Procedural Mud Brick Wall (Blender Tutorial)
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- เผยแพร่เมื่อ 22 เม.ย. 2024
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In this Blender tutorial, we will create this Procedural Mud Brick Wall Material.
Procedural Material Packs: ryankingart.gumroad.com/?quer...
Procedural Material Tutorial Playlist: • Blender Procedural Mat...
HDRI link: polyhaven.com/a/forest_slope
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Gumroad: ryankingart.gumroad.com/l/ksrukt
Patreon: / 61161310
Timestamps:
0:00 Intro
0:51 3d Setup
3:45 Procedural Setup
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#ryankingart #blendertutorial #blender
Purchase the project files and support the channel:
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Patreon: www.patreon.com/posts/61161310
Mr King coming in hot this week with the fantastic procedural texture videos! I absolutely love it my friend!
Happy Friday to you! I hope you have a fantastic weekend! 😃
Thanks! You too!
This channel is one of the best that gives amazing tutorials, thank you Ryan 💯
Thanks for watching!
amazing 👍👍👍👍👍👍👍👌👌👌
thanks!
Welcome
nice texture. great sharing.
Thanks!
Doing gods work out here
thanks
This is Amazing
thank you for sharing
Thanks for watching 😀
soooooooo cool i love ur tutorials
Thanks!
Thank you for this tutorial series. I was always struggling with the node-based materials in blender and that's the main reason why I didn't progress with this software. Your tutorials help me a lot to understand creating materials.
Thanks for watching!
Amazing!!!!!!
Thanks!
AMAZING😍😍
Thanks!
Thank You!
You're welcome!
thank you.
You're welcome!
Could you show how to make some parts dark in color like when water flows over them ?
Cool idea. 👍
Nice u get sponsored by sketchfab everytime lol
Not for every video, but yes, I really appreciate Sketchfab sponsoring me!
@@RyanKingArt nice
omg,its hard but awesome! but i dont know how to learn all of this things and keep it in head (
Keep on practicing, and you will get better at using the procedural nodes. 🙂
plss countinue ur work
I will! Thanks!
Adding the loop cut 80 times is a much easier way than subdividing right?
Lol! Well I added the bevel, so that's why I added the loop cuts instead of subdividing. 🙂
@@RyanKingArt ok I see
@@RyanKingArt subdivide after a bevel or a boolean 😂 you've to ready for something different than you expected
Ok, so I try to export this texture as an stl to use in a gaming terrain tile and it comes out smooth. What am I doing wrong?
It doesn't work like that. This is just a texture, not actual mesh data. You will need to sculpt, or displace the mesh if you want it to be rough and bumpy. This is just material displacement.
When I addes the dispalacement node, nothing happened, Why?
Make sure to turn on the settings that I turned on at the beginning of the video to get the displacement to work.
🙏🙏🙏
Thanks!