clash of clans best witch attacks

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  • เผยแพร่เมื่อ 6 ม.ค. 2025
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    The Yeti is a single-target damaging Elixir Troop unlocked once the Barracks is upgraded to level 14, which requires Town Hall level 12.
    Yetis possess above-average health and attack compared to most damage units. When deployed, they carry a set amount of Yetimites; for every 600 damage he takes, the Yeti spawns a Yetimite, if he still has any remaining. Once destroyed, the Yeti releases any remaining Yetimites he still has.
    Yetis have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Yetis will proceed to attack the nearest structure.
    Strategies
    Offensive Strategy
    The Yetis' above-average health and relatively high attack can help the funnel of the main army, especially when the Yetimites that spawn have a deceptively large amount of health to distract other defenses, they can jump over Walls and do a large amount of damage to defenses, making the funnel even smoother.
    Ensuring that a Yeti gets hit enough to activate Yetimites is essential to increase the damage output of the Yeti, since the Yeti does not deal a lot of damage by himself, but if the Yetis get destroyed, then the Yetimites can be destroyed easily.
    A good strategy with the Yeti is called the Yeti Smash, where you use Yetis and other support troops and heroes to push the Yetis into the base, which is a very effective strategy, since the Yetimites actually do a lot of damage with the Yetis being an effective tank that cannot be easily wiped, and the Yeti himself can actually do some decent damage if left unchecked.
    When paired up with Healers, Yetis can also act as a tank. This is commonly used after a Warden Walk. This works very well since they can spawn Yetimites and make sure the Yeti can tank more, and let them take out the Air Defenses before they target the Healers.
    When not under Healers, they have comparatively low health compared to other troops of similar housing space, so Yetis should be deployed behind other high-health troops such as Golems, Ice Golems, or P.E.K.K.As.
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