Street Fighter III: 3rd Strike [60FPS]: Full Playthrough (Ibuki, No Losses)
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- เผยแพร่เมื่อ 27 ส.ค. 2024
- A full playthrough of Street Fighter III: 3rd Strike without losing a single round. Played with Ibuki.
List of some interesting tricks and oddities down below:
- Raida cannot be parried.
- Sazan (DF + MK) and Neck Breaker/Kubi Ori (QCF + P) can go under certain projectiles.
- Ibuki’s forward dash can go through opponents at close range, effectively functioning as a cross-up.
- Ibuki does a small jump at the beginning of her backdash, which allows her to dodge moves that hit low.
- If you KO an opponent with Ibuki’s taunt, they’ll use their weak hit KO animation, but with their strong hit KO sound for some odd reason.
- The Daigo Parry, which required Ken to do 15 parries, requires Ibuki to do 17 parries (two sets of 8 hits + the final hit).
- Ibuki’s best Kara-throw is St. MK, though it increases her throw range by only 4 pixels. Even though the increase is far from substantial, mastering it can still be useful.
- If you jump over an opponent and use her SA1, Kasumi Suzaku (QCFx2 + P in the air), Ibuki will automatically turn around to face the opponent.
- The hits from Ibuki’s SA1 don’t connect properly on some characters when they’re in the air, which will result in them falling out of the move prematurely.
- The sweep version of the 3rd hit of MK Tsumuji (QCB + K) can combo if the opponent is crouching. This can make it useful for Midscreen combos, since it keeps the opponent close to you and allows you to keep the pressure going.
- Neck Breaker/Kubi Ori has a few interesting combo options that can be useful. MK Kubi Ori can combo off of Far HP, but only at certain distances. EX Kubi Ori can combo off of the same move and it can do so even at max distance. Finally, MK Kubi Ori can also be used as a finisher for Ibuki’s Cl. LP + Cl. MP (1st hit) + Cl. HP target combo.
- It is actually possible to combo into SA1 off of Far HK. In order to do so, you need to be very close to the opponent (pretty much just outside of Cl. HK range), SJC forward the Far HK and immediately execute her SA1. The easiest way to do this, is by doing the SJC with a Tiger Knee motion and then immediately inputting QCF + P afterwards.
- Ibuki’s hurtbox is a bit odd compared to other characters, as certain moves don’t work properly on her. An interesting example is Gill’s Moonsault Knee Drop. Normally, this move hits twice against opponents, but on Ibuki it only hits once most of the time (there are some exceptions). As a result, you only need to parry the move once with Ibuki instead of twice. However, Gill has no endlag when he lands on the ground this way, which means you can only punish him with moves with quick startup (Cl. LP + followup combo is pretty much the best option).
- HK Kazekiri (DP + K) doesn’t always work properly on some characters when special canceled. On most characters, the move will knock them in the air. On other characters, the opponent will stay grounded, similarly to how EX Kazekiri works. This actually works on every character if you’re far enough away from them, but on some characters it will even work when comboing off of certain moves at close range. As a result, you can sometimes use HK Kazekiri as a makeshift EX Kazekiri on certain characters and use it to combo into SA1.
Here’s a list based off of what I found while testing it:
All Characters - Far HP (at a far enough distance)
Elena - St. LK + St. MK (target combo), St. MK, Cl. HP (1st hit) & Far HP (even at close range)
Makoto - St. LK + St. MK (target combo), St. MK & Cl. HP (1st hit)
Remy - St. LK + St. MK (target combo) & St. MK
Ibuki, Oro, Yun & Yang - Every standing move that can be special canceled
Hope you enjoy! - เกม
bro, that's amazing, I'm new to the game and trying to learn ibuki combos, your playstyle is unique
buenas maniobras ibuki emily fujiyaba la brujita ninja de magical doremi buen video
That was an enjoyable run on 3rd Strike hope to see more fun content from you.
What a heckin banger of a vidya, love it
Marvelous!!
thanks for the vid, i learned a lot from watching
Whos the girl in red after Necro is defeated?
That's Effie, Necro's girlfriend. She appears in Necro's endings in all SFIII games and during gameplay she sometimes shows up in his intros and victory poses.