UE5 Nanite Landscape Foliage Valley

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  • เผยแพร่เมื่อ 15 ก.ย. 2024
  • My work continues. I'm learning to use static meshes to build terrains. They are nanite enabled. The creation of vegetation is still in progress. I also have to address the wind issue with the tree. Of course the whole scene is not finished yet. I hope to eventually package it into an .exe to share with everyone.
    I turned on Lumen hardware ray tracing.
    RTX4090 runs 2560x1440 TSR quality 60~80fps

ความคิดเห็น • 25

  • @QuakeProBro
    @QuakeProBro 3 หลายเดือนก่อน +2

    Hey, stunning work! You mentioned that you wrote a custom shader for the moss to appear softer. Is it similar to the subsurface profile shader? I always had the feeling, that vegetation looked too sharp/hard and super noisy at distances in unreal, especially if there is a lot on the screen. But your implementation is really pleasant to look at. Maybe you can point me in the right direction what property in your shader makes the foliage so soft?
    Also looking forward to your tutorial on the moss creation process. Keep up the great work :D

    • @qinbow5024
      @qinbow5024  3 หลายเดือนก่อน

      Hello, I am planning to make a tutorial, and currently I still need to solve the problem of tree wind. The lighting throughout the environment is very simple. Directional light + skylight, the area illuminated by non-directional light is affected by skylight, which is based on the Lumen hardware ray tracing function.

    • @qinbow5024
      @qinbow5024  3 หลายเดือนก่อน

      The tree I made was made using the Lumen hardware ray tracing feature. Lumen hardware ray tracing is a streamlined model for tracing 3D assets. The crown needs a relatively fine patch mesh, and the leaf mesh needs to be close to the mask texture.

    • @qinbow5024
      @qinbow5024  3 หลายเดือนก่อน

      In this way, the tree crown will have a more accurate occlusion level under the influence of Lumen's global light.

  • @shantifawkes7060
    @shantifawkes7060 4 หลายเดือนก่อน +1

    Hey Qin, when will your Nordic moss forest tutorial appear ?

  • @tresdece
    @tresdece 4 หลายเดือนก่อน

    Where did you get those trees? I've been searching for them for a long time

  • @CloudOfJudgement
    @CloudOfJudgement 4 หลายเดือนก่อน

    Wow! This looks amazing! I'm curious to know what the process is, It looks like quite a large area to cover with just stacking terrain meshes.

    • @qinbow5024
      @qinbow5024  4 หลายเดือนก่อน +4

      It's actually not that big. The terrain is made up of a block of quick level instances. I plan to post some of the production process once it's finished.

  • @faxin-studio
    @faxin-studio 4 หลายเดือนก่อน

    can i buy it in epic store?

  • @TR-707
    @TR-707 4 หลายเดือนก่อน

    hiya - this is photogrammetry stuff right? it looks really difficult to match the player model with

  • @preston7036
    @preston7036 4 หลายเดือนก่อน

    How did you achieve such realistic refraction of light from plant branches and moss?

    • @qinbow5024
      @qinbow5024  4 หลายเดือนก่อน +2

      The shader I wrote myself can make the moss look softer and avoid those burr sensory effects.

    • @qinbow5024
      @qinbow5024  4 หลายเดือนก่อน +2

      I also enabled Lumen hardware ray tracing, and the global illumination effect is much better than SDF software tracking.

  • @hypersapien
    @hypersapien 4 หลายเดือนก่อน

    The only thing I don't like about it is that I cant go there in real life

  • @kim-qp2df
    @kim-qp2df 4 หลายเดือนก่อน

    What marketplace did you use?

    • @qinbow5024
      @qinbow5024  4 หลายเดือนก่อน +2

      The tree I made using speedtree. The cliffs and rocks were based on Quixel assets and I added moss to them.

  • @stormrisestuido
    @stormrisestuido 4 หลายเดือนก่อน

    1- lumen is on?
    2- do you have rtx 4090 ?

    • @qinbow5024
      @qinbow5024  4 หลายเดือนก่อน +3

      I turned on Lumen hardware ray tracing.
      RTX4090 runs 2560x1440 TSR quality 60~80fps

    • @stormrisestuido
      @stormrisestuido 4 หลายเดือนก่อน

      ​@@qinbow5024 im trying to develop realistic game but nanite is not ready for game. 4090 80 fps is very low performance :( Epic Games needs to work on nanite for many more years.

    • @qinbow5024
      @qinbow5024  4 หลายเดือนก่อน +2

      I'm not that performance oriented. Because it's just a demo.

    • @stormrisestuido
      @stormrisestuido 4 หลายเดือนก่อน

      It's not your problem. The problem is Epic Games. Making games efficiently with Nanite is already the job of giant companies. Your work is very successful. Congratulations.
      @@qinbow5024

  • @carlweiss830
    @carlweiss830 4 หลายเดือนก่อน

    Great work! Tell me please, did you use the grass from Quixel Bridge?

    • @qinbow5024
      @qinbow5024  4 หลายเดือนก่อน

      Yes, but I remade the shader myself.