Let me know if you have any feedback on this! I'm off to start on a new series. See you guys soon! Oh yeah, you can also get an exclusive Surfshark deal! Enter promo code POISONED for an extra 3 months free at surfshark.deals/poisoned
One thing I appreciate about you is that you shed light on content in the wilderness that should provide some sort of incentive to do, most people won't see it that way but I do and I'm sure some others do as well. Full support to you brother in bringing more awareness to a positive wilderness.
Yeah, I've similarly thought that the wildy agility course could be made much better so I'm on board. But I'm a little skeptical about the rewards for the cloak/ladder mechanics, that feels a bit out of place IMO. I like the idea of making it sepulchure-like, that makes me think there should be some tactical advantage given to skillers who aren't in full pvp gear. Like high weight makes failing traps more dangerous or the longer you're running one course without world hopping gives you some temporary defensive buff. I think that there are primarily 3 ways of making engaging wilderness skilling content. 1. High XP per hour and you are risking money to maintain that high xp/hr. (Somewhat similar to the Chaos Altar, except that lets you circumvent a lot of risk with burning amulet/locator orb...) 2. AFK-ing a skill where you increase your risk the longer you stay there. This is what you mentioned about Dark Crabs. 3. High GP/Hr + Risk. Mainly wilderness bosses/revs. Actively fishing Dark Crabs with tick manips can fall under this umbrella too, but it's pretty niche. I think that giving a single activity all of these aspects puts it in a tricky spot. I think that removing either the ladder mechanics or the reward mechanics would make it better.
The ladder mechanics serve as the "oh cool" portion of the training. I think it's alright to have a small time of ease in a wildy skilling activity. It wouldn't make the activity afk, just a small break from the action.
Always absolutely love your fresh ideas to revive older wilderness content in a fun way. Enjoyed the fact you tied lure into this one. Mod PP has a nice ring to it
RS3 somewhat solved (lol) the issue of not having any risk v reward for the agility course by adding demonic skull which adds an XP modifier to the course at a risk of 500k (also lol).
Heres my idea for a very fun interactive way to train/pk there. -You must bring Gp to always pay the entry fee. (wildy diary variance) -This fee is returned once/if you make it out of the course. -Once inside, there will be a shop with *corrupted* food only useable inside the agility course. -The food heals a lot 25-30 per bite or maybe 20 per bite, with 4 bites per inv slot, along with a corrupted brew option for the higher cost. -You could also buy these supplies with something similar to the courses 'marks of grace' equivalent. -If the shop is deemed a 'safe zone' then the course itself needs to be very long to produce engaging 'Tank tests' The whole goal is high xp rates that dont require tick perfect clicks, because the difficulty comes in a PVP tank test against those who want your entry fee/ 'Marks' / and very expensive corrupted food and brews
ye, well we had like a small wildernss game expension in april, they are adding some of it in poll 80, but honestly, idk why they refused to buff wildy slayer untill now haha, they know everything thats wrong with it haha
Without some sort of counter to freeze mechanics, besides "stack magic defence and get lucky", I don't see skill-based escapes being an option. I'd love to be proven wrong, though.
I love this. I would also love to see if the amount of marks you carry on you increase xp/hr so there is an incentive to hoard more and more. Maybe capping at 2x xp at like X amount held
Great stuff. The Ghorrock fortress lore line would be one of the easiest to build upon, yet they've never touched it. Really hope to see that corner or the wildy get some life some day
I really love your approach to the Wilderness, the balancing of risk/reward, while not punishing players for attempting to engage with the content. It makes me a little melancholic in a way, knowing that these suggestions are likely not going to be picked up and developed. The most we can hope for is consideration of some of the ideas you've made videos on recently being implemented into the wilderness revamp Jagex mentioned they had planned. It'd be a miracle if you could be on the dev team!
In the last poll they did I can't help thinking some of the Jmods say your video (rogues chest -> risk vs reward etc.). Keep on making these video's PP. The wilderness really really needs you to make it great again! I for one think what you are suggesting to be very creative and would love that content to find its place in the game. After all, risk vs reward has always been what the wilderness was about, and what it really should return to. If I can make a suggestion, give some love to the low level wildy content, like chaos altar of dark warrior fortress. Keep up the good work
I suppose only thing you’d need to change is that there already is an Ancient Cloak as a med clue scroll item. Just swap it to a different name for a cape I suppose.
Ignoring the XP and GP rates since those can always be easily tweaked, I'm not sure what's stopping some sweaty chad (and/or clan) from camping the NPC to blow up someone who wants to turn in their marks. If the NPC is standing in the same spot outside the agility course, then that makes it even worse. If the NPC roams around like the Emblem Trader, then it doesn't take much effort to locate it and camp it because the agility course isn't large enough to matter. You would have to make the NPC roam the Wildy like the cape merchant, and if you're running around carrying a bunch of marks on you trying to find them to turn in, then you're just a moving pinata especially if the NPC happens to be near the hotly-contested areas. I'm sure there's a way to incorporate this method of "token turn-in", but I don't think there's going to be an easy solution that a majority of players would find reasonable. Hell, maybe if you changed the area to span 4 or 5 floors (going up or down, or both) and the NPC randomly jumps to a different floor every XX minutes, that would probably be okay, but the roam area has to be pretty wide at the end of the day. You could even throw in anti-AFK hazards to prevent scouts from being an issue. I'm also not a fan of the ghost ladder thing for the AFK experience. You're in the wilderness, you pretty much always have your head on a swivel, that's kinda the point of it, you shouldn't take it away for a moment because the whole area needs to maintain that tension for the allure of what the wilderness is about. I just don't think it's a good fit when you could have simply said "wearing this cape while it has at least 10 charges increases Mark of Grace spawn rate by XXX% (like say 200%, increasing to 600% if worn inside the Wildy Agility Course), one charge is removed per Mark of Grace picked up."
Ape Atoll, Dorgeshuun and Werewolf courses in RS2 were already faster than the wildy agility course. It is false that wildy was the fastest until sepulchre.
Stuff in the wildy need to have risk/reward, but i don't see how overcomplicated things wouldn't be just dead content With agility most people are just looking for an option to do it for better xp and more chill. The highest reward with agility would be a more afk training method with xp rates that wouldn't suck Other problem with sepulcre is that you gotta take a lot of stuff with you, which would be really impractical in trying to survive pkers Most attacks in that region will result in death, since that's a very complicated space to run from. Your options are limited to tanking to the mage arena, or freeze-logging. Having said that, I have a suggestion that would be simpler and more inviting to the regular players: This wildy course stays as is, but at it's completion a portal would appear that you could take to get to a secondary agility course This secondary agility course would require a fee to participate in, that would always be lost on death It would also require a higher agility level and have better xp rates and longer obstacles, that would the skill to be a little less click intensive The spot would attract players that want a faster xp rate with less intensive clicking And those players' fees would attract new pkers looking to farm some of that cash And to try surviving, or maybe antipking, the players would take tanking gear, and maybe even antipking gear... Probably would be a high risk pking spot like revs, but would definetly be a nice spot to practice some pking and antipking
Interesting idea, but I think it still fails in the same way most wildy skilling fails - the risk is not from things you bring with you. For example black salamanders, dark crabs, black chins, and mining all are, most realistically, best to be done with 0 weapons, armor, and food and just fast log outs. While this idea does have some "generated" risk with the marks, it would still generally be optimal to just bring nothing with you while skilling. Rev caves and wildy slayer are better because you have to bring weapons and armor, so bring extra risk to anti pk or defend is actually potentially worth more to the average person than just giving up and dying. I'd love to see something done with these areas, but I believe it would need to be akin to the transformations of the wildy slayer caves or bosses instead of still trying to bring skilling into wildy.
The high risk high reward made sense in 03, when it was much faster agility and people could kill you. But definitely needs an update to make it used today
if u could change everysingle thing you wanted to in the wildy with full support from jmods and devs, would you release every change all at once, update in batches, or one at a time?
Back in 2005 my uncle Jim used to help me train my agility. He would pull his pants down and chase me around the playground in his back yard! Luckily I was faster than him so he rarely got a hold of me.
Hey PP, started viewing your content not too long ago and absolutely love your way of showcasing the beauty of the wildy. Started to do some more activities in the wildy, like slayer tasks and a little bit of bossing, because of you. It's still a very daunting place to go, because of the PKers, but it makes it so more exciting and appealing! I guess many players, including myself, don't know much of how the PK mechanics/meta work, so maybe you could dedicate a video to that? Would love to understand a bit better why you do certain things during PK/Anti-PK encounters and what are the things to know/to look out for. Cheers mate and keep the quality content coming! 😊
Considering that the zarosian empire covered the wild i think that jagex missed the mark by not putting one of the 4 bosses in an imstance in it. it could have been in >20wild so you can bring in untradeables without fearing to lose hours of progress/millions and make it that virtus drops broken and untradeable but a npc in a safe zone just outside of the instance can repair it for a fee so it forces people to bring a couple of millions to repair it
Whereas i like these ideas overall i think this one is a little too much. I really dont think every skill has to be a major part of the wildy and the focus should remain on pvpers vs pvpers or pvpers vs pvmers, as opposed to pvpers vs skillers. Also the wildy agility course already plays an important role as its bis agility xp from 47-60, and introduces new players to the wildy at that level. This is typically before you do ma1 so it kinda familiarizes them with the area a little without having to risk or get hounded by pkers
Personally I disagree. I don't think there are enough viable skills to train in the wild. Ideally I'd like it if an account could base it's entire playstyle around wildy content. Again, all these ideas are for people that would want to skill in the wild. If you didn't want to then sepulcher wouldn't be much worse
@@poisonedpotion I agree that I would like to see accounts be able to function without having to leave the wildy. But I think what we need is a wildy expansion, more requirements for wilderness content in general, wilderness quests, more safe areas and banks. I just find the current course to already be a major part of any main accounts agility progression, its even faster then seers if you dont have the diary done for the teleport. To me this update wouldnt hit especially cuz what agility really needs is a course alternative to hallowed, with similar mechanics, to add some variety to late game agility
I always thought dark crabs needed some sort of bonus for pvp. I love fishing and want a reason to go to wildy and fish and ive never seen a reason to go for crabs when i could do anglers.
would be cool instead of a percentage of getting a mark of grace for completing a lap at the wildy agility course it would give you a larran's key instead, that is if you have done the hard wildy diary to stop it from being mass botted.
You should make a video on wildy slayer barrage task with new virtus robes. I've been doing it last couple days and have been getting some crazy slayer xp.
Great ideas coming with solutions, but then no agility xp would be gained since it would be flooded with pkers at that point who could attack basically anyone since its such deep wildy
I enjoyed your concept and do think it could use a revamp. However, I think when pked each mark becoming 10k would crash the value of gp. When Jagex had prime give a free week of membership in June, I saw a lot (20+ per world) of bots running agility pyramid (I was there for the clue step). The pyramids are 10k a piece which is equivalent to the marks of zaros. Pking would make tracking the botted gp near impossible. We know that clans are capable of locking down entire worlds as seen with rev cavs. Which makes me think this could lead to it being abused and negatively impact the game's economy.
The xp rates are "uninterrupted" rates. Actual rates would be lower because of PKers. Which is why I wanted them to be around what you would get at sepulcher
hey man, awesome video. your cinematic camera work is amazing. how did you get do the aerial pan at the beginning 0:06 ? also how is your render distance so big? thanks and excited to see your next upload!
Only way to draw people to do it is make it worth the risk. 10k per handful of runs and best exp rates won’t cut it. It should be along the lines of the agility pyramid multioplied by 5-10. 1-2 mill per hour with best exp rates will surely make it worth doing. In fact if we wanted skill base they could just redo agility pyramid in wildy and call it a temple in the far north making each top 50-100k. Pkers killing people with 10 random items in your idea=100k… not really much risk tbh
I like the idea of a revamp, seems a little overpowered to me to be honest. But I do like the direction you are going. Major concern is the agility runner can only survive if he knows the course and the pker does not. I just CC jet vanishes with a PKer and clan holding worlds down
Amazing idea, love the mini-hallowed sep in wildy for skillbased escape/chase routes. Only note is I would love for the very rare 500 token drop to be something slightly different. Maybe a corruption attachment to ring of endurance or just a cosmetic to either graceful or giant squirrel. (corrupted/undead giant squirrel????) Anyways, I hope this gets light from Jagex, cause it is amazing :D
I think the biggest issue with this is a similar issue rs3 faces. I can see this getting botted like crazy, and then a bot killing the bots after they've farmed x amount of marks to basically make gp from nothing. This has happened a few times in Rs3 with various things that are worth x amount clanwars on there gets flooded with bots killing each other. Sure there's probably work around and over all the ideas good!
I would love this idea to come out. All your videos are absolutely fantastic to watch, and you come out with such great ideas. Hopefully Jagex will do something about it.
If I worked for jagex, I would have hired you long ago to tighten up dead content areas. You have a plethora of amazing ideas. I love the content and appreciate the time you take to make it for all of us.
I love this idea. Only thing I would change would be making a 2nd sepulcher. I think the method of training agility in this method should not be changed I think it should stay how it is currently being trained. I think the simplest training method would lure out more people, it would make the only thing to learn would be the pkers and how to anti pk. Also allows you to get geared up for a potential anti pk. I think the skill taking away supplies from the person engaging in the content only helps the pker and gives the user like 0 chance to win. I think the easier it is, the more engaging it will be for the players to give it a shot and learning to fight back. I also think these spawning ladders, the coin things, and pkers would be enough to make it engaging and rewarding. I would 100% do it if this were the case.
Hey pp, just a tip for your channel metrics, not sure if u live in the USA but if you upload during like 2-4pm your video will get more attention during its first few hours. Just trying to get you more clicks you deserve it brother.
So let me get this straight, this is old content that no one uses and no one cares about but you want it to turn it into the best xp and gp for agility just cause.. its forgotten? The concept is all over the place, benefitting pkers more than it would someone doing agility too, and your only point is that dark crabs are also good gp/hr
@@poisonedpotion I get that the content is forgotten and should receive some sort of update, but pushing the best methods to train a skill to the wilderness will leave an empty world with nothing to do since the best content is always somewhere else, I'd suggest leaving the wilderness course XP as it is maybe up it 10k more XP per hour and that's it, it'd move people away from the main training activity which is rooftop agility
This is a joke, what skill at lvl 95 should grant 90k exp an hour.. that's too bloody low. That's the problem with agility in the first place, the exp rates + how boring it is to do it at the same time. You can make the skill as risky and hard as possible i'd do it, so long as it gave me EXP!!!!!!!!!!
Needing to train agility for several reasons.. I walked by the course a few nights ago and had the same thought, this place needs a revamp. Would be cool, I don't like doing anything in rs without some sort of risk factor. Agility is awfully tedious, needs that factor bad.
Let me know if you have any feedback on this! I'm off to start on a new series. See you guys soon! Oh yeah, you can also get an exclusive Surfshark deal! Enter promo code POISONED for an extra 3 months free at surfshark.deals/poisoned
feedback dont release videos at almost 1 am while well mannered respectable people are having their beauty sleep
also good video
Good relase at 8am for EU viewers! very good time to upload thanks!
Amazing Idea. Why are you not working for runescape? Better than most content in the last 5 years!
Everythings amazing, awesome idea! Xp rates probs too high tho should cap around 70k same as Prif, maybe increase profitability to increase risk :)
Jamgex still hasn't hired you as a content developer, astounding!
One thing I appreciate about you is that you shed light on content in the wilderness that should provide some sort of incentive to do, most people won't see it that way but I do and I'm sure some others do as well. Full support to you brother in bringing more awareness to a positive wilderness.
Yeah, I've similarly thought that the wildy agility course could be made much better so I'm on board. But I'm a little skeptical about the rewards for the cloak/ladder mechanics, that feels a bit out of place IMO. I like the idea of making it sepulchure-like, that makes me think there should be some tactical advantage given to skillers who aren't in full pvp gear. Like high weight makes failing traps more dangerous or the longer you're running one course without world hopping gives you some temporary defensive buff.
I think that there are primarily 3 ways of making engaging wilderness skilling content.
1. High XP per hour and you are risking money to maintain that high xp/hr. (Somewhat similar to the Chaos Altar, except that lets you circumvent a lot of risk with burning amulet/locator orb...)
2. AFK-ing a skill where you increase your risk the longer you stay there. This is what you mentioned about Dark Crabs.
3. High GP/Hr + Risk. Mainly wilderness bosses/revs. Actively fishing Dark Crabs with tick manips can fall under this umbrella too, but it's pretty niche.
I think that giving a single activity all of these aspects puts it in a tricky spot. I think that removing either the ladder mechanics or the reward mechanics would make it better.
The ladder mechanics serve as the "oh cool" portion of the training. I think it's alright to have a small time of ease in a wildy skilling activity. It wouldn't make the activity afk, just a small break from the action.
Nice
@@poisonedpotion Yeah fair enough, I guess I wasn't looking at it that way and just was focusing on the "afk-ness". It was late at night after all.
Always absolutely love your fresh ideas to revive older wilderness content in a fun way. Enjoyed the fact you tied lure into this one. Mod PP has a nice ring to it
RS3 somewhat solved (lol) the issue of not having any risk v reward for the agility course by adding demonic skull which adds an XP modifier to the course at a risk of 500k (also lol).
This is really great i support it.
Heres my idea for a very fun interactive way to train/pk there.
-You must bring Gp to always pay the entry fee. (wildy diary variance)
-This fee is returned once/if you make it out of the course.
-Once inside, there will be a shop with *corrupted* food only useable inside the agility course.
-The food heals a lot 25-30 per bite or maybe 20 per bite, with 4 bites per inv slot, along with a corrupted brew option for the higher cost.
-You could also buy these supplies with something similar to the courses 'marks of grace' equivalent.
-If the shop is deemed a 'safe zone' then the course itself needs to be very long to produce engaging 'Tank tests'
The whole goal is high xp rates that dont require tick perfect clicks, because the difficulty comes in a PVP tank test against those who want your entry fee/ 'Marks' / and very expensive corrupted food and brews
Good ol PP coming in again with the great suggestions to wildy content.
ye, well we had like a small wildernss game expension in april, they are adding some of it in poll 80, but honestly, idk why they refused to buff wildy slayer untill now haha, they know everything thats wrong with it haha
Without some sort of counter to freeze mechanics, besides "stack magic defence and get lucky", I don't see skill-based escapes being an option. I'd love to be proven wrong, though.
I love this. I would also love to see if the amount of marks you carry on you increase xp/hr so there is an incentive to hoard more and more. Maybe capping at 2x xp at like X amount held
Mod potion when? Junior content creator when? On a real note your creativity and determination is incredible!
Great stuff. The Ghorrock fortress lore line would be one of the easiest to build upon, yet they've never touched it.
Really hope to see that corner or the wildy get some life some day
It became one of the first and biggest spots for luring people though.
Excited for the new series thank you for the content
Oh my god, man. Thank you so very much. I appreciate it greatly! ♥
@@poisonedpotion Of course man! I know it's not much but just wanted to let you know you're awesome!
I really love your approach to the Wilderness, the balancing of risk/reward, while not punishing players for attempting to engage with the content.
It makes me a little melancholic in a way, knowing that these suggestions are likely not going to be picked up and developed. The most we can hope for is consideration of some of the ideas you've made videos on recently being implemented into the wilderness revamp Jagex mentioned they had planned.
It'd be a miracle if you could be on the dev team!
Can u apply at jagax and push for/ work on these ideas u have
In the last poll they did I can't help thinking some of the Jmods say your video (rogues chest -> risk vs reward etc.). Keep on making these video's PP. The wilderness really really needs you to make it great again! I for one think what you are suggesting to be very creative and would love that content to find its place in the game. After all, risk vs reward has always been what the wilderness was about, and what it really should return to. If I can make a suggestion, give some love to the low level wildy content, like chaos altar of dark warrior fortress. Keep up the good work
20% of the video as an ad is WILD
I suppose only thing you’d need to change is that there already is an Ancient Cloak as a med clue scroll item.
Just swap it to a different name for a cape I suppose.
Ignoring the XP and GP rates since those can always be easily tweaked, I'm not sure what's stopping some sweaty chad (and/or clan) from camping the NPC to blow up someone who wants to turn in their marks. If the NPC is standing in the same spot outside the agility course, then that makes it even worse. If the NPC roams around like the Emblem Trader, then it doesn't take much effort to locate it and camp it because the agility course isn't large enough to matter. You would have to make the NPC roam the Wildy like the cape merchant, and if you're running around carrying a bunch of marks on you trying to find them to turn in, then you're just a moving pinata especially if the NPC happens to be near the hotly-contested areas. I'm sure there's a way to incorporate this method of "token turn-in", but I don't think there's going to be an easy solution that a majority of players would find reasonable. Hell, maybe if you changed the area to span 4 or 5 floors (going up or down, or both) and the NPC randomly jumps to a different floor every XX minutes, that would probably be okay, but the roam area has to be pretty wide at the end of the day. You could even throw in anti-AFK hazards to prevent scouts from being an issue.
I'm also not a fan of the ghost ladder thing for the AFK experience. You're in the wilderness, you pretty much always have your head on a swivel, that's kinda the point of it, you shouldn't take it away for a moment because the whole area needs to maintain that tension for the allure of what the wilderness is about. I just don't think it's a good fit when you could have simply said "wearing this cape while it has at least 10 charges increases Mark of Grace spawn rate by XXX% (like say 200%, increasing to 600% if worn inside the Wildy Agility Course), one charge is removed per Mark of Grace picked up."
Ape Atoll, Dorgeshuun and Werewolf courses in RS2 were already faster than the wildy agility course. It is false that wildy was the fastest until sepulchre.
Ayyooooo I love this course and they are updating it this wednesday
Stuff in the wildy need to have risk/reward, but i don't see how overcomplicated things wouldn't be just dead content
With agility most people are just looking for an option to do it for better xp and more chill.
The highest reward with agility would be a more afk training method with xp rates that wouldn't suck
Other problem with sepulcre is that you gotta take a lot of stuff with you, which would be really impractical in trying to survive pkers
Most attacks in that region will result in death, since that's a very complicated space to run from. Your options are limited to tanking to the mage arena, or freeze-logging.
Having said that, I have a suggestion that would be simpler and more inviting to the regular players:
This wildy course stays as is, but at it's completion a portal would appear that you could take to get to a secondary agility course
This secondary agility course would require a fee to participate in, that would always be lost on death
It would also require a higher agility level and have better xp rates and longer obstacles, that would the skill to be a little less click intensive
The spot would attract players that want a faster xp rate with less intensive clicking
And those players' fees would attract new pkers looking to farm some of that cash
And to try surviving, or maybe antipking, the players would take tanking gear, and maybe even antipking gear...
Probably would be a high risk pking spot like revs, but would definetly be a nice spot to practice some pking and antipking
Interesting idea, but I think it still fails in the same way most wildy skilling fails - the risk is not from things you bring with you. For example black salamanders, dark crabs, black chins, and mining all are, most realistically, best to be done with 0 weapons, armor, and food and just fast log outs. While this idea does have some "generated" risk with the marks, it would still generally be optimal to just bring nothing with you while skilling.
Rev caves and wildy slayer are better because you have to bring weapons and armor, so bring extra risk to anti pk or defend is actually potentially worth more to the average person than just giving up and dying.
I'd love to see something done with these areas, but I believe it would need to be akin to the transformations of the wildy slayer caves or bosses instead of still trying to bring skilling into wildy.
The high risk high reward made sense in 03, when it was much faster agility and people could kill you. But definitely needs an update to make it used today
if u could change everysingle thing you wanted to in the wildy with full support from jmods and devs, would you release every change all at once, update in batches, or one at a time?
I would probably do one update a month to each area. I wouldn't pile it all into one update.
This is a great idea, I’d love to see some more ideas for the tokens maybe some unique cosmetics
I really wish something like this could have made Poll 80. I was pretty hype to see your Rouges Castle suggestion make the poll!
Back in 2005 my uncle Jim used to help me train my agility. He would pull his pants down and chase me around the playground in his back yard! Luckily I was faster than him so he rarely got a hold of me.
Sounds like a friendly fella.
Uncle Jim sounds like he got rizz
I remember seeing jagex give an idea on rejuvenating this course in a blog. Did you see that? Wish you covered it in this video.
Hey PP, started viewing your content not too long ago and absolutely love your way of showcasing the beauty of the wildy. Started to do some more activities in the wildy, like slayer tasks and a little bit of bossing, because of you. It's still a very daunting place to go, because of the PKers, but it makes it so more exciting and appealing! I guess many players, including myself, don't know much of how the PK mechanics/meta work, so maybe you could dedicate a video to that? Would love to understand a bit better why you do certain things during PK/Anti-PK encounters and what are the things to know/to look out for.
Cheers mate and keep the quality content coming! 😊
Considering that the zarosian empire covered the wild i think that jagex missed the mark by not putting one of the 4 bosses in an imstance in it. it could have been in >20wild so you can bring in untradeables without fearing to lose hours of progress/millions and make it that virtus drops broken and untradeable but a npc in a safe zone just outside of the instance can repair it for a fee so it forces people to bring a couple of millions to repair it
Whereas i like these ideas overall i think this one is a little too much. I really dont think every skill has to be a major part of the wildy and the focus should remain on pvpers vs pvpers or pvpers vs pvmers, as opposed to pvpers vs skillers. Also the wildy agility course already plays an important role as its bis agility xp from 47-60, and introduces new players to the wildy at that level. This is typically before you do ma1 so it kinda familiarizes them with the area a little without having to risk or get hounded by pkers
Personally I disagree. I don't think there are enough viable skills to train in the wild. Ideally I'd like it if an account could base it's entire playstyle around wildy content. Again, all these ideas are for people that would want to skill in the wild. If you didn't want to then sepulcher wouldn't be much worse
@@poisonedpotion I agree that I would like to see accounts be able to function without having to leave the wildy. But I think what we need is a wildy expansion, more requirements for wilderness content in general, wilderness quests, more safe areas and banks. I just find the current course to already be a major part of any main accounts agility progression, its even faster then seers if you dont have the diary done for the teleport. To me this update wouldnt hit especially cuz what agility really needs is a course alternative to hallowed, with similar mechanics, to add some variety to late game agility
always with the best takes on updating old wildy content! wish they would implement your suggestions.
Hey! I was about to go to sleep! You can't do this to me! Also good video keep it up.
How do you get those silky smooth camera shots? You're camera work + commentary is AMAZING!
I think a cool feature would be the ability to purchase a graceful ornament kit for a few hundred of these marks
I used the Wildy Agility Course to train my Agility from level 50 (boosted) to 66.
I always thought dark crabs needed some sort of bonus for pvp. I love fishing and want a reason to go to wildy and fish and ive never seen a reason to go for crabs when i could do anglers.
would be cool instead of a percentage of getting a mark of grace for completing a lap at the wildy agility course it would give you a larran's key instead, that is if you have done the hard wildy diary to stop it from being mass botted.
You have bots doing the inferno diary might slow it down a bit but thats it
This aged well... After seeing the update to the wildy course I am pretty sure Jagex drew inspiration from this vid
You should make a video on wildy slayer barrage task with new virtus robes. I've been doing it last couple days and have been getting some crazy slayer xp.
Great ideas coming with solutions, but then no agility xp would be gained since it would be flooded with pkers at that point who could attack basically anyone since its such deep wildy
I enjoyed your concept and do think it could use a revamp. However, I think when pked each mark becoming 10k would crash the value of gp. When Jagex had prime give a free week of membership in June, I saw a lot (20+ per world) of bots running agility pyramid (I was there for the clue step). The pyramids are 10k a piece which is equivalent to the marks of zaros. Pking would make tracking the botted gp near impossible. We know that clans are capable of locking down entire worlds as seen with rev cavs. Which makes me think this could lead to it being abused and negatively impact the game's economy.
Poisoned Poggers
Or P-pog for short
Awesome suggestion poisonedpotion! Maybe xp/h should be slight lower though, it's pretty much on par with Sepulchre at higher levels now.
The xp rates are "uninterrupted" rates. Actual rates would be lower because of PKers. Which is why I wanted them to be around what you would get at sepulcher
@@poisonedpotion Flavor wise, your idea was actually a lot more fitting than what Jagex ended up introducing. What are you throughts on their take?
0:59 you say it has no purpose in the wilderness... But it definitely did in rsc and early rs2. I remember pking there a ton back in 2004-5
hey man, awesome video. your cinematic camera work is amazing. how did you get do the aerial pan at the beginning 0:06 ? also how is your render distance so big? thanks and excited to see your next upload!
There's a new website that came out called osrs.world , it's really great for recording pan shots!
@@poisonedpotion this is amazing. thank you!
Only way to draw people to do it is make it worth the risk. 10k per handful of runs and best exp rates won’t cut it. It should be along the lines of the agility pyramid multioplied by 5-10. 1-2 mill per hour with best exp rates will surely make it worth doing. In fact if we wanted skill base they could just redo agility pyramid in wildy and call it a temple in the far north making each top 50-100k. Pkers killing people with 10 random items in your idea=100k… not really much risk tbh
poison pot video at 1am, HELL YEAH
Love it. I enjoy this type of video. I hope this spreads. Super high quality content suggestions, I hope they get taken seriously!
I like the idea of a revamp, seems a little overpowered to me to be honest. But I do like the direction you are going. Major concern is the agility runner can only survive if he knows the course and the pker does not. I just CC jet vanishes with a PKer and clan holding worlds down
We need a wilderness quest, there’s a lot of cool things you can do there..
Amazing idea, love the mini-hallowed sep in wildy for skillbased escape/chase routes. Only note is I would love for the very rare 500 token drop to be something slightly different. Maybe a corruption attachment to ring of endurance or just a cosmetic to either graceful or giant squirrel. (corrupted/undead giant squirrel????)
Anyways, I hope this gets light from Jagex, cause it is amazing :D
Because forcing key upgrades to be gotten from the wilderness went so well in the past and was just moved outside of the wilderness ( see d pick )
You’re the only content creator actually giving wildy update ideas while others just cry about it lol. Wish Gagex would listen to some of your ideas
This is amazing. Great thinking. I would love to see this implemented
I think the biggest issue with this is a similar issue rs3 faces. I can see this getting botted like crazy, and then a bot killing the bots after they've farmed x amount of marks to basically make gp from nothing. This has happened a few times in Rs3 with various things that are worth x amount clanwars on there gets flooded with bots killing each other. Sure there's probably work around and over all the ideas good!
This is a really well fleshed out idea and I think it's awesome
1 minute ad in a 6 minute video what lol
Why does the wilderness always have to have massive risk it should be risk what you want
That's exactly what I was proposing here 6:18
*jagex:* Write that down write that down
Great idea, only issue is auto log bots
I’ve been doing this wilderness course for 2hrs and haven’t got a single thing yet.
I would love this idea to come out. All your videos are absolutely fantastic to watch, and you come out with such great ideas. Hopefully Jagex will do something about it.
Poisoned Pretty ((voice) I love your voice I can listen to your voice for long time)
deadly idea & video to actually show your idea off
Nice idea tbh
Good concept but kinda hard for it to resound with people who don't want some things in the wilderness
Lost my master clue there to a guy in a frog mask. Long all day Geilinor send, this making me put down the mouse. Props to him tho in hindsight
U could catch fools in the wild when they tried to run after a fight as well
When is Jagex just going to hire you as their project design for Wildy updates lol
I would actually train agility that sounds fun
1/5 of this vid was the sponser...
14% of this video is an ad
100% of this comment is pointless
might wanna remove some of those 0's I understand high risk high reward, but thats insane risk high reward
Bro, these wildy content updates are so thoughtout and awesome. Imagine if we added a even a portion of said update
Shit... They should implement this
this sounds like 100% private server like, not that i would know
I mean jagex is fixing rouges chests because of you. Clearly your doing a better job then they are in these regards, good job!
If I worked for jagex, I would have hired you long ago to tighten up dead content areas. You have a plethora of amazing ideas.
I love the content and appreciate the time you take to make it for all of us.
I love this idea. Only thing I would change would be making a 2nd sepulcher. I think the method of training agility in this method should not be changed I think it should stay how it is currently being trained. I think the simplest training method would lure out more people, it would make the only thing to learn would be the pkers and how to anti pk. Also allows you to get geared up for a potential anti pk. I think the skill taking away supplies from the person engaging in the content only helps the pker and gives the user like 0 chance to win.
I think the easier it is, the more engaging it will be for the players to give it a shot and learning to fight back. I also think these spawning ladders, the coin things, and pkers would be enough to make it engaging and rewarding. I would 100% do it if this were the case.
This comment is a hard dislike from me. All your suggestions made the consept worse in my mind.
I really like the idea of "skill based escapes"
Great video. They do need to revive dead content somehow.
The only real issue I see with your idea is players paying for protection and this turning into revs v2
Cool idea bro! God loves you.
Mod PP when ?
Seems like this would be similar to revs with worlds being held down. Would be cool to see a way to prevent that
Hey pp, just a tip for your channel metrics, not sure if u live in the USA but if you upload during like 2-4pm your video will get more attention during its first few hours. Just trying to get you more clicks you deserve it brother.
When are you applying for jmod job?
So let me get this straight, this is old content that no one uses and no one cares about but you want it to turn it into the best xp and gp for agility just cause.. its forgotten? The concept is all over the place, benefitting pkers more than it would someone doing agility too, and your only point is that dark crabs are also good gp/hr
The point is that it's in the wilderness. It should be better for the area that it's in
@@poisonedpotion I get that the content is forgotten and should receive some sort of update, but pushing the best methods to train a skill to the wilderness will leave an empty world with nothing to do since the best content is always somewhere else, I'd suggest leaving the wilderness course XP as it is maybe up it 10k more XP per hour and that's it, it'd move people away from the main training activity which is rooftop agility
this video aged well :) haha
This is a really nice idea
rent was due
sick idea actually sounds fun
This is a joke, what skill at lvl 95 should grant 90k exp an hour.. that's too bloody low. That's the problem with agility in the first place, the exp rates + how boring it is to do it at the same time. You can make the skill as risky and hard as possible i'd do it, so long as it gave me EXP!!!!!!!!!!
Now do one for runecrafting lol
Needing to train agility for several reasons.. I walked by the course a few nights ago and had the same thought, this place needs a revamp. Would be cool, I don't like doing anything in rs without some sort of risk factor. Agility is awfully tedious, needs that factor bad.
Jagex hire this man
wonderful idea, add zaros, bandos and armadyl god capes to the rewards too maybe
They already exist and you can get them from medium clues
HIRE THIS MAN
It no need be fix. Beacuse its dead i can do it with graceful and cash stack as UIM