VRChat Avatar 3.0 Tutorial - Adding Facial Expressions to your Avatar

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  • เผยแพร่เมื่อ 7 ก.ย. 2024

ความคิดเห็น • 265

  • @okenasmr
    @okenasmr หลายเดือนก่อน +25

    For those wondering. In current versions, the "controllers" are located in Packages > VRChat SDK - Avatars > Samples > AV3 Demo Assets > Animation > Controllers

    • @itsnikovargas
      @itsnikovargas หลายเดือนก่อน +1

      ure a god thank u!!!

    • @AllOut_100
      @AllOut_100 หลายเดือนก่อน

      THANK YOU

    • @tally_hal
      @tally_hal 27 วันที่ผ่านมา +1

      wait i dont have anything like that under packages.. where else can i find it? ;-;

    • @FWarning16
      @FWarning16 27 วันที่ผ่านมา

      Same

    • @okenasmr
      @okenasmr 27 วันที่ผ่านมา

      maybe they changed it again then

  • @CaseFace5
    @CaseFace5 3 ปีที่แล้ว +88

    thank goodness for 3.0 toggles. I never liked controlling expressions with gestures, especially with Index controllers.

    • @KyleGK01
      @KyleGK01 ปีที่แล้ว +1

      Yeah the gestures are really annoying, I can't tell what my expression is half the time.

    • @keeperofdragon409
      @keeperofdragon409 ปีที่แล้ว +1

      Being happy but pulling off a pissed look at your friend or you’re concerned but you’re sticking your tongue out. These were the problems I had with index controllers. Glad to put them on a menu now.

    • @YourNormalProgram
      @YourNormalProgram ปีที่แล้ว +2

      ⁠​⁠​⁠​⁠​⁠@@keeperofdragon409I remember this time a friend of mine was crying about their dog dying, but their character was happy and it sounded like they were crying of laughter. Facial Expressions were so confusing.

  • @ploppichuuVA
    @ploppichuuVA ปีที่แล้ว +43

    PSA: If you notice your gestures are working fine, but the normal face is stuck on one, go to the "All parts" Section, then make sure the yellow/orange one is your Idle animation. If it isn't, switch to it. That would be where the switch/toggle starts.

    • @Keith-rd2uh
      @Keith-rd2uh 7 หลายเดือนก่อน

      what is the all parts section

    • @ploppichuuVA
      @ploppichuuVA 7 หลายเดือนก่อน

      it should be above your hands. Yours might be named differently, but generally it should be:
      All parts
      Left/Right Hand
      Left/Right Hand.@@Keith-rd2uh

    • @illythekitty
      @illythekitty หลายเดือนก่อน

      life saver. thank you

    • @xo-zen
      @xo-zen 15 วันที่ผ่านมา

      my all parts doesnt even have an idle in it, left hand and right hand do though

  • @JackieLynn97
    @JackieLynn97 3 ปีที่แล้ว +96

    By far, the best VRChat tutorials on TH-cam.
    These have helped me out so much the last couple of weeks. :)

    • @Nekotaku_TV
      @Nekotaku_TV 2 ปีที่แล้ว

      But why does he skip stuff? And why does it not look the same for me? I don't get it...

    • @lilyfaye4216
      @lilyfaye4216 2 ปีที่แล้ว +2

      @@Nekotaku_TV these tutorials are slightly old so some stuff has probably been updated

  • @paulblart5358
    @paulblart5358 ปีที่แล้ว +21

    Pro tip, make a list of all your facial animation blendshapes you used for each guesture. On each guesture, set the blendshapes you used on all other guestures to zero to prevent artifacting while transitioning to different guestures on your hand.

  • @juliusklein6245
    @juliusklein6245 2 ปีที่แล้ว +25

    You're a legend! Spent hours trying to fix get my models face to do what i wanted, couldnt find out what it was. Most tutorials are stupidly long and dont have any awnsers, so i wasnt gonna bother watching them. Then i remembered you tutorials got me through the start of making models when i first started. And now, once again, you got the awnser i needed in a short but complete video.

  • @tetherballobsession
    @tetherballobsession 2 ปีที่แล้ว +40

    Hey mate really can't thank you enough for your tutorials. I went from being completely afraid of 3.0 to loving it because of your tutorials. The way you teach is really understand and straight to the point so its as least overwhelming as possible and I just really appreciate it. This is my go-to channel for anything 3.0 related and I've come a long way under your wing. Thanks mate!
    -KawaiiFira VRC

    • @KingNoobInc
      @KingNoobInc ปีที่แล้ว

      reminds me of how i used to think of Chips V2 on the Rec Roon Maker Pen

  • @TimeWisely
    @TimeWisely 2 ปีที่แล้ว +38

    FOR THOSE STRUGGLING WITH TOGGLES:
    If you have multiple animations, that don't rely on an int you *MUST* put them on a NEW LAYER. Create a new layer, name it accordingly, set weight to 1, and repeat the steps. It isn't possible to add multiple toggles that are booleans to 1 layer. I was stuck on this for the longest time.

    • @_unreel
      @_unreel 11 หลายเดือนก่อน +1

      This is extremely helpful advice. Saved me a lot of headache.

  • @MrShrum
    @MrShrum 2 ปีที่แล้ว +31

    PSA: If you happen to have an animation controller component in your Body mesh, it will forcefully switch the animation tab to interacting with that, preventing you from selecting it while recording animations in the root avatar. Furthermore, if there's a controller in that animator, creating animations from there will index the animations as Body > Blend Shapes, which when put in the avatar controller, will cause it to look at the Body as if it were the Blend Shapes themselves, and be unable to interact with it, causing it to do nothing at all.

    • @zachgaming3458
      @zachgaming3458 11 หลายเดือนก่อน

      Thank you, I was wondering why it kept cancelling.

  • @Capt_Lucy
    @Capt_Lucy ปีที่แล้ว +2

    I did this differently but it worked out, so in case anyone else is having trouble and wants to try a different way: Write defaults are off. start goes to idle (this is an animation that sets all blend shapes to either 0 or their default state for resting face [don't make changes to the blendshapes that start with "vrc."]). Then idle goes to an empty wait state with no transition condition. Duplicate the idle animation to create every other animation for the face because each animation should include the instructions to set all blend shapes back to default, not just change the ones you want to use for that animation! Now set up "any state" to go to each of the gestures except for idle, and give them all a transition to exit on the condition that the variable no longer equals whatever represents that gesture (basically the same as the transition from any state except with the notEqual condition). I may have added an unnecessary step here, but I also created an avatar mask and called it head and just only selected the head. Then I applied the mask to both the left hand and right hand layers. I moved the right hand layer below the left hand in the animator and gave them both the same weight making the right hand take priority unless it's in the idle state bc it will have transitioned to the wait animation which does nothing giving the left hand a chance to shine. Lastly, I decided I didn't like that sitting my right controller down made the left hand useless (bc the animation would play until the right hand changed and left hand only matters when the right hand is idle), so I made the open hand gesture (I use for cute sleeping face) only trigger on both layers if both the left hand and right hand are open at the same time and set the right hand open hand to transition to the wait without any conditions instead of the exit. Might want to turn off or set exit times to 0 too. Sorry this comment got so long. Hope it helps someone.

  • @QWERTYCommander
    @QWERTYCommander ปีที่แล้ว +5

    To anyone having a problem with Method 2, where the animations loop despite "Loop time" being disabled on them: Try unchecking "Can transition to Self" when clicking on the transitions in the animator. This fixed it for me

    • @Pyrefaerie
      @Pyrefaerie ปีที่แล้ว

      Your comment helped me fix the twitchy eyes! I have a separate blink animation. Thank you!

  • @TheKomar532
    @TheKomar532 3 ปีที่แล้ว +4

    Thanks for showing Method 2 finally I know how to proper make Toggles

  • @maplebrownsgr
    @maplebrownsgr ปีที่แล้ว +3

    and here we are again, back to this tutorial for maybe the 15th time because i can never remember how to do this lmfao XP
    your tutorials are the best tho. super easy to follow and understand

  • @asadd2
    @asadd2 2 ปีที่แล้ว +5

    fast, clear, straight to the point, amazing!

  • @alonsovargasandresrodrigo6319
    @alonsovargasandresrodrigo6319 3 ปีที่แล้ว +10

    Awesome tutorial as always, never seen any that explains the gesture menu

  • @LekroPower
    @LekroPower 8 หลายเดือนก่อน +3

    make sure to toggle "Saved" and "Synced" in your VRC Expression Parameters Object - otherwise others will not see the expressions (but you will as it is local only, took me some time to figure out)

  • @pkmngangsta
    @pkmngangsta 3 ปีที่แล้ว +2

    Thank you so much, I spent all day working on this and this video finally helped me do it. I had been using out of date vids and was ready to give up until I saw this!

  • @JordaNeale
    @JordaNeale ปีที่แล้ว

    This dude's tutorials are life savers... my god.

  • @OurVirtualTime
    @OurVirtualTime ปีที่แล้ว

    Thank you for the friendly and exciting tutorial! Empowering the next generation of 3D enthusiasts.

  • @Leonard_Gray
    @Leonard_Gray 2 ปีที่แล้ว

    Thank you! Expression menu breaks lipsink, but hand emotions controller works perfectly!

  • @framexero
    @framexero 2 ปีที่แล้ว +1

    Great tutorial presentation Sippbox, clean and straight to the point!

  • @Meowmoewder
    @Meowmoewder 2 ปีที่แล้ว +3

    These videos are so helpful and simple TYSM 💗

  • @MrBlazedFlame
    @MrBlazedFlame 10 หลายเดือนก่อน

    this was really simple and easy to follow. Thank you for making these!!

  • @kit5537
    @kit5537 2 ปีที่แล้ว

    this video introduced me to boneworks via me liking the background music in this so much i looked it up on its own. it also taught me how to expressions. moral of the story is... bone works? i sure hope it does. 10/10 tutorial thank u for this

  • @Radaney
    @Radaney 2 ปีที่แล้ว +2

    Thank god for your video, I was trying to figure this out on my own and it wasn't going well (Pretty much forgot the FX file on the toggles method). Thanks a lot for your video.
    Liked and Subbed!

  • @BeeBN
    @BeeBN 2 ปีที่แล้ว

    You are a chad among mortals for doing this

  • @45makemebad
    @45makemebad 2 ปีที่แล้ว +1

    This was the perfect tutorial, it taught me how to use 3.0 and it's super easy to follow.

    • @Nekotaku_TV
      @Nekotaku_TV 2 ปีที่แล้ว

      Not perfect, he skipped whatever you do after recording. My Unity isn't even showing the same after I hit record button again.

  • @xxwarmouthxx
    @xxwarmouthxx 2 ปีที่แล้ว +3

    i wish you went in depth more with the expression parameters, as idk how to make the parameter thing if my avatar doesnt have one liked to it at all yet... method 1 hasnt been working at all for my avatar for some reason either

  • @Revelationz87
    @Revelationz87 2 ปีที่แล้ว

    Thank you! This is the only video actually helped out of a bunch others!

  • @jackusertester0015
    @jackusertester0015 2 ปีที่แล้ว +1

    legit me after 1 vid of Sippbox:
    "*i know everything about unity*"

  • @sionhall
    @sionhall 2 ปีที่แล้ว

    everytime i wanna explain to someone how t
    o do this stuff i always use ur tutorial vid to show them thanks for making this

  • @Larrysprincess
    @Larrysprincess 5 หลายเดือนก่อน

    genuinely my biggest saviour tysm

  • @antfr1993
    @antfr1993 3 ปีที่แล้ว +2

    Interestingly enough, vroid models imported into uniy via vrm converter actually come with the 3rd method pre-added

  • @Its_A_Gundam
    @Its_A_Gundam ปีที่แล้ว

    Just bought an avatar on Gumroad. Your tutorials are a lifesaver. Thankyou

  • @activemotionpictures
    @activemotionpictures 3 ปีที่แล้ว

    I am so glad I subbed to this channel. Great video. Fantastic insights.

  • @craindemolik7231
    @craindemolik7231 8 หลายเดือนก่อน +1

    Following his tutorial my Model is in the floor now

  • @hannahyasuko9850
    @hannahyasuko9850 3 ปีที่แล้ว +2

    One of my toggles is already activated when I open the menu; when I select anything in the submenu, it just takes me back up a level and doesn't activate the toggle.

  • @TheLofren
    @TheLofren 3 ปีที่แล้ว +3

    Also dont forget that if you set your layers and transition parameters right you can have all 3 methods in one avatar

  • @appleaivr1543
    @appleaivr1543 2 ปีที่แล้ว

    This was so fast but omg thank you for this! You are awesome

  • @ShukitaShipper05
    @ShukitaShipper05 2 ปีที่แล้ว +5

    Im so confused, Ive seen a lot of ppl put their expressions controller in the FX layer OR they put their toggle controller in the same FX layer. If you have both expressions and toggles for your avatar, where do I place them if they can both go in the FX layer??

    • @Imalliee
      @Imalliee ปีที่แล้ว

      Thiss omg I’m struggling

  • @aidanfreienmuth006
    @aidanfreienmuth006 ปีที่แล้ว +2

    Okay for the first way of doing expressions, what if I already have an FX controller? what am I supposed to do then?

  • @Moonboy65
    @Moonboy65 7 หลายเดือนก่อน +1

    i've followed the hand gesture tutorial to letter, the gestures work properly but my facial expressions refuse to work regardless of what I do, and I've tried literally everything to fix it and still won't work

  • @TheTakUser
    @TheTakUser 2 ปีที่แล้ว +3

    This worked very well mostly. For some reason though visemes don't seem to work with the hand gesture method shown here.

    • @MrShrum
      @MrShrum 2 ปีที่แล้ว

      Be sure to check if you accidentally created the animations in an animation controller present in the Body mesh itself. If you did, the index for the animations will be off and it'll be trying to interact with the Body as if it IS the blend shapes, and will be unable to do anything.

  • @crossroads6160
    @crossroads6160 2 ปีที่แล้ว +4

    Im new to editing and unity as a whole so if this question is stupid please dont bully me in that regard, for hand gesture animations, is there a way to make it where the animations dont overlap? Say i have my right hand on fingergun, and my left hand on peace sign, is there a way to prioritize one over the other instead of the two mixing?

    • @bigcowboy6725
      @bigcowboy6725 ปีที่แล้ว

      were you ever able to figure this out ?? im having this exact issue currently

  • @chengergo9485
    @chengergo9485 2 ปีที่แล้ว

    you talk so fast but that's what the pause buttons for, great tutorial 10/10

  • @TigaKiryu
    @TigaKiryu หลายเดือนก่อน

    okay thats cool and all but im still having trouble so my model does have the value but when im unity it still doesnt have it idk what to do and what if its mmd?

  • @RamTGoat
    @RamTGoat ปีที่แล้ว +1

    Thank you!

  • @LakesGeek
    @LakesGeek 2 ปีที่แล้ว

    Based WriteDefaults=on. I've been trying to do things the official way (off) and it's driving me absolutely INSANE, I don't know why it's preferred. Impossible to understand, unpredictable, and much more work.

  • @ikkuto1510
    @ikkuto1510 19 วันที่ผ่านมา

    i did everything step by step on the method 2 but it doesn't work for me, in vr chat the menu works but the facial expressions don't. i tried everything to fix it

  • @eggleg9655
    @eggleg9655 ปีที่แล้ว +1

    (I used method 1) My facial expressions get stuck/mix together and don't change unless I spam it until it falls back to idle

  • @KyleGK01
    @KyleGK01 ปีที่แล้ว

    Thank you so much. This helped a lot!

  • @Natillumi
    @Natillumi 5 หลายเดือนก่อน

    good tutorial! my avatar has an idle blinking animation. how do i disable that for when i toggle my expressions on?

  • @lukeavery7174
    @lukeavery7174 2 ปีที่แล้ว +1

    I'm having a problem, when I use the hand gestures the animation plays, but when I stop doing the gesture it still plays and doing other gestures don't fix it. I've disabled looping, that doesn't fix it. Can somebody help me with this problem?

  • @theclearskyhermit6417
    @theclearskyhermit6417 ปีที่แล้ว +2

    hey there, working on converting some 2.0 avatars animations to 3.0 using the toggle method and i just CANNOT get them to play in game. im doing everything the tutorial says to do and its not like the animations are empty or things arent parented right, ive double checked and everything is correct... and yet the animations just wont play. what do i do?

    • @LexlPurpl
      @LexlPurpl ปีที่แล้ว

      have you figured it out yet?

    • @theclearskyhermit6417
      @theclearskyhermit6417 ปีที่แล้ว

      @@LexlPurpl not for menu toggles. i ended up getting combogestureexpressions to do them instead...

  • @maxtgth3fr13nd5
    @maxtgth3fr13nd5 27 วันที่ผ่านมา

    I tried the toggles method, but it doesn't works at all. The only thing it did was to make my emotes disappear. (Emotes category is still there but empty.)

  • @Catzeproduction
    @Catzeproduction ปีที่แล้ว

    does with work with blender models with no fx layer? and if not how do i make one

  • @muddycat3626
    @muddycat3626 2 หลายเดือนก่อน

    this exact method has worked on past avatars I've made and I love your tutorials but for some reason when I do this on my new avatar it doesn't work, is there a different method I can use?

  • @_PannieCake_
    @_PannieCake_ 2 ปีที่แล้ว +1

    When I make the faces, It wont let me make more than 1 expression even though i have multiple animations.

  • @BokuWaHikikomori
    @BokuWaHikikomori ปีที่แล้ว +1

    I've a few questions, when recording a new animation is the duplicate model supposed to show? And secondly, I'm tinkering with my blend shapes but nothing's moving, what am I doing wrong? :

    • @SteamVision
      @SteamVision ปีที่แล้ว

      I hope you've found a fix, but if I had to guess you might have the two models in the same space and so in the preview you're not able to see the model you're trying to edit since it's in the same space as the other one covering it up.

  • @Smash_ter
    @Smash_ter 2 ปีที่แล้ว +2

    I want to know why you recommend duplicating the model? Technically you can just click preview to reset the avatar back to basic T-Pose

    • @jensprystawik6982
      @jensprystawik6982 2 ปีที่แล้ว

      Wondering the same. It was told to do so on other videos.
      I do not get why/purpose. Which is why I end up in other trouble maybe.
      Can someone explain to noobie?

    • @cryptidwilbur
      @cryptidwilbur 2 ปีที่แล้ว +2

      @@jensprystawik6982 sometimes while working on animations, it can break the model and get it stuck in the "motorcycle" pose then you have to re set up you model. its just to help speed things along without trouble, I personally dont often dup my models but ive also had them break because of it, and had to rebuild the model in unity. It saves you a headache for sure

    • @jensprystawik6982
      @jensprystawik6982 2 ปีที่แล้ว

      @@cryptidwilbur Thank you!

    • @cryptidwilbur
      @cryptidwilbur 2 ปีที่แล้ว

      UPDATE, this amazing individual does infact have a fix th-cam.com/video/c_kvs86_mQY/w-d-xo.html

  • @World_Theory
    @World_Theory ปีที่แล้ว +1

    What do you do with the duplicated avatar after you make the expression animations? Delete it? Leave it?

  • @maestrovan1961
    @maestrovan1961 3 หลายเดือนก่อน

    I'm sorry, what if i don't have "VRCSDK" folder? where i can find it, or how i can make it?

  • @BaeronBubba
    @BaeronBubba 2 ปีที่แล้ว +1

    Ah, now It's just finding out how to mix the two together. Pull an item via the menu, then activate it via a hand gesture. I've got a 1.0 avatar that I'm moving chunks into the 3.0 workspace... still...
    Anyway, very handy!

    • @BaeronBubba
      @BaeronBubba 2 ปีที่แล้ว

      Edit: I thought I had broken something but NO it WASN'T ME
      Poyomi's (public) shaders prevented the upload from working! I deleted them from the project and the avatar functions just suddenly started properly going.

  • @ScowlingZebra29
    @ScowlingZebra29 ปีที่แล้ว +1

    Okay, I have a question. What do you do if you want more than one method, like the hand gestures and the expression menu toggles are two different animation controllers. At that point are you stuck with one or the other or are you somehow able to combine the two? I'm making an avatar and the person I'm making it for wants it to have both hand gestures and toggles and I'm not sure what to do with this.

    • @HokoraYinphine
      @HokoraYinphine ปีที่แล้ว +1

      i have the same issue...

    • @ScowlingZebra29
      @ScowlingZebra29 ปีที่แล้ว

      @@HokoraYinphine I think I may have found an answer, using the avatar manager 3.0 plugin, you can combine different fx animators and use the combined one to use? I haven't tried it but I'll update on how to do it if it works.

  • @adamzeninja
    @adamzeninja 3 ปีที่แล้ว +3

    At 1:56 I'm unable to get the hand gesture animations to show up on my inspector for some reason when selecting them from the nodes, this is the only problem I seem to facing.

    • @adamzeninja
      @adamzeninja 3 ปีที่แล้ว +1

      So, silly mistake. I was just using an old version of vrcsdk, problem solved pay no mind to me XD

    • @vampyrna
      @vampyrna 3 ปีที่แล้ว

      @@adamzeninja this comment actually helped me lolz, thank you so much

    • @adamzeninja
      @adamzeninja 3 ปีที่แล้ว

      @@vampyrna Happy I could help ^.^

  • @CassieCollision
    @CassieCollision 2 ปีที่แล้ว +9

    I'm having an issue where my face expression animation is looping. I can't figure out what's causing it, as I have the transitions and animation settings in the inspector set exactly like how it is for the others.

    • @JonBtw
      @JonBtw 2 ปีที่แล้ว +3

      Click on the actual animations and uncheck "Loop Time" in the inspector. That should fix it for ya.

    • @CassieCollision
      @CassieCollision 2 ปีที่แล้ว

      @@JonBtw Thanks!

  • @LexifromZargon
    @LexifromZargon 2 ปีที่แล้ว +1

    my issue is i already have an fx layer but im atry mergin both

  • @brandonwalker5970
    @brandonwalker5970 ปีที่แล้ว

    this dude is super helpful..

  • @FarronAnimations
    @FarronAnimations 2 ปีที่แล้ว +1

    So about that video you said you'd make with dealing with "write defaults" being checked on, where can I find that?

    • @SippsAvatarBox
      @SippsAvatarBox  2 ปีที่แล้ว +1

      It's not made by me, but it's in the description

  • @jjbionicle
    @jjbionicle 2 ปีที่แล้ว +1

    If i'm just doing hand gestures for face animations what do I do with the duped avatar after i assign the animations?

  • @ct3000
    @ct3000 2 ปีที่แล้ว

    So I am modifying an existing model but changing all the expressions, this tutorial works great for all of them except the default expression. my model looks kinda dopey in neutral but when I try to override the idle it as expected overrides all the other expressions.

  • @alexsanderviscaino6255
    @alexsanderviscaino6255 ปีที่แล้ว

    Followed the steps, but the animations aren't working in the VRChat. The model just stays idle. Checked the conditions: Any State at 0, the first at 1 and so on. Can anybody help me?

  • @Stormvix
    @Stormvix 8 หลายเดือนก่อน

    When I follow this for the hand gestures the hands dont move to do the hand gesture when I put the animation for the expression there. Also the right hand controls both hands expressions

  • @shynjyi
    @shynjyi 2 ปีที่แล้ว +2

    Hello, I'm trying method two, and beleive I followed everything correctly. When I'm in game though, nothing happens when I select any expression on or off, I'm not sure what I did wrong even after rewatching

    • @ratedlune
      @ratedlune 2 ปีที่แล้ว

      ik this is old but exact same thing, followed every single step i'm pretty sure, was there any fix

    • @MrShrum
      @MrShrum 2 ปีที่แล้ว +1

      Be sure to check if you accidentally created the animations in an animation controller present in the Body mesh itself. If you did, the index for the animations will be off and it'll be trying to interact with the Body as if it IS the blend shapes, and will be unable to do anything.

  • @AlizaBunn
    @AlizaBunn 2 ปีที่แล้ว

    Everything works perfectly! But one issue, when I click down on a face in the menu, it goes back to the default one. Any way to fix this?

  • @ian-exe7531
    @ian-exe7531 ปีที่แล้ว

    Im stuck now with the main body stuck in the weird bike riding pose and no idea how to fix it and even stays that way in VRchat

  • @danialquddoos7561
    @danialquddoos7561 ปีที่แล้ว +1

    I'm using the creator companion and I dont see a VRCSDK in either Assets nor Packages, could someone help me out a bit please?

    • @MashuStar
      @MashuStar ปีที่แล้ว +5

      I assume you're looking for the controllers folder? Packages -> VRChat SDK - Avatars -> Samples -> AV3 Demo Assets -> Animation -> Controllers

    • @SmokyTea
      @SmokyTea 10 หลายเดือนก่อน +2

      ​@MashuStar I had that same issue! So thank you!

    • @Blueonskis
      @Blueonskis 2 หลายเดือนก่อน

      @@MashuStar 9 months later and you've saved me a headache, thank you!

    • @MashuStar
      @MashuStar 2 หลายเดือนก่อน +1

      @@Blueonskis you're welcome! :)

  • @cypoux
    @cypoux ปีที่แล้ว

    Hello!
    Great video! I was hopping someone would have an answer to a couple issue.
    The first one is that i dont have the VRCSDK folder and i have to go the the Avatar 3.0 Manager to find the gesture controller. Dont know if its an issue or if it creates my other issue which is:
    My avatar does the gestures just fine but the hand is frozen and i cant figure out how to have the hands and the facial expressions work in sync. Its one or the other. Hope someone can help :)
    Thanks!

  • @GhostfaceVRC
    @GhostfaceVRC 24 วันที่ผ่านมา

    This is nice but, how do I make custom hand gestures

  • @DTTArt
    @DTTArt ปีที่แล้ว

    With the first method I have the problem of my avi for some reason switching rapidly between it's "default" state and the idle animation, do you have any idea what could caause that because I find no one talking about this.

  • @BossKnight
    @BossKnight 5 หลายเดือนก่อน

    the hand gesture one isn't working, and i don't think i did anything wrong

  • @jayyyd2056
    @jayyyd2056 2 ปีที่แล้ว

    could you make a video on how to do this with the body blend shapes, instead of just expressions

  • @berithpy
    @berithpy 2 ปีที่แล้ว

    this was great, thanks

  • @xbravocat
    @xbravocat ปีที่แล้ว

    okay so my model has blendshapes and everything and adjusting the bars when not recording works fine, but once i press record adjusting the bars doesnt do anything

  • @starseekerspixel
    @starseekerspixel 2 ปีที่แล้ว +2

    Hey there, I love this tutorial it's super helpful. I am running into an issue currently where my character clips into the ground when I'm creating experessions using the Unity animator method with my blendshapes, is there a way to avoid this? Hope someone can help

    • @SippsAvatarBox
      @SippsAvatarBox  2 ปีที่แล้ว +3

      That's normal. The "motorcycle pose" that happens when recording the animation wont affect anything

  • @GMAuraeon
    @GMAuraeon 2 ปีที่แล้ว

    I was having trouble modifying a hand gesture on an avatar I bought. One hand works just fine while the other does not. It never did this by default, so I'm extremely confused... any help?

  • @Qusefoof
    @Qusefoof 2 ปีที่แล้ว

    after adding the gesture expressions the intensity of my lip sync visemes was almost brought down to nothing, my mouth barely moves when I talk now...any idea why?

  • @darkjoker212
    @darkjoker212 2 ปีที่แล้ว +1

    My face expressions stucking now all the time, a fix for that? :s

  • @thebigredsky
    @thebigredsky 2 ปีที่แล้ว

    thx a bunch, my avi now has faces :3

  • @Zman0131
    @Zman0131 7 หลายเดือนก่อน +1

    Hi! Don't know if you still check on this, but I've been scouring the internet for help and cannot figure out why this isn't working for me. I followed your tutorial to the letter, planning to map my facial gestures to the wheel. Everything works in terms of having the animations mapped out, the wheel displays correctly, but when I go to test it (I am not uploading to VRChat yet, I'm using the Avatars 3.0 emulator control, if that makes a difference), the avatar's face is stuck in the expression that I assigned the 1 value for FaceInt, and although all the expressions I added are in the wheel, toggling them does nothing at all. Any idea what I may have done wrong or need to change? I can't seem to figure out how to fix this!

    • @Zman0131
      @Zman0131 7 หลายเดือนก่อน +1

      Update: I seemed to fix this issue, the wheel is working right now, BUT turning off the toggle for expressions does not turn the face back to the idle state for some reason. In other words, I turn the toggle for smile on, from then on I can only switch to other expressions I animated. Turning the toggle off does not make the face go back to its default. Anybody know what I should do? (More specifically, I am certain that the value for FaceInt being 0 does not tell my avatar's face to turn back to its normal face. It just stays on whatever the last facial expression I used is.)

  • @BabylonGames798
    @BabylonGames798 2 ปีที่แล้ว

    Clearly I am missing something here. I did pretty much everything you said, but when I go in to test the model, the hand expressions happen, but my face expressions do nothing.

  • @Georgiemighay33
    @Georgiemighay33 ปีที่แล้ว

    I dont know if anybody is getting the same issue but whenever i make a face gesture in vrchat it moves my avatar forward when i jump

  • @WolfNMusic
    @WolfNMusic 2 ปีที่แล้ว

    For some reason, my avatar gestures works perfectly, however the facial expressions don't. The facial expressions works fine in other avatars with the same 3D model but this one is different, idk why

  • @magmaticx7501
    @magmaticx7501 ปีที่แล้ว +1

    I'm having a strange issue, where changing from one facial expression to another consecutively makes the facial expression a combination of the two blend-shape animations

  • @epixfox7916
    @epixfox7916 ปีที่แล้ว

    I did everything for the toggles but ingame they aren't toggling. Help???

  • @juliangator8735
    @juliangator8735 ปีที่แล้ว

    i need help with just one thing i want to be able to controle my jaw ... like opening and closeing without actually needing to speak

  • @dustinthefox7510
    @dustinthefox7510 6 หลายเดือนก่อน

    so why when i do it on method 3 it just gets stuck on a smile and yet i copy 1 to 1 of what you did even in 0.75 speed

  • @uploads1983
    @uploads1983 2 ปีที่แล้ว +2

    Sippbox is NOT mid.

  • @emibondo
    @emibondo 2 ปีที่แล้ว

    I'm having an issue where when I open my faces submenu in-game, it plays the first face in the menu and trying to select any other expression causes the submenu to close and go back.

  • @cryppi1510
    @cryppi1510 2 ปีที่แล้ว

    I tried this recently and the radial menu shows up in-game, but actually selecting the emotes doesn't work. I'm assuming a recent update broke/changed how this works from the amount of recent comments saying it doesn't work for them either. Does anyone know an updated method?
    I followed this tutorial a few months ago with a different avatar and it worked perfectly, but having trouble now ^^"