That was the best part of watching this video. I've seen other streamers react to this, so I was just looking forward to seeing what he says, and he didn't disappoint. Too many gamers are cringelords, acting like 12 year old girls who think it's not cool to ever smile. It's so played out.
I played starfield for 6 hours, went back to Star Citizen. I was at citizen con. It was an amazing experience and yes, they will pull this off. Chris Roberts is the Creator of Wing Commander, so he has every right to say he wants this game to be "This Generations Wing Commander."
20:35 no. Ships you own in the PU are for the PU only. In Squadron you're a Navy pilot, so you're flying whatever the Navy gives you to fly (seems like mostly the Gladius), and maybe some other ships that your character needs to use for specific missions.
50:00 I think the main reason they want grass movement to be simulated rather than pre-baked and faked is so that things like ship thrusters will flatten grass during takeoff/landing/flyovers/etc. It's only going to be rendered at the closest LODs and it's not a super heavy simulation (ie no collision) so it doesn't affect FPS really at all.
59:00 it's largely because they had to bring multiple different brand-new technologies into the game engine before they could even touch server meshing. All the way back with object container streaming, then server-side object container streaming, long-term database persistence, full Persistent Entity Streaming, replication layer separation, and then finally they can work on server meshing. Plus, it all has to be scalable up to the size of a solar system or it's useless, and I'm probably missing a few major steps in there. I do think they weren't at full efficiency. It has certainly taken a long-ass time. But it's also the fact that they have basically had to rebuild their already-heavily modded version of CryEngine into their own custom StarEngine in order to be able to create and support these features at all.
Yeah everything in Squadron 42 happens before you enter the persistent universe and while you are enlisted in the navy. So you don't get to use use your own ships (that would be weird)
Back in Wing Commander, you got access to new ships to fly during the campaign, in part based on how well you did. I believe in Squadron 42, you can go from the Gladius up to the F7A, and ending with the F8A for the final missions, which is why they talk that ship up as the most bad ass during the intro cinematic.
@@TonViper Certainly wouldnt surprise me too much. The Gladius is likely an old reserve ship from the Messer era (since the UEE switched to anvil after the messers), the F7s and Arrows are Anvils replacement for the Gladius, and CIG had planned the F8 as a reward ship on the PU for completing the single player campaign (so you have to get it at some point in SQ42).
Even if you don't like the game for what genre it is (SQ42 or Starcitizen), you have to see this gaming engine as the future of all next generation games. It's being built from the ground up and the server technology alone could potentially change how all future games after it are made. Good job Chris Roberts and all the amazing people within Cloud Imperium Games.
@@josephbach1 that IS how it works. Care to enlighten us how it is done? Unlike every other game besides Rockstar, Cloud Imperium Games' Star Engine isn't deriving from any other core game engine.
@@RelixificationIt was, this game was originally built in CryEngine then transferred to Amazon Lumberyard engine which is a off shoot of CryEngine, they now have a license agreement of Lumberyard and called there heavily modified version Star Engine.
@@Relixification You sure about that? Their literal disclaimer states that it "contains portions of Cryengine". You could even see that towards the end of some panels in this year's CItCon
@@trinityx3o522 The Development startet with CryEngine and now they have completely modified the engine so far that its become its own game engine. But year the little base that's left was CryEngine. The Server Mesh tech. was even presented at the Stage from a former CryEngine dev. that's now works with CIG for years
@@trinityx3o522 It is a REFACTORED version of Cryengine and Amazon Lumberyard combined, you know, the engines they started off with? They had to reiterate every single tech off of those from the ground up.
It always amazes me how hateful people can be and trashtalk things that would not just benefit them but also benefit the entire gaming industry and help set a new standard on quality and fidelity instead of getting half finished buggy games.
You should watch the comments on Jayvee's short video on SC vs Starfield, look how much people defend Starfield, on how it's a 'finished' and 'playable' game, compared to SC.
Honestly though! It has NO effect on their lives - they don't HAVE to pledge to the game, they are seriously doing amazing things and people are hateful because they don't like how long its taking? They feel like they got scammed? Development changes over time - goals change, dates change, it's NORMAL. People are just outrageous.
Im often amazed how people seem to be so ignorant of the development process and still accused the developer of being either lazy or incompentent. Everyone seems to assume that money always equals progress and that in development there is neither a time nor a human component. Most of the shortcomings that Star Citizen has today are not rootet in the incompetence of the Developers or their Management, but purely in the nature of the iterative development process. Each Milestone takes its time and different Features depend on each other making it utterly pointless to develop one feature to perfection for maybe 3 Years while other features cannot be started and wait for their result. Escpecially with the quartly content patches and so many different features in active production at all times it is absolutely necessary to release some features early in barely acceptable state to keep the ball rolling. There is enough information released in the monthly reports to get a feel for the state of the development and when a feature gets updated to a better level. Since Squadron is in polishing phase and not dependend on any new tech anymore they can now use the existing production pipeline to polish and optimize the hell out of that game. In my opinion Chris Roberts will put the worst nitpicker to shame in his strive for perfection, so I am not worried about getting a technical mess when his Game is released.
I remember taking giant hunking s#$&'s on SQ42 earlier this year on some comment sections.. saying that Fromsoft took Elden Ring and Armored Core 6 from scratches on a notepad to 2 finished games since the last time CIG gave us a good SQ42 trailer.. TRASH is what I called it. I was so frustrated at even thinking about the stupid game. SQ42 is looking very good though thank god! So much stuff is improved it's hard to know where to begin so that's great!
See, when SC's dev time is compared to other games like say, Red Dead 2 or GTA V, you have to take into account that Rockstar has previous experience making similar games, what with Red Dead 1, GTA 3, VC, SA, GTA VI. GTA V didn't just magically come out in a vacuum. You use your previous experience and even code sometimes to make a better sequel. Chris Roberts was trying to revive a (mostly) dead game genre. Started with 12 or so people when that Kickstarter was initiated. The original pitch was also for a much more limited in scope game, but the community at the time voted (in a literal sense) for the scope to go further. And yes, there was some mismanagement along the way. The developers also spent a lot of time in the early years being more or less directionless, because they had to figure out how they'd even achieve their goals. So around the time that Crytek was having issues with paying their staff, there was a mass exodus. Cloud Imperium Games managed to snag some Crytek Engineers and to some degree, they were the ones who kickstarted PROPER development. The next year is when CIG showed off their Planet Tech for the first time, probably 8 years ago now. So yeah, it was about 2014-2015 where the Star Citizen devs got their heads on straight and began working to the eventual final goal and not just "making stuff".
I think they simply got more options with the crytek guys. Before that we would not have the planets as the are. The whole thing is more or less full R&D and now the are nearly finished with their core engine. Nearly as in 1-2 years I guess 😅
@Lirik Plays 59 minutes into the video you asked a question. Yes Chris cried when announcing Server Meshing. I would like to help clarify since you have made a few comments about it in your video that indicated you really don't know how important that is, and that's OK!. Yes other games have MMOs to a certain scale that servers can handle. But No One Anywhere has had the tech to make an MMO on this scale or scope. There is a reason every company thought Chris was nuts and wouldn't touch the idea to work on Server Meshing if their life depended on it. They said "It Couldn't Be Done." Chris said, this is the game I want to make, and from Nearly day one has also said, if they don't invent Server Meshing, they don't have the game they intended to make. The guy that finally cracked a working prototype just a few weeks ago, has also been with this project from near the beginning and took on the challenge that his team could deliver, else the game would fail. (that guy had some balls to take the job) The Server Meshing they needed to create for this game to work really did not exist, and no one else was even trying. So no, it was not as simple as hiring the smartest guy in the room and having him plug in known tech that was used somewhere else. That prototype panel should have been one of the biggest announcements in the entire gaming industry. (Then again, no one else is making games on this scale... Then again, no one was trying because they didn't have server meshing)
It's like attempting to create your own element for (not from) the periodic table. No one else making games on this scale is such an understatement to what needs to be achieved by CiG, and what they HAVE achieved across the long decade of non-publisher game development. Sure they may have some sort of exterior investments coming along their way, but they are a kickstarter company, completely indie to the point where they're outshining AAA game developers with their ambition.
This is a game that is swinging for the moon. Trying to create something that has never been done before. 1300 devs, and the vast majority have been moved over to SC. We have gotten major content patches every quarter in Star Citizen, its a way different game than it was even 2 years ago, and with all the extra manpower i believe the next 2 years will show unprecedented progress. Building rech that has not wxisted before takes time and money. This couldnt haplen with a traditional company with a board of directors. If it works, SC will change gaming.
They're not "inventing" new tech, more like upscaling existing tech to an extent that has never been done before. Server Meshing already exists in other games. However, the way it needs to work for Star Citizen required a ton of R&D & I'm happy that they finally pulled it off. It was a risky gamble for Chris Roberts, but it paid off in the end.
I think he meant that many other games have static server meshing with loading zones.. FFXIV also has somekind of server meshing evident by how crowds of people phase in and out depending on number of people and distance, though you cant see the other server like you could in the CIG demonstration
@@trinityx3o522server meshing doesn't exist in other games, especially as CIG is creating it. Other games that need large servers that can "talk" to each other use shards and instances. Those shards can't see what is happening on other shards, they just transfer you to a new one when you move to a new area. It's very much *not* server meshing. What makes server meshing so insane is that servers can see exactly what is happening on other servers, in real time. If you're on one server that covers New Babbage, and there's a fight happening in space above New Babbage being handled by a different server, you can still see what is going on. And you can affect other servers. You could even target a ship with missiles from the ground and fire at them - *from a completely different server*. No other game has that. The closest you can get is business database tech, and even then it's not the same thing.
@16:30 Actually progress has been steady AF, it's just that people that are not in the "know", that don't play or follow the game closely, they just think stuff hasn't moved but oh boy are they wrong, *every single cent raised is spent on developing the game!* It's good to note that CIG started out of a basement with about a dozen people, now they're over 1300 strong across 5 studios. They've come a long way! Don't underestimate how hard it was to get to this point!0
I'm sure they will. Let's hope that nothing goes wrong, because it's game development after all. It's just interesting behavior that people hate the game, but yet they are interested at the same time. That's the outcome of social interaction online nowadays I guess. Memes and act like others do without personal opinions and doing research.
They simply dont understand the process. Its not normal to know about a game until 1-2 yeasr before release. So people somehow cant comprehend that 11 years back there was a hand full of people with a dream and only recently went over 1000 employees. All while the budget needed to be invested in infrastructure as well. it was not a existing company who can copy paste from last game. People who only see 1 video of it and heard bad things before no wonder they hate on it. Just how it is today. People like to hate on things online.@@SpyGenesis
@@SpyGenesis Things always go wrong in game development but in this case it's fine. You wanna know why? Because these crazy Mofos won't release this until it's actually good. So don't worry, sit back, relax, it might take some time but at least it will be a quality product.
@@SlizenDize Don't worry. I've been a fan of SC and SQ42 since 2014 (SQ42 wasn't introduced in 2014 but you know what I mean). I come back to see how the games are doing once a year and CitizenCon was great time to see how things are going. What comes to Star Citizen, it's understandable that the game's development is not the same as the usual titles we know from the industry and that the game will get more stuff in 3-4 times a year and keeps doing that until the game is feature complete, which might take multiple years. And I'm fine with that. The amount of new technology CIG uses is astonishing and it's not a quick thing to change the industy as it is.
I've played SC off and on over the last few years. Most of the stuff in the engine demo exists and is working. But the servers kill everything. Once they get the servers figured out it'll work as it should. And i dont think thats far away.
Server meshing is cutting-edge tech. Static server meshing is considered achievable, and dynamic server meshing is theoretical. They are currently somewhere in between static and dynamic, aiming for full dynamic.
They have it all completed for server meshing now. They are just working to make it work across all of their servers, and make it able to be implemented across the PU. They displayed it at citizen con this year. According to them, it should be available for Star Citizen in the next 12 months.
@@_Addi_ I wouldn't be surprised, implementation with that kind of scale, can take a long time without hiccups. There is fore sure going to be delays, but if its all for the Server meshing, then I would gladly be patient for it, for it is the tech that would push the boundries of future generational games. Star Citizen is at the forefront of tech innovation for gaming, and this is a HUGE milestone.
While game after game through the years have been released either too soon or half ass complete we have Chris Roberts whom went alone without Publisher and depended on the community to drive his vision. This vision, early on, was realized to be out of reach of current gaming technology. So Chris and CIG took the years to build ground up, ground breaking tech including Planetary, Biome, Fauna, River/Water, Asteroid, Volumetric Cloud procedural generations. 3 weeks ago the Holy Grail, Server Meshing, was finally realized. (This will erase the "fps scam" crowd of non-intelligence) They gave us a system with NO LOADING SCREENS and in the background used the system to build all the tech. Now that the Foundation or Template of toolkits a.k.a. Star Engine is developed and SQ42 is feature complete most of the 1300 employees can now switch to focusing on the Persistent Universe and using the tools to knock out assets and system SOOOO much faster. No publisher to make end dates and the freedom to innovate. Chri playing chess while the haters were playing checkers. Star Engine demo was done all IN-ENGINE without ANY load screens. Over a Billion Km's without loading. Let that sink in.
Dude, this was awesome! Now, you're the type of streamer I could watch. You're not an a-hole, yet you don't take crap from you chat and will call them out. Plus, you're not closed-minded and negative. You da' man!
There probably could be documentary of Star Citizen in the future and they could talk about probably about how and why it took so long. That would be sick. 😎
well people is already studying CR and the fact that he created a company of 1300 employees in 10 years. CIG already made some conferences in some UK and US universities.
Haha calling your chat out, nice ;) More people should do that. This is not a gametrailer as they are typically. Its ment for the backers who have some background and is as spoilerfreee as possible. its not to teaste the story. its to show the progress made.
No other game to date has ever managed server meshing like CIG intends to do it and has shown in the tech demo at CitCon. The biggest difference is scale with it and that you can interact with people/objects on a connecting server. You aren't limited to only the 100 people or whatever in a single server. Of course when that and Pyro make it to the PU is anyone's guess but I'm expecting Q2 2024 based on having tried Pyro and they have stated so far server meshing has been scaling well.
I don't know if your chat already answered it but they now have 1300 Devs all over the Globe 80% of them worked on SQ42 and now that SQ42 is nearing completion most of the core tech devs are moving towards Star Citizen and the PU. Most of the stuff they Showed at Citizen Con will be coming at the End of the Year so 3.22. They Showed Server Meshing working in Engine and This is a first in the Industry the first stepp will be The Replication layer disconnection in Q4 2023. Pyro the new System will be playable beginning in November for a selected Group and after a while it will be playable for more ppl and when Server Meshing is ready they will merge both System to the game.
Everyone having a mental breakdown over the use of "Sir" in the cutscene while completely ignoring the fact that the UEE is based on World War 2 American military. Female officers were called Sir. That's a Navy thing. The UEE Fleet is their Navy. People really don't think about stuff.
Yeah, I mentioned that in my comment. I watched two other reactions that had similar "sir" freakouts. I knew almost nothing on the subject, but I could already guess that, considering the studio, they knew what they were doing. I could infer based on the context that sir was simply a military term for seniority and respect.
Ikr? These idiots actually hired 1.300 people and built up multiple studios to develop the game instead of running away with the money. It’s an easy mistake to make as a scammer :P
just to put things into perspective starfield cost 300M and was in production for a bit more than 10 years with 8 years in active development and player have given about 600M at this time to play it... and they basically copied one of their games into a different context. diablo 3 took more than a decade, WoW 14 years before release, etc. A decade to build a game is kinda normal the difference is we heard of CIG projects at their inception not at feature complete like other games (one year before beta is common). If you want to gasp over money, the budget for GTA 6 is rumored to be between 1 and 2 billion(s)... considering all this, 650M for 2 games and a new (crazy) game engine... I don't see the problem
Worth noteing that there implementation of server meshing is leaps and bounds more complex then anything any MMO on the market currently dose Being able to not only interact with but also see players across multiple servers and have it scale dynamic is a massive leap in the industry
Of course the only recently showed us a small presentation of it working on a test built. But they say they have it working at scale internally, harder to show off that scale in a presentation though do to the border could be planet sized
For anyone curious, the lag and poor frames is in 100% of games at feature complete status that are running on any type of complex graphics model. This is what polishing and optimization is, how can they turn a consistent 15-20 FPS complete game into a consistent 60fps (on mid to high tier PC). It's to be expected, CIG is always attacked for having the most open development process from finances to game state. I commend them for it.
Most people are estimating that Squadron 42 will take a least a year to polish and no longer than two. Most game companies take one year from what they perceive as a finished game to complete pre-advertising hype before release. This is because most games are sponsored and the shareholders want profits to start coming in. This is why at this point in time we have a lot of triple-A games that fail on launch due to bugs and lack of polish. SQ42 being crowd-funded and having no one breathing down their neck to show a profit is in a good position to be absolutely perfect at launch.
I think the chatter of those who doesn't matter is just that, does not matter. We backed, and we played. Even that miniscule purchase was better than my purchase of CP2077 back when they were released. Already sunk nearly a hundred hours on SC, and most of them was just marvelling how marvelous the game was, is.
Sc is the most advanced tehcnological game in existenca not just compared to starfeild lol.... And server meshing will not just make the game a mmo, server meshing will unload the servers ( witch is causing huge fps drop)by splitting the game in multiple servers. Seemless for the players but under the hood will be multiple server exchange information in real time. Base building might not be interesting for you, but imagine since we also have quanta that will make npc act as player, you can have a bunch of npc pirate that decide to build a base somewheres and boom now you have a new dynamic mission generations and also a huge potential for economy gameplay and everything. thats how they will make sc feel alive. if a base is created by pirates, you fo there kill the pirates, if no one do anything with the base it will degrade overtime to the point it deseaper and other base can appear anywhere else based on quanta simulation... not only pirate but new mining outpost, villages, farms... housings... org bases and maybe in the futur even small space stations.... i mean all those tech with expand each other its all comming toghether. and the next 2 years will be crazy for us backers.. This time its true. They always were saying the progress is slow because we need server meshing and we work on sq42... squadron 42 is feature completed and they nailed server meshing. Now the game will be on expand mode big time.
I think it's important to be critical of any studio that uses player funded dollars to make a game. With Star Citizen / Squadron 42 being the most expensive crowd funded game ever "made", those criticisms are warranted. That being said, they had to invent systems and procedures that just didn't exist. Server meshing, object container streaming, and others were a hurdle that had to be overcome to make this dream come true. However, none of that was originally pitched in the initial kick starter and that was a huge point of contention as feature and scope creep just kept skyrocketing. Massive amounts of delays, missed release dates, bugs, exorbitant package prices, questionable development decisions, and others made this project very hard to defend with how much money they brought in. After 11 years though, we're seeing things come to fruition in big ways. I've been playing the game for nearly ten years, back when they only had the hangar module and I've put countless hours into the alpha experience. I've had an incredible amount of fun playing with friends and randoms. I held the line and I'm proud I did. I just hope Squadron 42 and Star Citizen hold up to my expectations but I'll continue to criticize when things seem questionable. As someone born too late to explore the planet and too soon to explore the universe, this is the game I've always wanted. I'm very excited.
Cig took a single-player engine that was able to do 16 player mp and turned it in to an engine that can be an mmo and support an mmo amount of people. They have almost completely rebuilt the cryengine. If they were s car manufacturer, they would have had to create the company and make the robots so they can make the parts so you can make the car.
The guy who put together the engine demo and put the whole trackview line in the editor, did set it up and all to film it in one shot, he worked so hard to make it possible and had multiple devs from different teams on his call list at anytime to fix things and make it possible for him. He did some amazing work.
You know why EA, Activision and all the other big gamestudios can push out a lot of games year in year out is, that they only polish the first part of the game and fix the rest of the game after release. So if CIG can deliver a near to complete polished game, then the games industry becomes a joke.
Everything great in history had a ton of NAYsayers along the way, and if this is successful, it will be despite them as usual . If it fails they will say I told you so, and that's their goal , to get to say "I told you so"...I loved following star citizen's development over the past 10 years, it provided me endless entertainment, though I only spent 120 bucks through the whole thing.
Cig started with 6 full time devs znd 4 part timers and they worked out of chris Roberts basement at the start and now they are at least 1300 people now.
You can. *feel* how they've freed up people that used to work on SQ42 for Star Citizen. And the development progress has *really* picked up. Both games still have a lot of work left, but at this stage SC is the primary focus again ig feels like.
@Lirik Plays - Let me enlighten you on some information about SQ 42 that you have no idea what you are talking about. All the top actors in it are Chris Roberts friends. Also, when Henry Cavill heard about it. He told his agent to get him a part in it because he is a big PC gamer and I believe he support the game too. Plus everything you see in SQ 42, planets, moons and ships with be in Star Citizen. CIG has been developing both games at the same time and beta is not to far off for SC. Some of us backers figure beta might start in about 2 years. Star Citizen is currently in patch 3.21 and Star Engine will be added in patch 3.22 very very soon. Plus, Star Engine does not use DX12 because it is shit. It will use Gen12 and Vulkan to increase performance which should also increase FPS.
Did starfield ever sell its self as a space simulator? From what i understand, it was a role playing game before anything else. It just used space as a back drop for its role playing
Nope. The only ones who compared Starfield to SC are people who paid no attention to its development. The first question that was answered about Starfield was whether or not you can manually fly the ship. They never lied about it or even alluded to it having that feature. Problem is that gamers nowadays are autistic about comparing to entirely different games.
No, it was advertised as a Sci Fi RPG. However, the promises of a massive number of 'fully explorable' planets gave rise to the belief it would share a lot more in common with Star Citizen than it ended up with. People basically convinced themselves that it was going to be the Star Citizen Killer, when it wasn't ever meant to be the same genre as Star Citizen outside of Science Fiction. That being said, everything I have heard is that the game failed to deliver on most everything, not just the similarities with SC.
From what i understand the reason SC seems like its developing so slow is that S42 has been their main goal and SC gets the leftovers. Now that S42 is feature complete SC dev seems to be speeding up a bit as the feature teams aren't grinding out S42 95% of the time.
There's a lot of things that held this project back. In the end, most of it is just expanding scope. Like how the original vision of the game was more alike Starfield with loading screen transitions to planets. Add on the ever expanding scope of the project, the fact that they have to make all the tech for their new expanding scope, hiring all the people to make and maintain the company, and well... you get the idea. Last I heard they are currently at somewhere around 1,300 employees across the United States, Canda, and the UK. But Server Meshing was especially large blocker for the PU and was a major part of what held it back. Space Tomato has a good video on Server Meshing and how complicated it is. Not to mention that CIG also had setback with SM as well. One of which is Icache which was replaced by the Replication Layer which CIG had to remake because Icache didn't work and was scrapped. Which was like 2 or so years of work.
I don't think you get how much of a Jesus tech server meshing is for multiplayer games. Imagine a Football field and each side is handled by a different Server. All players can see and interact with each other even across the server boundary. You can throw a Ball on the other side and hit another player that is handled by a different server than you and you can see it happed without any lag or jitter. If this tech scales like they claim it can they could dynamically increase the amount of servers to handle the players in an area. Imagine a huge fleet battle where each multicrew ship is handled by a different server all interacting with each other in real time. Thousands of players... Truly player numbers would only be limited by the amount of servers they can mesh together. We're talking Eve online scale Battles but at the macro scale that is star citizen with individually player crewed ships. THATS the Jesus tech Server meshing they showed working in that panel at Citizencon. This has never been done before and only theorized possible until now. I can see this tech starting a new era of super massive MMOs.
I know the kids in chat that parrot other kids are irrelevant, but it's funny to me every time someone uses Star Citizens 500 million dollar budget as a reason to criticize it. Starfield ended up costing 400 million, and look at what we got. Oof.
The way I look at it, even if you want to hate the game for some reason, people should cheer on the project free from publishers and a game pushing the tech. Years ago games and projects did this, but this isn't the norm anymore.
They was something of an un-official release date for 42. They had announced a number of ships we would be 'seeing within the next 12 months' but also said that one of those ships wouldn't be out before 42 dropped.
The people fallowing the game have known that they were honestly working on it, we just weren't sure if they were doing it right and if they were going to be able to pull it all off. One of the biggest handicaps that Star Citizen has is also its biggest strength. Star Citizen, the MMO, is out and playable. The reason that is their biggest strength is because they are being more transparent than any other game in history. We are seeing the game being built release after Alpha release, but, that is why it is also their biggest handicap. We see every fuck up, every misstep, and sometimes it gets really hard to tell if everything is going to work out. Sitting in the audience at CitizenCon this year, you could tell that this year was going to be different. It really does feel like a lot of the big technologies that have been slowing them down, may have been completed to the point where things might really speed up. I personally, only care about the MMO, and might not even play Squadron 42. Not because I don't think it will be good, but because I don't really play video games, I only play Star Citizen. So here is to hoping it all comes together SOON tm!
i dont want the "multiplayer" (star citizen) to be ever feature complete. i want to have patches and more stuff every 3 month... that's what i like... live service.... also improving the "star engiene" like they do it now so it wont get obsolete with time....
I've heard this comment about the "Sir" so many times. I've recently rewatched Battlestar Galactica, and they call female officers Sir as well, didn't seem to bother anyone. I personally don't care much, I see that as a mark of respect for a higher rank, nothing to do with gender/sex.
17:40 it doesn't need to be sponsored you know you have to play nice with powerful ppl in the industry. it is what it is but don't insult your chat for catching on
how many devs: in the beginning? 13 guys in a literale basement. Now? a company of over 700+ employees (including the janitor). As for devs specifically... no clue and I cant be arsed to look it up. lol.
Starfield was awful, and they had nearly the same budget ($400 million altogether) and they had a massive, already-existent studio with a good reputation. They also took a similar amount of time, as they started pre-production just a few years after Star Citizen was announced with the whole Kickstarter debacle. Starfield also only announced itself years into development; so it only feels like less time. Oh, and yeah. The sir thing was weird. It's just the way in which female officers are called in the military, probably the Navy (which makes sense). I do know that it's a sign of seniority and respect to be called sir.
people really need to peel off with the whole 'no titles' bullshit. to the point of NOT HAVING PLAYER CHARACTERS IN THE GAMES YOU MAKE INSIST ON BEING CALLED BY NAME UNLESS YOU LET US ***CHOOSE*** THAT OPTION. Quite a lot of us are fine with being spoken to with respect. whether we deserve it or not. :P
🤦 No dude he didn't say another 10 years, he said he wants this to be "this generation's Wing Commander" because there has been no Wing Commander this generation yet. The last one he made released in 2007.
The people who attacked our system all have the same problem. Haters are going to hate! You can't talk reason to him you can't show them evidence or facts and if you dare try to tell them that 10 years is the actual development time of every single triple-a game ever made karma they'll attack you for that and then continue to go on their merry way attacking star citizen.... Because hate is all they have
I mean seriously, Starfield took 8 years active development. And what did they deliver? An engine that still cant handle vehicles. Anyone shitting on Star Citizen is a moron, simply because Star Citizen can do much more in its unfinished state than most games after its final releases... Almost all big games are many years in developments, but those idiots can't complain about these games because they are not shown to the public. Think about how Rockstar does its thing. You wont know what is coming until shortly before release. There were over 1000 people in 4 studios working on RDR2, and its just one map with some horses with testicles, to put it in a simple way. No, RDR2 is a great SP game, its just to put it into a perspective. CIG did not exist before Roberts started crowd funding, they took the old cry engine to make a game with full scale planets without a single loading screen. And now they have server meshing actually working, which means they will actually pull this off. If you think about it why it is so laggy to play, there is no optimisation and everything had to be handled by a single server. That time will be over soon. Its worth letting this shit cook for a couple more years to get it done properly.
I like Star Citizen. I like Bethesda games too. I'll be playing Starfield, once I can get the GOTY with all the expansion content and mods I could ever want. But let's be 100% clear on one thing. Bethesda did lie and / or Mislead. They told press, under NDA, that they could not mention anything about loading screens during press events. Ask yourself why that is? It's one thing to get excited about all the planned features of a game like CD Projekt did when they went ham early on about Cyberpunk, and then having to cut most of those planned features before launch; Or to set lofty release dates that you know could only be possible if absolutely nothing goes wrong. It's another thing entirely to deliberately mislead about a known limitation of your game. Does that make Starfield a scam too?
On your Basebuilding commetn dosent makes you excited. Basebuilding as in a lot of other games will drive PvP and creates points of interests it is essential to the success imo.
Any money you decide to put into Star Citizen should be considered an INVESTMENT, and they don't always produce. How many AAA games have been huge disappointments in the last 5 years because they released too early? All of them...
first time i heard this game in 2016 and since that i follow closely the news and development of this game, early 2022 start to pledge for $65 game package $45 for star citizen + $20 for squadron 42. is it worth? tbh yeah it is worth im playing 6 month non stop plus $20 for single player 'squadron42' is stealing..... so for new comer just to know this game first don't straight up pledge/buy this game please make reasearch see lot review about this game (don't watch 'bored gamer' because he is overhype content creator go watch other like 'space tomato' and 'ray guide') second play it when free fly event came out, though i don't reccomend new player to try free fly event because free fly event is the most janky bugfest time to play star citizen but you can get the idea what this game about and then it is up to you....
Diablo 4 took about 10 years, but also Tarkov and Project Zomboid (as examples) have been under development the same amount of time. It's just interesting how Star Citizen and Squadron 42 get this kind of behavior. I'm not defending, but it's just interesting to see how people act around SC and SQ42 even though it seem to be quite normal development time. BUT I know that SC will take a lot longer to be finished.
Version with chat - th-cam.com/video/25T3Ot6XxNw/w-d-xo.html
big play💯
haha, thanks, I think I'd still rather watch with chat no matter what dumb shit they say - it's a love-hate relationship
Lol i'm thankfull you posted a clean vod without lirik's bunch of ignorant chatters on the side.
The best part is chat, but at least the version is still up.👍
Finally a streamer willing to call out their chats bullshit.
That was the best part of watching this video. I've seen other streamers react to this, so I was just looking forward to seeing what he says, and he didn't disappoint. Too many gamers are cringelords, acting like 12 year old girls who think it's not cool to ever smile. It's so played out.
I played starfield for 6 hours, went back to Star Citizen. I was at citizen con. It was an amazing experience and yes, they will pull this off. Chris Roberts is the Creator of Wing Commander, so he has every right to say he wants this game to be "This Generations Wing Commander."
20:35 no. Ships you own in the PU are for the PU only. In Squadron you're a Navy pilot, so you're flying whatever the Navy gives you to fly (seems like mostly the Gladius), and maybe some other ships that your character needs to use for specific missions.
50:00 I think the main reason they want grass movement to be simulated rather than pre-baked and faked is so that things like ship thrusters will flatten grass during takeoff/landing/flyovers/etc.
It's only going to be rendered at the closest LODs and it's not a super heavy simulation (ie no collision) so it doesn't affect FPS really at all.
59:00 it's largely because they had to bring multiple different brand-new technologies into the game engine before they could even touch server meshing. All the way back with object container streaming, then server-side object container streaming, long-term database persistence, full Persistent Entity Streaming, replication layer separation, and then finally they can work on server meshing. Plus, it all has to be scalable up to the size of a solar system or it's useless, and I'm probably missing a few major steps in there.
I do think they weren't at full efficiency. It has certainly taken a long-ass time. But it's also the fact that they have basically had to rebuild their already-heavily modded version of CryEngine into their own custom StarEngine in order to be able to create and support these features at all.
Yeah everything in Squadron 42 happens before you enter the persistent universe and while you are enlisted in the navy. So you don't get to use use your own ships (that would be weird)
Back in Wing Commander, you got access to new ships to fly during the campaign, in part based on how well you did. I believe in Squadron 42, you can go from the Gladius up to the F7A, and ending with the F8A for the final missions, which is why they talk that ship up as the most bad ass during the intro cinematic.
@@TonViper Certainly wouldnt surprise me too much. The Gladius is likely an old reserve ship from the Messer era (since the UEE switched to anvil after the messers), the F7s and Arrows are Anvils replacement for the Gladius, and CIG had planned the F8 as a reward ship on the PU for completing the single player campaign (so you have to get it at some point in SQ42).
Even if you don't like the game for what genre it is (SQ42 or Starcitizen), you have to see this gaming engine as the future of all next generation games. It's being built from the ground up and the server technology alone could potentially change how all future games after it are made. Good job Chris Roberts and all the amazing people within Cloud Imperium Games.
@@josephbach1 that IS how it works. Care to enlighten us how it is done? Unlike every other game besides Rockstar, Cloud Imperium Games' Star Engine isn't deriving from any other core game engine.
@@RelixificationIt was, this game was originally built in CryEngine then transferred to Amazon Lumberyard engine which is a off shoot of CryEngine, they now have a license agreement of Lumberyard and called there heavily modified version Star Engine.
@@Relixification You sure about that? Their literal disclaimer states that it "contains portions of Cryengine". You could even see that towards the end of some panels in this year's CItCon
@@trinityx3o522 The Development startet with CryEngine and now they have completely modified the engine so far that its become its own game engine. But year the little base that's left was CryEngine. The Server Mesh tech. was even presented at the Stage from a former CryEngine dev. that's now works with CIG for years
@@trinityx3o522 It is a REFACTORED version of Cryengine and Amazon Lumberyard combined, you know, the engines they started off with? They had to reiterate every single tech off of those from the ground up.
It always amazes me how hateful people can be and trashtalk things that would not just benefit them but also benefit the entire gaming industry and help set a new standard on quality and fidelity instead of getting half finished buggy games.
You should watch the comments on Jayvee's short video on SC vs Starfield, look how much people defend Starfield, on how it's a 'finished' and 'playable' game, compared to SC.
Honestly though! It has NO effect on their lives - they don't HAVE to pledge to the game, they are seriously doing amazing things and people are hateful because they don't like how long its taking? They feel like they got scammed? Development changes over time - goals change, dates change, it's NORMAL. People are just outrageous.
Im often amazed how people seem to be so ignorant of the development process and still accused the developer of being either lazy or incompentent. Everyone seems to assume that money always equals progress and that in development there is neither a time nor a human component. Most of the shortcomings that Star Citizen has today are not rootet in the incompetence of the Developers or their Management, but purely in the nature of the iterative development process. Each Milestone takes its time and different Features depend on each other making it utterly pointless to develop one feature to perfection for maybe 3 Years while other features cannot be started and wait for their result. Escpecially with the quartly content patches and so many different features in active production at all times it is absolutely necessary to release some features early in barely acceptable state to keep the ball rolling.
There is enough information released in the monthly reports to get a feel for the state of the development and when a feature gets updated to a better level.
Since Squadron is in polishing phase and not dependend on any new tech anymore they can now use the existing production pipeline to polish and optimize the hell out of that game. In my opinion Chris Roberts will put the worst nitpicker to shame in his strive for perfection, so I am not worried about getting a technical mess when his Game is released.
Bro it's been hard some of these years.. even concierge have gotten quite negative. This last CITIZENCON renewed a lot of faith
I remember taking giant hunking s#$&'s on SQ42 earlier this year on some comment sections.. saying that Fromsoft took Elden Ring and Armored Core 6 from scratches on a notepad to 2 finished games since the last time CIG gave us a good SQ42 trailer.. TRASH is what I called it. I was so frustrated at even thinking about the stupid game. SQ42 is looking very good though thank god! So much stuff is improved it's hard to know where to begin so that's great!
See, when SC's dev time is compared to other games like say, Red Dead 2 or GTA V, you have to take into account that Rockstar has previous experience making similar games, what with Red Dead 1, GTA 3, VC, SA, GTA VI. GTA V didn't just magically come out in a vacuum. You use your previous experience and even code sometimes to make a better sequel.
Chris Roberts was trying to revive a (mostly) dead game genre. Started with 12 or so people when that Kickstarter was initiated. The original pitch was also for a much more limited in scope game, but the community at the time voted (in a literal sense) for the scope to go further. And yes, there was some mismanagement along the way. The developers also spent a lot of time in the early years being more or less directionless, because they had to figure out how they'd even achieve their goals.
So around the time that Crytek was having issues with paying their staff, there was a mass exodus. Cloud Imperium Games managed to snag some Crytek Engineers and to some degree, they were the ones who kickstarted PROPER development. The next year is when CIG showed off their Planet Tech for the first time, probably 8 years ago now. So yeah, it was about 2014-2015 where the Star Citizen devs got their heads on straight and began working to the eventual final goal and not just "making stuff".
I think they simply got more options with the crytek guys. Before that we would not have the planets as the are. The whole thing is more or less full R&D and now the are nearly finished with their core engine. Nearly as in 1-2 years I guess 😅
@Lirik Plays 59 minutes into the video you asked a question. Yes Chris cried when announcing Server Meshing. I would like to help clarify since you have made a few comments about it in your video that indicated you really don't know how important that is, and that's OK!. Yes other games have MMOs to a certain scale that servers can handle. But No One Anywhere has had the tech to make an MMO on this scale or scope. There is a reason every company thought Chris was nuts and wouldn't touch the idea to work on Server Meshing if their life depended on it. They said "It Couldn't Be Done." Chris said, this is the game I want to make, and from Nearly day one has also said, if they don't invent Server Meshing, they don't have the game they intended to make. The guy that finally cracked a working prototype just a few weeks ago, has also been with this project from near the beginning and took on the challenge that his team could deliver, else the game would fail. (that guy had some balls to take the job) The Server Meshing they needed to create for this game to work really did not exist, and no one else was even trying. So no, it was not as simple as hiring the smartest guy in the room and having him plug in known tech that was used somewhere else. That prototype panel should have been one of the biggest announcements in the entire gaming industry. (Then again, no one else is making games on this scale... Then again, no one was trying because they didn't have server meshing)
🍺
It's like attempting to create your own element for (not from) the periodic table. No one else making games on this scale is such an understatement to what needs to be achieved by CiG, and what they HAVE achieved across the long decade of non-publisher game development. Sure they may have some sort of exterior investments coming along their way, but they are a kickstarter company, completely indie to the point where they're outshining AAA game developers with their ambition.
Great to see someone un afraid to call out their chat's bullshit, GG
Yeah, I've had way more fun in SC over the years than I could ever have in StarField.
This is a game that is swinging for the moon. Trying to create something that has never been done before. 1300 devs, and the vast majority have been moved over to SC. We have gotten major content patches every quarter in Star Citizen, its a way different game than it was even 2 years ago, and with all the extra manpower i believe the next 2 years will show unprecedented progress. Building rech that has not wxisted before takes time and money. This couldnt haplen with a traditional company with a board of directors. If it works, SC will change gaming.
They're not "inventing" new tech, more like upscaling existing tech to an extent that has never been done before. Server Meshing already exists in other games. However, the way it needs to work for Star Citizen required a ton of R&D & I'm happy that they finally pulled it off. It was a risky gamble for Chris Roberts, but it paid off in the end.
@trinityx3o522 right, cuz I totally forgot so many other games have dynamic server meshing, and zero loading screens.
I think he meant that many other games have static server meshing with loading zones.. FFXIV also has somekind of server meshing evident by how crowds of people phase in and out depending on number of people and distance, though you cant see the other server like you could in the CIG demonstration
@@trinityx3o522server meshing doesn't exist in other games, especially as CIG is creating it. Other games that need large servers that can "talk" to each other use shards and instances. Those shards can't see what is happening on other shards, they just transfer you to a new one when you move to a new area. It's very much *not* server meshing.
What makes server meshing so insane is that servers can see exactly what is happening on other servers, in real time. If you're on one server that covers New Babbage, and there's a fight happening in space above New Babbage being handled by a different server, you can still see what is going on. And you can affect other servers. You could even target a ship with missiles from the ground and fire at them - *from a completely different server*.
No other game has that. The closest you can get is business database tech, and even then it's not the same thing.
@@tweaked74 every web load balancer does it every day, hundreds of times. But to put that tech into a game? crazy.
Thank you for calling out your chat on the "sir" thing. I swear every single chat fixates on that.
Waydong forever.
vote Waydong91 next president!
This was incredible!
@16:30 Actually progress has been steady AF, it's just that people that are not in the "know", that don't play or follow the game closely, they just think stuff hasn't moved but oh boy are they wrong, *every single cent raised is spent on developing the game!*
It's good to note that CIG started out of a basement with about a dozen people, now they're over 1300 strong across 5 studios. They've come a long way!
Don't underestimate how hard it was to get to this point!0
Hear, hear!
Yes. And for that the money was more than necessary and we'll spend (sure the had some dead ends but this was to be expected imo)
They game will rock and all the haters and trolls they are going to play it. wait and see.
I'm sure they will. Let's hope that nothing goes wrong, because it's game development after all. It's just interesting behavior that people hate the game, but yet they are interested at the same time. That's the outcome of social interaction online nowadays I guess. Memes and act like others do without personal opinions and doing research.
pepeLaugh
They simply dont understand the process. Its not normal to know about a game until 1-2 yeasr before release. So people somehow cant comprehend that 11 years back there was a hand full of people with a dream and only recently went over 1000 employees. All while the budget needed to be invested in infrastructure as well. it was not a existing company who can copy paste from last game. People who only see 1 video of it and heard bad things before no wonder they hate on it. Just how it is today. People like to hate on things online.@@SpyGenesis
@@SpyGenesis Things always go wrong in game development but in this case it's fine. You wanna know why? Because these crazy Mofos won't release this until it's actually good. So don't worry, sit back, relax, it might take some time but at least it will be a quality product.
@@SlizenDize Don't worry. I've been a fan of SC and SQ42 since 2014 (SQ42 wasn't introduced in 2014 but you know what I mean). I come back to see how the games are doing once a year and CitizenCon was great time to see how things are going. What comes to Star Citizen, it's understandable that the game's development is not the same as the usual titles we know from the industry and that the game will get more stuff in 3-4 times a year and keeps doing that until the game is feature complete, which might take multiple years. And I'm fine with that. The amount of new technology CIG uses is astonishing and it's not a quick thing to change the industy as it is.
I've played SC off and on over the last few years. Most of the stuff in the engine demo exists and is working. But the servers kill everything. Once they get the servers figured out it'll work as it should. And i dont think thats far away.
Server meshing is cutting-edge tech. Static server meshing is considered achievable, and dynamic server meshing is theoretical. They are currently somewhere in between static and dynamic, aiming for full dynamic.
They have it all completed for server meshing now. They are just working to make it work across all of their servers, and make it able to be implemented across the PU. They displayed it at citizen con this year. According to them, it should be available for Star Citizen in the next 12 months.
@@_Addi_ I wouldn't be surprised, implementation with that kind of scale, can take a long time without hiccups. There is fore sure going to be delays, but if its all for the Server meshing, then I would gladly be patient for it, for it is the tech that would push the boundries of future generational games. Star Citizen is at the forefront of tech innovation for gaming, and this is a HUGE milestone.
While game after game through the years have been released either too soon or half ass complete we have Chris Roberts whom went alone without Publisher and depended on the community to drive his vision.
This vision, early on, was realized to be out of reach of current gaming technology.
So Chris and CIG took the years to build ground up, ground breaking tech including Planetary, Biome, Fauna, River/Water, Asteroid, Volumetric Cloud procedural generations.
3 weeks ago the Holy Grail, Server Meshing, was finally realized. (This will erase the "fps scam" crowd of non-intelligence)
They gave us a system with NO LOADING SCREENS and in the background used the system to build all the tech.
Now that the Foundation or Template of toolkits a.k.a. Star Engine is developed and SQ42 is feature complete most of the 1300 employees can now switch to focusing on the Persistent Universe and using the tools to knock out assets and system SOOOO much faster.
No publisher to make end dates and the freedom to innovate.
Chri playing chess while the haters were playing checkers.
Star Engine demo was done all IN-ENGINE without ANY load screens. Over a Billion Km's without loading. Let that sink in.
thank god you didnt show his terrible chat 👌
Dude, this was awesome! Now, you're the type of streamer I could watch. You're not an a-hole, yet you don't take crap from you chat and will call them out. Plus, you're not closed-minded and negative. You da' man!
There probably could be documentary of Star Citizen in the future and they could talk about probably about how and why it took so long. That would be sick. 😎
True. You DO know they (CIG) are working on a documentary about the game's development, right?
@@alandab if I knew I would have not commented :D but thx! That is good... it is once in a lifetime project... need attention for sure.
Funnily enough, it's actually a "stretch goal" at $14M.
@@alandabalso a booklet about the development
well people is already studying CR and the fact that he created a company of 1300 employees in 10 years. CIG already made some conferences in some UK and US universities.
Haha calling your chat out, nice ;) More people should do that.
This is not a gametrailer as they are typically. Its ment for the backers who have some background and is as spoilerfreee as possible. its not to teaste the story. its to show the progress made.
No other game to date has ever managed server meshing like CIG intends to do it and has shown in the tech demo at CitCon.
The biggest difference is scale with it and that you can interact with people/objects on a connecting server. You aren't limited to only the 100 people or whatever in a single server.
Of course when that and Pyro make it to the PU is anyone's guess but I'm expecting Q2 2024 based on having tried Pyro and they have stated so far server meshing has been scaling well.
This Game is THE Game , and everybody hating on it just wants somehting good to fail
And when it's actually good, they will praise it like crazy and pretend that they never hating on it in the first place
@@JWalters388 its easier to convince yourself to hate something than to love something.
@@Relixification You don't have to inform yourself to hate something
@@mr_confuse thank you. for proving my point.
I don't know if your chat already answered it but they now have 1300 Devs all over the Globe 80% of them worked on SQ42 and now that SQ42 is nearing completion most of the core tech devs are moving towards Star Citizen and the PU. Most of the stuff they Showed at Citizen Con will be coming at the End of the Year so 3.22. They Showed Server Meshing working in Engine and This is a first in the Industry the first stepp will be The Replication layer disconnection in Q4 2023. Pyro the new System will be playable beginning in November for a selected Group and after a while it will be playable for more ppl and when Server Meshing is ready they will merge both System to the game.
Everyone having a mental breakdown over the use of "Sir" in the cutscene while completely ignoring the fact that the UEE is based on World War 2 American military. Female officers were called Sir. That's a Navy thing. The UEE Fleet is their Navy. People really don't think about stuff.
Yeah, I mentioned that in my comment. I watched two other reactions that had similar "sir" freakouts. I knew almost nothing on the subject, but I could already guess that, considering the studio, they knew what they were doing. I could infer based on the context that sir was simply a military term for seniority and respect.
Honestly if this was a scam, then this would be the worst scam ever in gaming history.
Ikr? These idiots actually hired 1.300 people and built up multiple studios to develop the game instead of running away with the money. It’s an easy mistake to make as a scammer :P
just to put things into perspective starfield cost 300M and was in production for a bit more than 10 years with 8 years in active development and player have given about 600M at this time to play it... and they basically copied one of their games into a different context.
diablo 3 took more than a decade, WoW 14 years before release, etc. A decade to build a game is kinda normal the difference is we heard of CIG projects at their inception not at feature complete like other games (one year before beta is common).
If you want to gasp over money, the budget for GTA 6 is rumored to be between 1 and 2 billion(s)...
considering all this, 650M for 2 games and a new (crazy) game engine... I don't see the problem
Worth noteing that there implementation of server meshing is leaps and bounds more complex then anything any MMO on the market currently dose
Being able to not only interact with but also see players across multiple servers and have it scale dynamic is a massive leap in the industry
Of course the only recently showed us a small presentation of it working on a test built.
But they say they have it working at scale internally, harder to show off that scale in a presentation though do to the border could be planet sized
I like how Lirik calls out stupid chatters
For anyone curious, the lag and poor frames is in 100% of games at feature complete status that are running on any type of complex graphics model. This is what polishing and optimization is, how can they turn a consistent 15-20 FPS complete game into a consistent 60fps (on mid to high tier PC). It's to be expected, CIG is always attacked for having the most open development process from finances to game state. I commend them for it.
Most people are estimating that Squadron 42 will take a least a year to polish and no longer than two. Most game companies take one year from what they perceive as a finished game to complete pre-advertising hype before release. This is because most games are sponsored and the shareholders want profits to start coming in. This is why at this point in time we have a lot of triple-A games that fail on launch due to bugs and lack of polish. SQ42 being crowd-funded and having no one breathing down their neck to show a profit is in a good position to be absolutely perfect at launch.
new subscriber...love your real talk and not tolerating the dumb-asses in your live chat. I'm in for more SC content.
I think the chatter of those who doesn't matter is just that, does not matter. We backed, and we played. Even that miniscule purchase was better than my purchase of CP2077 back when they were released. Already sunk nearly a hundred hours on SC, and most of them was just marvelling how marvelous the game was, is.
Sc is the most advanced tehcnological game in existenca not just compared to starfeild lol.... And server meshing will not just make the game a mmo, server meshing will unload the servers ( witch is causing huge fps drop)by splitting the game in multiple servers. Seemless for the players but under the hood will be multiple server exchange information in real time.
Base building might not be interesting for you, but imagine since we also have quanta that will make npc act as player, you can have a bunch of npc pirate that decide to build a base somewheres and boom now you have a new dynamic mission generations and also a huge potential for economy gameplay and everything. thats how they will make sc feel alive. if a base is created by pirates, you fo there kill the pirates, if no one do anything with the base it will degrade overtime to the point it deseaper and other base can appear anywhere else based on quanta simulation... not only pirate but new mining outpost, villages, farms... housings... org bases and maybe in the futur even small space stations.... i mean all those tech with expand each other its all comming toghether. and the next 2 years will be crazy for us backers.. This time its true.
They always were saying the progress is slow because we need server meshing and we work on sq42... squadron 42 is feature completed and they nailed server meshing.
Now the game will be on expand mode big time.
I think it's important to be critical of any studio that uses player funded dollars to make a game. With Star Citizen / Squadron 42 being the most expensive crowd funded game ever "made", those criticisms are warranted. That being said, they had to invent systems and procedures that just didn't exist. Server meshing, object container streaming, and others were a hurdle that had to be overcome to make this dream come true. However, none of that was originally pitched in the initial kick starter and that was a huge point of contention as feature and scope creep just kept skyrocketing. Massive amounts of delays, missed release dates, bugs, exorbitant package prices, questionable development decisions, and others made this project very hard to defend with how much money they brought in. After 11 years though, we're seeing things come to fruition in big ways. I've been playing the game for nearly ten years, back when they only had the hangar module and I've put countless hours into the alpha experience. I've had an incredible amount of fun playing with friends and randoms. I held the line and I'm proud I did. I just hope Squadron 42 and Star Citizen hold up to my expectations but I'll continue to criticize when things seem questionable. As someone born too late to explore the planet and too soon to explore the universe, this is the game I've always wanted. I'm very excited.
Cig took a single-player engine that was able to do 16 player mp and turned it in to an engine that can be an mmo and support an mmo amount of people. They have almost completely rebuilt the cryengine.
If they were s car manufacturer, they would have had to create the company and make the robots so they can make the parts so you can make the car.
Remember they are still optimizing before release so stuttering will lesson over time.
"Yo, chat. Why are you stuck on the 'sir' thing?"
Liked and subbed. Please keep coming with that shit.
The guy who put together the engine demo and put the whole trackview line in the editor, did set it up and all to film it in one shot, he worked so hard to make it possible and had multiple devs from different teams on his call list at anytime to fix things and make it possible for him. He did some amazing work.
You know why EA, Activision and all the other big gamestudios can push out a lot of games year in year out is, that they only polish the first part of the game and fix the rest of the game after release.
So if CIG can deliver a near to complete polished game, then the games industry becomes a joke.
Everything great in history had a ton of NAYsayers along the way, and if this is successful, it will be despite them as usual . If it fails they will say I told you so, and that's their goal , to get to say "I told you so"...I loved following star citizen's development over the past 10 years, it provided me endless entertainment, though I only spent 120 bucks through the whole thing.
Thank you.
Cig started with 6 full time devs znd 4 part timers and they worked out of chris Roberts basement at the start and now they are at least 1300 people now.
Starfield ist a game in space and Star Citizen is es Space Game.
You can. *feel* how they've freed up people that used to work on SQ42 for Star Citizen.
And the development progress has *really* picked up.
Both games still have a lot of work left, but at this stage SC is the primary focus again ig feels like.
@Lirik Plays - Let me enlighten you on some information about SQ 42 that you have no idea what you are talking about. All the top actors in it are Chris Roberts friends. Also, when Henry Cavill heard about it. He told his agent to get him a part in it because he is a big PC gamer and I believe he support the game too.
Plus everything you see in SQ 42, planets, moons and ships with be in Star Citizen. CIG has been developing both games at the same time and beta is not to far off for SC. Some of us backers figure beta might start in about 2 years.
Star Citizen is currently in patch 3.21 and Star Engine will be added in patch 3.22 very very soon. Plus, Star Engine does not use DX12 because it is shit. It will use Gen12 and Vulkan to increase performance which should also increase FPS.
see you in the verse Lirik o7
This game doesn't seem like "they talked to NASA". It seems like NASA talked to them.
For Engine Intro watch the first wing commander intro back in the days
1:16 i was like wtf am i hearing when the vid is paused HAHAHA
Did starfield ever sell its self as a space simulator? From what i understand, it was a role playing game before anything else. It just used space as a back drop for its role playing
Nope. The only ones who compared Starfield to SC are people who paid no attention to its development. The first question that was answered about Starfield was whether or not you can manually fly the ship. They never lied about it or even alluded to it having that feature. Problem is that gamers nowadays are autistic about comparing to entirely different games.
No, it was advertised as a Sci Fi RPG. However, the promises of a massive number of 'fully explorable' planets gave rise to the belief it would share a lot more in common with Star Citizen than it ended up with. People basically convinced themselves that it was going to be the Star Citizen Killer, when it wasn't ever meant to be the same genre as Star Citizen outside of Science Fiction.
That being said, everything I have heard is that the game failed to deliver on most everything, not just the similarities with SC.
From what i understand the reason SC seems like its developing so slow is that S42 has been their main goal and SC gets the leftovers. Now that S42 is feature complete SC dev seems to be speeding up a bit as the feature teams aren't grinding out S42 95% of the time.
There's a lot of things that held this project back. In the end, most of it is just expanding scope. Like how the original vision of the game was more alike Starfield with loading screen transitions to planets. Add on the ever expanding scope of the project, the fact that they have to make all the tech for their new expanding scope, hiring all the people to make and maintain the company, and well... you get the idea. Last I heard they are currently at somewhere around 1,300 employees across the United States, Canda, and the UK. But Server Meshing was especially large blocker for the PU and was a major part of what held it back. Space Tomato has a good video on Server Meshing and how complicated it is. Not to mention that CIG also had setback with SM as well. One of which is Icache which was replaced by the Replication Layer which CIG had to remake because Icache didn't work and was scrapped. Which was like 2 or so years of work.
I don't think you get how much of a Jesus tech server meshing is for multiplayer games.
Imagine a Football field and each side is handled by a different Server. All players can see and interact with each other even across the server boundary.
You can throw a Ball on the other side and hit another player that is handled by a different server than you and you can see it happed without any lag or jitter.
If this tech scales like they claim it can they could dynamically increase the amount of servers to handle the players in an area. Imagine a huge fleet battle where each multicrew ship is handled by a different server all interacting with each other in real time. Thousands of players... Truly player numbers would only be limited by the amount of servers they can mesh together. We're talking Eve online scale Battles but at the macro scale that is star citizen with individually player crewed ships.
THATS the Jesus tech Server meshing they showed working in that panel at Citizencon. This has never been done before and only theorized possible until now. I can see this tech starting a new era of super massive MMOs.
Anyone that called this game a Scam just cant afford a PC to play it!
I know the kids in chat that parrot other kids are irrelevant, but it's funny to me every time someone uses Star Citizens 500 million dollar budget as a reason to criticize it. Starfield ended up costing 400 million, and look at what we got. Oof.
The way I look at it, even if you want to hate the game for some reason, people should cheer on the project free from publishers and a game pushing the tech. Years ago games and projects did this, but this isn't the norm anymore.
I love this game lets gooooo
The SIR thing is a reference to Star Trek
They was something of an un-official release date for 42. They had announced a number of ships we would be 'seeing within the next 12 months' but also said that one of those ships wouldn't be out before 42 dropped.
The people fallowing the game have known that they were honestly working on it, we just weren't sure if they were doing it right and if they were going to be able to pull it all off. One of the biggest handicaps that Star Citizen has is also its biggest strength. Star Citizen, the MMO, is out and playable. The reason that is their biggest strength is because they are being more transparent than any other game in history. We are seeing the game being built release after Alpha release, but, that is why it is also their biggest handicap. We see every fuck up, every misstep, and sometimes it gets really hard to tell if everything is going to work out. Sitting in the audience at CitizenCon this year, you could tell that this year was going to be different. It really does feel like a lot of the big technologies that have been slowing them down, may have been completed to the point where things might really speed up. I personally, only care about the MMO, and might not even play Squadron 42. Not because I don't think it will be good, but because I don't really play video games, I only play Star Citizen. So here is to hoping it all comes together SOON tm!
i dont want the "multiplayer" (star citizen) to be ever feature complete. i want to have patches and more stuff every 3 month... that's what i like... live service.... also improving the "star engiene" like they do it now so it wont get obsolete with time....
I've heard this comment about the "Sir" so many times. I've recently rewatched Battlestar Galactica, and they call female officers Sir as well, didn't seem to bother anyone.
I personally don't care much, I see that as a mark of respect for a higher rank, nothing to do with gender/sex.
2023 politics do be different
17:40 it doesn't need to be sponsored you know you have to play nice with powerful ppl in the industry.
it is what it is but don't insult your chat for catching on
how many devs: in the beginning? 13 guys in a literale basement. Now? a company of over 700+ employees (including the janitor). As for devs specifically... no clue and I cant be arsed to look it up. lol.
*Samuel L. Jackson approves this commentary*
Starfield was awful, and they had nearly the same budget ($400 million altogether) and they had a massive, already-existent studio with a good reputation. They also took a similar amount of time, as they started pre-production just a few years after Star Citizen was announced with the whole Kickstarter debacle. Starfield also only announced itself years into development; so it only feels like less time.
Oh, and yeah. The sir thing was weird. It's just the way in which female officers are called in the military, probably the Navy (which makes sense). I do know that it's a sign of seniority and respect to be called sir.
I spent $1250 on this game in 2013 (after spending $60 in 2012) AMA
people really need to peel off with the whole 'no titles' bullshit. to the point of NOT HAVING PLAYER CHARACTERS IN THE GAMES YOU MAKE INSIST ON BEING CALLED BY NAME UNLESS YOU LET US ***CHOOSE*** THAT OPTION. Quite a lot of us are fine with being spoken to with respect. whether we deserve it or not. :P
'as immersive as possible'. so no more of the 'one key ship start'?
🤦
No dude he didn't say another 10 years, he said he wants this to be "this generation's Wing Commander" because there has been no Wing Commander this generation yet.
The last one he made released in 2007.
The people who attacked our system all have the same problem. Haters are going to hate! You can't talk reason to him you can't show them evidence or facts and if you dare try to tell them that 10 years is the actual development time of every single triple-a game ever made karma they'll attack you for that and then continue to go on their merry way attacking star citizen.... Because hate is all they have
22:50 *papegas* mmmmmmmmm
Lirik just can't stop comparing this to Starfield, a garbage build on 20 year old engine that sucked even during Fallout 3 release.
If your chat got stuck on them saying "sir" then I hope they never watch Battlestar Galactica or any other modern piece of scifi fiction! 🤣🤣
I mean seriously, Starfield took 8 years active development. And what did they deliver? An engine that still cant handle vehicles. Anyone shitting on Star Citizen is a moron, simply because Star Citizen can do much more in its unfinished state than most games after its final releases...
Almost all big games are many years in developments, but those idiots can't complain about these games because they are not shown to the public.
Think about how Rockstar does its thing. You wont know what is coming until shortly before release. There were over 1000 people in 4 studios working on RDR2, and its just one map with some horses with testicles, to put it in a simple way. No, RDR2 is a great SP game, its just to put it into a perspective. CIG did not exist before Roberts started crowd funding, they took the old cry engine to make a game with full scale planets without a single loading screen. And now they have server meshing actually working, which means they will actually pull this off. If you think about it why it is so laggy to play, there is no optimisation and everything had to be handled by a single server. That time will be over soon. Its worth letting this shit cook for a couple more years to get it done properly.
What a mind 🤨
I like Star Citizen. I like Bethesda games too. I'll be playing Starfield, once I can get the GOTY with all the expansion content and mods I could ever want. But let's be 100% clear on one thing. Bethesda did lie and / or Mislead. They told press, under NDA, that they could not mention anything about loading screens during press events. Ask yourself why that is?
It's one thing to get excited about all the planned features of a game like CD Projekt did when they went ham early on about Cyberpunk, and then having to cut most of those planned features before launch; Or to set lofty release dates that you know could only be possible if absolutely nothing goes wrong. It's another thing entirely to deliberately mislead about a known limitation of your game. Does that make Starfield a scam too?
On your Basebuilding commetn dosent makes you excited. Basebuilding as in a lot of other games will drive PvP and creates points of interests it is essential to the success imo.
Any money you decide to put into Star Citizen should be considered an INVESTMENT, and they don't always produce. How many AAA games have been huge disappointments in the last 5 years because they released too early? All of them...
first time i heard this game in 2016 and since that i follow closely the news and development of this game, early 2022 start to pledge for $65 game package $45 for star citizen + $20 for squadron 42. is it worth? tbh yeah it is worth im playing 6 month non stop plus $20 for single player 'squadron42' is stealing..... so for new comer just to know this game first don't straight up pledge/buy this game please make reasearch see lot review about this game (don't watch 'bored gamer' because he is overhype content creator go watch other like 'space tomato' and 'ray guide') second play it when free fly event came out, though i don't reccomend new player to try free fly event because free fly event is the most janky bugfest time to play star citizen but you can get the idea what this game about and then it is up to you....
If this game isn't a masterpice when it realeases, it is a failure. There no excuse for this to not be the best game ever made.
It will be better than you ever could hope
@@stevieC11Hanworth I hope so😂
How is there no excuse? It has the same amount of funding Halo Infinite had. Look how that turned out.
Aware It’s been 10 years
@@josephbach1 based on what? you just spew shit from your mouth casually or is this a special occasion? :D
Diablo 4 took about 10 years, but also Tarkov and Project Zomboid (as examples) have been under development the same amount of time. It's just interesting how Star Citizen and Squadron 42 get this kind of behavior. I'm not defending, but it's just interesting to see how people act around SC and SQ42 even though it seem to be quite normal development time. BUT I know that SC will take a lot longer to be finished.
@@josephbach1did you even watch the video?
@@josephbach1 you obviously have not the slightest clue what you are talking about
@@SpyGenesisthey have nowhere near the same amount of resources as SC devs have... False equivalence
Scam citizen keke
scumazos KEK LEL
Wow, you almost managed to make a sentence there
lol