'Waterloo' was my first war game I got in 1970 at 9. 52 years later I still have it and it is one of my most prized games. As the French, most of my wins came by keeping my army together and striking up the main road. As the Anglo-Prussian I fought a delaying action until my major Prussian reinforcements arrived - hopefully saving the day. From 'Waterloo' I went on to acquire most of the Avalon Hill titles and still play them today with old friends. I am so glad I found this channel - thanks for the fond memories.
It has been years and or decades since I played that game. I enjoyed watching this. The experienced player I noticed at times gave the other player self-serving advice. Whether he did that on purpose or not I could not tell. It was over all a learning experience, and it appeared that they were both having a good time. Well done!!!
It was absolutely delightful watching this. My first war game was Tactics II, which I bought in about 1962 when it was the FIRST AH wargame. What really struck me was the way you two conversed while you played. It is EXACTLY the way we talked when we played. And the game's finish, where Kaks (Sp?) stakes everything on a single huge 2 to 1, and (of course!) rolls a six. NO! These are the moments that make playing these games a true joy. I think you two would be fun to watch playing Afrika Korps from the same era. One of the more challenging and unique classic AH games.
it sounds this is a dinosaur of a wargame played by two non-wargamers. I love how good natured they are, how much fun they are having at a game most wargamers would constantly criticize while they play, and how much they laugh. I so would like them to play Bulge 65 next. A much better game IMHO
Why is the French player not advancing towards Brussels on the minor road, at 2:42:07 ? Read the rule: Between hexes marked with X. There is a map on the page 7. It is not just the main road, but the southern edge between the main road and the minor road, both are viable exits to cause defection on PAA ranks. Retiring cavalry worth 8x2-6 + 4-6 = 20 points off to Brussels and defecting 40 points from the board, and then a stack of 15 + would have finished the PAA force before reinforcement, if any appear. Game over. This was a win for Napoleon.
Oh wow, thanks for pointing that out. We were relatively new to the game when we did this playthrough, as we unfortunately didn't own it as kids/teenagers. That's when you have the time to find the best strategies!
Watching this brought a tear of nostalgia to my eye! This and Caesar: Alesia were the two games my best friend kept begging me to play, but both seemed so complicated, compared to my favorites (PB/PL/WSIM, etc) I regret that now. I think I'd love to try this one out now!
Regarding retreat at around 1:43: The attacker decides how the defender retreats. The defender is eliminated if forced to retreat in to forest or river. Attacker can not force retreat in to elimination if alternative retreat route is available.
Thank you for pointing that out! It seems a bit of a strange rule in some ways, as it seems to imply the attacker has a little more control over what would in almost every case be a chaotic situation ("no, you need to retreat to the right, not the left. Why? Because I say so.") Waterloo has a few rules like this that are unique to Waterloo and that I don't remember from any of the other original AH games - maybe I am misremembering?
@@LegendaryTactics Actually I think it feels quite reasonable if you consider the situation to be: "The attacker has lost all initiative and is being chased away by the defender who is now in control of the situation.".
Yeah, I could see that, actually. And it may have been the case historically, or may be the case in general - I, fortunately, have never been part of a real military retreat to say one way or the other!
I still have this game in my collection. I might just have to break it out. Most of the time it would end around Mt. Saint Jean with the allies barely getting the victory.
Most games stack by strength points. This is the first 'proper' wargame I ever bought. I thought it was great back then, but subsequent purchases made me realise that this is definitely more game than simulation. Still room for tactics though- enjoying the video.
Myself and a college friend played this one a lot in the 70s i kept mine for many years till i could no longer find anyone to play with., I sold it at a garage sale in the 90s 😢
When my friend played this game many years ago (more then i like to think about) we made our own rules regarding infantry units attacking cavalry and horse artillery unit's. Since in a real battle if the cavalry didn't want to be attacked all it had to was ride away and there was no way the infantry could catch them. The defender had the option to either stand and fight or to withdraw one square and not be attacked that turn. If the defender chose to withdraw his cav. unit the move could not exceed stacking limits. If it did the cav. it was then forced to stand and be attacked. If the attacking stack had both infantry and calvary units then the calvary had to stand and be attacked.
It’s hard to tell but at the beginning I’m spotting a possible movement error here...you get 4 extra move points on a road is true - but as soon as you leave the road you don’t...so I’m seeing the French count 1,2,3,4 then another set but by then he’s off-roading it
You only get the road bonus on primary roads. Secondary roads (dashed lines) have no bonus and are just like moving overland. So the bonus doesn't start until he hits the primary road. It's confusing because he is counting 1234 like it is the road bonus but he is actually using his regular movement points, then counts 123456 which is 4 road bonus and the remaining 2 regular points. ( I had to watch several times to catch what he is actually doing because it just looks wrong the way he counts it).
@@jimhart4488 Don't the secondary roads provide for units to cross rivers & not have to stop on the river hex? Played dozens of Wloo games by mail while in college 1966-70
Your opening French move told me that you were extremely new to the game. All seasoned hands send the 1st and 2nd Corps off to the far side. This deployment always forces the PAA player to fall back to Waterloo... the quickest.
Interesting! And your observation is correct. This was our third game, I believe. We were just excited to cover the game for our TH-cam audience, as there is a lack of classic game coverage online!
@@LegendaryTactics The 1st Corps invites moving to the far side. What noobs don't know is that they need even more umph to force the PAA player back. The PAA player soon finds that he just can't plug all the holes around the far side... IF he's facing two corps PLUS most of the French cavalry. Only a modest amount of French cavalry is needed around Quatre Bras. ( Four Arms ) There is simply no slot for the horses to run free. They are handy when taking losses. The French 8-4 is a choker for the PAA. Laying out 24 points plus sluffs is just too much. This unit turns out to save a lot of blood because of this. Back in the real world, the PAA really did have to stay away from Napoleon's canons. He was an artillery officer -- and just loved them to death. The French will always bleed the 1-6 cavalry. The key for the PAA is to economize on their consumption. You'll really want them for the Big Battle at Waterloo -- which always unfolds -- some how. The heart of the PAA defense is delay -- and the assembly of a killer infantry line of 7-4 and 6-4 infantry -- with 1-6 cavalry as sluffs. The French have to hustle to stop this dreaded assembly. In real life, we now know for certain that Napoleon was enduring First Stage Syphilis. This was rumored for more than a century. (His Imperial Guard detail. ) It took until the 1990s for Napoleon's private physician's DIARY to reveal that his pain from this infection was so extreme that Napoleon could not function. (6-17-1815) THIS is why his army sat around after Napoleon had shattered the Prussian army. The next day, Napoleon's organ was still on fire. This is why the whole morning he was mighty inactive. Heh. Syphilis ultimately killed him. Other famous victims of Syphilis: Winston Churchill's father. His out burst in Parliament had him removed as Defence Minister. Later, as PM -- Winston made sure to give the DM job -- to himself. Heh. His dad died from his affliction. Lenin's so-called stroke was Syphilis. The Russians came clean about his 'problem' only in the 1990s. Late stage Syphilis makes one crazy and paranoid. Your mind is being destroyed. So, no wonder Lenin told Stalin to watch his back. Lenin gave the same paranoid advice to all of his henchmen. Lenin died of Syphilis... quite embarrassing. Adolf Hitler was dying of Syphilis. That's why, like Lenin, he had his nation's foremost expert on the disease at his elbow -- straight through WWII. He was taking Arsenic medicine for it. That's a known fact. At the time, Arsenic was the ONLY known cure for Syphilis -- until Penicillin showed up -- and Syphilis was the only disease that merited it, it was so dangerous it required clinic administration. Adolf was finally cured with a bullet to the skull... sadly, too late. [ Notably, Nazi propaganda always accused Winston of being a Syphilitic. The irony! ] E.G. Robinson stared in the Hollywood production detailing this medical breakthrough. It's relevance is that the good doctor's ideas became the basis for most cancer cures -- thirty-years later. [ Find a killing poison for the disease that the patient can tolerate -- and ride out. Think chemo-therapy.] Syphilis scrambles the brains -- and goes a long ways towards explaining the cruelty of these three tyrants. It made them MAD.
I was great at this game and won over 30 F2F games in a row all through college. Then I encountered the PBM D10 CRT. My opponent had a weird early stock market close paper so I could not know what the results were until he sent me copies of it. I lost that game and was the last game of this I played. I think the game was revised later so I don't know if that improved it or not. I later found that the 3 to 1 attack isn't always the best tactic when time is of essence. A greater number of 2 to 1 attacks often is better in the end.
At least for these type of games, hex and counter with stacks of chits, have you thought of using vassal? TTS is very fiddly ... this is awesome and I concur with the previous post!
@@LegendaryTactics yeah this method of control would drive me nuts. Its really odd that tabletop simulator doesn't 'know' about hexes and hence doesn't let you control via the keyboard.
Hi Guys, The Prussian set up should be North of Ligny And EAST of Quatre Bras. I think a few units violated this rule. Forgive me if they where just leaders (0-6).
@@LegendaryTactics - The Prussian forces in this game were east of Quatre Bras and north of Lingy. Unfortunately, this game allows the Prussians to set up too close to Quatre Bras to simulate the strategic choices at the beginning of the battle for Napolean. The Prussinas and English forces were divided on the first day because Napolean realized he had to hit the Prussians hard and force them further away from Quatre Bras. The map accurately shows that Quatre Bras was the most strategic point on the battlefield that first day of the engagement. It is the only place the historical allied armies and the P-A-A player can combine forces. This play through shows the flaw in the setup allowing the Prussians and English armies to start already combined. The French have no chance to separate the P-A-A forces on the first day as was done historically. Of course the game also does not allow for the rain that prevented the French from rapidly advancing up the main road from Quatre Bras to Genappe and beyond keeping Wellington's army in constant retreat. Still a fun game to play as there are other alternatives open to the French to take advantage of the opening Prussian - Anglo concentration at Quatre Bras as depicted here.
As I listened to this. I see some weaknesses in their game. First the French not knowing the goal of the game. The goal is to move off the board. And he could have used the other road.
@@LegendaryTacticswhere did you find an computer version of this game? I’ve been talking to childhood friends and we are getting together to play these games again but with alcohol. I still have all of mine. I’m also 62. Especially if you can play these online.
I'm not sure what the P-A-A player is doing with the HQ units at the start. In a 2 player game, there should only be 3 on the board, Napoleon, Wellington and Blucher.
Yes, this is only our third game ever, so it's likely that some mistakes were made. We were just excited to bring this game some coverage, as there is shockingly little AH coverage on TH-cam. I'd like to do another play through for the channel now that we've had a chance to play a bit more. Thanks for watching!
I was wondering... At the three hour mark the French player had a clear route to the secondary road exit in the north for a portion of his forces. As I watched the French player attack to the south, I counted about 46 strength points that had crossed the La Lasane River in the group at that time. The French player had a blocking position on that secondary road to prevent P-A-A access to the exit hex. Could the French player at that time chosen to exit that force group to the north at the secondary road for 92 P-A-A strength points to be removed? I think that would have reduced the P-A-A player by the 73 strength points for all reinforcements from the June 17 7:00am turn to the end of the game leaving an additional 19 strength points to be removed from the map. In my experience this could cause the Allied player some problems late in the game coming up with the right number of counters to match those 19 strength points. So he might have to lose an additional 1-3 strength points exceeding the 19 strength points to make good on the 92 point total. It is hard to tell from the video if the French player had enough strength left to attrition the P-A-A player to win after making a successful exit as I described. Additionally, the French player may have been unlucky or simply had to sacrifice a few 2-6 cavalry units to as a rear guard so the slow French infantry directly east of MT St. Jean could exit and avoid piecemeal destruction. This would reduce the impact the exiting forces. It would have made an interesting option as the French forces were too divided to achieve a victory as was seen in the video. The P-A-A player had good interior lines to allow him to shuttle strength and counter the French flanking movements throughout the game. Was this strategic option ever thought of at that time in the battle? It did not seem to be discussed.
We played the game on Tabletop Simulator, which has a module which allows you to play it online. Message us at legendarytactics2020@gmail.com if you have trouble figuring it out!
I enjoyed your video. I'm new to wargaming. Is this a pc game? I thought it was a paper board game but it appears digital. Please explain. Where did you buy it? Thanks Anthony
Hi there, thanks for the kind words. We used Tabletop Simulator to film this. We did a video on how to use it: th-cam.com/video/C2X6vhmHwq8/w-d-xo.html
At the time we filmed this, I didn't have a hard copy. I do now, although it is missing a few counters - got it from a thrift shop for only a few bucks!
I liked your video but I am not sure whether I liked the game because the casualties were so heavy on both sides. I am not blaming either player but the game design.
Wow. Just came upon this now. D Day and later Russian Campaign were my first wargames, RC being much more enjoyable. Waterloo was a fun game but not really a good simulation. Nonetheless it's good to see its received some new attention.
'Waterloo' was my first war game I got in 1970 at 9. 52 years later I still have it and it is one of my most prized games. As the French, most of my wins came by keeping my army together and striking up the main road. As the Anglo-Prussian I fought a delaying action until my major Prussian reinforcements arrived - hopefully saving the day. From 'Waterloo' I went on to acquire most of the Avalon Hill titles and still play them today with old friends. I am so glad I found this channel - thanks for the fond memories.
It has been years and or decades since I played that game. I enjoyed watching this. The experienced player I noticed at times gave the other player self-serving advice. Whether he did that on purpose or not I could not tell. It was over all a learning experience, and it appeared that they were both having a good time. Well done!!!
It was absolutely delightful watching this. My first war game was Tactics II, which I bought in about 1962 when it was the FIRST AH wargame. What really struck me was the way you two conversed while you played. It is EXACTLY the way we talked when we played. And the game's finish, where Kaks (Sp?) stakes everything on a single huge 2 to 1, and (of course!) rolls a six. NO! These are the moments that make playing these games a true joy. I think you two would be fun to watch playing Afrika Korps from the same era. One of the more challenging and unique classic AH games.
GOOD to see this and remember when I was younger - much younger !
Glad you enjoyed it!
it sounds this is a dinosaur of a wargame played by two non-wargamers. I love how good natured they are, how much fun they are having at a game most wargamers would constantly criticize while they play, and how much they laugh. I so would like them to play Bulge 65 next. A much better game IMHO
We will definitely give that one a try! Games are meant to be fun, right? :)
I was thinking the same thing. French player made way too many mistakes that a gamer would not have.
Where did the computer version of the game come from. And is it available for purchase. Along with other games.
Why is the French player not advancing towards Brussels on the minor road, at 2:42:07 ?
Read the rule: Between hexes marked with X. There is a map on the page 7. It is not just the main road, but the southern edge between the main road and the minor road, both are viable exits to cause defection on PAA ranks. Retiring cavalry worth 8x2-6 + 4-6 = 20 points off to Brussels and defecting 40 points from the board, and then a stack of 15 + would have finished the PAA force before reinforcement, if any appear. Game over. This was a win for Napoleon.
Oh wow, thanks for pointing that out. We were relatively new to the game when we did this playthrough, as we unfortunately didn't own it as kids/teenagers. That's when you have the time to find the best strategies!
Watching this brought a tear of nostalgia to my eye! This and Caesar: Alesia were the two games my best friend kept begging me to play, but both seemed so complicated, compared to my favorites (PB/PL/WSIM, etc) I regret that now. I think I'd love to try this one out now!
It is fun! We are looking to cover Caesar Alesia as well at some point!
Alesia is complicated. Waterloo not.
Regarding retreat at around 1:43: The attacker decides how the defender retreats. The defender is eliminated if forced to retreat in to forest or river. Attacker can not force retreat in to elimination if alternative retreat
route is available.
Thank you for pointing that out! It seems a bit of a strange rule in some ways, as it seems to imply the attacker has a little more control over what would in almost every case be a chaotic situation ("no, you need to retreat to the right, not the left. Why? Because I say so.") Waterloo has a few rules like this that are unique to Waterloo and that I don't remember from any of the other original AH games - maybe I am misremembering?
@@LegendaryTactics Actually I think it feels quite reasonable if you consider the situation to be: "The attacker has lost all initiative and is being chased away by the defender who is now in control of the situation.".
Yeah, I could see that, actually. And it may have been the case historically, or may be the case in general - I, fortunately, have never been part of a real military retreat to say one way or the other!
how are you doing this on computer? i would like to play GDW 1815 on my pc
We were using Tabletop Simulator. We did a video on how to use it: th-cam.com/video/C2X6vhmHwq8/w-d-xo.htmlsi=V-eJrCmZKpTa_ydM
I still have this game in my collection. I might just have to break it out. Most of the time it would end around Mt. Saint Jean with the allies barely getting the victory.
It's a really fun game! I'd like to play it again soon
Where do I get a PC version of this please?
Most games stack by strength points. This is the first 'proper' wargame I ever bought. I thought it was great back then, but subsequent purchases made me realise that this is definitely more game than simulation.
Still room for tactics though- enjoying the video.
Yes, it seems like the stack up to 15 strength points things leads to a lot of game-y outcomes. Still a fun game, though! Thanks for watching!
Myself and a college friend played this one a lot in the 70s i kept mine for many years till i could no longer find anyone to play with., I sold it at a garage sale in the 90s 😢
Oh no! Well, at least you have a lot of memories to comfort you for it missing in your life :)
When my friend played this game many years ago (more then i like to think about) we made our own rules regarding infantry units attacking cavalry and horse artillery unit's. Since in a real battle if the cavalry didn't want to be attacked all it had to was ride away and there was no way the infantry could catch them. The defender had the option to either stand and fight or to withdraw one square and not be attacked that turn. If the defender chose to withdraw his cav. unit the move could not exceed stacking limits. If it did the cav. it was then forced to stand and be attacked. If the attacking stack had both infantry and calvary units then the calvary had to stand and be attacked.
It's actually a very interesting rule, and quite easy to implement. Did you find it worked well?
@@LegendaryTactics Yes, we thought it worked very well and added a bit more realism to the game play.
I had all the AVALON HILL GAMES.
That's awesome! What was your favorite?
@@LegendaryTactics Stalingrad
It’s hard to tell but at the beginning I’m spotting a possible movement error here...you get 4 extra move points on a road is true - but as soon as you leave the road you don’t...so I’m seeing the French count 1,2,3,4 then another set but by then he’s off-roading it
You only get the road bonus on primary roads. Secondary roads (dashed lines) have no bonus and are just like moving overland. So the bonus doesn't start until he hits the primary road. It's confusing because he is counting 1234 like it is the road bonus but he is actually using his regular movement points, then counts 123456 which is 4 road bonus and the remaining 2 regular points. ( I had to watch several times to catch what he is actually doing because it just looks wrong the way he counts it).
@@jimhart4488 Don't the secondary roads provide for units to cross rivers & not have to stop on the river hex? Played dozens of Wloo games by mail while in college 1966-70
Your opening French move told me that you were extremely new to the game.
All seasoned hands send the 1st and 2nd Corps off to the far side.
This deployment always forces the PAA player to fall back to Waterloo... the quickest.
Interesting! And your observation is correct. This was our third game, I believe. We were just excited to cover the game for our TH-cam audience, as there is a lack of classic game coverage online!
@@LegendaryTactics The 1st Corps invites moving to the far side. What noobs don't know is that they need even more umph to force the PAA player back.
The PAA player soon finds that he just can't plug all the holes around the far side... IF he's facing two corps PLUS most of the French cavalry.
Only a modest amount of French cavalry is needed around Quatre Bras. ( Four Arms ) There is simply no slot for the horses to run free. They are handy when taking losses.
The French 8-4 is a choker for the PAA. Laying out 24 points plus sluffs is just too much. This unit turns out to save a lot of blood because of this.
Back in the real world, the PAA really did have to stay away from Napoleon's canons. He was an artillery officer -- and just loved them to death.
The French will always bleed the 1-6 cavalry. The key for the PAA is to economize on their consumption. You'll really want them for the Big Battle at Waterloo -- which always unfolds -- some how.
The heart of the PAA defense is delay -- and the assembly of a killer infantry line of 7-4 and 6-4 infantry -- with 1-6 cavalry as sluffs.
The French have to hustle to stop this dreaded assembly.
In real life, we now know for certain that Napoleon was enduring First Stage Syphilis. This was rumored for more than a century. (His Imperial Guard detail. ) It took until the 1990s for Napoleon's private physician's DIARY to reveal that his pain from this infection was so extreme that Napoleon could not function. (6-17-1815) THIS is why his army sat around after Napoleon had shattered the Prussian army.
The next day, Napoleon's organ was still on fire. This is why the whole morning he was mighty inactive. Heh. Syphilis ultimately killed him.
Other famous victims of Syphilis: Winston Churchill's father. His out burst in Parliament had him removed as Defence Minister. Later, as PM -- Winston made sure to give the DM job -- to himself. Heh. His dad died from his affliction.
Lenin's so-called stroke was Syphilis. The Russians came clean about his 'problem' only in the 1990s. Late stage Syphilis makes one crazy and paranoid. Your mind is being destroyed. So, no wonder Lenin told Stalin to watch his back. Lenin gave the same paranoid advice to all of his henchmen. Lenin died of Syphilis... quite embarrassing.
Adolf Hitler was dying of Syphilis. That's why, like Lenin, he had his nation's foremost expert on the disease at his elbow -- straight through WWII. He was taking Arsenic medicine for it. That's a known fact. At the time, Arsenic was the ONLY known cure for Syphilis -- until Penicillin showed up -- and Syphilis was the only disease that merited it, it was so dangerous it required clinic administration. Adolf was finally cured with a bullet to the skull... sadly, too late.
[ Notably, Nazi propaganda always accused Winston of being a Syphilitic. The irony! ]
E.G. Robinson stared in the Hollywood production detailing this medical breakthrough. It's relevance is that the good doctor's ideas became the basis for most cancer cures -- thirty-years later.
[ Find a killing poison for the disease that the patient can tolerate -- and ride out. Think chemo-therapy.]
Syphilis scrambles the brains -- and goes a long ways towards explaining the cruelty of these three tyrants. It made them MAD.
good job! getting my game out ready to play
Awesome!!
I was great at this game and won over 30 F2F games in a row all through college. Then I encountered the PBM D10 CRT. My opponent had a weird early stock market close paper so I could not know what the results were until he sent me copies of it. I lost that game and was the last game of this I played. I think the game was revised later so I don't know if that improved it or not. I later found that the 3 to 1 attack isn't always the best tactic when time is of essence. A greater number of 2 to 1 attacks often is better in the end.
Trouble is, you can’t really separate the Prussians & the British, which makes pushing on Mont St Jean difficult.
True!
At least for these type of games, hex and counter with stacks of chits, have you thought of using vassal? TTS is very fiddly ... this is awesome and I concur with the previous post!
Yes, we use Vassal as well - I just find the visuals provided by Tabletop Simulator are just more compelling
@@LegendaryTactics yeah this method of control would drive me nuts. Its really odd that tabletop simulator doesn't 'know' about hexes and hence doesn't let you control via the keyboard.
The first game I bought from Avalon Hill
And it is a classic! What was the second?
Great idea to make a video of an old game! Hi to all enthusiasts of board games.
Yes, we are looking to bring some of these back!
Awesome!
Thank you for watching!
Hi Guys, The Prussian set up should be North of Ligny And EAST of Quatre Bras. I think a few units violated this rule. Forgive me if they where just leaders (0-6).
Nice catch - we hadn't played a ton of Waterloo prior to this, so it is entirely possible we made a mistake there.
@@LegendaryTactics - The Prussian forces in this game were east of Quatre Bras and north of Lingy. Unfortunately, this game allows the Prussians to set up too close to Quatre Bras to simulate the strategic choices at the beginning of the battle for Napolean. The Prussinas and English forces were divided on the first day because Napolean realized he had to hit the Prussians hard and force them further away from Quatre Bras. The map accurately shows that Quatre Bras was the most strategic point on the battlefield that first day of the engagement. It is the only place the historical allied armies and the P-A-A player can combine forces. This play through shows the flaw in the setup allowing the Prussians and English armies to start already combined. The French have no chance to separate the P-A-A forces on the first day as was done historically. Of course the game also does not allow for the rain that prevented the French from rapidly advancing up the main road from Quatre Bras to Genappe and beyond keeping Wellington's army in constant retreat.
Still a fun game to play as there are other alternatives open to the French to take advantage of the opening Prussian - Anglo concentration at Quatre Bras as depicted here.
Aren’t units behind rivers doubled?
Yes, they should be - did we miss one?
As I listened to this. I see some weaknesses in their game. First the French not knowing the goal of the game. The goal is to move off the board. And he could have used the other road.
Yes, it is possible - we were relatively new to this game when we recorded it. We should maybe have a rematch sometime
@@LegendaryTacticswhere did you find an computer version of this game?
I’ve been talking to childhood friends and we are getting together to play these games again but with alcohol. I still have all of mine. I’m also 62. Especially if you can play these online.
I'm not sure what the P-A-A player is doing with the HQ units at the start. In a 2 player game, there should only be 3 on the board, Napoleon, Wellington and Blucher.
Yes, this is only our third game ever, so it's likely that some mistakes were made. We were just excited to bring this game some coverage, as there is shockingly little AH coverage on TH-cam. I'd like to do another play through for the channel now that we've had a chance to play a bit more. Thanks for watching!
What about zones of control??
Yes, I think we were following the rules on ZOCs, as far as I'm aware. What did we miss?
I was wondering...
At the three hour mark the French player had a clear route to the secondary road exit in the north for a portion of his forces. As I watched the French player attack to the south, I counted about 46 strength points that had crossed the La Lasane River in the group at that time. The French player had a blocking position on that secondary road to prevent P-A-A access to the exit hex. Could the French player at that time chosen to exit that force group to the north at the secondary road for 92 P-A-A strength points to be removed? I think that would have reduced the P-A-A player by the 73 strength points for all reinforcements from the June 17 7:00am turn to the end of the game leaving an additional 19 strength points to be removed from the map.
In my experience this could cause the Allied player some problems late in the game coming up with the right number of counters to match those 19 strength points. So he might have to lose an additional 1-3 strength points exceeding the 19 strength points to make good on the 92 point total.
It is hard to tell from the video if the French player had enough strength left to attrition the P-A-A player to win after making a successful exit as I described.
Additionally, the French player may have been unlucky or simply had to sacrifice a few 2-6 cavalry units to as a rear guard so the slow French infantry directly east of MT St. Jean could exit and avoid piecemeal destruction. This would reduce the impact the exiting forces.
It would have made an interesting option as the French forces were too divided to achieve a victory as was seen in the video. The P-A-A player had good interior lines to allow him to shuttle strength and counter the French flanking movements throughout the game.
Was this strategic option ever thought of at that time in the battle? It did not seem to be discussed.
I forgot to mention that the video was enjoyable to watch.
Is there any way, we can gain access to this computerized version of the game?
We played the game on Tabletop Simulator, which has a module which allows you to play it online. Message us at legendarytactics2020@gmail.com if you have trouble figuring it out!
There’s also one called Vassal
i thought the French encountered the Prussians at Ligny first not as far north as you have it?
Stupid question, but what program are you using to play?
Not a stupid question! We used Tabletop Simulator for this one. We did a video on how to use it here: th-cam.com/video/C2X6vhmHwq8/w-d-xo.html
@@LegendaryTactics Thanks. I was only familiar with cyberboard. I have heard of vassal but never tried it.
Where can I find this game?
The original game is out of print, but you can find copies of it online. The module that we used to film this was on Tabletop Simulator.
I enjoyed your video. I'm new to wargaming. Is this a pc game? I thought it was a paper board game but it appears digital. Please explain. Where did you buy it? Thanks Anthony
Hi there, thanks for the kind words. We used Tabletop Simulator to film this. We did a video on how to use it: th-cam.com/video/C2X6vhmHwq8/w-d-xo.html
*Vive L'Empereur!* 🐝🐝🐝🐝
Nice!
Can you play on the actual board and not a computer?
At the time we filmed this, I didn't have a hard copy. I do now, although it is missing a few counters - got it from a thrift shop for only a few bucks!
I liked your video but I am not sure whether I liked the game because the casualties were so heavy on both sides. I am not blaming either player but the game design.
Well, it is an old design, and casualties will likely not be reflective of the history. But it is a fun game, regardless!
Is this a boardgames or a computer?
Both
*WHERE IS Grouchy* 📞
I'm not sure!
Wow. Just came upon this now. D Day and later Russian Campaign were my first wargames, RC being much more enjoyable. Waterloo was a fun game but not really a good simulation. Nonetheless it's good to see its received some new attention.
Stay tuned! We're looking to bring back some other classics!