Holo Reality by Bedrock Bros. (1st place at Modern / Demosplash 2018)

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • Camera capture of Future Crew's original re-implemented and optimized for the Looking Glass holographic display. Actual real-time computation of the necessary 45 viewing angles is performed in real-time on a PC. The constant camera movement is an attempt to capture the perceived depth of the display.
    This entry by Bedrock Bros. won the "modern" category at Demosplash 2018 www.pouet.net/...
    For a better undestanding, here are intermediate steps of the real-time rendering pipeline.
    calculated viewing angles: • Quilt Data of Holo Rea...
    lenticular data sent to the display: • Lenticular Data of Hol...

ความคิดเห็น • 11

  • @MaciejDragan
    @MaciejDragan 5 ปีที่แล้ว +4

    Amazing! Both the use of Looking Glass display and the remake. Great work!

  • @rloadah
    @rloadah 3 ปีที่แล้ว +1

    Incredible! A great tribute

  • @ndrinks5550
    @ndrinks5550 3 ปีที่แล้ว

    Seeing the dot tunnel that way is amazing, I still say it's the best dot tunnel out of all the dot tunnels and now it has been proven in a science lab. I still wonder what happens if the voxel water is left running, it always seemed to me like Psi was saying, "Look at this! It's over now away it goes stop looking and look at this instead..." Does it reveal a mystery? Perhaps they thought Panic hadn't been hidden properly so they hid their next demo inside the old one? Maybe he just didn't like it that much and didn't think it needed more time. The water in the sword scene moving is great and makes me wonder if that was the original intention, the reflections were cool but it's one of those points in the demo were it always seemed like unless you'd used POV-Ray you weren't sure where you were meant to be looking. Maybe it's right there in the source but I've missed it because of the odd naming convention, it looks bloody amazing here but it makes the scene so much more complicated that I don't know how they'd have done it on a 486. I'll never see that title image in quite the same way again....

  • @ishotjrdotcom
    @ishotjrdotcom 5 ปีที่แล้ว +2

    congrats as always!! 🏆

  • @xr4ffi
    @xr4ffi 5 ปีที่แล้ว +3

    Just WOW !!!

  • @TamasKalman
    @TamasKalman 5 ปีที่แล้ว

    i shit my pants a little. it's the best use of the hardware so far. what an improvement over the 1993 original.

  • @AiOinc1
    @AiOinc1 6 หลายเดือนก่อน

    What model Looking Glass is this? I want to run this myself at home!

    • @HeikoBehrens
      @HeikoBehrens  6 หลายเดือนก่อน

      This demo was developed and recorded on a preview version of the first Looking Glass. I believe that lookingglassfactory.com/16-spatial-oled is the closest that comes to it. At the time, there was an "App Store" which I fail to find now but you can download the binary at www.pouet.net/prod.php?which=78756 (top right corner). Note: I haven't tested this in ages.

  • @Lollero200q
    @Lollero200q 5 ปีที่แล้ว +5

    create your own demo at last :D but cool anyway

    • @HeikoBehrens
      @HeikoBehrens  5 ปีที่แล้ว +1

      LOL - I tried to explain the "why" during my "making of" talk at Demosplash. But you're right, maybe we should rename "Bedrock Bros." to "One Trick Pony" ;P

    • @TamasKalman
      @TamasKalman 2 ปีที่แล้ว +1

      i disagree. putting a classic into a new dimension (quite literally) is a fantastic accomplishment on its own