10 Million Zombies vs Space Marine's Defence Formation - Ultimate Epic Battle Simulator 2 UEBS 2
ฝัง
- เผยแพร่เมื่อ 12 เม.ย. 2024
- In today's episode, an emperor leading an army of around 37,000, including 10 Repulsor tanks, forms a defensive formation around a desert village to fend off an onslaught of ten million zombies.
Will the defenders hold their ground or will the zombies break through?
Watch the video now to find out, and share your unique moments in the comments below!
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Hello subscribers! 👋
The reason why the number of zombies in today's battle started at 9,999,998 is because there was a bug where the number of zombies decreased by a few each time, even before the battle began.
I'm not exactly sure what caused it, but it's likely due to zombies getting stuck in terrain or units clustering together and taking damage. 🧟♂🌳
And what do you think about the newly added units, the Repulser Tank and the Alpha Legion Marine unit with a shield 🛡?
Feel free to share your thoughts in the comments below! 💬
I think you do amazing work, don't worry about a thing ok? 😊 trust me, it's really great, the blood pools, flippers, formations, underwater/ blood scenes, everything!
P.S.
Thanks for the flippers.
Thank you so much! I'm really glad you enjoy my work.
That tank activated his cheats lol
100,000,000 zombies vs…
One Diablo 2 Necromancer.
It's funny. The points of the triangle are the weak points at first. But then the blood gets so deep they become the strong points again.
amazing . watched to the very end. great ending!!! Epic tank battle!
This is gonna be great, flippers yes, cant stop laughing when i see the zombies flipping through the air. ! Oops! Major breakthrough already.
I want to see UEBS add reload times for ranged units and ammo counts so you can make it even more realistic. Infinite ammo and no reloading just makes me wonder.
That's an excellent suggestion!
Currently, I can only set the cooldown between attacks, not reload times or ammo counts.
Moreover, introducing a mechanic where melee units undergo a reduction in attack speed or enter a groggy state after a certain number of attacks would greatly enhance the game's realism.
Zombies : " i believe i can fly " .
Where did you get those mods from? I don’t see them in the workshop
Could you do a battle with 20 million 1v1v1v1 in an open map like this?
It probably won't work. From my experience, the battle with the largest number of units was in the video '20 MILLION Roman legion vs 700,000 Combine Force.' Even in that video, if you add even a few more Combine Forces, the battle won't start and the game will freeze on the loading screen.
Perhaps if an RTX 5090 were to be released, it might make battles of even greater scale possible. Thank you for your comment.
Thank you for always letting the battles run until there are no more units for the loser.
The blood in this game is really inconsistent. Sometimes it does nothing, sometimes it kills units. There's also so much it becomes nearly comical. Reminds me of Sam Peckinpah's "Salad Days".
Hmm... Watching the video you mentioned, I instantly got a sense of how you felt.
Cool
I like your videos bro but you should add more defenders i think
How many more defenders do you think would make it more interesting?
I experimented with tweaking their stats and numbers in this battle, running it 10 times, but couldn't achieve a more compelling outcome than what you saw. Just to clarify, the battle you watched was the 11th attempt.
Appreciate the feedback!😄
@@battlesimulatorgamer I really appreciate your effort. maybe adding a few area damage units would make it more fair. Especially for the zombie episodes
blood lake killed a lot of the soldiers
niiiiiiiiiceeeeee
Teleporting tanks. well I never.
Is it hard to program tanks so they can't climb buildings?
Based on my experience, this issue typically arises with units larger than standard humanoid units. While users can adjust hitboxes appropriately during the unit creation process, they may not always be applied correctly in-game. Melee units tend to push their bodies further to strike larger units, and if there are many such units surrounding a larger unit, they may end up climbing walls eventually.
However, if the hitbox size is set smaller compared to the unit's volume, melee units might enter the mesh of the larger unit to attack, making it difficult to capture the attacking scenes accurately in videos. As someone who's not a programmer, this presents quite a dilemma.
Thank you for the comment. While it's not a professional response, I hope it's helpful.
Drowning in blood ....
Drowning the men needlessly ruined it
Make the zombie with stronger please!
seeing the Emperor killed my interest in the vid. he's so stupidly over powered compared to zombies there was no longer any point in wondering who'd win
up until then it was a great video
To me the AI seems so rudimentary and predictable that its like a coin flip on whoever will win. I wish this game had more complex AI but I realized that's not realistic considering the amount of NPCs being rendered.
@@rottenapple_ i think if you ask a game programmer 'i want 10 million NPC's with complex AI, pathing skills, and planning, and i want the game to still run smoothly" they're allowed to shoot you with no repercussions :P
Император проиграл
Nurgle won!
Nurgle? How did you know? The first five attempts were scenarios where 10 million Nurgle units attacked instead of zombies.
After trying for over half a day, the map was too small compared to the size of the Nurgle units, so we ended up replacing them with zombies.
To alleviate the regret of not using Nurgles, I'm currently rendering a video of 6 million Nurgles landing on Omaha Beach. If it gets uploaded, enjoy watching!
@@battlesimulatorgamerZombies in the world of Warhammer 40,000 are associated with Nurgle, it’s easy to guess. I really want to see the video of the completed Nurgle army! This is my favorite faction in Warhammer!
Some general you are,instead of ordering those soldiers come out of the sea of blood you let m drown....
Слишком примитивно!