Double UV Workflow for Game Art (+ UE4 Download) | Blending Tiling Textures in Engine

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  • เผยแพร่เมื่อ 25 ก.ย. 2024
  • In this video, I will share with you how we can use two UV channels to create blends between tiling textures in Unreal Engine. This method applies to any modeling package (Maya, Max, Blender), and can be recreated in other game engines as well.
    This video will be also breaking down how to use a special master material I made for Unreal Engine 4 that aids in this workflow. You can download that material on my Gumroad page here: gumroad.com/dy...
    This material was created along with a free tutorial series I made on UV layouts. That tutorial can be found here: • Understanding UV Layou...
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ความคิดเห็น • 34

  • @shiftdrag
    @shiftdrag 3 ปีที่แล้ว +11

    I truly believe you're becoming responsible for a lot of new artists breaking in the industry. Awesome tips, keep it up!

  • @3DWithLairdWT
    @3DWithLairdWT ปีที่แล้ว

    I can't express enough about how useful this workflow (and your gumroad tutorials) have been in improving my workflow to an industry grade level. Love this kind of content!

    • @tiedie
      @tiedie  ปีที่แล้ว +1

      really appreciate the kind words :D happy to help

  • @danjirinnn
    @danjirinnn 3 ปีที่แล้ว +1

    You're an incredibly generous instructor and I'm really happy to have stumbled upon your channel! Saw your typewriter before on Artstation and thought it was very familiar! So glad you've decided to share you knowledge with us, seriously. :)

  • @marcolee8096
    @marcolee8096 11 วันที่ผ่านมา

    May I know how do you make the stains of the metal floor? Is it repeated inside the texture image, or added in unreal as decal?

  • @Mr_Tea_Rexx
    @Mr_Tea_Rexx 2 ปีที่แล้ว +1

    this is great, i was starting to do some stuff you showed from the tutorial series, from trail an error and mucking around, Iv learnt a lot more now !! thank you !!. now i have a sort of idea how to do my fence uving, tho i would love some advice on them. material is a amazing btw. are you planning on doing more tutorials on gumroad?

  • @adamplechaty
    @adamplechaty ปีที่แล้ว

    I bought your RGB mask bundle a while ago and just got to using it in my personal project. How is this workflow different from that one? It seems like the mask wf is more streamlined in terms of drawcalls and number of materials?

  • @ezelominish3767
    @ezelominish3767 3 ปีที่แล้ว

    I downloaded you’re tutorials today !
    Can’t wait to follow along !

  • @JieDu-yj2vd
    @JieDu-yj2vd ปีที่แล้ว

    Isn't this part of the full tutorial? Complete tutorial need to be purchased?

  • @hirschgrotte
    @hirschgrotte ปีที่แล้ว

    First of all, thank you very much Dylan, all your tutorials are beyond amazing and so super helpful...! Your voice is also very soothing and you're a great educator! 👍👍
    Sadly I'm currently at a point where all this information about how to add variation to textures for large assets has gotten me a bit confused again 😂 Are there some determining factors for when to use tileables + vertex painting vs tileables + custom uv masks...? 🤔 I'm still trying to figure out which approach to use for the interior modular assets of my gothic church....

    • @tiedie
      @tiedie  ปีที่แล้ว +1

      i just made a video on this, should be the latest on the channel. hope that helps :D

    • @hirschgrotte
      @hirschgrotte ปีที่แล้ว

      @@tiedie yes, I've seen that one, it's absolute GOLD, as are all your others. Guess my brain is just a bit confused but I will simply experiment and see what works best in my case! :) Thanks again for your hard work!

  • @ping-536
    @ping-536 ปีที่แล้ว

    Hello great tutorial and breakdown. I was wondering would I need a third UV for the lightmap then? And would that be a big hit on performance or no?

  • @hpbecraft
    @hpbecraft 2 ปีที่แล้ว +1

    Thought you were going to actually show how you made this material and set it up instead of pointing to something you're selling.

  • @JieDu-yj2vd
    @JieDu-yj2vd ปีที่แล้ว

    How do you get the arrangement of the bricks to match the shape of the model?

  • @Dhieen
    @Dhieen 2 ปีที่แล้ว

    how do you blend two normal maps that are on 2 different uv maps? i cant find a way to blend them correctly

  • @tarandeepsingh2611
    @tarandeepsingh2611 ปีที่แล้ว

    hey how we can use 3 RGB masks together in this materials (like R-dirt G- color variation and B - moss)

  • @jorgelacea6420
    @jorgelacea6420 2 ปีที่แล้ว

    i have a qustion: is it possible to add multiple blend maps but using the same custom mask? like for example 1 blend maps for dirt and 1 blend maps is for scratches etc..

  • @GenerusWeebius
    @GenerusWeebius 3 ปีที่แล้ว

    Nice Nier Automata wallpaper :O

  • @danielc.6644
    @danielc.6644 2 ปีที่แล้ว

    Hello, when would you recommend using a second UV channel vs vertex painting to make the materials less repetitive? Thanks for your videos

    • @tiedie
      @tiedie  2 ปีที่แล้ว +2

      if you dont want to add extra verts for painting, or if you want to take care of a whole kit at the same time and have the blending be consistent across many instances this can be a good solution. Also nanite doesnt yet support vertex painting so this is a good solution for that

  • @kirk711
    @kirk711 2 ปีที่แล้ว

    Hi Dylan, does the gumroad UE4 material work in UE5?

    • @tiedie
      @tiedie  2 ปีที่แล้ว

      Yes :)

  • @prasadparker6303
    @prasadparker6303 2 ปีที่แล้ว

    Question : If we are using this many maps and or materials for a single object in game Engine, how come imagine if we are making a real AAA game with thousands of assets doesn't this make terabytes of Data

    • @tiedie
      @tiedie  2 ปีที่แล้ว

      Not necessarily. If all the rocks for example are sharing the same material, but have a unique uv2 for each that's super cheap. The mask itself has almost no cost since it's just black and white. Plus it'll be reused several times. Much cheaper than a unique texture per asset

  • @PaburoVIII
    @PaburoVIII ปีที่แล้ว

    thank you so much this is really helpful

  • @TheRagingWade
    @TheRagingWade 3 ปีที่แล้ว

    Holy shit, you're doing it dude.

    • @tiedie
      @tiedie  3 ปีที่แล้ว

      been awhile eh? Thanks Wade

  • @cgtech2779
    @cgtech2779 3 ปีที่แล้ว

    Make a space in your house I am coming . hahaha

  • @brunocandia9671
    @brunocandia9671 2 ปีที่แล้ว

    Niceee.. Thx for you

  • @Bilyea
    @Bilyea 3 ปีที่แล้ว

    Great tutorial! I bought the material and made sure I was using UE4 4.25 (Also tried it with 4.26), but when I upload it into Unreal it gives an error saying every single one of the texture samples in the original material is missing. I can't seem to figure out what the default materials are supposed to be.
    This is what it looked like before I attempted to change anything: imgur.com/a/tb42CES

    • @tiedie
      @tiedie  3 ปีที่แล้ว +1

      interesting. Did you take the main folder out of the one it was nested in before installing it?

    • @Bilyea
      @Bilyea 3 ปีที่แล้ว

      @@tiedie Thanks for the reply! Yeah turns out I'm an idiot and didn't import properly haha. Thanks!

    • @tiedie
      @tiedie  3 ปีที่แล้ว

      @@Bilyea no worries man, happy it all worked out ^__^