Despite Takara getting credited for both games, the FFS port was developed by "Monolith Corp." who is also credited on many other games. The FF2 port, on Wikipedia first lists SNK and the developers for the other ports, but the SNES port doesn't have a developer listed. Some other sites list SNK as the developer. In the credits, you can see all kinds of weird name aliases in both the original and SNES port, and they are different names. It lots of places you can see the FF2 port is sometimes more detailed like in the Mai stage, the flags aren't in FF2 but there is a parralax background.
But the background in Special is complete with all the statues in the water, many details are missing in FF2. Also in other backgrounds, Special is more true to the Neo Geo original's graphics. FF Special on SNES is a great port and a very good game imo.
The Japanese version of both games, Mai has her bounce, Takara or SNK censored a lot of SNES fighters they put out. In a strange twist, Samurai Spirits is the only one also censored in Japan, the rest of the SNK output wasn't.
@@DragonSlayerKyo I know all about it, I lived through that era. Doesn't explain why Samurai Shodown even in Japan is censored. Nintendo learned by the time Mortal Kombat 2 came around, and it made a world of difference in sales from the first game.
@@Bloodreign1 That was probably to save cost. It costs money to "burn" different versions of games for different markets. If they used one rom set, they'd save on it.
With Mortal Kombat 2 it's a different story: In the Japanese version the blood is green and the whole screen goes black/ white when a fatality happens - and in the PAL/ NTSC versions it's complete uncensored with red blood and no b/ w fatality screen.
That's true, some specials have different inputs or won't work at all - the Japanese FF Special has some issues. But at least you can see some more of Mai's ass and bouncing tits, both is censored in the PAL/ NTSC versions...
Hmmm I do remember there was a code that allowed to play with the four bosses in FF2... and their moveset was rather different from the FFS version of them.
If you happen to find it, would you mind sharing? I play as them on the arcade version and been looking for the SNES version hack. Their movesets are rather broken, and the A.I. you fight against won't know how to block most of them as they aren't expecting such foes. :) Thanks in advance. If you want to see what I'm talking about, look at the video I posted playing as Lawrence Blood in FF2 arcade.
Seems like the games dont share the same code at all, I wonder if Takara got two separate freelance companies to make each. No idea what is happening here.
Two seperate teams developed at the same time - that's the reason why those games are quite different - even the character spritework is different. FF Special on SNES is my favourite 16bit SNK fighting game, Takara/ Monolith Group did a great job!
@@TheDormonid That's just the copyright year for the arcade. Games generally do that, like Super Mario World from 1990 in Japan, and 1992 in the US. The title screen says "1990-1992". É nóis. o/
Both were released in '94 but reprogrammed by different teams from Takara. Fatal Fury Special on SNES was programmed by Monolith Group and it's obvioursly the better and advanced game, it's the best SNK 16bit fighting game imo, they did a great job with it!
A great game! Fatal Fury Special on SNES is the best 16bit SNK fighting game imo. It has better graphics and gameplay than Sega CD and TG-16 CD ports. The sound differs from the original and the quality isn't very good but that's not so bad, it has some nice remixes tough!
I think so too...but at least with the MSU1 feature you can patch the music from the arcade game and you will have a certain approach to a Neo Geo experience with the advantage of having adjustable difficulty (feature not available with the original game). Check out Fatal Fury Special MSU1 if you'll like to see how the game sounds with the Neo Geo music... it's awesome!
@@carlossantavilla2997 the original SFX and samples would be really nice too... But you can set the arcade's difficulty in the dipswitch menu, eight settings!
@@greensun1334 I'm ok with the sound FX, but what would be great is that every character had the personalized "you lose" scream like the arcade ..they all scream the same way...😁
@@carlossantavilla2997 but those satisfying punching sounds... so far I know, only Big Bear, Cheng Sinzan, Billy Kane, Lawrence Blood and of course Mai have a different Scream in the SNES version, seems like they're only screaming when they get defeated in the first lane. What's important, always play the NTSC version because the PAL has a reduced roster and cart size (12 fighters and 24 instead of 32megabit) and the Japanese version is glitchy and incomplete (it has 32megs too but it came out a few months before, it's like an umfinished beta version). And yes, even in the easiest setting, the arcade/ Neo Geo AI is cheap and he's reading your imputs after the 2. or 3. enemy... Arcade game = money maker...
That's true, Axel Hawk, Big Bear and Lawrence Blood (and their backgrounds of course) are missing. It has a cartridge size of "only" 24 instead of 32megabit - production costs were the reason I think. So, always fo for the NTSC version of this great game!
Cara, tenho umas curiosidades interessantes de Fatal Fury Special para te mostrar. Me chama no inbox? O video está em japonês e outro em espanhol. São easter eggs que ninguém sabe.
Conversões de ótimo nível. Podem ser comparadas sim ao original neo geo , até com vantagens, exemplo do controle snes que facilita mudança de plano e torna a jogabilidade até melhor que no neo geo. Sobre o f.f.special, a versão japonesa tem uma jogabilidade horrenda, o que não acontece na versão americana.
Good comparison but Meh 16 bit ports served there purpose than. These are shit all around. Looks sounds are definitely snes but don't mess around just get the neogeo version or one of it's ports on modern systems. Sega CD would be the best way if you wanted an old non neogeo version or the pce cd. Instead of the small snes carts. Sure if your a die hard for snes your gonna love it no matter what but the choices are there.
The Sega CD ports of this and Samurai Shodown are absolute garbage. Both games were not built from source code as SNK didn't give JVC access to it, and it shows. Missing announcers for both, missing details in both games in the backgrounds, load times, no thanks. Avoid the Sega CD ports for both like they are the plague. I'd rather play this game on SNES, or on the Fatal Fury Battle Archives on the PS2. Samurai Shodown/Spirits I'd rather play on the PS1 (yeah it has some killer load times, but is quite accurate to the arcade version for both games on the disc, SS1 and ), or on the PS2 Samurai Shodown Anthology. The PCE CD port I'll give you that, as the SNK fighters on that turned out pretty sweet, though Art of Fighting's strange scaling via resolution change can really mess with your eyes.
The SNES port of Fatal Fury Special is my favourite 16bit SNK fighting game, I know the CD ports too but the gameplay and graphics are better on SNES. The music and SFX are better on CD of course but there are also some nice remixes on SNES...
@@Bloodreign1 at the first time playing AOF on PCE I thought the game somehow glitched out! The "scaling" looks really weird, like you said, the resolution change is a pain for the eyes. It would have been a better game without that ugly effect...
I really like Takara's remixed music for their SNK ports. AoF and FF2S especially.
Despite Takara getting credited for both games, the FFS port was developed by "Monolith Corp." who is also credited on many other games. The FF2 port, on Wikipedia first lists SNK and the developers for the other ports, but the SNES port doesn't have a developer listed. Some other sites list SNK as the developer. In the credits, you can see all kinds of weird name aliases in both the original and SNES port, and they are different names. It lots of places you can see the FF2 port is sometimes more detailed like in the Mai stage, the flags aren't in FF2 but there is a parralax background.
FF2 was a HUGE improvement over FF1... I've always felt that there was something 'special' about FF2!
But the background in Special is complete with all the statues in the water, many details are missing in FF2. Also in other backgrounds, Special is more true to the Neo Geo original's graphics. FF Special on SNES is a great port and a very good game imo.
Both came out in '94, likely two different development teams at the same time!
Excelente comparativo. Adorei voltar no tempo com esse vídeo.
Nem é da sua época
Are you forgetting special is special because it rocks Dolby surround
The Japanese version of both games, Mai has her bounce, Takara or SNK censored a lot of SNES fighters they put out. In a strange twist, Samurai Spirits is the only one also censored in Japan, the rest of the SNK output wasn't.
Censorship in U.S. SNES releases were a Nintendo thing.
@@DragonSlayerKyo I know all about it, I lived through that era. Doesn't explain why Samurai Shodown even in Japan is censored.
Nintendo learned by the time Mortal Kombat 2 came around, and it made a world of difference in sales from the first game.
@@Bloodreign1 That was probably to save cost. It costs money to "burn" different versions of games for different markets. If they used one rom set, they'd save on it.
@@Bloodreign1 SOCCERMOM POLITICS!!! ⚽🧟♀⚽
With Mortal Kombat 2 it's a different story: In the Japanese version the blood is green and the whole screen goes black/ white when a fatality happens - and in the PAL/ NTSC versions it's complete uncensored with red blood and no b/ w fatality screen.
Most Excellent Video, fatal fury special has some nice upgrades in its graphics.
Excelente video. Saludos desde Argentina
I recall reading that the Japanese FFS is an earlier build than the Us version and has numerous bugs.
OK, did you also know about Ryo's fireball glitch in this game? 🤔
That's true, some specials have different inputs or won't work at all - the Japanese FF Special has some issues. But at least you can see some more of Mai's ass and bouncing tits, both is censored in the PAL/ NTSC versions...
Hmmm I do remember there was a code that allowed to play with the four bosses in FF2... and their moveset was rather different from the FFS version of them.
If you happen to find it, would you mind sharing? I play as them on the arcade version and been looking for the SNES version hack. Their movesets are rather broken, and the A.I. you fight against won't know how to block most of them as they aren't expecting such foes. :) Thanks in advance. If you want to see what I'm talking about, look at the video I posted playing as Lawrence Blood in FF2 arcade.
@Fernando Yanmar I'm trying and haven't been able to :(
@Fernando Yanmar Actually I found this just now. And it worked.
When the Takara logo appears, press B, A, X, Y, Up, Left, Down, Right, L, and R.
@Fernando Yanmar I think he meant the SNES version...
Seems like the games dont share the same code at all, I wonder if Takara got two separate freelance companies to make each. No idea what is happening here.
Two seperate teams developed at the same time - that's the reason why those games are quite different - even the character spritework is different. FF Special on SNES is my favourite 16bit SNK fighting game, Takara/ Monolith Group did a great job!
Great video!
SNES Version of Fatal Fury 2 was released in 1994 and Fatal Fury Special was released in 1995, so it's not the same year
At least in the game it says the same year for both
@@TheDormonid That's just the copyright year for the arcade. Games generally do that, like Super Mario World from 1990 in Japan, and 1992 in the US. The title screen says "1990-1992". É nóis. o/
yes, sir
@@xGMV
1991 in the US. 1992 in Europe.
Both were released in '94 but reprogrammed by different teams from Takara. Fatal Fury Special on SNES was programmed by Monolith Group and it's obvioursly the better and advanced game, it's the best SNK 16bit fighting game imo, they did a great job with it!
Fatal fury special over fatal fury 2 the fatal fury 2 music and graphics are lackluster compared to special honestly
A great game! Fatal Fury Special on SNES is the best 16bit SNK fighting game imo. It has better graphics and gameplay than Sega CD and TG-16 CD ports. The sound differs from the original and the quality isn't very good but that's not so bad, it has some nice remixes tough!
I think so too...but at least with the MSU1 feature you can patch the music from the arcade game and you will have a certain approach to a Neo Geo experience with the advantage of having adjustable difficulty (feature not available with the original game). Check out Fatal Fury Special MSU1 if you'll like to see how the game sounds with the Neo Geo music... it's awesome!
@@carlossantavilla2997 the original SFX and samples would be really nice too... But you can set the arcade's difficulty in the dipswitch menu, eight settings!
@@greensun1334 Yes but even with the lower level the difficulty seems the same...
@@greensun1334 I'm ok with the sound FX, but what would be great is that every character had the personalized "you lose" scream like the arcade ..they all scream the same way...😁
@@carlossantavilla2997 but those satisfying punching sounds... so far I know, only Big Bear, Cheng Sinzan, Billy Kane, Lawrence Blood and of course Mai have a different Scream in the SNES version, seems like they're only screaming when they get defeated in the first lane. What's important, always play the NTSC version because the PAL has a reduced roster and cart size (12 fighters and 24 instead of 32megabit) and the Japanese version is glitchy and incomplete (it has 32megs too but it came out a few months before, it's like an umfinished beta version). And yes, even in the easiest setting, the arcade/ Neo Geo AI is cheap and he's reading your imputs after the 2. or 3. enemy... Arcade game = money maker...
Do you know that in EUR version there are several fighters missing?
Didnt know that. Who is missing?
@@TheDormonid Bear, Axel, Laurence,Jubei.. th-cam.com/video/YKwmEdPVgG4/w-d-xo.html
That's true, Axel Hawk, Big Bear and Lawrence Blood (and their backgrounds of course) are missing. It has a cartridge size of "only" 24 instead of 32megabit - production costs were the reason I think. So, always fo for the NTSC version of this great game!
@@greensun1334Es Cheng Sinzan No Jubei Yamada
@@luisfernandomiguelpiris252 yes, PAL version: 12 fighters, NTSC version: 16 fighters
Cara, tenho umas curiosidades interessantes de Fatal Fury Special para te mostrar. Me chama no inbox? O video está em japonês e outro em espanhol. São easter eggs que ninguém sabe.
Genial vídeo.
Conversões de ótimo nível. Podem ser comparadas sim ao original neo geo , até com vantagens, exemplo do controle snes que facilita mudança de plano e torna a jogabilidade até melhor que no neo geo. Sobre o f.f.special, a versão japonesa tem uma jogabilidade horrenda, o que não acontece na versão americana.
Good
NO DOLBY SURROUND VS DOLBY SURROUND
I prefer FF2 over special.
Good comparison but Meh 16 bit ports served there purpose than. These are shit all around. Looks sounds are definitely snes but don't mess around just get the neogeo version or one of it's ports on modern systems. Sega CD would be the best way if you wanted an old non neogeo version or the pce cd. Instead of the small snes carts. Sure if your a die hard for snes your gonna love it no matter what but the choices are there.
The Sega CD ports of this and Samurai Shodown are absolute garbage. Both games were not built from source code as SNK didn't give JVC access to it, and it shows. Missing announcers for both, missing details in both games in the backgrounds, load times, no thanks. Avoid the Sega CD ports for both like they are the plague. I'd rather play this game on SNES, or on the Fatal Fury Battle Archives on the PS2. Samurai Shodown/Spirits I'd rather play on the PS1 (yeah it has some killer load times, but is quite accurate to the arcade version for both games on the disc, SS1 and ), or on the PS2 Samurai Shodown Anthology.
The PCE CD port I'll give you that, as the SNK fighters on that turned out pretty sweet, though Art of Fighting's strange scaling via resolution change can really mess with your eyes.
@@Bloodreign1
Samsho plays fine on the CD, if you don't miss the background sprites and the scaling distortions.
The SNES port of Fatal Fury Special is my favourite 16bit SNK fighting game, I know the CD ports too but the gameplay and graphics are better on SNES. The music and SFX are better on CD of course but there are also some nice remixes on SNES...
@@Bloodreign1 at the first time playing AOF on PCE I thought the game somehow glitched out! The "scaling" looks really weird, like you said, the resolution change is a pain for the eyes. It would have been a better game without that ugly effect...
Horrible el sonido de Fatal Fury Special