Really wish I had the time to go back to one of my favorite games and play some of these recent FMs by myself; for now, I'm happy enough just watching your playthroughs. This campaign is THE love letter to TDP/Thief Gold and to what made it so unique and, dare to say it, magical. Congratulations to all the people involved and keep up the great work.
Honestly, I think it's good that you decided to play Thief 3, of course it isn't the best in the series, but it deserves at least one playthrough. The main downsides of the game, in my opinion, are loading screens and Garrett's movement. The first one can be solved with the help of some mods, but the other one needs to get used to. There are bugs in the game, probably the most common when Garrett starts "floating". By the way, here's a tip that I hope will help in your playthrough, if Garrett starts "floating", drawing your bow and canceling the shot should help. But this minor inconvinience shouldn't stop your from playing. I think, atmosphere, level design and sound design remained at the high level. For this, you have to give the game at least a chance.
I would also say that although T3 was my first Thief game, and it was what got me to play T1 (my favorite T3 level was The Cradle, and in T1 it's RTTC - my favorite OM overall), the level design in T3 is quite a bit watered down because of the og Xbox limitations. The atmosphere and art direction do make some levels more than the sum of their parts though.
Can't say this was my favorite mission. I think the number of zombies and ghosts were a bit too much. And the loot was exceptionally hard to find in this one. But the number of hidden areas and paths was impressive.
I greatly appreciate your pausing at times to show your map location in this mission; I really struggled to navigate the sealed section, which dampened my enjoyment compared with most others in the pack. This mission generally has a complex set of scripts running to spawn or awaken zombies (including the recently dead thief with a broken ladder). These work to great dramatic individual effect and to sell the corruptive force at work in the old quarter, but I gotta admit the necessarily invisible and arbitrary nature of the scripts is a bit frustrating (and can't have made routing the mission easy). I'm skipping commenting on some items that are actually presaging material from Thief 3, since you've not played it. Folks who know will know. I am very curious about what is going on with our friend the lepidopterist at 28:57. Their residence, with its hideout below, suggests that they have some hidden purpose and that they were raided, probably by humans. The journal itself is strangely worded and disconnected from everything else, but doesn't seem to have an encoded meaning. Regarding the note and room at 46:50, while most of the loot referenced is meaningless, I think the book in a secluded room that was thrown into the canal is significant, and may be the source of the strange figure at the base of the canal during your trip back at about 2:53:00. All of the other items mentioned as marketplace rumors in the note are effectively indicating failures of the barricades surrounding the old quarter. By this point we've had indications across readables in several missions that for some reason there is something generally bad happening in the City, strengthening the powers of darkness. We get our first taste of their source in this mission! PS can't believe you didn't mention the carrots. Regarding the City Herald at 51:16, the discussion of Reynesford is a reference to FM The Sound of a Burrick in a Room, where iirc Garrett dropped off incriminating evidence on Reynesford with the authorities after surviving an attempted betrayal. The quoted Father Guillave is presumably the Master Forger Guillave mentioned in notes from mission 3, who is referred to as having been robbed twice. There is some sort of parallel plot in this mod involving the internal politics and corruption of the Hammers, though I don't grok the details yet. The note at 1:15:40 appears to be an oblique reference to the Poe short story, "The Cask of Amontillado". Amontillado is a real sherry (an odd thing for the game to include), but the described duel matches some of the apocrypha surrounding Poe's supposed inspiration for the tale. The note at 1:20:00 may also be related. At a guess, the room at 1:34:50 is the source of the unexplained book. The bathroom at 1:41:40, I have some ideas, but I need to pull together material from some other sources. Note a glyph also appears there after you are branded, heightening the mystery of the brains. 1:56:02 I believe the cage here is containing several apparitions, all the ones released when you touch the statue. Based on their appearances they may have been the remnants of the Hawtrey residents- Dibbey, Captain Keffrey, and the Lady. By contrast the apparition spawned from the roof skeleton seems to have been a necromancer. 2:08:33 The wisp goes on a broad loop of the first and second floors- it's not leading you anywhere. 2:13:00 You can see here the door being unfrobbable is actually explained- it's heavily barricaded from inside. I'm not going to try to get into these ritual materials yet until we get to mission 10. I have learned to translate the text seen in the last book and in Azaran's signature, and there's...a lot to put together.
Awesome detail and research here! Great stuff. And thanks for participating in the chat for Mission 6, you've got a lot of insight on the linguistics of the readables. Looking forward to your breakdown come mission 10, definitely a lot of cryptic stiff there.
Just finished watching. Great mission, I really like those esoteric books and all the magic stuff. Kinda wish the place was less worn down but it was cool to see. It was interesting to read that letter which was written during the incident. Thief isn’t really an action game but I would have love to see a mission or campaign surrounding the times of the incident and the chaos that ensued.
I wanted to be around for the patriot premiere, but I've not started watching through that set yet. As it stands I'm watching and taking notes as fast as possible so I can participate in the mission 6 premiere chat!
This mission is very well done imo. It's a very diverse mission having the city the barricades (and parts of the sealed section) and the manor its self. Not to mention how important this mission is for the story. Oh and btw very exited that you're going to play Thief 3! Certainly not the best in the trilogy but I think it gets a lot of undeserved hate.
So sad to not see what lies at the bottom of the sewer pit! I don't think there's any lore to explain it, is there? Thanks again for yet another thoroughly enjoyable video!
If you drop down while holding a body, then let go right before you land, sometimes you can survive the fall. Its a very fast moving invisible beast except for a blue glowing face. Don't think there's an explanation no.
I liked this level very much. Curiously, I am not fond of 'undead' missions, nor of 'scary / haunted' ones, but it somehow nailed it. So: the skeleton doesn't break ghost rules, good to hear, so I can keep my Perfect Thief with only one Supreme bust 😁
Could you imagine playing thief 3 on live stream, so that you dont have to make an extra video, but could still show how you play casually and\or the process from knowing nothing to supreme ghost ? id love to see that.
Unfortunately I don't have long periods of free time, so I record my videos in several small sections usually, which is why it doesn't lend itself to live streaming. I have thought about doing it just once, as a special event, but then I wouldn't do it for T3.
I am currently playing the first mission of Parade. Finished it, but still looking for 200 loot or so. I did find the ring on the window. My issue is my controls. I got it to creep, but now I can't run ugh. I will figure it out I guess. I am just practicing for now.
Very highly. It's one of its strong points I think. I will discuss the overall campaign with it's pros and cons in the video for mission 10, coming next weekend.
some pointers - To get down from the where the 666 fire arrows are found you can drop down and just mantle onto the dry fountain w/o damage -Also you don't need a rope arrow to get to the 2nd floor balconey just mantle on the railing post near the tree branch closest to the fountain and walk up the tree. I concur that the twe coins must be skipped - I even tried using a spirit potion but the zombie in the bed still alerts.
Klatremus, Thief 3 is a great game, but just be aware that it would represent zero challenge for an expert Thief player such as yourself. It is played for the story, the great environments and the hilarious City Watch conversations and shenanigans. There are lots of NPC's walking around, talking to each other and to you, but the number of character models is unfortunately limited, such that you can see things like four generic NPC's on the street and they are all identical. So play it for fun, not the challenge, and we would love to see you play it especially the Shalebridge Cradle mission.
0:00 - Revisiting Death's Dominion
14:32 - Intro to The Brand
21:40 - Initial streets
1:09:31 - Over the barricades
1:36:18 - Hawtrey manor
2:15:20 - The branding
2:45:10 - Sewers
3:02:45 - Ending
Really wish I had the time to go back to one of my favorite games and play some of these recent FMs by myself; for now, I'm happy enough just watching your playthroughs. This campaign is THE love letter to TDP/Thief Gold and to what made it so unique and, dare to say it, magical. Congratulations to all the people involved and keep up the great work.
Honestly, I think it's good that you decided to play Thief 3, of course it isn't the best in the series, but it deserves at least one playthrough. The main downsides of the game, in my opinion, are loading screens and Garrett's movement. The first one can be solved with the help of some mods, but the other one needs to get used to. There are bugs in the game, probably the most common when Garrett starts "floating". By the way, here's a tip that I hope will help in your playthrough, if Garrett starts "floating", drawing your bow and canceling the shot should help. But this minor inconvinience shouldn't stop your from playing. I think, atmosphere, level design and sound design remained at the high level. For this, you have to give the game at least a chance.
I would also say that although T3 was my first Thief game, and it was what got me to play T1 (my favorite T3 level was The Cradle, and in T1 it's RTTC - my favorite OM overall), the level design in T3 is quite a bit watered down because of the og Xbox limitations. The atmosphere and art direction do make some levels more than the sum of their parts though.
I still definitely like the Hammerite centered missions, and I actually am a fan of the city hub.
Can't say this was my favorite mission. I think the number of zombies and ghosts were a bit too much. And the loot was exceptionally hard to find in this one. But the number of hidden areas and paths was impressive.
42:27 Aah a Thief: Deadly Shadows reference, nice
Another successful run, loved it. I watched this on my birthday, so happy b-day to me! :) Best to you and yours.
I greatly appreciate your pausing at times to show your map location in this mission; I really struggled to navigate the sealed section, which dampened my enjoyment compared with most others in the pack. This mission generally has a complex set of scripts running to spawn or awaken zombies (including the recently dead thief with a broken ladder). These work to great dramatic individual effect and to sell the corruptive force at work in the old quarter, but I gotta admit the necessarily invisible and arbitrary nature of the scripts is a bit frustrating (and can't have made routing the mission easy).
I'm skipping commenting on some items that are actually presaging material from Thief 3, since you've not played it. Folks who know will know.
I am very curious about what is going on with our friend the lepidopterist at 28:57. Their residence, with its hideout below, suggests that they have some hidden purpose and that they were raided, probably by humans. The journal itself is strangely worded and disconnected from everything else, but doesn't seem to have an encoded meaning.
Regarding the note and room at 46:50, while most of the loot referenced is meaningless, I think the book in a secluded room that was thrown into the canal is significant, and may be the source of the strange figure at the base of the canal during your trip back at about 2:53:00. All of the other items mentioned as marketplace rumors in the note are effectively indicating failures of the barricades surrounding the old quarter. By this point we've had indications across readables in several missions that for some reason there is something generally bad happening in the City, strengthening the powers of darkness. We get our first taste of their source in this mission! PS can't believe you didn't mention the carrots.
Regarding the City Herald at 51:16, the discussion of Reynesford is a reference to FM The Sound of a Burrick in a Room, where iirc Garrett dropped off incriminating evidence on Reynesford with the authorities after surviving an attempted betrayal. The quoted Father Guillave is presumably the Master Forger Guillave mentioned in notes from mission 3, who is referred to as having been robbed twice. There is some sort of parallel plot in this mod involving the internal politics and corruption of the Hammers, though I don't grok the details yet.
The note at 1:15:40 appears to be an oblique reference to the Poe short story, "The Cask of Amontillado". Amontillado is a real sherry (an odd thing for the game to include), but the described duel matches some of the apocrypha surrounding Poe's supposed inspiration for the tale. The note at 1:20:00 may also be related.
At a guess, the room at 1:34:50 is the source of the unexplained book.
The bathroom at 1:41:40, I have some ideas, but I need to pull together material from some other sources. Note a glyph also appears there after you are branded, heightening the mystery of the brains.
1:56:02 I believe the cage here is containing several apparitions, all the ones released when you touch the statue. Based on their appearances they may have been the remnants of the Hawtrey residents- Dibbey, Captain Keffrey, and the Lady. By contrast the apparition spawned from the roof skeleton seems to have been a necromancer.
2:08:33 The wisp goes on a broad loop of the first and second floors- it's not leading you anywhere.
2:13:00 You can see here the door being unfrobbable is actually explained- it's heavily barricaded from inside.
I'm not going to try to get into these ritual materials yet until we get to mission 10. I have learned to translate the text seen in the last book and in Azaran's signature, and there's...a lot to put together.
Awesome detail and research here! Great stuff. And thanks for participating in the chat for Mission 6, you've got a lot of insight on the linguistics of the readables. Looking forward to your breakdown come mission 10, definitely a lot of cryptic stiff there.
Just finished watching. Great mission, I really like those esoteric books and all the magic stuff. Kinda wish the place was less worn down but it was cool to see.
It was interesting to read that letter which was written during the incident. Thief isn’t really an action game but I would have love to see a mission or campaign surrounding the times of the incident and the chaos that ensued.
I agree I'd love to see that too.
Now this is going to be good!
Loving the extra considerations on the previous mission!
Thanks for this. I appreciate it immensely. Hope all is well for you.
You're welcome! All is good with us, yes.
I wanted to be around for the patriot premiere, but I've not started watching through that set yet. As it stands I'm watching and taking notes as fast as possible so I can participate in the mission 6 premiere chat!
Cool, looking forward to seeing you there!
This mission is very well done imo. It's a very diverse mission having the city the barricades (and parts of the sealed section) and the manor its self. Not to mention how important this mission is for the story. Oh and btw very exited that you're going to play Thief 3! Certainly not the best in the trilogy but I think it gets a lot of undeserved hate.
Agreed. Keep in mind I didnt say I was necessarily playing TDS on my channel, just for myself for now. If it's good enough I will.
That spooky creature/apparition at the bottom of the sewer was very cool...I just wish I knew what the hell it is/what it's doing there!
But that's what makes it so much more ominous!
So sad to not see what lies at the bottom of the sewer pit! I don't think there's any lore to explain it, is there? Thanks again for yet another thoroughly enjoyable video!
If you drop down while holding a body, then let go right before you land, sometimes you can survive the fall. Its a very fast moving invisible beast except for a blue glowing face. Don't think there's an explanation no.
I also had quite a lot of trouble mantling around this one. Otherwise another great sealed section mission.
Mandaloregaming made a review video on Thief 3 and what tweaks are possible, could be useful to check out. That’s how I got my own version set up.
Thanks!
HYPE
In that pit of corpses (in the sewers) there is an exit to the part of the canal in front of the manor
Wait, really? If so, I definitely have to check that out!
I liked this level very much. Curiously, I am not fond of 'undead' missions, nor of 'scary / haunted' ones, but it somehow nailed it.
So: the skeleton doesn't break ghost rules, good to hear, so I can keep my Perfect Thief with only one Supreme bust 😁
Yes I think the skeleton is safe for Supreme, albeit a bit "messy".
If you collect the 666 fire arrows, does anyone know if they carry over into future missions? I forget if equipment pickups carry over.
I don't think it does from this mission, but I could be wrong. I don't recall that being normal in this campaign.
Could you imagine playing thief 3 on live stream, so that you dont have to make an extra video, but could still show how you play casually and\or the process from knowing nothing to supreme ghost ? id love to see that.
Unfortunately I don't have long periods of free time, so I record my videos in several small sections usually, which is why it doesn't lend itself to live streaming. I have thought about doing it just once, as a special event, but then I wouldn't do it for T3.
fair enough.@@klatre
I am currently playing the first mission of Parade. Finished it, but still looking for 200 loot or so. I did find the ring on the window. My issue is my controls. I got it to creep, but now I can't run ugh. I will figure it out I guess. I am just practicing for now.
I have loot lists on my website klatremus.org if you need it. Top menu click on 'FMs'. Enjoy this marvelous campaign!
How do you rate the story of Black Parade? ty
Very highly. It's one of its strong points I think. I will discuss the overall campaign with it's pros and cons in the video for mission 10, coming next weekend.
where can I download this awesome mission?
www.ttlg.com/forums/showthread.php?t=152429
@@klatre thank you thank you
some pointers - To get down from the where the 666 fire arrows are found you can drop down and just mantle onto the dry fountain w/o damage -Also you don't need a rope arrow to get to the 2nd floor balconey just mantle on the railing post near the tree branch closest to the fountain and walk up the tree. I concur that the twe coins must be skipped - I even tried using a spirit potion but the zombie in the bed still alerts.
Cool you managed to get down! Didn't think about a spirit potion, but those only make you invisible. Sleepers react to proximity.
@@klatre yes - I found that path during my successful full loot zero damage ironman run of this mission
Please do more premiers, I really enjoyed it.
I will 🙂
Klatremus,
Thief 3 is a great game, but just be aware that it would represent zero challenge for an expert Thief player such as yourself.
It is played for the story, the great environments and the hilarious City Watch conversations and shenanigans. There are lots of NPC's walking around, talking to each other and to you, but the number of character models is unfortunately limited, such that you can see things like four generic NPC's on the street and they are all identical.
So play it for fun, not the challenge, and we would love to see you play it especially the Shalebridge Cradle mission.
Yeah, this is why I want to play it myself forst before committing to it on the channel. Thanks for the feedback though.