Guys, what's wrong with Enigma having good MUs versus certain classes/heroes? Why warrior can't be one of those MUs? It's the same like asking Enigma to have anti-Azalea tech that makes the MU playable. That MU is cursed for regular enigma, so let LSS print something that stops Murkmire mid-attack and replaces it with another arrow that can't be murkmire? Now Enigmas everywhere can play that MU! Or since Warrior is having such a hard time with Enigma, let's print Wizard cards that can't be prevented by ward. Something like " Deal 3 arcane damage 2 cost action. This can't be prevented by Ward"
There is no problem with heroes having good matchups but I'd like to see every class have option to combat everything so we don't get like 90/10% matchup splits like we have had in the games past where unless everything lined up on turn 1 and 2 Kano would lose to Prism no matter what cards Kano brought. Being favored like Azalea is into Enigma is totally fine but Enigma has cards she can play that can improve that matchup if that's something they wasn't to dedicated sideboard slots to. Warriors getting a new reaction that can punish ward isn't gonna make them favored vs Enigma but now when I'm looking at taking a warrior to an event I can say I'm running the cards that make this matchup better, and even though I'm still not favored at least I have cards to combat it and at least its not an automatic loss if I sit down across from it. -Alex
@@IP3FaBCast I understand the gist of what you're saying. However, I disagree that Azalea vs Enigma isn't as one sided as Enigma vs Warrior(s). I've seen way too many games where Enigma has 20-25+ HP lead just to get blown out with the 5 murks in 6-7 truns buffed with release the tensions or just dominated for 12-14 dmg and more. The match is miserable. Yes if you spec into Refractor and dedicate 20+ slots (which is way more than your sidebaord) you could get this down to 70-30 or 65-35 .... and tank absolutely everything else. LSS have claimed on several occasions in the past year or two, that they want to move away from the 90/10 MUs and then they repeatedly continue introducing these into the game. Honestly, at this point I think it's impossible for the make good on this promise, because the sheer amount of heroes alive in CC. How with 25+ heroes active you can achieve not having a single 90/10 MUs? I think it's a pipe dream.
@@DydraLIVE I agree with most of what you and Alex have said so far. We're not advocating for enough tech that a deck like Enigma can no longer exist, we just want to nudge some 90/10 matchups in 80/20 or 70/30 range, to where it feels more worth playing out the game. On the topic of Azalea vs Enigma compared to Enigma vs Warriors, you described a way that Enigma could contort herself to bring the Azalea matchup into the realm of acceptable for a bad matchup. Yes, it would make most other matchups quite a bit worse, but the agency to build the deck to target that matchup exists. I don't think the Warrior card pool provides Warriors agency to tech into their awful Enigma matchup to nearly the same extent
I would push back on that a little bit, looking at the Talishar stats on Fabrary (for Oct) Enigma has a 47% win rate into azalea where vs Dori its 73% and Kassai its 71% and Bolton its 61%. Also on the table there aren't a lot of 90/10s currently there are only 9 match ups across all heroes that are sub 20%. Like Kevin said we aren't looking to make it so Warrior can always beat enigma we are just looking for cards that let us build toward a plan of beating it rather than just throwing the matchup away in deck building. Thanks for your comments this is a good discussion and worth having for sure. -Alex
@@IP3FaBCast I understand what you are talking about. I just wouldn't take Talishar data to backup any argument. Data is too deluded with random skill levels, alt+f4s, AFK claim victory and whatnot. Dori players locally have been playing already the anti-ward tech they have on AR. It can be devastating if pulled off in the right moment. Yeah, they could use a bit more tools vs Enigma but my point about the MUs and amount of heroes remains. I'll be shocked if there are no 90/10 MUs in a pull of 25-30 active heroes with variety of builds and whatnot.
Guys, what's wrong with Enigma having good MUs versus certain classes/heroes?
Why warrior can't be one of those MUs?
It's the same like asking Enigma to have anti-Azalea tech that makes the MU playable. That MU is cursed for regular enigma, so let LSS print something that stops Murkmire mid-attack and replaces it with another arrow that can't be murkmire? Now Enigmas everywhere can play that MU!
Or since Warrior is having such a hard time with Enigma, let's print Wizard cards that can't be prevented by ward.
Something like " Deal 3 arcane damage 2 cost action. This can't be prevented by Ward"
There is no problem with heroes having good matchups but I'd like to see every class have option to combat everything so we don't get like 90/10% matchup splits like we have had in the games past where unless everything lined up on turn 1 and 2 Kano would lose to Prism no matter what cards Kano brought. Being favored like Azalea is into Enigma is totally fine but Enigma has cards she can play that can improve that matchup if that's something they wasn't to dedicated sideboard slots to. Warriors getting a new reaction that can punish ward isn't gonna make them favored vs Enigma but now when I'm looking at taking a warrior to an event I can say I'm running the cards that make this matchup better, and even though I'm still not favored at least I have cards to combat it and at least its not an automatic loss if I sit down across from it. -Alex
@@IP3FaBCast I understand the gist of what you're saying. However, I disagree that Azalea vs Enigma isn't as one sided as Enigma vs Warrior(s).
I've seen way too many games where Enigma has 20-25+ HP lead just to get blown out with the 5 murks in 6-7 truns buffed with release the tensions or just dominated for 12-14 dmg and more. The match is miserable.
Yes if you spec into Refractor and dedicate 20+ slots (which is way more than your sidebaord) you could get this down to 70-30 or 65-35 .... and tank absolutely everything else.
LSS have claimed on several occasions in the past year or two, that they want to move away from the 90/10 MUs and then they repeatedly continue introducing these into the game.
Honestly, at this point I think it's impossible for the make good on this promise, because the sheer amount of heroes alive in CC.
How with 25+ heroes active you can achieve not having a single 90/10 MUs? I think it's a pipe dream.
@@DydraLIVE I agree with most of what you and Alex have said so far. We're not advocating for enough tech that a deck like Enigma can no longer exist, we just want to nudge some 90/10 matchups in 80/20 or 70/30 range, to where it feels more worth playing out the game.
On the topic of Azalea vs Enigma compared to Enigma vs Warriors, you described a way that Enigma could contort herself to bring the Azalea matchup into the realm of acceptable for a bad matchup. Yes, it would make most other matchups quite a bit worse, but the agency to build the deck to target that matchup exists. I don't think the Warrior card pool provides Warriors agency to tech into their awful Enigma matchup to nearly the same extent
I would push back on that a little bit, looking at the Talishar stats on Fabrary (for Oct) Enigma has a 47% win rate into azalea where vs Dori its 73% and Kassai its 71% and Bolton its 61%. Also on the table there aren't a lot of 90/10s currently there are only 9 match ups across all heroes that are sub 20%. Like Kevin said we aren't looking to make it so Warrior can always beat enigma we are just looking for cards that let us build toward a plan of beating it rather than just throwing the matchup away in deck building. Thanks for your comments this is a good discussion and worth having for sure. -Alex
@@IP3FaBCast I understand what you are talking about. I just wouldn't take Talishar data to backup any argument. Data is too deluded with random skill levels, alt+f4s, AFK claim victory and whatnot.
Dori players locally have been playing already the anti-ward tech they have on AR. It can be devastating if pulled off in the right moment. Yeah, they could use a bit more tools vs Enigma but my point about the MUs and amount of heroes remains.
I'll be shocked if there are no 90/10 MUs in a pull of 25-30 active heroes with variety of builds and whatnot.