It's worth noting that most of the OTK turns happen with a level 4 in raising. If that is the case, the 15:38 full combo is 9 memory. 3 memory for agu, 2 to evo into greymon, kimera for free, joust for 1, evo into bwg for 3. Turbo greymon makes it 8, cool boys make it 7 or less. Full merva combo cost 7 after ignite. Have fun destroying your locals!!
I thought this too. In playing the deck, you end up finding on the agu searches a lot OR just drawing it. Bottom decking early isn't so bad because you can cycle the entire deck on the combo turn
First time I remember seeing “this deck” was in a video East put out three months ago talking about zero cost option cards potentially being a problem. I saw the nonsense and wanted to try it. Have the Japanese player’s list almost card for card except the training cards and have found a degree of success using Hero of the Skies to just draw two. Curious how your take will look.
With regard to Sec + Greymon I think it would be a better fit using the starter deck Wargreymon. Use Kimeramon as your go to level five and this as a skeleton and you can basically eat security in one go.
I absolutely love this deck (though I run it a little differently ofc, everyone has their own spices), but i find fire ball often unable to let me draw due to some insignificant rookie. What do y'all think of heir of dragons to do both for 1 mem more or rowdy rumble to increase the stack while drawing?
The old greyx has answers to all red green black purple and blue options. Yellow dp minus options can be tricky as well as chaos deg and lonke. If options are heavy in your meta, switch one joust for ADP!
I love this deck but The deck's strength is its surprise factor, but good players who know how it works cause losses. losses to sec bombs and rookie control
Looks the exact same as P3ter's list from a few months before this upload: th-cam.com/video/6Z5tADhG7ng/w-d-xo.html&pp=ygUuYmxhY2t3YXJncmV5bW9uIHp1ZG9tb24gbG9vcCB0Y2cgc2VjIGtpbWVyYW1vbg%3D%3D
I love Basil so much
It's worth noting that most of the OTK turns happen with a level 4 in raising. If that is the case, the 15:38 full combo is 9 memory.
3 memory for agu, 2 to evo into greymon, kimera for free, joust for 1, evo into bwg for 3.
Turbo greymon makes it 8, cool boys make it 7 or less.
Full merva combo cost 7 after ignite. Have fun destroying your locals!!
I realized in my build I was missing damage a lot of the time, and with Lightning Joust you solve my biggest issue. Can’t wait to try this out.
I wonder if you can fit a Delicate plan in there?
2 BWG and 4 Memory Boost seems dangerous. Bottom decking one of the two BWG would definently hurt.
I thought this too. In playing the deck, you end up finding on the agu searches a lot OR just drawing it. Bottom decking early isn't so bad because you can cycle the entire deck on the combo turn
First time I remember seeing “this deck” was in a video East put out three months ago talking about zero cost option cards potentially being a problem. I saw the nonsense and wanted to try it. Have the Japanese player’s list almost card for card except the training cards and have found a degree of success using Hero of the Skies to just draw two.
Curious how your take will look.
interested in seeing a vod of a sample battle on tthis =D
A little late to the party, but does anyone have any links to this list being played? It seems pretty fun and I'd love to see it in action.
With regard to Sec + Greymon I think it would be a better fit using the starter deck Wargreymon. Use Kimeramon as your go to level five and this as a skeleton and you can basically eat security in one go.
Funny enough we tried this. It doesn't get around blockers as well and one 4 to evo comes up more than you would think.
Worth trying tho!
I absolutely love this deck (though I run it a little differently ofc, everyone has their own spices), but i find fire ball often unable to let me draw due to some insignificant rookie. What do y'all think of heir of dragons to do both for 1 mem more or rowdy rumble to increase the stack while drawing?
wont security options kill it?
The old greyx has answers to all red green black purple and blue options. Yellow dp minus options can be tricky as well as chaos deg and lonke. If options are heavy in your meta, switch one joust for ADP!
I love this deck but The deck's strength is its surprise factor, but good players who know how it works cause losses. losses to sec bombs and rookie control
Looks the exact same as P3ter's list from a few months before this upload: th-cam.com/video/6Z5tADhG7ng/w-d-xo.html&pp=ygUuYmxhY2t3YXJncmV5bW9uIHp1ZG9tb24gbG9vcCB0Y2cgc2VjIGtpbWVyYW1vbg%3D%3D