You know what Air Bubble is good for? Hiding in a Bag of Holding. Artificers can learn this spell and make a bag of holding, so once you reach Lv 5, you can hang out in your bag indefinitely and never run out of air.
Because of your birthday wish here's my fix for the casters are too strong underwater problem: "You can't cast spells with verbal components while submerged in water, unless you have an ability that allows you to breath underwater such as Amphibious or Gift of the Sea." Edit: punctuation
Honestly, if the campaign is gonna involve a lot of underwater combat, either make water breathing freely available, or ban all non aquatic races. Even one round of underwater combat is a torturous, unfun, miserable slog with a high chance of tpk and 0 chance for interesting or fun gameplay.
@@undeniablySomeGuy Yeah that's what I'm saying. But that's what water does in 5e. It's difficult terrain, and most attacks have disadvantage. Also, chances are you're fighting aquatic enemies, who probably have 40-60ft swim speeds and darkvision, further compounding the utter lack of fun.
The thing I love most about underwater combat is that it specifies net as a weapon that does not incur disadvantage from being used underwater. To explain why I think this is hilarious, a net has a range of 5/something, we can ignore the long range, since it is removed because underwater. Now we are left with a ranged weapon that has 5 feet of range. This is terrible, since if you make a ranged attack while a hostile creature is within 5 feet (so if you have a valid target).You get disadvantage on the attack roll. Thus, throwing a net is always (unless crossbow expert) at disadvantage. To have the sheer grit, the sheer determination and hubris to specifically list the net as a weapon that does not incur disadvantage from being used underwater, specifically when said weapon always had disadvantage to begin with, that's just something.
I mean, also listing out the weapons is absolutely terrible for future proofing too. Do you ever want to print new weapons? Better don't forget to mention how it interacts with underwater combat. Every. Damn. Time. Here's the Pf2 version: You’re flat-footed unless you have a swim Speed. You gain resistance 5 to acid and fire. You take a -2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved. You can’t cast fire spells or use actions with the fire trait underwater. At the GM’s discretion, some ground-based actions might not work underwater or while floating. Future proof, sensible and (the listed separately) breathing rules impact casters just as much as martials.
@@datonkallandor8687 that list is at least 2ce as much reading though, so 5e better. /r It indeed makes more sense, it would also be one of the first features to actually care about damage types of weapons.
@@MalloonTarka Correct, however I think that having a piece of text that only gets used when: Someone with a specific, decent but not overly popular feat Is fighting underwater With a weapon most people even forget exists and is practically unusable Its not going to be relevant often. Although you do have a point, the text can have a gameplay impact
@@VictorRamirez-bo6ix more like "try holding your breath while speaking". You cast a verbal spell you're no longer holding your breath, so you reasonably start drowning. 😂
@@VictorRamirez-bo6ix I mean sure that makes sense but it isn't RAW. It also makes sense that shooting ranged weapons would be more difficult and so would swinging weapons, but the difference is that those are RAW, whereas you're relying on DM Fiat to make the verbal thing a rule. That shows a priority on WotC's part, and hence lul Martials
by RAW verbal components are "spoken in a clear and powerful voice. Being gagged or magically silenced prevents one from casting such spells." This is from the DMG. If being gagged prevents verbal components, logically so would choosing to not move your mouth. The bypass here is sorcerers. They have metamatic subtle spell. So especially when I have a sorc in the party I become a stickler for verbal components being "clear and powerful". It makes those subtle spell moments really shine.
I mean. Suddenly plunging casters underwater screws them more if they didnt prepare for it, because no air means no verbal (most spells). Martials can atleast have the right weapon.
What confuses me us that you can't say verbal components while gagged, but you can when you have a mouth full of water. There should be a rule to make verbal components difficult while underwater.
My favorite underwater combat story was my party fighting deep in the sea. As I described the scene, I paid special attention to the blood and such clouding the water as a result of the frenzied battle. Suddenly, one of my players realized, “HEY! We’re breathing this!” She literally wretched sitting at the table. It was an unintended victory for me.
Kobold: "I don't recommend this feature as an entire campaign" The McElroys: "So we've got this idea for a campaign where it is all underwater." (TAZ Ethersea)
It wasn't mentioned, but there are also class and subclass abilities that will let you either breathe underwater or not need to breathe. For water breathing, there are Beast Barbarians, Storm Herald Barbarians of the Sea, high level Aberrant Mind Sorcerers, Alchemist Artificers (though that's dependent on RNG), Artificers using a Replicate Magic Item infusion to create something like a Cap of Water Breathing, Fathomless Warlocks, and Warlocks with the Gift of the Depths invocation. For not needing to breathe, there's the Undead and Undying Warlock (though Undying almost doesn't count, since Undead gets the ability sooner and also has better abilities in general).
Ranger points- don’t forget rangers can get a swim speed (Tasha) so combat for you is easier. Also, they can read a scroll 📜 underwater and also spell tattoos also can be purchased for using the Water breathing spell. As a Ranger, use these for casting your Water breathing spell. Have one or two you only need it when crossing water if dealing with water traps. (Also, talk to your dm and see if they are good with you making a scroll for said purposes).
I usually rule that verbal components are impossible underwater, because the sound doesn't come out right. Air bubble would allow verbal spells while water breathing wouldn't. Now it has a use!
As a forever DM who loves Sinister secret of Saltmarsh and the follow ups (Ghost of Saltmarsh book I see as one of the 5 essential books for 5e.) Underwater combat is best served over several courses. You have them fight something light underwater, maybe an early encounter so they know water combat can be a rough go. Then you award them things that help with, like giving them swim speeds. When you give your martials swim speeds and they get a little practice in, you can have some fun, 3-D fights.
I fixed this problem for my martials with a homebrew “Wave Breaker” fighting style. Simply negates disadvantage on melee underwater. I feel like being good at fighting underwater should be something you have to intentionally customize for, but doesn’t cost too much.
3:00 One benefit that Air Bubble has that Water Breathing doesn't is that it only has somatic components. If you unexpectedly find yourself underwater you probably wouldn't be able to cast Water Breathing, but you definitely would be able to cast Air Bubble.
Happy Birthday, Kobold! Thanks for the info! I'm actually running an "Adventures on the Azure Sea" campaign which combines the Tales from the Yawning Portal and Ghosts of Saltmarsh quests together as one long campaign with several customizations to make things exciting and fresh. The crew chose to become a pirate ship though, so hopefully Saltmarsh can handle them, lol. I'm treating each location as its own island in the Azure Sea which makes the use of the boat and sailing combat/underwater combat quite frequent. I hope you have a wonderful birthday, you and Gator both! Also, I hope we get that Gator race too, Gator.
Perfect timing, my party is about to head toward the seafaring part of the campaign and through the malestrom toward the fortress under the sea that houses the campaign's MacGuffin
Happiest of birthdays to Kobold and Gator, if you like have lots of goodberry cake. If anything Gator could be kinda official with Tasha’s custom origin/lineage maybe?
One thing to remember is how dark it gets underwater and that visibility is not just a light issue. Spells that require a visible target should decrease their range the deeper you go. I ran a module that took place 1 mile below the surface so I reduced everyone's vision to 30 feet.
I always wanted to play in an underwater campaign. I think there's so much culture and so many tropes that you could use. You could even flip the script and have The party make a foray on an island or a city.
Happy Birthday Kobold and Gator! 🎉 I've loved the content for months now, you two have quickly become one of my favorite sources of info-tainment! Keep it up!
Happy birthday 🎉 A couple of potential uses for air bubble from top of my head: Allows you to cast spells underwater that potential can't be countered without fear of suffocating (depends of ruling for sound underwater) As it is basically a free air pocket would that mean any effects that target air like a poisonous mist be countered as it won't enter the body Even though it is a level 2 spell slot it can be stored thanks to artificer's spell storing item for 2-10 castings depending on INT modifier
Currently DMing Temple of Elemental Evil and the party is about to enter the Water Node where there will be plenty of opportunity to fight under water. So this was a very fortunately timed video for me. Thanks for covering.
One change we’ve made to underwater combat is to treat breath like concentration. You can replenish your breath at any time on the surface. If you want to speak or cast a spell with a verbal component, you lose your breath and have CON mod rounds to find air. Additionally, if you take damage you must make a check to hold your breath using the same mechanics as concentrating on a spell.
Happy Birthday Kobold! also Gator you're Custom Lineage, you can hold your breath same as a human, hope your constitution is high! Also appreciate Gator's wish but I can't have DnD this week, with some luck tho next week I'll have an awesome session!
happy birthday! been a fan since around your first channel anniversary. The channel growth and improvements in audio/visual quality has been insane. Keep it up Kobold!!
Hi PackTactics! Your vids have been a huge positive influence of my games and the games my friends run. Thank you for your service to the global d&d community! (we're in South Africa)
I'm literally prepping Cael Morrow (the underwater city in call of the netherdeep) for this week and was looking up underwater combat rules. This could not have been better timed lol. (Also happy birthday!)
I've quite enjoyed the one-off underwater combats in the last few campaigns I've played in. They each had things that made them special, though, like waterbreathing potions and giant seahorse mounts provided to us, or retrieving a MacGuffin before another group does as a victory condition. Definitely changes up your strategies. Ink clouds and the DM ruling that verbal components are impossible without water breathing underwater help level the playing field a bit. As a wizard, I had to get creative with the limitations, which was kind of fun! Definitely would have gotten old fast, though, if it were a recurring thing.
As a reminder, Martials can use Oil of Slipperiness to get the effect of Freedom of Movement for 8 hours (8x more than usual). If you are in a campaign where you can craft potions during downtime, this works really well.
Conglatulations ! And for casters, I'd say that verbal components are out (save of they have magic that allows communication or know some merfolk language. If somatic, roll a d20 +proficiency + spell casting ability. If below that special DC, they don't cast but don't waste slot (precise movement underwater are more difficult than wearing armor, huh) We could erase some components due just not work underwater, but thst would be too specific.
I agree that somatic components would be harder to do while swimming or underwater, but if you were swimming with your head above the water I’d allow verbal components to be done, but not underwater. This all would also be invalidated if you have a swim speed.
(IMHO) You can actually cast a single one action verbal component spell underwater because your lungs let you speak about 5 seconds of air out - once. Now if a passing Trident then counter spells you … well you have given your last words for your burial at sea. If you can breathe underwater, by spell, spell effect or species then you would be under no such restrictions.
@@leodouskyron5671 I could accept the idea of spending your breath to cast, but then you'd run out of air. And that's being generous. Or else you'd be able to mumble anything and have the magic cast
@@leodouskyron5671 I could accept the idea of spending your breath to cast, but then you'd run out of air. And that's being generous. Or else you'd be able to mumble anything and have the magic cast
RL I'm 29 years old now!
Happy Belated Birthday!
Happy birthday
Me too! My birthday was last month.
Happy Birthday!
Happy birthday Kobold!!
Happy Bday! Thanks for all the great videos :)
You know what Air Bubble is good for? Hiding in a Bag of Holding. Artificers can learn this spell and make a bag of holding, so once you reach Lv 5, you can hang out in your bag indefinitely and never run out of air.
You can if you can somehow fit through a bag with an opening of two feet in diameter without ripping it...
@chameleonx9253 bro how wide are you?
@@jasontofini3412 It depends on how hard you squeeze.
Ah, the poor man's genie warlock
Plasmaoid gonna take note.
Because of your birthday wish here's my fix for the casters are too strong underwater problem: "You can't cast spells with verbal components while submerged in water, unless you have an ability that allows you to breath underwater such as Amphibious or Gift of the Sea."
Edit: punctuation
Honestly, if the campaign is gonna involve a lot of underwater combat, either make water breathing freely available, or ban all non aquatic races. Even one round of underwater combat is a torturous, unfun, miserable slog with a high chance of tpk and 0 chance for interesting or fun gameplay.
@@3of6mylove halved movement and disadvantage on everything isn't very fun
@@undeniablySomeGuy Yeah that's what I'm saying. But that's what water does in 5e. It's difficult terrain, and most attacks have disadvantage. Also, chances are you're fighting aquatic enemies, who probably have 40-60ft swim speeds and darkvision, further compounding the utter lack of fun.
maybe more you lose a minute of your underwater breathing. gives you an option, but it's stil a big debuff.
The thing I love most about underwater combat is that it specifies net as a weapon that does not incur disadvantage from being used underwater.
To explain why I think this is hilarious, a net has a range of 5/something, we can ignore the long range, since it is removed because underwater. Now we are left with a ranged weapon that has 5 feet of range. This is terrible, since if you make a ranged attack while a hostile creature is within 5 feet (so if you have a valid target).You get disadvantage on the attack roll. Thus, throwing a net is always (unless crossbow expert) at disadvantage.
To have the sheer grit, the sheer determination and hubris to specifically list the net as a weapon that does not incur disadvantage from being used underwater, specifically when said weapon always had disadvantage to begin with, that's just something.
I mean, also listing out the weapons is absolutely terrible for future proofing too. Do you ever want to print new weapons? Better don't forget to mention how it interacts with underwater combat. Every. Damn. Time.
Here's the Pf2 version:
You’re flat-footed unless you have a swim Speed.
You gain resistance 5 to acid and fire.
You take a -2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water.
Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved.
You can’t cast fire spells or use actions with the fire trait underwater.
At the GM’s discretion, some ground-based actions might not work underwater or while floating.
Future proof, sensible and (the listed separately) breathing rules impact casters just as much as martials.
@@datonkallandor8687 that list is at least 2ce as much reading though, so 5e better. /r
It indeed makes more sense, it would also be one of the first features to actually care about damage types of weapons.
@@jaceg810 is longer cause the designers were good at their work XD
To be faaaaair... the _Crossbow Expert_ and _Gunner_ feats can remove that disadvantage.
@@MalloonTarka Correct, however I think that having a piece of text that only gets used when:
Someone with a specific, decent but not overly popular feat
Is fighting underwater
With a weapon most people even forget exists and is practically unusable
Its not going to be relevant often.
Although you do have a point, the text can have a gameplay impact
I love the fact that you can cast spells with verbal components while holding your breath underwater no problem but heaven forbid you swing a sword.
Shouldn't it be implied that you can't cast spells with verbal components?
@@VictorRamirez-bo6ix more like "try holding your breath while speaking". You cast a verbal spell you're no longer holding your breath, so you reasonably start drowning. 😂
I actually rule that you can not cast spells with verbal component underwater. It makes water elementals more fun to use and to play against
@@VictorRamirez-bo6ix I mean sure that makes sense but it isn't RAW. It also makes sense that shooting ranged weapons would be more difficult and so would swinging weapons, but the difference is that those are RAW, whereas you're relying on DM Fiat to make the verbal thing a rule. That shows a priority on WotC's part, and hence lul Martials
by RAW verbal components are "spoken in a clear and powerful voice. Being gagged or magically silenced prevents one from casting such spells." This is from the DMG. If being gagged prevents verbal components, logically so would choosing to not move your mouth.
The bypass here is sorcerers. They have metamatic subtle spell. So especially when I have a sorc in the party I become a stickler for verbal components being "clear and powerful". It makes those subtle spell moments really shine.
It's really funny to me how every time you look closer at a mechanic in 5e you realize it's almost specifically designed to screw martials.
I mean. Suddenly plunging casters underwater screws them more if they didnt prepare for it, because no air means no verbal (most spells).
Martials can atleast have the right weapon.
@@KatsuhiroHebi That isn't how verbal works.
What confuses me us that you can't say verbal components while gagged, but you can when you have a mouth full of water. There should be a rule to make verbal components difficult while underwater.
@@GrimHeaperTheHave you seen Shazam?
@@KatsuhiroHebimartials are pretty screwed to with the wrong weapon
My favorite underwater combat story was my party fighting deep in the sea. As I described the scene, I paid special attention to the blood and such clouding the water as a result of the frenzied battle. Suddenly, one of my players realized, “HEY! We’re breathing this!” She literally wretched sitting at the table. It was an unintended victory for me.
Kobold: "I don't recommend this feature as an entire campaign"
The McElroys: "So we've got this idea for a campaign where it is all underwater." (TAZ Ethersea)
true in their defense they don't much if any fighting underwater aha
It wasn't mentioned, but there are also class and subclass abilities that will let you either breathe underwater or not need to breathe.
For water breathing, there are Beast Barbarians, Storm Herald Barbarians of the Sea, high level Aberrant Mind Sorcerers, Alchemist Artificers (though that's dependent on RNG), Artificers using a Replicate Magic Item infusion to create something like a Cap of Water Breathing, Fathomless Warlocks, and Warlocks with the Gift of the Depths invocation.
For not needing to breathe, there's the Undead and Undying Warlock (though Undying almost doesn't count, since Undead gets the ability sooner and also has better abilities in general).
Fathomless warlock too
Happy birthday. Funny that the monk water walking was not mentioned because it's terrible.
Ranger points- don’t forget rangers can get a swim speed (Tasha) so combat for you is easier. Also, they can read a scroll 📜 underwater and also spell tattoos also can be purchased for using the Water breathing spell. As a Ranger, use these for casting your Water breathing spell. Have one or two you only need it when crossing water if dealing with water traps. (Also, talk to your dm and see if they are good with you making a scroll for said purposes).
Happy Birthday, Kobold and Gator!!!! 😃
I usually rule that verbal components are impossible underwater, because the sound doesn't come out right.
Air bubble would allow verbal spells while water breathing wouldn't. Now it has a use!
As a forever DM who loves Sinister secret of Saltmarsh and the follow ups (Ghost of Saltmarsh book I see as one of the 5 essential books for 5e.) Underwater combat is best served over several courses.
You have them fight something light underwater, maybe an early encounter so they know water combat can be a rough go.
Then you award them things that help with, like giving them swim speeds.
When you give your martials swim speeds and they get a little practice in, you can have some fun, 3-D fights.
Happy birthday lil' gator! 🎉🎉🎉
Happy birthday kobold and gator!!!
Happy birthday Kobold & Gator! Great video as always
Happiest of birthdays Kobold! Thanks for the great content!
The optimizer spelled Triton as "Tirton." Lol
Happy Birthday!
Ayy, happy birthday, Kobold and Gator!
Thanks for all the great videos
Happy Birthday Kobold!
Gator gotta be in the next playtest lol
HAPPY BIRTHDAY KOBOLD AND GATOR!!!
Happy birthday to Kobold and Gator, our DnD instructors! ❤❤
I feel magically compelled to comment Happy Birthday!!
Happy birthday Kobold!
Happy Birthday, thank you for gifting us all those videos!
I fixed this problem for my martials with a homebrew “Wave Breaker” fighting style. Simply negates disadvantage on melee underwater. I feel like being good at fighting underwater should be something you have to intentionally customize for, but doesn’t cost too much.
Happy Birthday! Loved you played support in your collab.
Happy birthday, Kobold!
Happy birthday gator & kobold! 🎉🎉🎉
Happy birthday, fellas! This is a super helpful reference!
Happy 3rd birthday Gator and Kobold!
Thanks Gator, I'm about to start playing in an actually challenging campaign where optimizing is encouraged :)
Happy Birthday Kobold and Gator!
Happy Birthday, Y'all! Thank you for producing such excellent content!
Amazing, happy birthday dude
3:00 One benefit that Air Bubble has that Water Breathing doesn't is that it only has somatic components. If you unexpectedly find yourself underwater you probably wouldn't be able to cast Water Breathing, but you definitely would be able to cast Air Bubble.
already subscribed, gg
also, happy channel birthday
Congratulations and happy birthday! 😄😄
Happy birthday Kobold
Happy Birthday, Kobold! Thanks for the info! I'm actually running an "Adventures on the Azure Sea" campaign which combines the Tales from the Yawning Portal and Ghosts of Saltmarsh quests together as one long campaign with several customizations to make things exciting and fresh. The crew chose to become a pirate ship though, so hopefully Saltmarsh can handle them, lol. I'm treating each location as its own island in the Azure Sea which makes the use of the boat and sailing combat/underwater combat quite frequent. I hope you have a wonderful birthday, you and Gator both!
Also, I hope we get that Gator race too, Gator.
Oh wow happy birthday! And thank you for the video, plan on running an island adventure campaign so this is super helpful!
Happy birthday gator! I hope you become a real gator too!
Happy birthday, Kobold and Gator! No D&D session this week because I'm sick, but I'll pass your wish on to someone else.
Great video, this is super helpful for my campaign
Happy birthday Kobold!!!
Thank you for this video! It was so helpful!
🐊👍
Happy birthday kobold!
Happy Birthday Gator
Happy Birthday Pact Tactics! I subscribed to celebrate you, thanks so much for all the great videos!
Happy birthday kobold 🎉
Happy birthday both of you :D
Perfect timing, my party is about to head toward the seafaring part of the campaign and through the malestrom toward the fortress under the sea that houses the campaign's MacGuffin
Happy birthday!🎉
Commenting before I watch the full vid. Love your stuff and am so glad to wish you a happy birthday! Wishing you many more years of success!
Happy birthday! Been enjoying your content for awhile now, and I can't wait to see even more!
Happy Birthday! Give Gator a little treato for me!
Happiest of birthdays to Kobold and Gator, if you like have lots of goodberry cake.
If anything Gator could be kinda official with Tasha’s custom origin/lineage maybe?
happy birthday, wish fulfilled, I expect the same on my birthday now from you !!!!
One thing to remember is how dark it gets underwater and that visibility is not just a light issue. Spells that require a visible target should decrease their range the deeper you go.
I ran a module that took place 1 mile below the surface so I reduced everyone's vision to 30 feet.
Happy birthday!! I watch a lot and love your content ^__^
Happy Birthday! Your wish come true.
Happy birthday Kobald and Gator! I'm using my 9th level wish spell to ask for more great content. 🎉😊
Happy birthday, Kobold & Gator
A new Pack Tactics video! How could anyone not like it! :)
I always wanted to play in an underwater campaign. I think there's so much culture and so many tropes that you could use. You could even flip the script and have The party make a foray on an island or a city.
Happy Birthday Kobold and Gator! 🎉 I've loved the content for months now, you two have quickly become one of my favorite sources of info-tainment! Keep it up!
Lol, happy birthday kobold and gator
Happy birthday Kobold and Gator!
Happy birthday 🎉
A couple of potential uses for air bubble from top of my head:
Allows you to cast spells underwater that potential can't be countered without fear of suffocating (depends of ruling for sound underwater)
As it is basically a free air pocket would that mean any effects that target air like a poisonous mist be countered as it won't enter the body
Even though it is a level 2 spell slot it can be stored thanks to artificer's spell storing item for 2-10 castings depending on INT modifier
Happy Birthday to the dynamic duo, Gator and Kobold. 🥳🥳
Happy 3 years!
Happy Birthday! Give Gator some optimized headpats from me!
Wow 3 years? That's 1084 more days than the average kobold, you are truly optimal! Happy birthday!
Birthday Wishes: they even work underwater!
happy birthday, here's your algorithm gift
Currently DMing Temple of Elemental Evil and the party is about to enter the Water Node where there will be plenty of opportunity to fight under water. So this was a very fortunately timed video for me. Thanks for covering.
One change we’ve made to underwater combat is to treat breath like concentration. You can replenish your breath at any time on the surface. If you want to speak or cast a spell with a verbal component, you lose your breath and have CON mod rounds to find air. Additionally, if you take damage you must make a check to hold your breath using the same mechanics as concentrating on a spell.
Being Kobold is always optimal. Happy year 3.
Happy Birthday Kobold! also Gator you're Custom Lineage, you can hold your breath same as a human, hope your constitution is high!
Also appreciate Gator's wish but I can't have DnD this week, with some luck tho next week I'll have an awesome session!
Happy birthday! Love your videos, have a nice day ❤🎉
I've had a couple of underwater encounters and they are usually okay at best. Can't say I recommend, anyhow happy birthday Kobold and Gator!
Happy B-Day! Love your vids hope ya have (at least) 3 more
Happy birthday you two rascals
happy birthday! been a fan since around your first channel anniversary. The channel growth and improvements in audio/visual quality has been insane. Keep it up Kobold!!
Happy birthday guys!🎉
Happy Birthday!!
Hi PackTactics! Your vids have been a huge positive influence of my games and the games my friends run. Thank you for your service to the global d&d community! (we're in South Africa)
Happy Birthday!
I'm literally prepping Cael Morrow (the underwater city in call of the netherdeep) for this week and was looking up underwater combat rules. This could not have been better timed lol. (Also happy birthday!)
Awesome video as per usual! You did forget the grung though.
Happy birthday 🎉. In latam we have 3 wishes, I guess our Spanish warlocks aren't the only ones that are OP 😂
Happy birthday!
I've quite enjoyed the one-off underwater combats in the last few campaigns I've played in. They each had things that made them special, though, like waterbreathing potions and giant seahorse mounts provided to us, or retrieving a MacGuffin before another group does as a victory condition.
Definitely changes up your strategies. Ink clouds and the DM ruling that verbal components are impossible without water breathing underwater help level the playing field a bit. As a wizard, I had to get creative with the limitations, which was kind of fun!
Definitely would have gotten old fast, though, if it were a recurring thing.
Happy birthday!
It's amazing how far you've come!
As a reminder, Martials can use Oil of Slipperiness to get the effect of Freedom of Movement for 8 hours (8x more than usual). If you are in a campaign where you can craft potions during downtime, this works really well.
yes, let's make Gator official as ninth level birthday wish
Happy Birthday 🥳 love your channel. I cast bless on all of you 🎉.
Conglatulations !
And for casters, I'd say that verbal components are out (save of they have magic that allows communication or know some merfolk language.
If somatic, roll a d20 +proficiency + spell casting ability. If below that special DC, they don't cast but don't waste slot (precise movement underwater are more difficult than wearing armor, huh)
We could erase some components due just not work underwater, but thst would be too specific.
I agree that somatic components would be harder to do while swimming or underwater, but if you were swimming with your head above the water I’d allow verbal components to be done, but not underwater.
This all would also be invalidated if you have a swim speed.
@@cloudmonkey6952 swim speed for somatic, but wouldn't change for verbal. Unless they speak above water or have communications underwater
(IMHO) You can actually cast a single one action verbal component spell underwater because your lungs let you speak about 5 seconds of air out - once. Now if a passing Trident then counter spells you … well you have given your last words for your burial at sea.
If you can breathe underwater, by spell, spell effect or species then you would be under no such restrictions.
@@leodouskyron5671 I could accept the idea of spending your breath to cast, but then you'd run out of air. And that's being generous.
Or else you'd be able to mumble anything and have the magic cast
@@leodouskyron5671 I could accept the idea of spending your breath to cast, but then you'd run out of air. And that's being generous.
Or else you'd be able to mumble anything and have the magic cast