It would be hilarious if in the other side dimension, you constantly emit sounds, no matter how quiet you are. These noises will mainly be music, or, at least *one* disc: otherside.
This could easily pass for vanilla gameplay, not just a mod! The 'Otherside' resembles the Nether too closely. Personally, I'm unsure how to enhance it, but considering floating lands are also occupied, finding a balance is important. All I'm trying to say is that it's a really well-made mod, and I hope something similar gets integrated into the game. 😄
You should change the normal texture of phantom in the "Otherside" differently than normal phantom And also the Sculk Phantom is quieter than normal Phantom so it won't get beaten up by the warden and other sculk mobs This will fitted with the Sculk Elytra, also a losses when using booster on the Sculk Elytra it's will use your experiences as fuel so players won't use the boost too much, too OP
It doesnt really make sense how bright the dimension is, why would the warden have no eyes if eyes would be useful there? I do like the idea of sculk being such a successful lifeform that everything is made of it though
@@titaniummechsx3324 I get that you are physically capable of winning a fight with the warden, the point is that you aren’t meant to. There is never any real benefit to it and it’s almost always avoidable. you are just throwing away durability and god apples lol
No voice mod review is too great because you throw away your voice, you can focus on something else. For example, editing skills, camera composition, concrete perspective of things
I wonder how compatible this mod is with the sculk infection/invasion mod? Considering its a dimesnsion they should be segregated enough to not even overlap let alone cause problems. Whatever, would be cool though!
I still don't like the idea of having to kill the Warden for materials because it blatantly defies the design that Mojang set forth: The Warden is not meant to be killed, but rather supposed to be avoided. Not only that, but the process of killing the Warden would force players to either min-max their building and mob exploitation abilities, or simply struggle trying to fight the Warden up-front, therefore lesser-skilled players will be entirely locked out of legitimately getting to the mod's content. I always thought that the "portal" found in the ancient city should be used to get to The End so we finally have a proper two-way portal to and from The End without having to view the credits again and again.
@@onesnazzyboizero8034 I mean, imagine just adding a Sculk biome to The End with new forms of Sculk rather than making a whole new dimension for Sculk.
@@onesnazzyboizero8034 Well the sculk's color and pattern certainly fit the cosmic space kinda vibe, plus they are the same color as End Pearls and the End Portal Frame. How do they not fit? That's like saying Warped Forest doesn't fit in the Nether because it's blue and not red.
Im not sure if it bothers anyone else but I am a bit disappointed that they didn’t replace the reinforced deep slate with something cooler, and making reinforced deep slate more available and making it act more like logs.
Funny NOBODY seems to mention that snappers spawn *near constantly* in large groups and deal high damage. Their damage range is also larger than your hit range, so they will hit you first, and will swarm you so you can't shield and retaliate. You also cannot build any sort of base on the ground since they also have a tendancy to clip through blocks they shouldn't be able to- and spawn inside walls. Also if you tame them... which is done by feeding them enchanted netherite chestplates... it will brick your world unless you can directly delete the mob or chunk it's in. This hasn't been fixed for a while afaik. The mod seems cool and all that but honestly it's just terrible in the current state. It's lacking in creativity and in personal experience it's just buggy and unfun in any aspect relating to the new dimension as it currently stands.
@@phoqusing It's already all been talked about before. I had issues months ago when I tried out Deeper and Darker and folks were talking about them. Nothing's changed.
It would be hilarious if in the other side dimension, you constantly emit sounds, no matter how quiet you are. These noises will mainly be music, or, at least *one* disc: otherside.
Calm down Beelzebub
A new curse for armor or potion effect that does that
This could easily pass for vanilla gameplay, not just a mod! The 'Otherside' resembles the Nether too closely. Personally, I'm unsure how to enhance it, but considering floating lands are also occupied, finding a balance is important. All I'm trying to say is that it's a really well-made mod, and I hope something similar gets integrated into the game. 😄
When I first listened to the otherside disk I imagined a dimension more similar to the aether, not that, still epic mod!
So Underrated, one of the best showcases I have seen
Thank you!
You should change the normal texture of phantom in the "Otherside" differently than normal phantom
And also the Sculk Phantom is quieter than normal Phantom so it won't get beaten up by the warden and other sculk mobs
This will fitted with the Sculk Elytra, also a losses when using booster on the Sculk Elytra it's will use your experiences as fuel so players won't use the boost too much, too OP
Otherside = retextured nether with different mobs
I love your editing and explanation, you're very underrated. Great vid!
well in a lot of ways it's kind of a re-skinned nether, but I definitely respect it
now mix this with Skulk Horde mod to complete the trio
It doesnt really make sense how bright the dimension is, why would the warden have no eyes if eyes would be useful there? I do like the idea of sculk being such a successful lifeform that everything is made of it though
Did you not watch the part at the beginning where it’s pitch black unless you have the warden helmet?
if the warden had eyes nothing could stop it
Мод очень интересный!
P.s. Музыка супер, чем-то похожа на музыку из Terraria.
The legend came back
😎 super cool bro
I feel like you guys may have missed the point of the warden, it is not meant to be fought or killed, just avoided
It’s Minecraft, avoiding conflict is never an answer.
Full prot 4 netherite + god apples can allow you to survive the warden
@@titaniummechsx3324 I get that you are physically capable of winning a fight with the warden, the point is that you aren’t meant to. There is never any real benefit to it and it’s almost always avoidable. you are just throwing away durability and god apples lol
No voice mod review is too great because you throw away your voice, you can focus on something else. For example, editing skills, camera composition, concrete perspective of things
in my experience is a little bugged but its very cool
you're right. Except for a few bugs, this is a really well-made mod.
Awesome video as usual
New dimension :))))))
Bro what is this music it goes so hard man
Information on the background music used is listed in the video information section.
Awesome! 😎👍
I wonder how compatible this mod is with the sculk infection/invasion mod? Considering its a dimesnsion they should be segregated enough to not even overlap let alone cause problems. Whatever, would be cool though!
love your content and edit thank you for this nice vedio
Please look forward to the next video as well! Thank you!
Noice, a new vid!!!
I still don't like the idea of having to kill the Warden for materials because it blatantly defies the design that Mojang set forth:
The Warden is not meant to be killed, but rather supposed to be avoided. Not only that, but the process of killing the Warden would force players to either min-max their building and mob exploitation abilities, or simply struggle trying to fight the Warden up-front, therefore lesser-skilled players will be entirely locked out of legitimately getting to the mod's content.
I always thought that the "portal" found in the ancient city should be used to get to The End so we finally have a proper two-way portal to and from The End without having to view the credits again and again.
This(except for the end dimension bit)
@@onesnazzyboizero8034 I mean, imagine just adding a Sculk biome to The End with new forms of Sculk rather than making a whole new dimension for Sculk.
@@Boomblox5896 I don't think sculk fits in the end personally
@@onesnazzyboizero8034 Well the sculk's color and pattern certainly fit the cosmic space kinda vibe, plus they are the same color as End Pearls and the End Portal Frame. How do they not fit?
That's like saying Warped Forest doesn't fit in the Nether because it's blue and not red.
@Boomblox5896 has nothing to do with color, but rather function and mechanics, I've always thought about space when I think of the end
could you please make a showcase of the pyrologer and friends mod
My soul elytra doesn't give me any boost. Has this feature been removed?
As far as I know, that feature was deleted when updated to version 1.2.0.
@@pixroxy7441 damn that was a useful thing
How do I activate stable flight?
Any idea why the helmet isn’t 3D in my game?
Im not sure if it bothers anyone else but I am a bit disappointed that they didn’t replace the reinforced deep slate with something cooler, and making reinforced deep slate more available and making it act more like logs.
Do better end! Plz
Why haven’t you uploaded for so long?
So busy these days😢
you answer me this
Funny NOBODY seems to mention that snappers spawn *near constantly* in large groups and deal high damage. Their damage range is also larger than your hit range, so they will hit you first, and will swarm you so you can't shield and retaliate. You also cannot build any sort of base on the ground since they also have a tendancy to clip through blocks they shouldn't be able to- and spawn inside walls. Also if you tame them... which is done by feeding them enchanted netherite chestplates... it will brick your world unless you can directly delete the mob or chunk it's in. This hasn't been fixed for a while afaik.
The mod seems cool and all that but honestly it's just terrible in the current state. It's lacking in creativity and in personal experience it's just buggy and unfun in any aspect relating to the new dimension as it currently stands.
maybe you should tell the developers about the bugs
@@phoqusing It's already all been talked about before. I had issues months ago when I tried out Deeper and Darker and folks were talking about them. Nothing's changed.
@@jackwilliams2673 Well, I'm probably not gonna tame them and I do like a challenge so it seems pretty fine.