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This saved my skin on a rig that was absolutely riddled with none zero rotations. Copied the attributed onto a new clean rig no problem!
It's safe to delete the source character where is the deformer for keep only the skin character ?
it says failed to calculate weights please help
Can I export the baked character into unreal engine with everything or will I lose the baked deformed weights?
All the weights are baked to the skin cluster deformer and you can export them.
The BakeDefomerTool is fantastic! but i cann't find it in maya
Hi Alex, in Maya 2017 Update 3 you still have to enter the command "BakeDeformerTool" to open that window. In Maya 2018 that function can be found in the Skin menu.
Thank you very much, I finally found it. Your video tutorials are very helpful!
How did you transfer the skin weights?
I'm afraid I don't understand your question.
That's how the Bake Deformer Tool works, bro.
project please
Hi, sorry I can't share the data. Let me first check who owns the rights.
This saved my skin on a rig that was absolutely riddled with none zero rotations. Copied the attributed onto a new clean rig no problem!
It's safe to delete the source character where is the deformer for keep only the skin character ?
it says failed to calculate weights please help
Can I export the baked character into unreal engine with everything or will I lose the baked deformed weights?
All the weights are baked to the skin cluster deformer and you can export them.
The BakeDefomerTool is fantastic! but i cann't find it in maya
Hi Alex, in Maya 2017 Update 3 you still have to enter the command "BakeDeformerTool" to open that window. In Maya 2018 that function can be found in the Skin menu.
Thank you very much, I finally found it. Your video tutorials are very helpful!
How did you transfer the skin weights?
I'm afraid I don't understand your question.
That's how the Bake Deformer Tool works, bro.
project please
Hi, sorry I can't share the data. Let me first check who owns the rights.