5:07 - I don't know about the MW developers, but the Pepega Mod developers haven't been able to fix it even their V2 version. I was leading at the 85-90 % mark of a long ass sprint race when a wild ninja roadblock just spawned and completely killed my run. Also I was so far ahead, that because of the rubberband in the last 10 % of the race the guy who overtook me managed to gain almost a kilometer advantage. I don't think there is a fix for any of these 2 issues unfortunately.
I think it's possible to fix, but it has to be with someone that's already familiar with MW modding like Speedyheart, they managed to remove the "air stabilizer" mechanic which is something you can't remove with vlt-Ed or Binary, but they somehow removed it via scripting
1:57 again i have to mention the second roadblock has spawned for the AI racer but it happened to spawn on top its quite common occurence in mods 5:48 Edit: cops spawning roadblocks for AI racers is code related, be lucky that they're spawning at all because AI Racers would smoke you otherwise in races 7:36 Edit 2: no cross was going for the AI racer in the back or simply needed to turn around further down the road (the first is more probable)
1:50 nah, this is evolution of roadblock So we have normal roadblock, rhino roadblock, ninja roadblock & evolved roadblock with 2 layers I forgot about truck roadblock
1:56 its because you and your opponent are also being chased by cops, seems like your car is near the opponent thats also chased, so game spawns 2 roadblocks xd
Using Bullet Storm from Nikke was a pleasant surprise. You should play 'You Can't Stop Us' from the Nikke while playing cause it definitely gives a adrenaline/demolition rush.
The stacked Rhino roadblock reminded me... there was once a SFM video where cops stacked themselves into a pyramid and took the player down in that formation. But I cannot remember if it was NFS, GTA or something else altogether. Anyone else remember something like that?
Id increase the time it takes you to get busted to something more realistic. That first roadblock I would have thought you would be able to drive away but then you got busted 2:08
5:06 i think you already know but in case if you dont know that roadblock doesnt targets you but targets the ai racer way back of you so it looks like it spawns to you right in time you cant even react to escape if you want to prevent these you have to make the roadblock only targets you so there will be no sudden spawns targeting others but the problem is idk how to do it and probably that wont work
Hey pal Do you know that you can decrease the jump height? I notice that you always use your Speedbreaker to reduce your jump height You can do that in the Performance Tuning menu, in the Aerodynamics session Nice video! See ya!
Amazing, as always!!!! (I am also in your discord under a different name, and I have asked this before - in fact, multiple different things before - and have yet to actually get an answer from anyone (I do apologize if this is coming across as rude, I do not intend for it to be that way), so I'm hoping that I get an answer here: What values are your damage settings at?? I ask this because whenever I do racing, it does not seem like the Totaled effect is in place for me, just the cops... What values should I consider changing in order to get the game's collision aspect closer to that of the vanilla game?? This question is being asked because I spin out whenever I hit the rear of a car; my back end goes outwards, and it gets annoying. Again, sorry in advance if this comes across as rude in any way, shape, or form)
Player's HP is under damagespecs > default > cars > racers, the "HIT_POINTS" and "HP_THRESHOLD" value (0 means infinite HP, anything more than 0 means you can get totaled) Assuming you downloaded the pack in my Discord server, i decided to remove the totaled mechanic from player because a LOT of people complained about the totaled mechanic As for the collision, you just need to go to pvehicle > default > cars > racers, right click the "racers" node and choose "Edit Fields", now you just need to uncheck the "BEHAVIOR_MECHANIC_RIGIDBODY" box and that should revert the physics back to OG MW
Good thing you didn't apply PS physics to the traffic and heavy poice cars as well using that PS object mod otherwise you would've been deepfried. Also you're getting some goofy roadblocks
gameplay > baselement > activity > character > boss > race_bin_15/tony_ho, right click on the node and choose "Edit Fields", then uncheck the "0xb1ece070" option and save the change If the "0xb1ece070" node isn't there, then you can make his rubberband weaker by editing his boss race at gameplay > baseelement > activity > race > engaged > basicrace, you can lower the "CatchUpSkill" or set the "CatchUpOverride" to false to make the game easier
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I'll be honest, I wonder how hard Ming will be because of the modifications you made to this game.
@@Tbence-kv6pwMing? What of Bull and Ronnie
can you do last challenge in the challenge list "challenge 69" i think so but with heat level 10.please. big fan
Dude, try to change the speed limit of speedbraker that must give you a little breath in the roadblocks
@@Tbence-kv6pwMing's Gallardo is way OP on this remaster.
I keep seeing things i've never seen before from MW in this channel
The Bumblebee seemingly is quite heavier in NFSMW 2005 REMASTER.
1:53 they took stacking the box a bit too literally 🤣🤣
5:07 - I don't know about the MW developers, but the Pepega Mod developers haven't been able to fix it even their V2 version. I was leading at the 85-90 % mark of a long ass sprint race when a wild ninja roadblock just spawned and completely killed my run. Also I was so far ahead, that because of the rubberband in the last 10 % of the race the guy who overtook me managed to gain almost a kilometer advantage. I don't think there is a fix for any of these 2 issues unfortunately.
I think it's possible to fix, but it has to be with someone that's already familiar with MW modding like Speedyheart, they managed to remove the "air stabilizer" mechanic which is something you can't remove with vlt-Ed or Binary, but they somehow removed it via scripting
Bro, these lvl10 units are CHONKY af. They put on some weight in this mod, holy shit.
The Level 10 cops always increase chances of getting busted.
13:28
Looks like the invisible boat mobile park at the wrong place
It parked on the left side.
1:57 again i have to mention the second roadblock has spawned for the AI racer but it happened to spawn on top its quite common occurence in mods
5:48 Edit: cops spawning roadblocks for AI racers is code related, be lucky that they're spawning at all because AI Racers would smoke you otherwise in races
7:36 Edit 2: no cross was going for the AI racer in the back or simply needed to turn around further down the road (the first is more probable)
Finally. Less traffic 😂 The last few videos gave me anxiety cause of the traffic. Nice video
I don't know why I often watch this channel, especially the racing game content like moswanted
10:31 oh shit, Ssecond GAADDAMMNNN MOOOTTIIIVAAATIIIIOOOOOONNN
1:50 nah, this is evolution of roadblock
So we have normal roadblock, rhino roadblock, ninja roadblock & evolved roadblock with 2 layers
I forgot about truck roadblock
That roadblock pulled a houdini on you bro 😭😭😭
Ming is getting with the cops for the million roadblock 😅😅😅
This episode is Need for Speed - drive to survive, literally
Ah yes a next addition into the hit series why rockport insurance rates are so high 😂
03:07 moye moye
3:06 STRIKE!!!
first time i have ever seen a roadblock with cars being stacked on top of each other
Bro was unable to beat this difficulty level until motivated song kicked in.
Ah yes, Bumblebee being chased by Barricade's police friends
Love your mods broo
You earned a new sub
Thanks, i appreciate it dude
Surprisingly less chaotic than the last one (except the one with the invisible truck lmao)
Had to lower the traffic count for races at least, because the disappearing car skin bug kept happening when there were too many traffic cars
Babe, wake up hier just uploaded a badass video
Wanted Level 10 always keep me on my toes with these OP cop cars.
5:20 That was dope. A split second roadblock spawn made you eat ass hard. 😂😂😂
Bin here for months, love the content bro
1:49 Looney toons ahh roadblock😭
1:56 its because you and your opponent are also being chased by cops, seems like your car is near the opponent thats also chased, so game spawns 2 roadblocks xd
Ayyy new episode lets goooo
Using Bullet Storm from Nikke was a pleasant surprise. You should play 'You Can't Stop Us' from the Nikke while playing cause it definitely gives a adrenaline/demolition rush.
6:28 sick drift
18:19 You ain’t takin out shi, cop
As a cop myself in real life and an old NFS fan I loved this video. 😂
The stacked Rhino roadblock reminded me... there was once a SFM video where cops stacked themselves into a pyramid and took the player down in that formation. But I cannot remember if it was NFS, GTA or something else altogether. Anyone else remember something like that?
0:50 Porsche Cayenne ambush!
The legendary stacked roadblock though
Lets fucking go with another mazochist episode of your playthrough 😂😂😂😂😂
7:49 GADDAMN MOTIVATION
Id increase the time it takes you to get busted to something more realistic. That first roadblock I would have thought you would be able to drive away but then you got busted 2:08
5:06 i think you already know but in case if you dont know that roadblock doesnt targets you but targets the ai racer way back of you so it looks like it spawns to you right in time you cant even react to escape if you want to prevent these you have to make the roadblock only targets you so there will be no sudden spawns targeting others but the problem is idk how to do it and probably that wont work
Do you think the invisible traffic and roadblocks occur due to too many entities loading up?
Did this issue existed in the base game?
Nope it never happens on vanilla, and yes it's caused by the old game engine having a breakdown trying to render so many cars at the same time
a rhino going on top of another rhino? ehehehehe
Бро спасибо тебе за видео 😊
i hate it when heat level 10 cops kick my its so annoying
Use speedbreaker before having lift off to shorten the jump. Once in the air it has little effect
Remember if you have rush hour just press R button.
hey man how to modify song playlist
Ngl 1:27 - 1:39 was smooth
I remember the max heat level was 5😂😂
All sounds like what goes very well after this... 👍1:39
Oh... not... 1:50 ⚰☠
Next game please be crash team racing 😂
Hey pal
Do you know that you can decrease the jump height?
I notice that you always use your Speedbreaker to reduce your jump height
You can do that in the Performance Tuning menu, in the Aerodynamics session
Nice video!
See ya!
What are your plans aginst ming and his lambo
No plan, go full throttle like a true american muscle car driver
@@HierToGamebut you might need the traffic as your aid idk
Good video...❤🎉
i am not even the one playing, multiple times i almost threw my pc out the window lol
Amazing, as always!!!!
(I am also in your discord under a different name, and I have asked this before - in fact, multiple different things before - and have yet to actually get an answer from anyone (I do apologize if this is coming across as rude, I do not intend for it to be that way), so I'm hoping that I get an answer here:
What values are your damage settings at?? I ask this because whenever I do racing, it does not seem like the Totaled effect is in place for me, just the cops...
What values should I consider changing in order to get the game's collision aspect closer to that of the vanilla game?? This question is being asked because I spin out whenever I hit the rear of a car; my back end goes outwards, and it gets annoying.
Again, sorry in advance if this comes across as rude in any way, shape, or form)
Player's HP is under damagespecs > default > cars > racers, the "HIT_POINTS" and "HP_THRESHOLD" value (0 means infinite HP, anything more than 0 means you can get totaled)
Assuming you downloaded the pack in my Discord server, i decided to remove the totaled mechanic from player because a LOT of people complained about the totaled mechanic
As for the collision, you just need to go to pvehicle > default > cars > racers, right click the "racers" node and choose "Edit Fields", now you just need to uncheck the "BEHAVIOR_MECHANIC_RIGIDBODY" box and that should revert the physics back to OG MW
@HierToGame Ah, sweet! Many thanks!!
Good vid
U gotta change cross with Barricade
Hier, why don't you add PURSUITS as an aftermath of the final race?🚗🚓🔥
Good thing you didn't apply PS physics to the traffic and heavy poice cars as well using that PS object mod otherwise you would've been deepfried. Also you're getting some goofy roadblocks
I can't catch Sonny's car at all. Which parameter should I change in vltEdit to enjoy the game?
gameplay > baselement > activity > character > boss > race_bin_15/tony_ho, right click on the node and choose "Edit Fields", then uncheck the "0xb1ece070" option and save the change
If the "0xb1ece070" node isn't there, then you can make his rubberband weaker by editing his boss race at gameplay > baseelement > activity > race > engaged > basicrace, you can lower the "CatchUpSkill" or set the "CatchUpOverride" to false to make the game easier
Hello!
can you do last challenge in the challenge list "challenge 69" i think so but with heat level 10.please. big fan❤
What will you do after you beat the whole game
When’s the next 200% accelerated nfsmw video
The entire playthrough is about beating the opponents with 200% acceleration
The Camaro is an incredibly nice car wonder which one you will pick next?
A slight background ai voice would be so much better than having to read the text.
btw i gotta say HierToGame looks better than Hier To Game (imo)
❤❤❤