1:57 again i have to mention the second roadblock has spawned for the AI racer but it happened to spawn on top its quite common occurence in mods 5:48 Edit: cops spawning roadblocks for AI racers is code related, be lucky that they're spawning at all because AI Racers would smoke you otherwise in races 7:36 Edit 2: no cross was going for the AI racer in the back or simply needed to turn around further down the road (the first is more probable)
1:50 nah, this is evolution of roadblock So we have normal roadblock, rhino roadblock, ninja roadblock & evolved roadblock with 2 layers I forgot about truck roadblock
Using Bullet Storm from Nikke was a pleasant surprise. You should play 'You Can't Stop Us' from the Nikke while playing cause it definitely gives a adrenaline/demolition rush.
5:06 i think you already know but in case if you dont know that roadblock doesnt targets you but targets the ai racer way back of you so it looks like it spawns to you right in time you cant even react to escape if you want to prevent these you have to make the roadblock only targets you so there will be no sudden spawns targeting others but the problem is idk how to do it and probably that wont work
Amazing, as always!!!! (I am also in your discord under a different name, and I have asked this before - in fact, multiple different things before - and have yet to actually get an answer from anyone (I do apologize if this is coming across as rude, I do not intend for it to be that way), so I'm hoping that I get an answer here: What values are your damage settings at?? I ask this because whenever I do racing, it does not seem like the Totaled effect is in place for me, just the cops... What values should I consider changing in order to get the game's collision aspect closer to that of the vanilla game?? This question is being asked because I spin out whenever I hit the rear of a car; my back end goes outwards, and it gets annoying. Again, sorry in advance if this comes across as rude in any way, shape, or form)
Player's HP is under damagespecs > default > cars > racers, the "HIT_POINTS" and "HP_THRESHOLD" value (0 means infinite HP, anything more than 0 means you can get totaled) Assuming you downloaded the pack in my Discord server, i decided to remove the totaled mechanic from player because a LOT of people complained about the totaled mechanic As for the collision, you just need to go to pvehicle > default > cars > racers, right click the "racers" node and choose "Edit Fields", now you just need to uncheck the "BEHAVIOR_MECHANIC_RIGIDBODY" box and that should revert the physics back to OG MW
Id increase the time it takes you to get busted to something more realistic. That first roadblock I would have thought you would be able to drive away but then you got busted 2:08
Good thing you didn't apply PS physics to the traffic and heavy poice cars as well using that PS object mod otherwise you would've been deepfried. Also you're getting some goofy roadblocks
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I'll be honest, I wonder how hard Ming will be because of the modifications you made to this game.
@@Tbence-kv6pwMing? What of Bull and Ronnie
can you do last challenge in the challenge list "challenge 69" i think so but with heat level 10.please. big fan
Ming is getting with the cops for the million roadblock 😅😅😅
I keep seeing things i've never seen before from MW in this channel
Finally. Less traffic 😂 The last few videos gave me anxiety cause of the traffic. Nice video
1:57 again i have to mention the second roadblock has spawned for the AI racer but it happened to spawn on top its quite common occurence in mods
5:48 Edit: cops spawning roadblocks for AI racers is code related, be lucky that they're spawning at all because AI Racers would smoke you otherwise in races
7:36 Edit 2: no cross was going for the AI racer in the back or simply needed to turn around further down the road (the first is more probable)
1:53 they took stacking the box a bit too literally 🤣🤣
Love your mods broo
You earned a new sub
Thanks, i appreciate it dude
This episode is Need for Speed - drive to survive, literally
1:50 nah, this is evolution of roadblock
So we have normal roadblock, rhino roadblock, ninja roadblock & evolved roadblock with 2 layers
I forgot about truck roadblock
3:06 STRIKE!!!
Surprisingly less chaotic than the last one (except the one with the invisible truck lmao)
Had to lower the traffic count for races at least, because the disappearing car skin bug kept happening when there were too many traffic cars
Ah yes a next addition into the hit series why rockport insurance rates are so high 😂
The legendary stacked roadblock though
0:50 Porsche Cayenne ambush!
Using Bullet Storm from Nikke was a pleasant surprise. You should play 'You Can't Stop Us' from the Nikke while playing cause it definitely gives a adrenaline/demolition rush.
Babe, wake up hier just uploaded a badass video
Lets fucking go with another mazochist episode of your playthrough 😂😂😂😂😂
Ngl 1:27 - 1:39 was smooth
What are your plans aginst ming and his lambo
No plan, go full throttle like a true american muscle car driver
@@HierToGamebut you might need the traffic as your aid idk
Ayyy new episode lets goooo
i hate it when heat level 10 cops kick my its so annoying
5:06 i think you already know but in case if you dont know that roadblock doesnt targets you but targets the ai racer way back of you so it looks like it spawns to you right in time you cant even react to escape if you want to prevent these you have to make the roadblock only targets you so there will be no sudden spawns targeting others but the problem is idk how to do it and probably that wont work
Amazing, as always!!!!
(I am also in your discord under a different name, and I have asked this before - in fact, multiple different things before - and have yet to actually get an answer from anyone (I do apologize if this is coming across as rude, I do not intend for it to be that way), so I'm hoping that I get an answer here:
What values are your damage settings at?? I ask this because whenever I do racing, it does not seem like the Totaled effect is in place for me, just the cops...
What values should I consider changing in order to get the game's collision aspect closer to that of the vanilla game?? This question is being asked because I spin out whenever I hit the rear of a car; my back end goes outwards, and it gets annoying.
Again, sorry in advance if this comes across as rude in any way, shape, or form)
Player's HP is under damagespecs > default > cars > racers, the "HIT_POINTS" and "HP_THRESHOLD" value (0 means infinite HP, anything more than 0 means you can get totaled)
Assuming you downloaded the pack in my Discord server, i decided to remove the totaled mechanic from player because a LOT of people complained about the totaled mechanic
As for the collision, you just need to go to pvehicle > default > cars > racers, right click the "racers" node and choose "Edit Fields", now you just need to uncheck the "BEHAVIOR_MECHANIC_RIGIDBODY" box and that should revert the physics back to OG MW
@HierToGame Ah, sweet! Many thanks!!
Next game please be crash team racing 😂
Id increase the time it takes you to get busted to something more realistic. That first roadblock I would have thought you would be able to drive away but then you got busted 2:08
What will you do after you beat the whole game
❤❤❤
Good video...❤🎉
Good thing you didn't apply PS physics to the traffic and heavy poice cars as well using that PS object mod otherwise you would've been deepfried. Also you're getting some goofy roadblocks
btw i gotta say HierToGame looks better than Hier To Game (imo)
Good vid
can you do last challenge in the challenge list "challenge 69" i think so but with heat level 10.please. big fan❤