@@SimTekGameDevelopment Hey! im having trouble with adding a ragdoll.. i scrolled through the comments and saw another person wanted to do the same, could you possibly reply to this comment again and tell me which line i should paste my code in? Thanks alot!
Oh, did one on metatables and planned on doing object oriented programming but it only got like 400 views. I think your idea is a good one though. Here's the metatables, gotta know this for the object oriented programming. th-cam.com/video/q-kUXooTRd8/w-d-xo.html
@@SimTekGameDevelopment Thanks - another surprise for me. Didn't know there was any animation in Ragdoll lol Thought it was just "strings" coding that kept the avatar together 😂 Thanks again.
If you create a game that requires the dead to remain behind throughout the game, won't it cause lag on them staying.. or even overcrowd or pile up ? (game design dependant). Also, it would be cool if the dead player changes/transitions to either a skeleton or a shadow (transparent skeleton flat image - preventing lag?). Just some thoughts.
This is sponsored in my recommendation when i opened youtube
You always have such fun ideas!!
Thanks man!
cool idea I though of: How to make a very simple attachment system.
Thanks! I really needed help with that! Great video
Awesome! I'm glad it was helpful!
@@SimTekGameDevelopment Hey! im having trouble with adding a ragdoll.. i scrolled through the comments and saw another person wanted to do the same, could you possibly reply to this comment again and tell me which line i should paste my code in? Thanks alot!
Very nice this is what i need. By the way can you make video about module script and how we can implement it in object oriented programming.
Oh yeah, I remember doing something like that. I'll check...
Oh, did one on metatables and planned on doing object oriented programming but it only got like 400 views. I think your idea is a good one though. Here's the metatables, gotta know this for the object oriented programming. th-cam.com/video/q-kUXooTRd8/w-d-xo.html
in the next video you should make a medkit with animations with cooldown or a limited amount of uses
thanks for the tutorial! Also it should be that the avatar is duplicated right before despawning
Very cool tutorial.
Q: Is it possible for a ragdoll death ? I like the random laying positions - looks funny.
Yeah, ragdoll might even be better. The died and duplication will be the same, just swap out the animation.
@@SimTekGameDevelopment Thanks - another surprise for me.
Didn't know there was any animation in Ragdoll lol
Thought it was just "strings" coding that kept the avatar together 😂
Thanks again.
Thank you for your scripting tutorial,it helps me with the character function. Awesome🎇👍
great video!
Thanks man!
If you create a game that requires the dead to remain behind throughout the game, won't it cause lag on them staying.. or even overcrowd or pile up ? (game design dependant).
Also, it would be cool if the dead player changes/transitions to either a skeleton or a shadow (transparent skeleton flat image - preventing lag?).
Just some thoughts.
This is so COOL ❗❗❗
@@puggyback thanks man!
How do you make this for an npc?
1st and great video
@@drewchaboo719 thanks Drew!