Maya 2017 Update 3: Tension Deformer and Bake Deformer Tool

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 13

  • @HeyItsRidi
    @HeyItsRidi 2 ปีที่แล้ว

    This saved my skin on a rig that was absolutely riddled with none zero rotations. Copied the attributed onto a new clean rig no problem!

  • @Alk4TraZ33
    @Alk4TraZ33 2 ปีที่แล้ว

    It's safe to delete the source character where is the deformer for keep only the skin character ?

  • @juhairakhter1495
    @juhairakhter1495 3 ปีที่แล้ว

    it says failed to calculate weights please help

  • @HeLIEl
    @HeLIEl 3 ปีที่แล้ว

    Can I export the baked character into unreal engine with everything or will I lose the baked deformed weights?

    • @RolandReyer
      @RolandReyer  3 ปีที่แล้ว

      All the weights are baked to the skin cluster deformer and you can export them.

  • @alexlee7470
    @alexlee7470 6 ปีที่แล้ว

    The BakeDefomerTool is fantastic! but i cann't find it in maya

    • @RolandReyer
      @RolandReyer  6 ปีที่แล้ว +1

      Hi Alex, in Maya 2017 Update 3 you still have to enter the command "BakeDeformerTool" to open that window. In Maya 2018 that function can be found in the Skin menu.

    • @alexlee7470
      @alexlee7470 6 ปีที่แล้ว

      Thank you very much, I finally found it. Your video tutorials are very helpful!

  • @leallan69
    @leallan69 4 ปีที่แล้ว

    How did you transfer the skin weights?

    • @RolandReyer
      @RolandReyer  4 ปีที่แล้ว

      I'm afraid I don't understand your question.

    • @pakapeta7772
      @pakapeta7772 3 ปีที่แล้ว

      That's how the Bake Deformer Tool works, bro.

  • @otgonbayarpurevee7054
    @otgonbayarpurevee7054 6 ปีที่แล้ว

    project please

    • @RolandReyer
      @RolandReyer  6 ปีที่แล้ว

      Hi, sorry I can't share the data. Let me first check who owns the rights.