More on Dirty Tricks

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
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ความคิดเห็น • 23

  • @Boljarin
    @Boljarin 3 หลายเดือนก่อน +3

    KBZ have a strong double, because you reset your DT instantly then.

  • @WillisRude
    @WillisRude 3 หลายเดือนก่อน +1

    "On the draw"

  • @jameszeropr
    @jameszeropr 3 หลายเดือนก่อน +1

    Trying all the dirty tricks has an expected value of 3.36 successfully going off. About half... Seems like a decent way to go. Just roll when it might be helpful but don't plan for it at all.

  • @deaconnukem
    @deaconnukem 3 หลายเดือนก่อน +2

    The Dirty trick roll resets every round not every turn, venomous weapons can only be done on your turn, but the otherwise could be attempted twice before the count resets, So uou could attempt 7 tricks before the counter resets next round.

  • @bloodbathnbeyond
    @bloodbathnbeyond 3 หลายเดือนก่อน

    Some match ups the VEW will not matter as much like against zombies or other bad save armies, then you get to spam. Against S2D and SCE VEW will be more important.

  • @Grrg
    @Grrg 3 หลายเดือนก่อน

    The flavor is way better, I would forget to use the 3e version. I think mannok will be bad regardless but we can hope

  • @xavierwt
    @xavierwt 3 หลายเดือนก่อน

    Do we know if Sneaky Sneakin can be used on a unit that retreated? Does it have to be before regular movement abilities and/or is there a provision in the core rules against this?

    • @MossDogAoS
      @MossDogAoS  3 หลายเดือนก่อน

      No additional moving after a setup, which Sneak is

    • @xavierwt
      @xavierwt 3 หลายเดือนก่อน

      @@MossDogAoS yeah this I understand from the KO preview. My question is can you retreat BEFORE sneaky sneakin?

  • @davidcampbell621
    @davidcampbell621 3 หลายเดือนก่อน

    I think the tricks encourage us to take second in the battle round even harder.
    Teleports and fights last are so much more powerful in your opponent's turn so having those as our first two tricks in a round, then spamming on our turn feels like the play to me.

    • @MossDogAoS
      @MossDogAoS  3 หลายเดือนก่อน

      You'll be missing VEW a lot of the game. I think VEW might be our most important one.

    • @davidcampbell621
      @davidcampbell621 3 หลายเดือนก่อน

      @@MossDogAoS with VEW locked to infantry we should have hammers that don't need it (mirebrute, sludgeraker, vulchaboss?). And noisy racket isn't locked to infantry. Having a 2+ or 3+ fights last on a sludgeraker makes counter charging incredibly difficult.
      Plus with boltboys probably moving to auto wounds instead of mortals it might be less valuable overall.

    • @MossDogAoS
      @MossDogAoS  3 หลายเดือนก่อน

      @@davidcampbell621 We shall see

  • @26jjman
    @26jjman 3 หลายเดือนก่อน

    a condition to target the unit as a part of the sneak dirty trick is a unit not in combat fyi. They can’t be removed from combat in that way. However I suppose you could fall back then attempt it but that is weaker.

    • @Grrg
      @Grrg 3 หลายเดือนก่อน

      Yeah it is more for avoiding charges

  • @nockcraftg.6798
    @nockcraftg.6798 3 หลายเดือนก่อน

    How do I shoot in the enemies turn?

    • @ce4879
      @ce4879 3 หลายเดือนก่อน

      Spending a CP and shouting “Covering Fire, Waaaagh!”*

    • @nockcraftg.6798
      @nockcraftg.6798 3 หลายเดือนก่อน

      Thanks! Is that new in 4.0? Or was it always a thing? (I am fairly new into aos)

    • @aikt6099
      @aikt6099 3 หลายเดือนก่อน

      @@nockcraftg.6798 Unleash Hell was there in 3rd ;)

    • @xavierwt
      @xavierwt 3 หลายเดือนก่อน

      @@nockcraftg.6798it’s a new command ability that replaces Unleash Hell, a command ability that allowed you to shoot at -1 to hit in reaction to a charge.

  • @kruledrew
    @kruledrew 3 หลายเดือนก่อน

    Krule Drew says roll.