cockpit, but it's capital class radar will see ships well before our eyes do. That's huge.
    The other is the crew. The Polaris was originally 8 min 24 max but was reduced to 6 and 14, and most of those 8 extra crew are probably better as NPCs anyway. Stuff like a hangar tech, a medbay doc, and turret gunners might be fun to play for a little while but not for hours on end, and NPCs won't have RL distractions or get bored. Their mins are both 6 on paper, but running skeleton I'd say 4-5 for the Perseus and 5-6 for the Polaris given what we know. Not a huge difference.
    RL cost (for now) favors the Polaris because you get a lot more ship for $75. Op costs favor the Perseus big time, large ships are affordable but a capital will need an economy to support it.

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน

      You are getting a lot more ship what happens though when you’re torpedos get shot down or do hit their target you really don’t have the means to stay in the fight, I think the Perseus does a better job at sustained fighting overall despite not having the med bay and things of that nature. I do expect the Polaris to increase in price

  • @macaw172
    @macaw172 7 หลายเดือนก่อน

    All very good points, crew size has kinda solidified the Perseus for me as well. the cost of rearming the Polaris and torpedo quantity is another thing to consider and the Perseus armed with large energy cannons will allow you to stay in the fight much longer. if you want a ship throw a fury in the storage compartment. If you can muster a crewed hammerhead to fly close formation with the Perseus the hammerhead will provide antifighter support and they are effective at intercepting enemy torpedoes. the compliment each ship will provide will make it a very potent force.

  • @Spork82
    @Spork82 7 หลายเดือนก่อน

    Great points. I see the Polaris as a very big target and agree about being at a disadvantage when out of torps. I look at having laser vs ballistics the same way. If you're out of ammo, you may be out of options. I also agree with crew size. I know I can count on 5 other players and am in sync well with them. 15 other players is really stretching it on being able to work well and understand each other or anticipate direction etc. I've been in the Percy camp for all reasons listed. I also see the Percy as much more maneuverable than the Polaris.

  • @kristoffernordlund8392
    @kristoffernordlund8392 7 หลายเดือนก่อน

    I like this, its nice to hear speculation on ships at times. Its been a long time since I enjoy it. I think CR have said that glass ain't a weak point its translucent metal, though it was so long since I've heard it, I could be wrong. Anyway translucent material can be more enduring then alloys, it depends on how its created. Carbon is a hell of a material as an example. Still I can see why someone prefer a to bridge, toward a front bridge, a top bridge is good for a assessment of the ships hull, a front bridge might add some focus to hunting a prey. For me its not an either or, its when to use what. From your point I think you have done the right choice. As I see it, the polaris is a moving forward base, and perseus is a patrol ship. When it comes to combat I think the Perseus is a ship you stay in combat with, while the polaris tries to get away from combat after dropping its torpedos, The polaris is more versatile then the perseus but it requires more resources, while the perseus is more purpose built for combat. The problem with the perseus as I see it is the slow speed, and lack of point defence, 2 dedicated turrets for that feels a bit little for its size, and makes the side vulnerable for pinching maneuvers and ambushes. ofcourse this is just speculations of the ships, as none of them are in.

  • @elloco9135
    @elloco9135 3 หลายเดือนก่อน +1

    Have been in the same situation and haven`t found a final solution between Polaris vs Perseus yet. Im gonna wait and see what other ships that size will come in the future.

  • @roberthoffman7130
    @roberthoffman7130 7 หลายเดือนก่อน

    Im your new sub from the CL comparison...binging on your vids i like what i hear.. good job as usual.

  • @Eraktab
    @Eraktab 3 หลายเดือนก่อน +1

    Holding on to the Polaris CCU from Perseus. Worse case is I melt it. But holding on to it in case in-game I find myself loving the Polaris. Although, I doubt it. Hoping for more Perseus/Arrasta-sized ships.
    In the end, I'm actually the biggest fan of the RSI Galaxy. Perfect Star Destroyer vibes, hangar, base building, refinery, medical, etc.. It just has everything needed for me and my friends to run around doing different gameplay loops.

    • @marcuswynn89
      @marcuswynn89 3 หลายเดือนก่อน +1

      This is a good idea

  • @Cheesebread42
    @Cheesebread42 7 หลายเดือนก่อน +3

    @3:22 "it's got the 28 size 10 rods from the Lord Christ Roberts himself"

  • @SCTimbal
    @SCTimbal 7 หลายเดือนก่อน +1

    "It's got the 28 size 10 rods from the Lord Christ Roberts himself."
    I died. 😂

  • @Jinx7red
    @Jinx7red 7 หลายเดือนก่อน

    New here, appreciate your thoughts, and I agree, I'm going with the Perseus for my play style and what I can add to the fight.

  • @4syates
    @4syates 7 หลายเดือนก่อน +2

    I love the Perseus. I assume that in day to day play it will be more fun to have a ship with big guns. Not sure how often you will need those big torpedoes.

  • @charlescassels3826
    @charlescassels3826 7 หลายเดือนก่อน +4

    CIG recently said that they want all ships to be solo-able, even capitals. I’m not sure how that’ll work out for them, but I could at least see the turrets manned by blades or NPCs, which helps the crew count. As for the hanger, I plan on using it for either a 2-seat fighter that I can carry an extra person in as a runabout, or a Pisces to be able to run down to planets and save fuel.

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน +1

      i doubt that given the engineering gameplay

    • @casselsc
      @casselsc 7 หลายเดือนก่อน

      I totally agree. I don't see the AI being responsive enough to properly prioritize and execute engineering tasks. At least having AI gunners would reduce the crew requirement back to the high single digits. I don't count the fighter as an additional crew requirement as I don't plan on using it in combat. @@marcuswynn89

    • @FoRm4t123
      @FoRm4t123 7 หลายเดือนก่อน

      solo-able if npc crew and ai blades ever make it into the game, but you will absolutely get destroyed by real players, i can solo a hammerhead in a gladius witch is supposed to be anti fighter.

    • @ThePearlJam
      @ThePearlJam 7 หลายเดือนก่อน +1

      @@marcuswynn89 they have stated multiple times they want "all" ships to be solo-able. Now, what that actually means is debatable - could be that you can "solo" it with NPC crew and AI blades, but the default programming of the blades/NPC crew is such that you can't really get into any kind of PvP with them. basically you can "get by" in PvE with just hired NPC/blades. But this is CIG and SC - its not like they've changed their minds before...

    • @wafflesinsanity
      @wafflesinsanity 7 หลายเดือนก่อน

      They have NEVER said that capital ships will be "soloable" they have said that a person could pilot a capital ship. But you will never effectively solo any capital ships, they have repeatedly stated that the longer you have a ship, the more difficulty you will have utilizing said ship.
      Anyone who thinks NPC blades or AI will remove the requirements for multicrew is simply coping.
      Ill say the same thing Pirates say to Haulers when they complain about game features "just hire an...." engineer, gunner, pilot, etc.

  • @ezarhon1002
    @ezarhon1002 7 หลายเดือนก่อน

    Fair point mate. Size is detrimental for a small crew, or solo play.

  • @KnyfFite
    @KnyfFite 7 หลายเดือนก่อน +3

    Absolutely man. I love the Perseus, it's just the right size for a small crew. Can't wait to see it out in the verse, but I was really sad to see them put it at the end of RSI's dev plan.

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน +2

      Yeah I felt like it should be out before the galaxy

    • @KnyfFite
      @KnyfFite 7 หลายเดือนก่อน

      Me too. Hell, I want it before the Polaris. They're racing towards capital ships, but it's like you said. Only the big orgs and streamers are going to be able to muster the crews for that kinda stuff. It'll look cool and all, but I don't think most of us will get to play like that.

  • @jrddoubleu514
    @jrddoubleu514 7 หลายเดือนก่อน

    A much needed 'hot' take.
    I melted my 600i Touring for a perseus when it was revealed, but have had a Polaris for as long as I can remember (the original presale version).
    It'd be nice to see both of these 'soon'(TM).
    I'll reevaluate the 600i Touring and Perseus when they do the rework and the P drops(is flyable can be tested for at least a year so it will have already been fully CIGnerfed and in a relatively accurate and consistent state).
    I expect them all to happen around the same time, but we all know what CIG are like.
    IMO, in the long-run, crews are probably going to be dependent on recruitable NPCs/AI, so I've not really ever put much thought or concern into crew for larger ships. Whilst the verse remains a single system sandbox, crew can be sourced via the playerbase exclusively.
    Once things scale up, I imagine NPC's will be the backbone/norm for most ships, as players simply aren't reliable or capable of comitting to extended relatively mundane, high-responsibility/stakes, extended sessions, en-masse.
    Player crews are the current frame, because that's all players know, and have ever known, and the verse to date, as always been akin to a small paddling pool, not the atlantic or pacific oceans.
    As the verse scales, the size of playable ships we are given access to, will, also, and I'm sure CIG are aware that there will need to be systems and tech in place to facilitate these ships, individually, and in fleets, across the vastness of the larger, proposed, verse.
    These ships aren't going to be able to function effectively, for the long-term, if relying exclusively on human player crews. If you crossed the Atlantic in a battleship, you wouldn't make it a fraction of the way if half your crew kept rag-dolling and/or despawning for extended periods throughout your voyage, because they need to pick up the kids from school, or the wife from work.
    We can just about make it work now, as players, in a single system verse.
    Recruitable NPC crews, will form the backbone of all large ships throughout the verse, simply out of necessity, but that could be a very long way off.

  • @Stratobrick
    @Stratobrick 7 หลายเดือนก่อน

    5:00 you are right about the safety of the bridge being midship. Although I believe in lore, the. "Glass" is a clear alloy that is just as strong as hull plating

  • @RiseUpFightForRight
    @RiseUpFightForRight 7 หลายเดือนก่อน +1

    Great video, youve got a new sub! I've been hung on this decision. Cheers!

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน

      You’re welcome bro

  • @OnionsAndPaste
    @OnionsAndPaste 7 หลายเดือนก่อน

    great point with staffing problem.

  • @Josh-uk5ns
    @Josh-uk5ns 5 หลายเดือนก่อน

    love what you love brother. Hoping to keep ahold of both myself but I feel like the Perseus and the cockpit def win in the looks/smaller crew size aspect. The Polaris I can see being more sturd and definitely ok lets get the boys+ whoever the hell will join because it looks like a blast to have manned fully. Subbed to ya, keep em comin!

  • @Nianfur
    @Nianfur 7 หลายเดือนก่อน

    I'm wondering what they will be selling the Perseus for. I have a Retaliator Bomber. Not sure if it's a keeper or an expensive LTI token.

  • @TheJudgeo7
    @TheJudgeo7 7 หลายเดือนก่อน

    really interesting thoughts on that, you just got a new subscriber. Looking to buy a Perseus as well soon(ish). cheers!

  • @SeraphimSimu
    @SeraphimSimu 7 หลายเดือนก่อน +2

    I cant even imagine having enough people to man either of those ships lol. Always been solo, but I can't wait for multicrew gameplay. I will never be leaving the engine bays once I be an engineer.

  • @tonyjohnson8362
    @tonyjohnson8362 หลายเดือนก่อน +1

    we are on the same page! I have a Perseus! can't wait til its released.

    • @marcuswynn89
      @marcuswynn89 หลายเดือนก่อน

      Let me borrow a dollar so I can get one too 😂

  • @artsolano6762
    @artsolano6762 7 หลายเดือนก่อน

    This is so an point Marcus. Its about crewing it. If you can’t get 6 people on a Polaris, it can’t be run effectively. These ships might end up a hanger queen. Perseus all the way!
    One thing though I view each ship designed for a different role. The Polaris isn’t meant to stay in a fight. Fire torpedoes and get out. The Perseus is meant as perimeter defense and is strong at a distance. It’s a brawler. The Polaris could be a flag ship of a small fleet having a hanger for repair refuel and rearm.
    PS I have a Perseus .

  • @stinkratgaming
    @stinkratgaming 7 หลายเดือนก่อน

    I really like everything about the polaris on paper/in my imagination. Having full crew amenities including a tier 2 medbay, a ship hangar that can repair and refuel escort fighters, decent cargo (can theoretically hold fuel, ammo,spare parts etc.) all sounds great and like you could have a nearly self sufficient ship with the armament to put up a good fight against most threats. The reality check though, is how hard to reliably crew it would be, and how expensive it likely would be to maintain a capital ship. Who knows if it would even be profitable to run capital ships? What circumstances would they make the most sense to use? Hard to know when a lot of the gameplay mechanics and ships that these extra large ships are supposed to fight are not in the game yet. I hope CIG has an actual plan and has actually thought about this stuff.

  • @ShadowGirl-
    @ShadowGirl- 5 หลายเดือนก่อน

    One thing that's important for the Perseus is that it has customizable ammo, it may be able to electromagnetically charge the ammo to do extra shield damage instead of penetration, or something designed for disabling, or perhaps extra armor penetration.
    Personally however I see myself as a Polaris captain, with so many options and possibilities open to me. You mention not using it in atmosphere, but I think it's meant for it with the folding wings for control surfaces, and the nice side ramp. Although I can picture myself storing a C8x or C8r in the cargo area, as a nice little shuttle craft, in addition to a Scorpius and 85x up top or maybe a hawk someday for bounty hunting. The capital class radar in the smallest ship still able to do atmospheric flight decently, will be nice for more peaceful exploration trips, although in combat mode it seems to fold these in so it doesn't seem ideal for atmospheric battles (given how master-modes are set to change things). But the Scorpius with it's 4 wings should be amazing with upcoming atmospheric flight changes.
    So it's not only the fact that it has many options/facilities, but the capital class components. I believe far down the road we will be focused on science gameplay where we make/upgrade moduals that slot into ship components, and the components able to use the best/biggest/most moduals will be capital sized components. I just feel like this is the biggest all-rounder ship before you become unwieldy to manage or land anywhere. And when "death of a spaceman" becomes serious, having a hit-run attack style will equate to longer lifespan. The inforunners did a couple videos on how you'd defend a Polaris and how you'd attack it, and in general unless you can really pin it down, it can just run to safety every-time.

  • @DuckSidious
    @DuckSidious 7 หลายเดือนก่อน

    I chose the Perseus as well. I actually have a chain already put together. Currently sitting at $165 (76% savings). I do have CCUs already to get to the Polaris if I change my mind.

  • @eugenejackson1358
    @eugenejackson1358 7 หลายเดือนก่อน

    There is no glass on the ships. It is translucent steel... or so they have explained. Though I am sure it doesn't count as armor, I am not sure about that. I totally agree with your selection.

  • @dukeversewalker8962
    @dukeversewalker8962 7 หลายเดือนก่อน

    Good channel. Good analysis

  • @explodogames2774
    @explodogames2774 7 หลายเดือนก่อน +1

    I think you made the right choice . cool ship. neat one to own for sure

  • @jaymayhem8346
    @jaymayhem8346 7 หลายเดือนก่อน

    Great points, with the hangar though if we can put an Ares Ion in which I doubt and we dont know yet then that would be a bad day for anyone going up against the Polaris.

  • @ncgrave4586
    @ncgrave4586 7 หลายเดือนก่อน

    from playing with a ares inferno and ion and seeing what size 7s can do. then thinking about 4 of those? yeah, they will shred anything below capital class in less than 5 secs of sustained fire.

  • @NerdyWolff
    @NerdyWolff 3 หลายเดือนก่อน +1

    I personally chose the Polaris because of 4 things. 1, I like Capital ships that are tanky, the Polaris has 1 Size 1 Shield Generator. 2, I won't always be using the Polaris as a Combat ship, mostly it will be a mobile base for me so that if I'm operating around crusader I'll just park my Polaris somewhere around there and leave it unoccupied in the middle of nowhere so that no one would find it, while I have a cutlass blue in the hangar to go and do missions and stuff, I think the Polaris will be quite good at this. 3, when I am using it in Combat I can swap my Cutty for a F8C and have that covering the blind spot so that no tiny light fighters can stay under there and deal critical damage (Mainly when fighting unprepared players like someone that it isn't worth wasting missiles on e.g. Reclaimers because even the size 9s are expensive) 4, Rule of cool, the Polaris is almost as big as the 890J, If I saw a Polaris approaching, I'd be shittin' myself whereas the Perseus is smaller than the Hammerhead atm. And also I believe It says "min crew: 6" meaning that's how much crew you need to make it combat effective idk though and also the "max crew: 14" is just the maximum amount of crew you can realistically have (because there's 14 beds) you can still man 4 / 7 turrets, Pilot, Co-pilot, 2 for missile loading, locking and firing, 2 engineers and that's total of only 10 crew. But I am in a large org so when I'm on combat operations I will have enough crew for all 14. But that will obviously not be all the time, and I'm under no illusion that AI crew will be able to do everything as well as a real person does.
    Great video btw. Good reasons too. I definitely don't blame you for not choosing the Polaris xD

  • @Sarsour_
    @Sarsour_ 7 หลายเดือนก่อน

    Awesome content!

  • @mandark10110
    @mandark10110 5 หลายเดือนก่อน

    having choices in subcap gameplay is going to be soo amazeing!!

  • @rushdavoncort5163
    @rushdavoncort5163 7 หลายเดือนก่อน

    I had the same reasoning and went with the Perseus. Plus it looks cooler!

  • @malikthebarbarian6815
    @malikthebarbarian6815 7 หลายเดือนก่อน

    When it comes to crew size we'll have AI to fill out positions that matter less. But tbh I'm specifically looking for a big group on launch. So if my current org can't fill positions I might start looking for a different org or try to work with other orgs we know pretty well. Giant fleet action is really what I'm looking for from this game. Like eve but more interactive and immersive.

  • @austin.t5557
    @austin.t5557 7 หลายเดือนก่อน +3

    I Promiss you the Polaris is going to be massive. Honestly when you look at whats on paper, I think the size is underestimated, CIG even said they had to blow it up a little bit to fit all the components in. I down graded from a Polaris to a Galaxy and Andromida because yea the crew size, and its 100% combat focused.But its going to be a deadly ship for sure. There some things that need to be pointed out that make the Polaris a little bit of another class of ship all together. things like the latest demo of the Polaris shows it hanger having a Scorpius in it, that's a lot of support fire, also the Polaris has a prison Cells, and a medical wing.
    Will note, the Polaris had a estimated crew size of 18 for the longest, so I really don't know how much smaller this will be when compared to a Idris.
    The Persues for sure, is the better small crew ship. Now that's not to say the Perseus doesn't have some issues that could be a deal breaker. The issue a lot of Perseus owners have is the small arms on the ship don't cover enough to protect the ship from large torps, especially on its naked underbelly.

    • @Gaigebacca
      @Gaigebacca 7 หลายเดือนก่อน

      The Perseus is small enough, that it should be able to out-maneuver the larger size torps. It is smaller in length than a Carrack. Now, it might grow some, but still... I think the biggest concern torp wise for the Perseus will be size 6 and below, ones that are small enough to be more nimble and fast. So a Harbinger, or a Tali could be a major pain to a Perseus. But one-on-one against a Polaris, I think a Perseus wins that fight most of the time.

    • @strmshadow8411
      @strmshadow8411 7 หลายเดือนก่อน +1

      ​@Gaigebacca Pretty sure it unrealistic to think anything that's not mid to fighter size is gonna dodge torps or missiles lol. Its just gonna have to tank it, just like every other near cap ship.

    • @Gaigebacca
      @Gaigebacca 7 หลายเดือนก่อน

      @@strmshadow8411 they have actually said otherwise previously. Torps are not missiles. Missiles are relatively low payload with high mobility/agility/speed vs torps being very high payload with low speed/agility. Even from their demo at CitCon, you can see how relatively slow the size 10 torps from the Polaris are to turn and move. All of this is dependent on them staying true with what they have said in the past. Doesn't mean it will be able to out-turn ALL torps, but size 10s, most likely.

    • @strmshadow8411
      @strmshadow8411 7 หลายเดือนก่อน

      @@Gaigebacca And I agree with everything you said, but if you think the Perseus or any other large ship is gonna be nimble enough to dodge anything, you might be in for a rude awakening. I think once you get near carrack size your dodging on hopes and dreams.
      I think your best bet would be to be fired upon at a weird angle and hope the torp has to correct itself by a large amount, or is fired at an extreme range, other than I'd say your out of luck.

    • @Gaigebacca
      @Gaigebacca 7 หลายเดือนก่อน +1

      @strmshadow8411 ofcourse engagement distance will have an impact, and I have a Carrack and a Reclaimer, so I know the handling on larger ships is slow, but so will the torps be also. Reality is, we just won't know until they are in game, it's all speculation until then.

  • @honeyspringshomestead1411
    @honeyspringshomestead1411 4 หลายเดือนก่อน

    My personal choice was Perseus too. My thinking was it fit what I wanted it to do. Big guns, check. Cargo hold for Ursa, check. Landing planetside, check. Low crew count, check. So yeah, it can do many things and not pigeonhole someone to one or two roles only. I suppose the downside we know about is no medical beds, at least for now. Time will tell if it gets med beds and if the bespoke cannons can be changed out or not for something else.

  • @fallingangel13
    @fallingangel13 7 หลายเดือนก่อน

    good info thanks.

  • @Gladdi80r
    @Gladdi80r 7 หลายเดือนก่อน

    Got both, how many org members bring online will dictate what gets pulled

  • @jt4185
    @jt4185 7 หลายเดือนก่อน +2

    I can’t imagine getting a big group together on one ship when I could get a big group together with several ships. I assume that will change with engineering, but who knows? Nice breakdown though.

  • @JimCook
    @JimCook 7 หลายเดือนก่อน

    I already have a Polaris, this IAE I'll be picking up a Perseus because they really do have different mission parameters. I can pretty easily get a Perseus manned up but full manning for a Polaris without scavenging warm bodies from the server could be a bit more challenging. That and I love the big ships.

  • @zerez3830
    @zerez3830 7 หลายเดือนก่อน

    Hey Marcus, I thought the same thing after the watched the ship game play. I thought that it has low crew count, componants should be close together, based on the layout, if I remember correctly,. This means less time running around to fix or put out fires and this means you will stay in the fight or have a higher chance to escape. The other thing that came to my mind after watching the group gameplay is that even if I only have 50SCU of cargo. I could fill it up with 25-30SCU of expensive goods (eg. diamonds) and use it as my daily runner ship. This ship is expensive!!!, however if you or anyone else can pick it up for a cheap price, for what it can do, I think it is undervalued (Gameplay and function wise). I would also like to say that CIG said, if I remember it that this ship is very/extremely well armored as this was ship made in the era where shield tech did not excist and it's only defense against weapons was armor. So once armor becomes a thing and the game become more complete, this ship will shine more.

  • @ricky6608
    @ricky6608 7 หลายเดือนก่อน +2

    The ‘glass’ is actually the strongest and most expensive part of the hull - its transparent adamantium

    • @geronimo5537
      @geronimo5537 หลายเดือนก่อน

      robertium

    • @ricky6608
      @ricky6608 หลายเดือนก่อน

      @@geronimo5537 it’s Copium alloy

    • @marcuswynn89
      @marcuswynn89 29 วันที่ผ่านมา

      @ricky6608 that’s a good one

  • @donhearn2248
    @donhearn2248 7 หลายเดือนก่อน +7

    liked and subscribed my dude....side note...the glass vs metal has been commented on before. As far as CIG is concerned Glass is no different than hull, it will not be a weak point any more than regular hull is. Unless that has changed, that was a previous talking point. What will be interesting is how actual armor is put into the game, there was scuttlebutt from a Bar Citizen how armor and shield meshing is going to play out. The rumor was ships will not be one big HP box to hit (that has since been confirmed), but different parts of the ship will have different resistance to fire based on armor and shield layout. We could end up with make or break ships based on how and more importantly where armor ends up on ship hulls. What and how we end up attacking ships in the future will probably be effected by the armor profile of the ship. The rumor was... I believe ...to breach capital armor (like on the Polaris) you need size 6 or 7 ( I forget which) So how and where armor is put on the hull is really going to matter. Polaris could end mostly immune to regular fighter fire on the majority of the craft....but end up taking a ton of damage right though it's hanger door from the top...no telling. Or like you speculate right on the bridge of the ship. It is hard to tell at this point. The lore tells us the Polaris wants to get in and get out...ie not tanky but quick compared to other capital ships. The Perseus lore tells us it is more stationary and more tanky, so even with out capital armor it might have much denser armor coverage. We could end up in a situation that one or the other is great on paper, but once you know how to attack it, it is not as cool as it once seemed.

  • @AuzzieWithAGun
    @AuzzieWithAGun 5 หลายเดือนก่อน

    I love both, I may even end up with both XD the Perseus is definitely the more logical ship for my small group, but I love the submarine like gameplay concept of the Polaris.

  • @michaelarnold6848
    @michaelarnold6848 6 หลายเดือนก่อน +1

    I chose the polaris, not to be against you in any way. I want to explore large crew dynamics and the org i am in allows me the diversity to do that. I feel that the polaris for me will be a perfect fit for that.

  • @MineyM0
    @MineyM0 7 หลายเดือนก่อน

    I'm still not sure which ship I would prefer, but I'm leaning towards the Perseus after hearing your points. That being said, the need for crew/engineering support for these larger ships has me spooked a little...

  • @wafflesinsanity
    @wafflesinsanity 7 หลายเดือนก่อน +1

    One thing that CIG has said in the past is that a single torpedo from the Polaris would effectively cost the same as a Titan. Just take that and consider it for a moment. That's over 700,000 for a single shot from the Polaris. You won't be out there. Just slinging those torpedoes for fun, there will be intense levels of economic consideration for you and your crew every single time you want to take it into a fight.
    On top of that, I see many folks in here talking about how crew will be much less necessary once we have NPCs and AI blades. But I hope they know what those will cost, and that CIG has stated multiple times that those will only "supplement your crew" not replace it.
    AI blades will be very, very resource intensive for your ship. Ship. In fact, many ships don't even maintain the processing power for AI blades. (Things may change in the future, but right now AI blades will be dictated by the 'computer' stat that you find on all ships) and those computers will dictate how many AI blades you can have.
    NPCs will also be incredibly resource intensive, whether they require payout, or have to be maintained through use of food, water, and if you like playing the sims but in space....
    See a lot of people saying that. CIG at some point stated that capital ships will be "soloable" but that is simply not true, newer players should not be given false information. They have said in the past that capital ships will be flyable solo. Meaning you will be able to sit in the pilot seat and fly the ship. You will not be able to fully utilize the capabilities of a capital ship as a solo player without practically a dedicated organization funding your ship alone, or through some sort of intense strategic commercial enterprise within game

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน

      that makes a lot of sense though i cant wait to go out with my perseus crew and clap some solo capital ships

    • @wafflesinsanity
      @wafflesinsanity 7 หลายเดือนก่อน +1

      ​@@marcuswynn89 ​hell yea brother. Me in a couple of the guys are pretty excited for the day that we see all these solo krakens littering planets being used as bases by pirates because some solo player tried to take it out alone. Lol

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน

      @wafflesinsanity can’t wait for the spectrum posts lol

  • @deubie0211
    @deubie0211 7 หลายเดือนก่อน +1

    I've picked up the polaris for my box running missions.

  • @davidconnor-rn2br
    @davidconnor-rn2br 3 หลายเดือนก่อน +1

    I got the Polaris But have My own Reasons .. And i can Always have both so that the beauty of it , I prefer a Polaris at the moment because I'm not necessarily a Combat guy , i like having a million HP and Capital shields and a real deterrent to being attacked , and staying power if a am . the Polaris to me is like a super Carrack but maybe just more refined , i have the odyssey as well , and almost passed on the Polaris , but i think the Polaris has allot of the same positive attributes as the odyssey , but might end up being a better long range super cruiser and over all safer ship to be on, time will tell where i end up in the future but I'm liking all the options so far , i don't think its a mistake for you to choose the Perseus , you have your reasons and probably is the ship that will give you the game play loop you are looking for

    • @marcuswynn89
      @marcuswynn89 3 หลายเดือนก่อน

      Deep pockets don’t rub it in

  • @redraptor418
    @redraptor418 7 หลายเดือนก่อน +1

    I hear you on this subject. The Polaris in my eyes is an ambush type ship and the Perseus is a slugger against capital class ships. Another note is the Polaris is lighter armor compared to the Perseus. I have them both. The Polaris for ambushing cargo ship for pirating and the Perseus for having fun with friends and org members.

  • @Mike5Brown
    @Mike5Brown 7 หลายเดือนก่อน

    Yeah crew sizes are going to become very important and the low crew requirement is one of the things I really like about the Perseus.
    Although, I kinda feel like CIG needs to just accept the fact that military ships will alway require huge crew complements and basically double it for every combat ship. They need AI crew up and running and also a good way for players to act as officers for them.

  • @machoalright
    @machoalright 7 หลายเดือนก่อน +1

    I have to say, its less of a buggy mess to be honest. I think its a wise choice to look at your own friends/groep what you can man in your ship. and than get he ship you want. So in your case its a good choice. Love the pers as the polaris. And ofcourse the galaxy but for other reasons.. flexibility

  • @Glorymoon97
    @Glorymoon97 3 หลายเดือนก่อน

    I have two ships I want to get. The first one, my main ship is an RSI Galaxy, mostly because I know numbers and logistics is my game, and the Galaxy is a versatile ship which can be configured for hauling supplies, and collecting resources on the other end of that spectrum. Not only that, but it can also be used as a hospital ship.
    My other choice is an Idris; a good general purpose ship that can be used for pretty much any role. Need a bullet sponge? Got it. Need an escort carrier? Too easy. Just need a hammer? Lets gooo!

  • @kay31095
    @kay31095 4 หลายเดือนก่อน +1

    i feel like your point is very valid, but when they add AI crew that big "14 man" number becomes a lot smaller

  • @findern2arm62
    @findern2arm62 7 หลายเดือนก่อน +1

    Agree with the glass area, doesn't matter how you rotate the ship and the shields to avoid damage, if you do a role to one side so the top is now the bottom with the perseus, the polaris is still glass..

  • @durrem
    @durrem 7 หลายเดือนก่อน +1

    Perseus is designed for ramming Hammerheads! Full speed ahead! Let's go Baby!

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน

      Perseus gonna smoke a hammerhead

  • @riggins74
    @riggins74 7 หลายเดือนก่อน

    I’m really torn between these two, but leaning toward the Perseus. Good analysis.

  • @TheRedEyeChannel
    @TheRedEyeChannel 7 หลายเดือนก่อน

    FYI, the glass portions aren't supposed to be glass. It's transparent steel and is actually stronger than the rest of the ship and is more expensive to make

  • @The_Opinion_of_Matt
    @The_Opinion_of_Matt 7 หลายเดือนก่อน

    A Polaris, Persus, and Hammerhead would make a formidable hunting party. Throw a Scorpius or Hurricane in the Polaris' hangar and a flight of Vanguards as a fighter screen and call it done.

  • @Gaigebacca
    @Gaigebacca 7 หลายเดือนก่อน

    I have a Perseus, and I view it as the rock-paper-scissor to the Capital-Corvette ship dynamic. To me, a Perseus is a Polaris killer, as much as a Polaris is an Idris killer. It should be small enough to out maneuver the Size 10 torps on the Polaris, while still large enough to tank enough of the Polaris' turret fire, to hit back with the 4x S7s and its own arsenal of torpedoes. I also just prefer the aesthetic as sold with the concept of the Perseus, of the classic Navy styling with the decals and angles. I think the ideal role of the Perseus will be as an anti-corvette escort for Cap ships.

  • @Damiv
    @Damiv 2 หลายเดือนก่อน +1

    I had a Polaris and downgraded to the Perseus. Factors I considered were: bridge placement, crew requirements, operating costs, versatility, practicality. Given what we have seen of the game and mission structure so far, a solo player like myself will get far more use out of the Perseus than the Polaris.

  • @nazaxprime
    @nazaxprime 3 หลายเดือนก่อน

    Independence is valuable and the operations cost of larger ships will be pretty prohibitive if not backed by the estimated crew compliments.
    I'm definitely interested in operating a Polaris, but realistically, given my IRL schedule, running one EFFECTIVELY would likely be an insurmountable challenge.
    These larger ships will be serious bridge commander simulation commitments.
    Theres so much more to the game, and not too many go deep into games like that such as Pulsar, or Bridge Commander/etc...
    Finding a pickup crew, even in SC, is going to be difficult if you want to have anyone that understands the vessel, mission, etc...
    A crew is a unit and takes time and relationship to run well.
    This can not be overstated.
    And remember, if its a 14 man crew, you also need a B team when your crew has to go offline.
    Rust is a perfect example of what we should expect things to look like when this game really hits the broader community of gamers.
    It's exciting, but seeing it in action is going to be terrifyingly awesome.

  • @LootGoblinArmy
    @LootGoblinArmy 7 หลายเดือนก่อน +1

    Biggest thing I keep running into with these larger ships is... how will I convince that many people to help me man it with any amount of regularity. The Polaris is cool and all but it'll be WAY easier to convince my friends to go do a Perseus patrol than convince 1/6th of a server's worth of people to be on one ship doing not necessarily exciting work. It's a question of how often would you like to actually use your big shiny? Also the Gunship just looks way cooler imo!

  • @der_ruge
    @der_ruge 7 หลายเดือนก่อน

    Any ship just got half of its turrets when flying broad side, the Perseus can fire with all 4 size 7 broad side, i think thats a huge benefit

  • @hannanhanid
    @hannanhanid 7 หลายเดือนก่อน

    Hey man I would love to see a video of you breaking down your fleet and your reasoning behind each ship, and yeah I have a polaris and damn sure I'm coming for you with them size 10s 😂😂

  • @ottosalo4575
    @ottosalo4575 7 หลายเดือนก่อน

    I was thinking of getting rid of my BMM in exchnage of polaris/perseus started leaning towards Perseus mostly due the lesser amount of crew needed to run it

  • @MrSonyphile
    @MrSonyphile 7 หลายเดือนก่อน

    I have the Polaris but I completely agree with you on cockpit location.

  • @ryancarbone9153
    @ryancarbone9153 7 หลายเดือนก่อน

    Size 7s exist on the Ion and Inferno, both are bespoke to the ship.

  • @brandonlt6434
    @brandonlt6434 7 หลายเดือนก่อน

    The argument always comes down to this for me. I run with a group of 2-5 friends on the game on an average night. That means in theory I could take a Perseus out and have fun with it pretty much any night I please. Now as amazing as the Polaris is, with it's huge crew requirement I see that more as a raid tool. It's the kind of ship that even with proper scheduling and prep might only be a once a week thing. So even with the Perseus being almost as much as a Polaris you still get more bang for your buck.

  • @jasongiles7897
    @jasongiles7897 7 หลายเดือนก่อน +1

    Question....would you upgrade from Orion to the Persus for the 25.00$

    • @marcuswynn89
      @marcuswynn89 7 หลายเดือนก่อน

      Hell yeah I would

    • @amigo3284
      @amigo3284 4 หลายเดือนก่อน

      Depends, do you like combat? Or do you like large scale mining operations?
      As of what we know so far alpha 3.22.1 and the real world money cost of $600-675 Pursues, $750 Polaris:
      If you like bounty hunting, search and destroy, close/long range combat, bunker missions, escort missions, large ships, engineering gameplay, some medical gameplay, traversing the unknown, small/medium crew, multi role gameplay, potential large cost to operate, large stocking cost (not just amo, but food, meds, armor, guns, fuel, etc.) I would go with Polaris (the ship hanger gives you lots more options)
      If you like patrolling, escort missions, search and destroy missions, smaller medium/small size ships, medium/close range sustained combat, bridge placement and ascetics, some engineering gameplay, small/medium crew, specific role gameplay, less cost to operate, less to lose when ship is destroyed or stolen, I would say Perseus.
      If you like large scale mining, non combat income, large cargo, mining in safe zones (have to have escorts if mining in hostile zones), huge ships, industrial look, Aliens movie ship interior (or Dead Space’s USG Ishimura), I would go with the Orion.
      Keep in mind, CIG will be adding in slave turrets, the ability to higher NPC’s. Slave turrets and NPC crew will be necessary for the longevity of the game. As well as NPC’s being a money dump to keep people playing the game.

  • @Syphirioth
    @Syphirioth 7 หลายเดือนก่อน +1

    I take Perseus. I don't give a damn about usability or not. It's the ship I want the most because it triggers my senses. The cockpit on top and not on front. The shape. The gun like a real battleship/frigate. I just love it.
    So I hope the price will be nice and not limited sale. I will hate if that is the case cause I need to work.

  • @StarkillerAce
    @StarkillerAce 7 หลายเดือนก่อน +1

    i also chose perseus over polaris for many of the same reasons. its designed as more of a brawler, at least thats the way they make it sound, whereas the polaris is meant to be more of a hit and run ship with good defense, again, the way they make it seem. plus visually, i think the perseus looks WAY more aggressive with that shark-style silhouette. i cannot wait to see it come to life.

  • @grahamgerling3033
    @grahamgerling3033 7 หลายเดือนก่อน +1

    went with perseus for the same reasons. big guns with no ammo restrictions and less crew req'd. I also figure that hiring NPCs someday will be much more straightforward when all I really need them to do is man a turret in a bigger fleet battle
    ... still bought a CCU up jic though, lol