For a League of Legends youtuber you make some fairly complex subjects super easy for anyone to understand. Your content is honestly incredible in so many ways, and i can't help to feel like if you did not solely focus on League of Legends you could grow your channel so much more. Your knowledge obviously goes far beyond just League related stuff, and with how well made your videos are, you would without a doubt make almost anything interesting to your viewers. Good job Ryscu, you doing some great work here - keep the videos coming!
League is trash. The under the hood stat changes since season 3 (riot has it automated now based on player status in the conmunity, like a shadowban), the cheaters and scripters have been there since season 2. I used bot of legends to test it out and see if i could beat it. Well, i could beat it but not often.
@@bubbasanches4591 I actually came up with a system for AI cheats. There are absolutely AI cheats that utilize computer vision with multiple interfaces, completely undetectable.
Great video. On that last point, it's worth noting that Valve recently released a CS2 blog post and has now banned SOCD / Snap Tap. You'll get kicked once it's detected.
To add to this, Voloo clearly havent actually tested it before release, as there are multiple people n the forums being kicked mid game for just AD spam
@@snowfalloce504 nice self report buddy, i just hopped in a deathmatch and tested both wooting SOCD and without, DIDNT GET KICKED FROM EITHER ONE, I WAS TRY HARDING TO GET KICKED, CHEATERS SELF REPORTING IN 2024, NEVER GETS OLD
@@Subti.s Nah, it has a bunch of false positives. It's not a perfect solution and it was 100% rushed. It kicks anyone it THINKS is utilizing something like that regardless of validity because just kicking a player is deemed as "non-intrusive" vs banning an innocent player and not letting them play at all.
@@Subti.sthe anticheat is most likely detecting if at the same time you released the button and pressed another one. Most input devices run on a clock if you have bad enough hardware it is possible to release and press another button without any overlap
As someone who has been programming AI cheats for a very long time (not for sale, but simply for testing since 2014/15) I can say that it is a very good video, but a few things that I miss, but maybe too much insight: 1. meanwhile, the annotation is not so often done by yourself but automatically. For example, you use a much larger model that recognizes pretty much everything (5 seconds of interference per image until it is annotated). Then a smaller model e.g., YOLO the model is then fine-tuned to get a much faster interference (a few milliseconds) 2. instead of using mouse drivers, a computer chip is typically used for Valorant, like the Arduino. You have to manipulate the Arduino a little but with a simple construction an anti cheat cannot tell the difference between mouse and Arduino, therefore you don't need a special driver. But for Fortnite, cs 2, a simple function containing 4 lines and a well known library is enough. For more questions or contact just ask .^^
@@darjuzz424 Sure! In the future, AI anti-cheat systems like “Waldo” or “Anybrain” will make it increasingly difficult for any cheats, including AI Aimbots, to go unnoticed. These anti-cheats are designed to detect even the most subtle, human-like behavior patterns in players. So, while current cheats rely on fast and precise actions, future cheats will need to simulate much more human-like behaviors, which means they must act like real players. This adaptation will likely make cheats more complex and expensive to develop. But here’s the big question: how relevant is an Aimbot for which you spend probably a lot of money (for hardware and probably a monthly subscription), just to get the same aim as a highly-ranked player? You’re paying to be at a level you could realistically achieve with practice, and there's always the risk of being banned. How strong these anti-cheat systems will be depending on how many indicators they track, like mouse movement and reaction times. If the AI is strong enough to consistently reveal unnatural patterns, the cost, and risk, of using cheats might outweigh any benefit. In the end, this could lead to either: 1. An overall increase in skilled, high-ranked players. 2. Aimbots becoming irrelevant as AI anti-cheat systems make them easy to detect and punish.
@@darjuzz424 Sure! In the future, AI anti-cheat systems like “Waldo” or “Anybrain” will make it increasingly difficult for cheats, including aimbots, to go unnoticed. These anti-cheats are designed to detect even the most subtle, human-like behavior patterns in players. So, while current cheats rely on fast and precise actions, future cheats will need to simulate much more human-like behaviors, which means they must act like real players. This adaptation will likely make cheats more complex and expensive to develop. But here’s the big question: how relevant is an aimbot for which you spend a lot of money (for hardware and probably a monthly subscription), just to get the same aim as a highly-ranked player? You’re paying to be at a level you could realistically achieve with practice, and there's always the small risk of being banned. How strong these anti-cheat systems will be depended on how many indicators they track, like mouse movement and reaction times. If the AI is strong enough to consistently reveal unnatural patterns, the cost, and risk, of using cheats might outweigh any benefit. In the end, this could lead to either: 1. An overall increase in skilled, high-ranked players. 2. Aimbots becoming irrelevant as AI anti-cheat systems make them easy to detect and punish.
Sure! In the future, AI anti-cheat systems like Waldo or Anybrain will make it increasingly difficult for cheats, including aimbots, to go unnoticed. These anti-cheats are designed to detect even the most subtle, human-like behavior patterns in players. So, while current cheats rely on fast and precise actions, future cheats will need to simulate much more human-like behaviors, which means they must act like real players. This adaptation will likely make cheats more complex and expensive to develop. But here’s the big question: how relevant is an aimbot for which you spend a lot of money (for hardware and probably a monthly subscription), just to get the same aim as a highly-ranked player? You’re paying to be at a level you could realistically achieve with practice, and there's always the risk of being banned. How strong these anti-cheat systems will be depended on how many indicators they track, like mouse movement and reaction times. If the AI is strong enough to consistently reveal unnatural patterns, the cost, and risk, of using cheats might outweigh any benefit. In the end, this could lead to either: An overall increase in skilled, high-ranked players. or Aimbots becoming irrelevant as AI anti-cheat systems make them easy to detect and punish. (hopefully the comment stays online this time…)
Actually Regular Drivers don't operate at such level, deepest level is reserved for EFI Boot, which run directly at the motherboard's UEFI or BIOS, executed after POST,before the OS and is like a Hypervisor to the OS (while not actually emulating anything). This type of code runs at so called RING-1 (minus 1) and allows the EFI Boot to literally make physical memory parts invisible (and/or inaccessible) to the operating system (so it can hide itself). Modern "real-hardware" cheaters actually run at this level and even secureboot ain't a barrier to creating own EFI Boot software (as you can literally overwrite secureboot state straight in mobo UEFI that was loaded into the ram from that kind of privilege, thus spoofing it). RING0 has a really hard time detecting RING-1 cheats unless it moves to RING-1 it self. - I already imagine future Riot Vanguard installing itself as a boot device, causing additional boot manager entry, turning the pc to dualboot, and you being able to pick between Microsoft Windows 11 and Start Riot Vanguard boot options, just like you can do with having Windows and Ubuntu installed together on one pc. Edit: There's also RING-2, even deeper but getting there requires CPU exploit (or other, cpu manufacturer known ways, that's why it cannot be easily used by cheaters or malicious actors, and why EFI boot is considered the deepest instead of RING-2) as the code runs in something like Intel Management Engine (and we both know how privileged that is, since these are separate chips directly on the cpu itself) but it's no different from EFI Boot regarding from what it can do beside the fact that it's not running in Physical Memory like EFI boot does (and basic rules like EFI boot being unable to r/w it since it's a ring below).
So as it stands now, EFI cheats that only read from the games memory are basically invisible to any anticheat? If that's the case, that would mean that it is even safer to use than physically accessing memory through something like a screamer card right? After all, the pci card is visible to the OS which does pose a potential risk to the cheater.
@@krob_ You're right. The options to detect that an EFI-type cheat is loaded are very very limited from a RING0 running anti-cheat. As far as I know, last Vanguard detection on it was an oversight by a cheat dev, who forgot to spoof the Boot Order (which in a cheater PC looked something like, cheat.efi (cheat) -> bootmgr.efi (windows), in a legit pc it's only bootmgr.efi and nothing else) and previous were based on people using their storage drives to store/load it instead of something like an USB. Summary: While hardware cheats based on PCIe DMA *will always* be listed on loaded devices in Windows, thus detectable, the EFI one isn't if it was loaded from USB and the USB disconnected before starting Windows (which the EFI cheat can wait for ofc).
TPM 2.0 combined with Secure Boot will shut down 95% of all the nonsense. Windows 10 can use TPM 2.0 and both AMD and Intel have it built into their CPU’s so no reason not to use it. If a game requires this to run and people purposely disable it them too bad for them. Let them go play with children’s toys and stay off the internet.
Fun point: Mouse movement and events for cheats can be done without problem. Just get arduino leonardo and set it as hid mouse. Connect to your gaming pc and that’s all. Basically leonardo when connected via usb is functioning in hid and serial modes, which allows to send commands or in this case coordinates to the main device and hid mouse is sending input back to the main pc. So in theory there is nothing to detect as we connect pure hardware to hardware and it functions not in same machine anymore. Worried about consistent mouse movement detection by ai anti cheat? Obfuscate it by creating a custom ai model which is trained on your mouse movement and then send all that data to arduino to mimic. So if you train yolo nano for object detection and have custom model for mimic of mouse movement together with arduino there is basically astronomical chances that any anti cheat will catch you
Very soon: "Vanguard is not installed on your mouse and monitor. Would you like to install Vanguard onto the mouse and monitor?" Edit: HOLY VANGUARD UP MY MOUSE. Thanks for the likes, broskis
"Vanguard for the monitor" is what DRM aims to do. I doubt games would start to integrate it, since that would kill the streaming business for their game and make live events super duper harder, but it wouldn't be something unconceivable to see in the future
@@Maramowicz funnily enough that was the reason why valorant broke some laptops keyboard lights. the driver had a big exploit that allowed cheaters to act like they were an innocent keyboard light driver. vanguard pushed the driver developers to fix their drivers
Hackers be like: From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine. Your kind cling to your flesh, as though it will not decay and fail you. One day the crude biomass you call the temple will wither, and you will beg my kind to save you. But I am already saved, for the Machine is immortal… Even in death I serve the Omnissiah
Speaking about "Snap-tap" this is actually something that's been an issue for fighting games for a long time. The technical is known as Simultaneous Opposite Cardinal Directions, or "SOCD Cleaning." Commonly known for the "hitbox" or those arcade controllers that are all buttons for both face and directional inputs, where you can do the same thing mentioned there. It's an...incredibly complicated situation, and I wouldn't know where to start on it, considering the fact that despite me using a gamepad to play fighting games, I have some that don't have a pivot, which allow pressing simultaneous conflicting directions just like a hitbox controller.
The fortress example is so good lol, just a quick suggestion, I like how you explained what a Vector is in logical terms, but you should also explain what the ViewAngle is as a lot of people don't understand it, Awesome video though, you are the best at explaining this to people in such a easy to understand way
Woah your contents completely changed since i last watched you, this is literally a high quality documentary. Im glad you're back an creating stuff better than ever
I left league because of vanguard. I don't accept an always online kernel anti cheat. But as these AI cheats have been proliferating, I've just found myself utterly disinterested in any form of PVP because every game has been flooded for a while.
cheating in that game seems like a waste of time, league just looks like dota 2 which mainly wants players to farm and win by attrition rather than simply aiming an ability.
This reminds me of a story I saw recently talking about tech doping in sports, more specifically the Olympics. Which is when you have an advantage based on sponsors or rather the gear you or they have access too. The days of only using glasses for a competitive edge are behind us.
this has been a potential issue with Trackmania and Osu with certain keyboards. For TM, Wirtual was caught with this problem when he released his map Midori (i forget the name). Then this happened in OSU with Cloutiful.
@@mibaoj I wouldn't say Wirtual was "caught". He admitted to it and it was after the fact that the Nadaeo (idk how its spelled) decided it wasn't allowed. I also think that's stupid because its something you can do quite easily with a controller but doing it with ease with a keyboard is impossible unless you have an analog keyboard.
Damn. Hearing how much some people are willing to pay to compensate for their frail egos is absolutely insane to me. Why the heck would any sane person pay even a single Euro/Dollar for cheats?
The strafing thing seems weird to ban. Unless a ton of people are using controllers, why not just make snap-tap the default behavior in-game if it's so much better?
So because someone got chatgpt to write a Python script for them, it's suddenly an "AI cheat"? Nonsense, don't believe the clickbait hype. All cheats are based on procedural or reactive algorithms and there is zero AI involved. Scanning the screen for figures that appear human-like is not AI.
I'd be careful about trusting what youtubers say on this topic, theres alot of wrong information in this video. TH-camrs are generally not credible as theyre not the ones who are actual hackers.
Ryscu, I'm pretty impressed with the accuracy of this video! AI and low-level hardware security are both really deep technical areas, and I'm impressed you manage to communicate so effectively about them without hour-long tangents or oversimplification!
small computers like a raspberry pi can emulate being a hid when you connect them to your pc using usb, so cheaters can use something like that to make the computer detect the cheat as a mouse. Or they could just open up a mouse and mod it to digitally make the mouse click and move (if you know how a mouse works you could send "move to the right" signals to the mouse's processor and it would just move to the right. And if you know how a button works (they are pretty simple) you can digitally press it. (hid is short for Human Interface Device (your computer detects keyboards and mice as hids))
7:55 This is a perfect example of why I have a love-hate relationship with technology. On one hand it can do amazing cool things via the processing of systems and complex calculations to execute a thing (like a computer). But on the other hand people in this world always find a way to weaponise and use technology to harm others, and I feel like (not trying to be a pessimist) as technology gets more advanced (like AI) people are just going to find more ways to use it for misdeeds and potential harm towards others. I wish I could have more of a positive outlook on technology these days… but I feel like as time goes on it’s harder to do so.
Been using AI but not the typical AI your video talked about. We use scriptlets AI that are trained ahead of time to be extremely efficient and accurate at what ever you targeted them for. Basically, taking the AI chip for facial recognition and putting it with 1000 others to all target the same thing to increase accuracy or have them all target different things for alerting. This will be used to minimize the amount of error when speed is still needed. Can train these for anything and its truly amazing how small we been able to put these setups on. a Mini Computer can track 1000 targets in real time from a cell phone camera while walking in a busy street in testing.
YOLO is what we use to make our prototype car drive, too. Its powerful enough that it can recognize roads, and no wonder, that it can recognize players, too. Great Video, Humor and editing go brr
I feel awful for how the online gameplay have become, so fortunate that I was born into era which you can always enjoy gaming peacefully chill back then. Even if you lose you still have so much fun and glade to say GG......
That just gave me an idea, im currently making my own internal cs2 cheat for HvH gameplay, i could use ai to my advantage and make the cheat more powerful! Thanks for the idea mate
It's pretty easy to make custom mice and keyboards that can take python command inputs, and output whatever controller state you want. It's all on a hardware level, so there's no function calls to detect. I use mine to mess around in singleplayer games for fun coding projects, but I'm sure people with more nefarious intent or monetary incentive are doing that and more in PvP. Only way to catch those guys will be to have everyone come to live events with admins monitoring them.
i never understood the appeal for cheating, people are so fking delusional, that they actually believe they have achieved something by cheating. there are 100% bronze players in league who believe they deserve diamond and use stuff like scripts or elo boosts to get there and legit believe they are a diamond player now xD
I agree with you personally. I like improving at games for intrinsic reasons, wanting to develop and test my skills in order to achieve mastery. However, I can also understand some reasons why people do cheat. 1. Extrinsic motivation: simply wanting to see the higher rank, even if it's not intrinsically earned. This can earn some clout and bragging rights in a community, however shallow that might be. Could maybe even earn money in rare cases. 2. Domination: Some might be intrinsically motivated to see others suffer or believe that winning is simply the goal and all ends justify the means. Cheating is just a tool in the toolbox, only suckers play fair.
You can also monitor the network packets with another computer or even use specialized ram that can be read via a second machine. Its also possible to just run the game inside of a specialized VM that is fully undetectable and run the cheat software outside and it would have full access to the memory. The only form of anti-cheat that can work against these is one that operates serverside and looks at the gameplay itself for suspicious plays and flags it for review by a mod.
I'm loving these more technical videos you've been releasing lately. I don't play League all that much anymore, but this content is particularly intriguing to me, as a control systems engineer.
I work in IT and although this kind of knowledge is "Semi"-out of scope now, doesn't mean it will be always. Be careful out there. EDIT: External cheats can be as simple as recognising the opponent's border/model colour and clicking left mouse for you, think back in the day, dust T spawn to doors.
This AI has several limitations. For example, in Garry’s Mod or other roleplaying games, if you use cheats like aimbots against admins who are noclipping, in godmode, or invisible, the AI can easily be detected and lead to bans. AI often struggles with detecting godmode players, health status, or invisible targets because it lacks the necessary visual cues. Its effectiveness can also vary with distance. Additionally, the wide range of skins and cosmetics in many games makes it harder to train AI to handle all players effectively. Developing effective AI cheats is costly and time-consuming. Many AI cheats also struggle with adapting to weapon recoil, spread, or environmental factors like shooting through smoke or using grenades. Sudden game changes, such as making bullets ineffective or giving players immunity, can confuse the AI and disrupt its training. One way to address these issues might be to display players as heatmaps or use color coding. Additionally, using data from streamers and demo replays could provide valuable insights. While I don’t condone this type of behavior, I’m interested in exploring how far we can take this. Another potential approach is to use sound cues from the audio, though this would require more manual work and could be more demanding. Overall, AI cheats have potential but face many limitations and complexities that affect their effectiveness and adaptability.
A kernel level anti-cheat can still deny access to the game when it detects keyboard or monitor X. However, one day cheats may be able to physically move the mouse and physically look at the screen with a camera. Then there is nothing anymore that a kernel-level anti-cheat can detect. Question also remains which users are still willing to accept kernel level anti-cheats on their computer as it can have serious privacy, security and stability downsides and the question remains how long Microsoft will allow these programs to have kernel level access in Windows.
This type of news is very important for competitive gamers! BIG THANKS ryscu, I love how your 1 song I heard brought me to see some of your great long term content
It's important to note that it isn't the sourcecode itself being leaked that exposes a game to cheats but rather implementation of code that is highly suseptable to cheating and reliant on the secrecy of said code. Anybody with enough time can compile the data from binary regardless. By being open source you're encouraging the community to assist in potential oversights and allowing for these potenial vulnerabilities to be fixed.
I am pretty sure singleplayers games can still be wrecked by DDOS (if it's must be connected to an online server like current day Minecraft even though why would you DDOS someone's Minecraft singleplayer server), spoofing or other cheating methods. For example Call of Duty: World at War specifically the zombies mode on solo speedrun can be wrecked by editing the recoding of the speedrun to get certain objective or high rounds run which wreck legitimate players's effort to get that records and high position. So cheating is everywhere and any game isn't safe from it unless there is a lot of investment of anti-cheat like spending ~60,000$ yearly to hire moderator to detect and ban cheaters even then the cheater can just hide or not be suspicious.
I couldn't help but think about motorsport when watching this, the way you ended it was perfect. When thinking about assistance providing benefits regarding human error my mind jumps straight to F1 and how over the years more and more technological advances have only pushed the drivers further in skill level as they have to keep up with these insanely fast inputs etc. Thinking of how this might affect esports in the future as long as everyone is on the same playing field i think assistance is ok however if it is only there to provide an advantage to those who have the money for fancy new tech then i believe it should be banned, level the playing field.
It is interesting seeing how both hardware and software developments continue to push games/communities towards assessing what is and is not legitimate. While not completely related, the mention of the Wooting keyboard got me thinking of how it impacted a lot of gaming circles, for me notably osu. In a game where rapid inputs are everything, having a device which could more easily detect inputs like a key press by gauging distance traveled instead of a set point being passed meant categories like speed maps almost required the Wooting keyboard at a competitive level with most people who switched over seeing results in performance quite quickly. Of course in this example skill is still needed, at the end of the day the keyboard only makes tapping easier, it won't auto time taps for you in a rhythm game. Regardless it still gives a very clear advantage which for a time the community has and still does debate over. All and all it seems like as time progresses either the people who play games will have to look into better hardware and software for competitive play, or games and communities will have to find better ways to combat these advantage gaps either finding ways to ban sizable advantages or leaning into their services such as if lol created an option for enemy notifications popping up on screen for when someone appears in allied vision making the specialized monitor redundant.
small correction, if you are only reading the games data from memory nobody will stop you, and its not hard to do either, or like "breaking into a fortress", only when you write to the memory will anti cheat trigger and ban you.
most of todays anti cheats are kernel mode, meaning u will also need to be kernel mode ( or make a driver) to access the game's memory, those drivers need to somehow be started later when u make them and it is not possible without signing certificates that prove the validity of an file, if you dont have a certificate you will need a special tool to start the driver which is called a driver mapper which can be easily detected by an anti cheat, if u manage to somehow hide traces or leftovers from mappers and avoid their code red flags there is also a lot of ways to detect driver that is running which is a lot to explain because there is 1000 of ways.
one of the ways is anti cheat simply checking what type of driver you use and is it unsigned or signed, other methods include checking some kernel based functions and etc..
Internal hacks are big in Unity games, because Unity games dump their source code with other dependencies as a DLL. This means these games are incredibly insecure or on-run checks can be bypassed by injection.
The editing on this video is really nice but its a bit of a hard watch since quite a few of the more technical aspects are somewhere on the spectrum from oversimplified to missrepresented and incorrect.
There are two Monitors that fit that description the mpg 321urx qd-oled and the mag 321upx qd-oled. But I think you fused the two monitors names by mistakes. 17:39 just wanted to let you know
I think it could be prevented by detecting if ANYTHING is capturing game's window or whole screen if the situation is too bad, while whitelisting some recording software which is trusted. To avoid cheats being masked as trusted recording software I suggest the anti cheats to check for signatures, hash and other things of whatever is capturing screen. Its far from perfect but the idea overall is nice.
You can't do that because hdcp is so shit it has been broken from the start, a cheap hdmi splitter will let you input the screen on a capture card+ a screen you can check.
The Keyboards that prioritise the newest pressed button are a bigger problem in games where there is no deceleration of Player Models when they change direction. I heard in another video that this button priority thing already came up decades ago with fighting games controllers. Its hard to control for that outside of tournaments, i guess games need accelleration and decelleration now.
Correction: It's not known as a vector but as coordinates. A vector would also contain direction and velocity that were missing in the description you gave
@@samleevideos you mean a zero vector? In general there is very little point in calling it a vector unless length (or magnitude for velocity) is relevant. Been 2 weeks so don't remember the video but pretty sure what he meant was coordinates and not what a vector actually is
One would be detectability, since it's on a hardware level there's no way to know what is really happening. Second would be regular people just happening to own the hardware, if it becomes a common feature then the chance of regular people happening to buy a keyboard or monitor that has the feature increases, and you could potentially lose a lot of your players.
Also there is dma, where you use hardware to connect 1pc with another and on the other pc u run cheats that do actual mouse movement through the use of a kmbox (basically connect your mouse to it and than connect your kmbox to your pc) this is undetectable aimbot, also you use a fuser which fuses 2 monitors together to make it possible for esp/wallhacks.
Punk Buster??? I haven't heard about that anti cheat since I played Call of Duty: World at War on PC... which was a game released 16 years ago in 2008...
Online game cheating is an epidemic so out of control that I hope someday some big players like operating system developers, hardware manufacturers and political entities will tackle it. Before that there is no hope. Leaving this on the shoulders of game developers is a lost cause.
easy solution to detect the new cheats: 're-captcha' every movement that a cheater character makes in the game 'captchas' do this already - it's not the images you click on that gets you into trouble; it's how the mouse moves to get to the picture that is analyzed before you even click on that stupid crosswalk.... even if a Connectix system is set up around the mouse as in 2:04 , it still 'moves' like a robot/cheat. just detect that movement (speed, vectoring, smoothness, etc) BOOM you have your cheater player where the input is being automated and responds to a camera pointed at the screen using programmed althorithms ("A.I.") to detect enemy avatars and interact correspondingly to a game
this is acutally really good i wasn't expecting it to actually go in to detail also this is not hard to do once your use to setting it up and fixing it up also i have no issues with ai being used in solo games XD o also there are ai that just use a camera and a modified mouse so it sends the right signal but it has two cords coming out of it one is just hooked up to alter the mouses inputs with out disrupting the input of the mouse
Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/ryscu
#1 First
@@delta4135❌ #1 victory royale 😅
@@Loines Yep 😀
this new monitors absolutely disgusting, riot have to ban them
Nice try, Diddy.
For a League of Legends youtuber you make some fairly complex subjects super easy for anyone to understand. Your content is honestly incredible in so many ways, and i can't help to feel like if you did not solely focus on League of Legends you could grow your channel so much more. Your knowledge obviously goes far beyond just League related stuff, and with how well made your videos are, you would without a doubt make almost anything interesting to your viewers. Good job Ryscu, you doing some great work here - keep the videos coming!
Agree😊
League is trash. The under the hood stat changes since season 3 (riot has it automated now based on player status in the conmunity, like a shadowban), the cheaters and scripters have been there since season 2. I used bot of legends to test it out and see if i could beat it. Well, i could beat it but not often.
Bro had to start the comment with “as a League of Legends youtuber” 😂😂😂😂
His videos are full of misinformation though. There's no "AI cheats". I'm a cheat maker and an anticheat maker.
@@bubbasanches4591 I actually came up with a system for AI cheats. There are absolutely AI cheats that utilize computer vision with multiple interfaces, completely undetectable.
"VMC (Vanguard Monitoring Camera) has not been detected in your room, the game will close shortly. Please restart your PC when VMC is setup to play."
you heard about that free tv with ads at the bottom and a camera to make sure you never cover it up?
Clients like „Ghostware“ have been using AI/picture recognition for quite a while.
They have no overlay if you feel like it.
NOT K'SUUMI (this a gat dam movie wtf)
Language..
I concur, your gross missspelling of the word “gyatt” deeply disturbs me and my colleague.
Back to playing boardgames I guess…..
One word… Elon
well humanoid robot are coming so we are fucked (like the figure 2)
then you realize that like 60% of people who play chess at a high elo literally just cheat by proxying the game with a powerful chess AI
You forgot about AI buttplug
@@CoffeeKitty. mmmm yes, buttplug vibing in Morse code which move you should make
Love these longer-form videos, you're a kick-ass narrator
Obviously purring voice is very nöice for catchy narration 👀ツ
"Long-form"
"19 min with ad included"
I swear, people on the internet are starting to forget what a Proper 2-3 hours Long-Form video is.
@@SasNolan I said “longer” form. I can appreciate a good documentary, but going from 5 minute videos to 15-20 minute videos is a pretty big jump
*your
Longer form? Dude, it's 20 minutes. Man, shorts and tik-tok have destroyed people's attention spans.
Great video. On that last point, it's worth noting that Valve recently released a CS2 blog post and has now banned SOCD / Snap Tap. You'll get kicked once it's detected.
To add to this, Voloo clearly havent actually tested it before release, as there are multiple people n the forums being kicked mid game for just AD spam
@@snowfalloce504 nice self report buddy, i just hopped in a deathmatch and tested both wooting SOCD and without, DIDNT GET KICKED FROM EITHER ONE, I WAS TRY HARDING TO GET KICKED, CHEATERS SELF REPORTING IN 2024, NEVER GETS OLD
@@Subti.s Nah, it has a bunch of false positives. It's not a perfect solution and it was 100% rushed. It kicks anyone it THINKS is utilizing something like that regardless of validity because just kicking a player is deemed as "non-intrusive" vs banning an innocent player and not letting them play at all.
@@Subti.sthe anticheat is most likely detecting if at the same time you released the button and pressed another one. Most input devices run on a clock if you have bad enough hardware it is possible to release and press another button without any overlap
@@Subti.s except its all over YT, Reddit, CS forums...tell me you have slow asf fingers w/o telling me
As someone who has been programming AI cheats for a very long time (not for sale, but simply for testing since 2014/15) I can say that it is a very good video, but a few things that I miss, but maybe too much insight:
1. meanwhile, the annotation is not so often done by yourself but automatically. For example, you use a much larger model that recognizes pretty much everything (5 seconds of interference per image until it is annotated). Then a smaller model e.g., YOLO the model is then fine-tuned to get a much faster interference (a few milliseconds)
2. instead of using mouse drivers, a computer chip is typically used for Valorant, like the Arduino. You have to manipulate the Arduino a little but with a simple construction an anti cheat cannot tell the difference between mouse and Arduino, therefore you don't need a special driver. But for Fortnite, cs 2, a simple function containing 4 lines and a well known library is enough.
For more questions or contact just ask .^^
So do you think ai cheats are gonna become impossible to fight back at some point?
@@darjuzz424 Sure! In the future, AI anti-cheat systems like “Waldo” or “Anybrain” will make it increasingly difficult for any cheats, including AI Aimbots, to go unnoticed. These anti-cheats are designed to detect even the most subtle, human-like behavior patterns in players. So, while current cheats rely on fast and precise actions, future cheats will need to simulate much more human-like behaviors, which means they must act like real players.
This adaptation will likely make cheats more complex and expensive to develop. But here’s the big question: how relevant is an Aimbot for which you spend probably a lot of money (for hardware and probably a monthly subscription), just to get the same aim as a highly-ranked player? You’re paying to be at a level you could realistically achieve with practice, and there's always the risk of being banned.
How strong these anti-cheat systems will be depending on how many indicators they track, like mouse movement and reaction times. If the AI is strong enough to consistently reveal unnatural patterns, the cost, and risk, of using cheats might outweigh any benefit.
In the end, this could lead to either:
1. An overall increase in skilled, high-ranked players.
2. Aimbots becoming irrelevant as AI anti-cheat systems make them easy to detect and punish.
@@darjuzz424 Sure! In the future, AI anti-cheat systems like “Waldo” or “Anybrain” will make it increasingly difficult for cheats, including aimbots, to go unnoticed. These anti-cheats are designed to detect even the most subtle, human-like behavior patterns in players. So, while current cheats rely on fast and precise actions, future cheats will need to simulate much more human-like behaviors, which means they must act like real players.
This adaptation will likely make cheats more complex and expensive to develop. But here’s the big question: how relevant is an aimbot for which you spend a lot of money (for hardware and probably a monthly subscription), just to get the same aim as a highly-ranked player? You’re paying to be at a level you could realistically achieve with practice, and there's always the small risk of being banned.
How strong these anti-cheat systems will be depended on how many indicators they track, like mouse movement and reaction times. If the AI is strong enough to consistently reveal unnatural patterns, the cost, and risk, of using cheats might outweigh any benefit.
In the end, this could lead to either:
1. An overall increase in skilled, high-ranked players.
2. Aimbots becoming irrelevant as AI anti-cheat systems make them easy to detect and punish.
Sure! In the future, AI anti-cheat systems like Waldo or Anybrain will make it increasingly difficult for cheats, including aimbots, to go unnoticed. These anti-cheats are designed to detect even the most subtle, human-like behavior patterns in players. So, while current cheats rely on fast and precise actions, future cheats will need to simulate much more human-like behaviors, which means they must act like real players.
This adaptation will likely make cheats more complex and expensive to develop. But here’s the big question: how relevant is an aimbot for which you spend a lot of money (for hardware and probably a monthly subscription), just to get the same aim as a highly-ranked player? You’re paying to be at a level you could realistically achieve with practice, and there's always the risk of being banned.
How strong these anti-cheat systems will be depended on how many indicators they track, like mouse movement and reaction times. If the AI is strong enough to consistently reveal unnatural patterns, the cost, and risk, of using cheats might outweigh any benefit.
In the end, this could lead to either:
An overall increase in skilled, high-ranked players.
or
Aimbots becoming irrelevant as AI anti-cheat systems make them easy to detect and punish.
(hopefully the comment stays online this time…)
Im super interested in this is there a way i can contact you to chat more about it. Im a comp sci graduate who loves to tinker
Actually Regular Drivers don't operate at such level, deepest level is reserved for EFI Boot, which run directly at the motherboard's UEFI or BIOS, executed after POST,before the OS and is like a Hypervisor to the OS (while not actually emulating anything). This type of code runs at so called RING-1 (minus 1) and allows the EFI Boot to literally make physical memory parts invisible (and/or inaccessible) to the operating system (so it can hide itself). Modern "real-hardware" cheaters actually run at this level and even secureboot ain't a barrier to creating own EFI Boot software (as you can literally overwrite secureboot state straight in mobo UEFI that was loaded into the ram from that kind of privilege, thus spoofing it). RING0 has a really hard time detecting RING-1 cheats unless it moves to RING-1 it self.
- I already imagine future Riot Vanguard installing itself as a boot device, causing additional boot manager entry, turning the pc to dualboot, and you being able to pick between Microsoft Windows 11 and Start Riot Vanguard boot options, just like you can do with having Windows and Ubuntu installed together on one pc.
Edit: There's also RING-2, even deeper but getting there requires CPU exploit (or other, cpu manufacturer known ways, that's why it cannot be easily used by cheaters or malicious actors, and why EFI boot is considered the deepest instead of RING-2) as the code runs in something like Intel Management Engine (and we both know how privileged that is, since these are separate chips directly on the cpu itself) but it's no different from EFI Boot regarding from what it can do beside the fact that it's not running in Physical Memory like EFI boot does (and basic rules like EFI boot being unable to r/w it since it's a ring below).
So as it stands now, EFI cheats that only read from the games memory are basically invisible to any anticheat?
If that's the case, that would mean that it is even safer to use than physically accessing memory through something like a screamer card right? After all, the pci card is visible to the OS which does pose a potential risk to the cheater.
@@krob_ You're right. The options to detect that an EFI-type cheat is loaded are very very limited from a RING0 running anti-cheat. As far as I know, last Vanguard detection on it was an oversight by a cheat dev, who forgot to spoof the Boot Order (which in a cheater PC looked something like, cheat.efi (cheat) -> bootmgr.efi (windows), in a legit pc it's only bootmgr.efi and nothing else) and previous were based on people using their storage drives to store/load it instead of something like an USB.
Summary: While hardware cheats based on PCIe DMA *will always* be listed on loaded devices in Windows, thus detectable, the EFI one isn't if it was loaded from USB and the USB disconnected before starting Windows (which the EFI cheat can wait for ofc).
thanks for the info
TPM 2.0 combined with Secure Boot will shut down 95% of all the nonsense.
Windows 10 can use TPM 2.0 and both AMD and Intel have it built into their CPU’s so no reason not to use it.
If a game requires this to run and people purposely disable it them too bad for them. Let them go play with children’s toys and stay off the internet.
@@South_0f_Heaven_ you are typing nonsense
Fun point:
Mouse movement and events for cheats can be done without problem.
Just get arduino leonardo and set it as hid mouse. Connect to your gaming pc and that’s all. Basically leonardo when connected via usb is functioning in hid and serial modes, which allows to send commands or in this case coordinates to the main device and hid mouse is sending input back to the main pc.
So in theory there is nothing to detect as we connect pure hardware to hardware and it functions not in same machine anymore.
Worried about consistent mouse movement detection by ai anti cheat? Obfuscate it by creating a custom ai model which is trained on your mouse movement and then send all that data to arduino to mimic.
So if you train yolo nano for object detection and have custom model for mimic of mouse movement together with arduino there is basically astronomical chances that any anti cheat will catch you
Very soon: "Vanguard is not installed on your mouse and monitor. Would you like to install Vanguard onto the mouse and monitor?"
Edit: HOLY VANGUARD UP MY MOUSE. Thanks for the likes, broskis
LMAO
‘Sorry, we cannot start the game!
Reason:
Your monitor is not supported due to cheat capability, please purchase a monitor without cheat capability.’
"Vanguard for the monitor" is what DRM aims to do. I doubt games would start to integrate it, since that would kill the streaming business for their game and make live events super duper harder, but it wouldn't be something unconceivable to see in the future
@@Maramowicz funnily enough that was the reason why valorant broke some laptops keyboard lights. the driver had a big exploit that allowed cheaters to act like they were an innocent keyboard light driver. vanguard pushed the driver developers to fix their drivers
the fact people are even willing to run it at all is baffling to me
Hackers be like: From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine. Your kind cling to your flesh, as though it will not decay and fail you. One day the crude biomass you call the temple will wither, and you will beg my kind to save you. But I am already saved, for the Machine is immortal… Even in death I serve the Omnissiah
Imagine someone using tactical prediction AI implants to predict enemy actions behind the walls, or entire team using them linked to each other.
Amen
As a famous champion once said.... "Join the glorious evolution!"
Cool story Viktor.
Praise the machine God.
Speaking about "Snap-tap" this is actually something that's been an issue for fighting games for a long time. The technical is known as Simultaneous Opposite Cardinal Directions, or "SOCD Cleaning." Commonly known for the "hitbox" or those arcade controllers that are all buttons for both face and directional inputs, where you can do the same thing mentioned there.
It's an...incredibly complicated situation, and I wouldn't know where to start on it, considering the fact that despite me using a gamepad to play fighting games, I have some that don't have a pivot, which allow pressing simultaneous conflicting directions just like a hitbox controller.
One day saying they had a better gaming chair will hold some real weight
The fortress example is so good lol, just a quick suggestion, I like how you explained what a Vector is in logical terms, but you should also explain what the ViewAngle is as a lot of people don't understand it,
Awesome video though, you are the best at explaining this to people in such a easy to understand way
you can work out what view angle is from the words though.
Woah your contents completely changed since i last watched you, this is literally a high quality documentary.
Im glad you're back an creating stuff better than ever
I left league because of vanguard. I don't accept an always online kernel anti cheat. But as these AI cheats have been proliferating, I've just found myself utterly disinterested in any form of PVP because every game has been flooded for a while.
Yup, vanguard shitty anticheat anyways
cheating in that game seems like a waste of time, league just looks like dota 2 which mainly wants players to farm and win by attrition rather than simply aiming an ability.
@@legendaryz_ch i think vanguard is one of the best out there
This reminds me of a story I saw recently talking about tech doping in sports, more specifically the Olympics. Which is when you have an advantage based on sponsors or rather the gear you or they have access too. The days of only using glasses for a competitive edge are behind us.
RayGun cheated for sure 🤣
this has been a potential issue with Trackmania and Osu with certain keyboards.
For TM, Wirtual was caught with this problem when he released his map Midori (i forget the name).
Then this happened in OSU with Cloutiful.
@@mibaoj I wouldn't say Wirtual was "caught". He admitted to it and it was after the fact that the Nadaeo (idk how its spelled) decided it wasn't allowed.
I also think that's stupid because its something you can do quite easily with a controller but doing it with ease with a keyboard is impossible unless you have an analog keyboard.
Damn. Hearing how much some people are willing to pay to compensate for their frail egos is absolutely insane to me. Why the heck would any sane person pay even a single Euro/Dollar for cheats?
Because everyone else is cheating
@@vaporware666 Now that is some copium overdose. Cheaters are still a minority in the gaming community.
The strafing thing seems weird to ban. Unless a ton of people are using controllers, why not just make snap-tap the default behavior in-game if it's so much better?
My thought exactly. What would be lost by adding it? Very little.
The problem is that you can boost your accuracy so much by quickly stopping in the first place. Make things have actual momentum instead.
I think it's an intentional limitation as a part of their in-game balancing
Came to watch a cool video about ai cheats, left learning more than I did in school
So because someone got chatgpt to write a Python script for them, it's suddenly an "AI cheat"? Nonsense, don't believe the clickbait hype. All cheats are based on procedural or reactive algorithms and there is zero AI involved. Scanning the screen for figures that appear human-like is not AI.
I'd be careful about trusting what youtubers say on this topic, theres alot of wrong information in this video. TH-camrs are generally not credible as theyre not the ones who are actual hackers.
wait a min the y Axis is up and down.
*Yeah*
_X: horizontal (left, right)_
_Y: vertical (up, down)_
_Z: depth (close, far)_
Ryscu, I'm pretty impressed with the accuracy of this video! AI and low-level hardware security are both really deep technical areas, and I'm impressed you manage to communicate so effectively about them without hour-long tangents or oversimplification!
another ryscu banger
small computers like a raspberry pi can emulate being a hid when you connect them to your pc using usb, so cheaters can use something like that to make the computer detect the cheat as a mouse.
Or they could just open up a mouse and mod it to digitally make the mouse click and move (if you know how a mouse works you could send "move to the right" signals to the mouse's processor and it would just move to the right. And if you know how a button works (they are pretty simple) you can digitally press it.
(hid is short for Human Interface Device (your computer detects keyboards and mice as hids))
7:55 This is a perfect example of why I have a love-hate relationship with technology.
On one hand it can do amazing cool things via the processing of systems and complex calculations to execute a thing (like a computer).
But on the other hand people in this world always find a way to weaponise and use technology to harm others, and I feel like (not trying to be a pessimist) as technology gets more advanced (like AI) people are just going to find more ways to use it for misdeeds and potential harm towards others.
I wish I could have more of a positive outlook on technology these days… but I feel like as time goes on it’s harder to do so.
love u Ryscu, had to find ur videos again!
I like that you're branching out. I don't play League anymore, and personally, I think this is substantially better content.
To play, you much purchase a 360 vanguard room camera.
"VGC360 hasn't been detected. Closing game."
bro this video was so well made keep doing what your doing dawg.
I am loving these new high production videos man. Keep going
It's scary how fast ai and large language models has evolved
I knew all of this but still watched. Great production and storytelling. Keep it up!
keep up the great work, I love these videos you've been putting out as well as the older stuff. can't wait to see what else is coming
Next: "Vanguard is not installed on your brain. Would you like to install Vanguard to your brain?"
With brain chips.
Been using AI but not the typical AI your video talked about. We use scriptlets AI that are trained ahead of time to be extremely efficient and accurate at what ever you targeted them for. Basically, taking the AI chip for facial recognition and putting it with 1000 others to all target the same thing to increase accuracy or have them all target different things for alerting. This will be used to minimize the amount of error when speed is still needed. Can train these for anything and its truly amazing how small we been able to put these setups on. a Mini Computer can track 1000 targets in real time from a cell phone camera while walking in a busy street in testing.
YOLO is what we use to make our prototype car drive, too. Its powerful enough that it can recognize roads, and no wonder, that it can recognize players, too.
Great Video, Humor and editing go brr
Your rock homie ty for this banger video
Been absolutely loving these style of videos. Keep up the great work!!
If there was a penalty on your credit card for hacking or cheating in multiplayer, somehow cheating in multiplayer would be far less popular.
Excellent production quality as always @Ryscu
Nice video ryscu. We love your content no matter if its league or verity
High quality i think, very nice to watch
The quality of this video is just top tier.
Loving all of these longer-form videos man, Great way to try and move out of the League bubble. Hope its actually doing well for you.
Very informative video and well explained well done
I feel awful for how the online gameplay have become, so fortunate that I was born into era which you can always enjoy gaming peacefully chill back then. Even if you lose you still have so much fun and glade to say GG......
Flawless narrating. Ty for vid
Really good vid, is sad in the situations we are in but really educational, will recommend to friends
That just gave me an idea, im currently making my own internal cs2 cheat for HvH gameplay, i could use ai to my advantage and make the cheat more powerful! Thanks for the idea mate
Bruh ai will literally ruin many things ;(
Gaming, creative writing, art, people will get dumber and dumber while they grow more dependent on ai.
@@lizkeres2593 single player games moment
They have ai making songs and it sounds so real and good it's so freaky
@@lizkeres2593 i disagree on the art part
@@Aarvid_Hati I hope you mean by that how it'll never be good enough. Otherwise that'd be a huge hot take
It's pretty easy to make custom mice and keyboards that can take python command inputs, and output whatever controller state you want. It's all on a hardware level, so there's no function calls to detect. I use mine to mess around in singleplayer games for fun coding projects, but I'm sure people with more nefarious intent or monetary incentive are doing that and more in PvP.
Only way to catch those guys will be to have everyone come to live events with admins monitoring them.
i never understood the appeal for cheating, people are so fking delusional, that they actually believe they have achieved something by cheating. there are 100% bronze players in league who believe they deserve diamond and use stuff like scripts or elo boosts to get there and legit believe they are a diamond player now xD
I agree with you personally. I like improving at games for intrinsic reasons, wanting to develop and test my skills in order to achieve mastery. However, I can also understand some reasons why people do cheat.
1. Extrinsic motivation: simply wanting to see the higher rank, even if it's not intrinsically earned. This can earn some clout and bragging rights in a community, however shallow that might be. Could maybe even earn money in rare cases.
2. Domination: Some might be intrinsically motivated to see others suffer or believe that winning is simply the goal and all ends justify the means. Cheating is just a tool in the toolbox, only suckers play fair.
No, it's just fun. I mean there are definitely some delusional cheaters and some that got gm/chal legit at some point. But most do it because it's fun
HVH is extremely fun
@@leslyschafer1879 so point 2, you think it's fun to ruin the game for others
@@swerleybird yeah it is, that's why many do it
im loving this new vid styles, keep it up!!
You can also monitor the network packets with another computer or even use specialized ram that can be read via a second machine. Its also possible to just run the game inside of a specialized VM that is fully undetectable and run the cheat software outside and it would have full access to the memory. The only form of anti-cheat that can work against these is one that operates serverside and looks at the gameplay itself for suspicious plays and flags it for review by a mod.
reading network packets and displaying enemy positions is huge
Your production quality is excellent. I’m entertained and informed. Thank you. Subscribed. 🤔👍
I'm loving these more technical videos you've been releasing lately. I don't play League all that much anymore, but this content is particularly intriguing to me, as a control systems engineer.
Just wait for the ai anti-cheat LMAOOO
Recommended video 🐐
I work in IT and although this kind of knowledge is "Semi"-out of scope now, doesn't mean it will be always.
Be careful out there.
EDIT: External cheats can be as simple as recognising the opponent's border/model colour and clicking left mouse for you, think back in the day, dust T spawn to doors.
but then they patch it and makes the thing seems like generic
This AI has several limitations. For example, in Garry’s Mod or other roleplaying games, if you use cheats like aimbots against admins who are noclipping, in godmode, or invisible, the AI can easily be detected and lead to bans.
AI often struggles with detecting godmode players, health status, or invisible targets because it lacks the necessary visual cues. Its effectiveness can also vary with distance. Additionally, the wide range of skins and cosmetics in many games makes it harder to train AI to handle all players effectively.
Developing effective AI cheats is costly and time-consuming. Many AI cheats also struggle with adapting to weapon recoil, spread, or environmental factors like shooting through smoke or using grenades. Sudden game changes, such as making bullets ineffective or giving players immunity, can confuse the AI and disrupt its training.
One way to address these issues might be to display players as heatmaps or use color coding. Additionally, using data from streamers and demo replays could provide valuable insights. While I don’t condone this type of behavior, I’m interested in exploring how far we can take this. Another potential approach is to use sound cues from the audio, though this would require more manual work and could be more demanding.
Overall, AI cheats have potential but face many limitations and complexities that affect their effectiveness and adaptability.
Thanks for the video!
Im happy I got to be part of the golden age of gaming when you hit crazy shots no one thought you were cheating and now you probably are cheating
Our PC setups will have 6 different processor chips split up between the peripherals. Your mouse will need an external power supply.
A kernel level anti-cheat can still deny access to the game when it detects keyboard or monitor X.
However, one day cheats may be able to physically move the mouse and physically look at the screen with a camera. Then there is nothing anymore that a kernel-level anti-cheat can detect.
Question also remains which users are still willing to accept kernel level anti-cheats on their computer as it can have serious privacy, security and stability downsides and the question remains how long Microsoft will allow these programs to have kernel level access in Windows.
This type of news is very important for competitive gamers! BIG THANKS ryscu, I love how your 1 song I heard brought me to see some of your great long term content
It's important to note that it isn't the sourcecode itself being leaked that exposes a game to cheats but rather implementation of code that is highly suseptable to cheating and reliant on the secrecy of said code. Anybody with enough time can compile the data from binary regardless. By being open source you're encouraging the community to assist in potential oversights and allowing for these potenial vulnerabilities to be fixed.
The only way devs can prevent cheaters from wrecking the game from other players is to make a singleplayer game :P
I am pretty sure singleplayers games can still be wrecked by DDOS (if it's must be connected to an online server like current day Minecraft even though why would you DDOS someone's Minecraft singleplayer server), spoofing or other cheating methods. For example Call of Duty: World at War specifically the zombies mode on solo speedrun can be wrecked by editing the recoding of the speedrun to get certain objective or high rounds run which wreck legitimate players's effort to get that records and high position. So cheating is everywhere and any game isn't safe from it unless there is a lot of investment of anti-cheat like spending ~60,000$ yearly to hire moderator to detect and ban cheaters even then the cheater can just hide or not be suspicious.
I couldn't help but think about motorsport when watching this, the way you ended it was perfect.
When thinking about assistance providing benefits regarding human error my mind jumps straight to F1 and how over the years more and more technological advances have only pushed the drivers further in skill level as they have to keep up with these insanely fast inputs etc. Thinking of how this might affect esports in the future as long as everyone is on the same playing field i think assistance is ok however if it is only there to provide an advantage to those who have the money for fancy new tech then i believe it should be banned, level the playing field.
It is interesting seeing how both hardware and software developments continue to push games/communities towards assessing what is and is not legitimate. While not completely related, the mention of the Wooting keyboard got me thinking of how it impacted a lot of gaming circles, for me notably osu. In a game where rapid inputs are everything, having a device which could more easily detect inputs like a key press by gauging distance traveled instead of a set point being passed meant categories like speed maps almost required the Wooting keyboard at a competitive level with most people who switched over seeing results in performance quite quickly.
Of course in this example skill is still needed, at the end of the day the keyboard only makes tapping easier, it won't auto time taps for you in a rhythm game. Regardless it still gives a very clear advantage which for a time the community has and still does debate over. All and all it seems like as time progresses either the people who play games will have to look into better hardware and software for competitive play, or games and communities will have to find better ways to combat these advantage gaps either finding ways to ban sizable advantages or leaning into their services such as if lol created an option for enemy notifications popping up on screen for when someone appears in allied vision making the specialized monitor redundant.
small correction, if you are only reading the games data from memory nobody will stop you, and its not hard to do either, or like "breaking into a fortress",
only when you write to the memory will anti cheat trigger and ban you.
most of todays anti cheats are kernel mode, meaning u will also need to be kernel mode ( or make a driver) to access the game's memory, those drivers need to somehow be started later when u make them and it is not possible without signing certificates that prove the validity of an file, if you dont have a certificate you will need a special tool to start the driver which is called a driver mapper which can be easily detected by an anti cheat, if u manage to somehow hide traces or leftovers from mappers and avoid their code red flags there is also a lot of ways to detect driver that is running which is a lot to explain because there is 1000 of ways.
one of the ways is anti cheat simply checking what type of driver you use and is it unsigned or signed, other methods include checking some kernel based functions and etc..
Internal hacks are big in Unity games, because Unity games dump their source code with other dependencies as a DLL. This means these games are incredibly insecure or on-run checks can be bypassed by injection.
The editing on this video is really nice but its a bit of a hard watch since quite a few of the more technical aspects are somewhere on the spectrum from oversimplified to missrepresented and incorrect.
Really interesting video. Thanks
extremely good and well done video :)
great vid man keep up the good work
amazing video, well done, thanks
There are two Monitors that fit that description the mpg 321urx qd-oled and the mag 321upx qd-oled. But I think you fused the two monitors names by mistakes. 17:39 just wanted to let you know
I think it could be prevented by detecting if ANYTHING is capturing game's window or whole screen if the situation is too bad, while whitelisting some recording software which is trusted. To avoid cheats being masked as trusted recording software I suggest the anti cheats to check for signatures, hash and other things of whatever is capturing screen. Its far from perfect but the idea overall is nice.
You can't do that because hdcp is so shit it has been broken from the start, a cheap hdmi splitter will let you input the screen on a capture card+ a screen you can check.
love this new type of videos ❤
The Keyboards that prioritise the newest pressed button are a bigger problem in games where there is no deceleration of Player Models when they change direction.
I heard in another video that this button priority thing already came up decades ago with fighting games controllers.
Its hard to control for that outside of tournaments, i guess games need accelleration and decelleration now.
very good video like actually so well made! enjoyed alot
Correction: It's not known as a vector but as coordinates. A vector would also contain direction and velocity that were missing in the description you gave
He was probably referring to a Euclidean vector from the world origin in which case he's correct
@@samleevideos you mean a zero vector? In general there is very little point in calling it a vector unless length (or magnitude for velocity) is relevant. Been 2 weeks so don't remember the video but pretty sure what he meant was coordinates and not what a vector actually is
You got my sub bro nice video
damn i can already see in future who has better configs will be equivalent to what skill is
What stops games or anti-cheats from flagging you as a cheater if you use/have this hardware?
One would be detectability, since it's on a hardware level there's no way to know what is really happening.
Second would be regular people just happening to own the hardware, if it becomes a common feature then the chance of regular people happening to buy a keyboard or monitor that has the feature increases, and you could potentially lose a lot of your players.
Also there is dma, where you use hardware to connect 1pc with another and on the other pc u run cheats that do actual mouse movement through the use of a kmbox (basically connect your mouse to it and than connect your kmbox to your pc) this is undetectable aimbot, also you use a fuser which fuses 2 monitors together to make it possible for esp/wallhacks.
If the monitor thing becomes an issue. I can see big gaming companies making their own hardware. Idk maybe??
as an AI cheat developer, i think the only counter is either have a restricted OS for gaming, or have another AI anticheat for countering
learned absolutely nothing new! thanks
5:12 " katsuni" is totally better for thr storyline.
Punk Buster??? I haven't heard about that anti cheat since I played Call of Duty: World at War on PC... which was a game released 16 years ago in 2008...
The crazy part is that you could make it look very legit even the AI is not perfect but someone would be like oh he heard my footsteps or lucky guess
Love the way u Explain Computer stuff to non it folks!
Online game cheating is an epidemic so out of control that I hope someday some big players like operating system developers, hardware manufacturers and political entities will tackle it. Before that there is no hope. Leaving this on the shoulders of game developers is a lost cause.
"political entities will tackle it"
LMAO
@@river-left4dead2 "I hope"
Ban certain Hardware IDs in a game? Imagine you buy a fancy new monitor only to find out it is incompatible with your favorite game :D
Ironically, exactly before starting this video, there was an ad saying: "AI is a game changer".
easy solution to detect the new cheats: 're-captcha' every movement that a cheater character makes in the game
'captchas' do this already - it's not the images you click on that gets you into trouble; it's how the mouse moves to get to the picture that is analyzed before you even click on that stupid crosswalk.... even if a Connectix system is set up around the mouse as in 2:04 , it still 'moves' like a robot/cheat. just detect that movement (speed, vectoring, smoothness, etc) BOOM you have your cheater player where the input is being automated and responds to a camera pointed at the screen using programmed althorithms ("A.I.") to detect enemy avatars and interact correspondingly to a game
this is acutally really good i wasn't expecting it to actually go in to detail
also this is not hard to do once your use to setting it up and fixing it up
also i have no issues with ai being used in solo games XD
o also there are ai that just use a camera and a modified mouse so it sends the right signal but it has two cords coming out of it one is just hooked up to alter the mouses inputs with out disrupting the input of the mouse
Yuumi is awesome, I love that cute cat.