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10:57 I think the reason most Unity games are unprotected is because most of the popular ones are singleplayer/indie games, where there's probably no need for hacks protection (heck, probably most of them are unprotected to encourage modders to make mods and extend the game's longevity).
This. For a smaller indie multiplayer game, preventing hacks is a never-ending problem - any significantly popular game is going to have people constantly looking for exploits. If you only have a very limited budget, addressing every single possible exploit you can think of beyond preventing casual hacks just isn't worth the time and effort when there are many things more valuable to people who want to actually play the game. Hell, even people pirating the game or decompiling and releasing a direct rip-off (which was pretty common on Android for a long time) is a bigger concern for any popular game, but a lot of indies often decide that going to great lengths to prevent it is a constantly moving target that just drains time and resources. There are far more important pieces of a game to secure, like your client and back-end systems for any PII data or any transaction/payment systems that you use - issues or incompetence there risks actual real-world legal liabilities (rather than someone just cheating in-game) and they are similar moving targets requiring continual re-assessment.
People should also know that this is not a 'Unity problem'; it is a general problem when it comes to local games. There is no way to protect a game 100% when it is local, regardless of how good the engine is or which low code base you use. Everything he demonstrated for Unity can also be done in other games made with different game engines. Btw great video I like your editing.
Simple. He actually understands the thing well enough to put it in simple terms effectively vs someone that has used it for a short while and decided to make a tutorial.
@@MiDnYTe25 It's more than that. The average game dev isn't going to care about the technicalities. They need to know how to USE unity, not how it works.
Its the difference of the approach, he specifically is coming at it as if you don't know what Unity or any of these words mean, Unity assumes you can infer which is good for some people. I as a Unity dev for 4 years I like the way this was explained, gives a concise meaning.
So true 😄 I think the building/runtime part is one of the most important topic here that many developers don't think about or to late and so may run into security or cheating issues.
@@akam9919 this. Most aspiring game devs don’t care about how unity works. In fact they don’t care about how video games work. They just want to get shit done.
Most Unity developers are aware of this situation and often choose to use Mono because it makes the game more open to modding community without any work. For example, the game client might use IL2CPP while the server version uses Mono. (example game: Rust ) This choice is deliberate, as it provides many options for modding or understanding how it works so you can use modding tools better if there is any.
The reason why almost no unity games are protected is because almost everytime someone asks something about anticheat instead of helping them they just say don’t bother making it because people will cheat anyways. Which does make sense if the game is offline, but for an online game anti cheat is one of the most important things
Imo if a game is offline you shouldn’t care if players hack your game. They are playing it for their enjoyment and if hacking it is how they will enjoy themselves the most then I would highly encourage them do that.
I found this to be very interesting, being a unity developer. Im curious what the difference between difficulty for hacking a Unity game that uses IL2CPP and the standard data filing other engines use, such as Unreal and Godot.
bro i found out your channel just yesterday and thought "wow, this guy makes really cool videos, why doesn't he upload more often?" and today i find out you posted since 3 months keep up the good work!
WHAT if the unity game uses mono and is unprotected but I can't find some important parts of the game? And if I find, editing them doesn't affect the game??
I've been wondering about this for a while, well, this and asset dumping or swapping. I would love a (non-unity) video on data mining games, especially with more obscure or even custom engines.
If the game uses anti-cracking tools it is also quite difficult to modify the binaries themselves Enigma Protector RISC VM 😁 VMProtect CISC VM 🥴 Themida EAGLE VM 💀💀💀 ...but of course many developers just wrap the entire thing with only the packer and forget that you'd need to virtualize each function for themida
Can you do a tutorial on hooking the CreateMove function externally in CS:GO? and yes, CS:GO support stopped, but I think it will still be a great project (sorry for my english)
It would be so great if you were to tell the other side as well For example showing how to read code then showing how to obfuscate code Love watching your videos as a game dev
Ive been hella intrested in coding for like 2 years but could never get started bc i never had a pc and i watched like alot of videos and nun of them helped me learn what i wanted to learn so if u end up reading this can u direct me to someone that goes into depth about teaching it❤
@@eldenlordinspektorif you have a PC just pirate a course and learn thru that, there's also tons of free resources on yt and different sites. Don't worry about what resource or course to use just pick one and stick to it
Hey nice video, i wanted to ask if you can make a tutorial about a c++ minecraft cheat with jni, and explain how to hook wglSwapBuffers in order to use imgui
its great explanation, but i need more detailed step for hacking unity game for mobile games, the modern one like codm. would be thankfull if any of you can provide me reference :)
Unity is widely used for indie or offline games doesn't really matter if it hackable or not cause its a offline game and they play for their fun and entertainment on the other hand anti-cheat depends on networking implementation or the plugin used tho ...............
honestly modding a game for personal benefit is fine by me because it only ruins the game for oneself but when its used to ruin other peoples experiences then that's just sad...
I don't see why they can't sponsor this video. Hacking & Reverse engineering is a topic worth studying, there's a whole industry needing this skill set
theres a lot more going on under the hood to understand regarding it's runtime, making native cheat development harder than a few other engines i'd say (ue, source)
Big fan bro , nice man Thanks 😊👍, I really love your python and c++ game hacking video . Can you plise do that again like manipulate network on game that do on when coc game hack how to we are do that if you do this types of video plise plise 😊
mr. Booter can't hack his way out of a paper bag but he sure can advertise for brilliance the video tutorial platform where the tutorials on there are supposed to be better than the ones he has on here for TH-cam. Hundred bucks a year you can learn everything😂🎉
incompetent company? It's really disappointing to see tutorials promoting hacking. This kind of content not only fosters unethical behavior but also creates more problems for developers and users alike. Hacking doesn't solve real challenges; it just undermines the hard work of others. I strongly believe that you should focus on creating content that encourages legitimate skills and ethical practices instead.
this is an informative video, there's no arguing that! but i dislike the fact that you placed excessive emphasis on "hacking" and "cheats", knowing those have bad connotations attached to them. you even admitted at some point that "you're not really sure why" games would have no protection against tampering. a big part of it is modding, and modding is a great thing for a game to have! mods alone can massively extend a game's lifespan and playability. it's not ALL doom and gloom that a game's source code is reversible and manipulable, as you made it out to be. though i'm sure you're well aware of this, i still find it deceiving the way you have presented the subject in this video for those who might not know any better.
@@crazed57 thats true, I had no idea who he was until now. all the context I have is this video, and others could be stumbling upon the video in the same way
Its probably about the same. Godot uses its own interpretive scripting language and doesn't get compiled to machine code. Its basically the same as Unity without IL2CPP.
It's actually way easier, since you can completely decompile the project (and code) with GDRE. See it as more of an opportunity for modders than hackers.
Can you please make a video on how to make antiban pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
For Android games I mean how to find antiban value and change them I literally watched 6 videos because how clearly you explained please make a avideo about that if possible love from India
11:00 "Im not really sure why" A few sentences later you explain why: "... and even those games still have hacking problems." Usually, investing the time and money to keep someone from developing cheats for the game is absolutely not worth it. That's especially true if you're a smaller studio. If you know what you're doing and you want to hack the game, you will, no matter how hard the developer tries to obfuscate and encrypt.
It make sense for online games or mobile games with dashboards (that you REALLY MUST be in, for some weird reason). The only advantage of hacking a solo game is when you played it fully so much that it is boring, and you can hack to change some values and make it funny again. Or for piracy in case of non-free games.
👉 To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/cazz/. The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Kk
My Heart dropped when I see Realm of The Mad God: Exalt in the "Unknown" Category as I've tried and the metadata is encrypted
make a guide on how to make a hack for a unity game from android and bypassing signature verification
@@YoKKJoni lol that's too advanced for him maybe
2:12 ah yes, the hierarchy window in the right, and the inspector on the left. truly the correct placings
that's how I have mine, what's wrong with it?
Are you watching the video upside down? Or through a mirror?
@@zaptrap4802 Cazz said the hierarchy window was on the right, despite it being on the left.
10:57 I think the reason most Unity games are unprotected is because most of the popular ones are singleplayer/indie games, where there's probably no need for hacks protection (heck, probably most of them are unprotected to encourage modders to make mods and extend the game's longevity).
This.
For a smaller indie multiplayer game, preventing hacks is a never-ending problem - any significantly popular game is going to have people constantly looking for exploits.
If you only have a very limited budget, addressing every single possible exploit you can think of beyond preventing casual hacks just isn't worth the time and effort when there are many things more valuable to people who want to actually play the game.
Hell, even people pirating the game or decompiling and releasing a direct rip-off (which was pretty common on Android for a long time) is a bigger concern for any popular game, but a lot of indies often decide that going to great lengths to prevent it is a constantly moving target that just drains time and resources.
There are far more important pieces of a game to secure, like your client and back-end systems for any PII data or any transaction/payment systems that you use - issues or incompetence there risks actual real-world legal liabilities (rather than someone just cheating in-game) and they are similar moving targets requiring continual re-assessment.
@@GlennDavidson why are you so knowledgeable? tell us what you do, mr davidson
People should also know that this is not a 'Unity problem'; it is a general problem when it comes to local games. There is no way to protect a game 100% when it is local, regardless of how good the engine is or which low code base you use. Everything he demonstrated for Unity can also be done in other games made with different game engines. Btw great video I like your editing.
bro needed new Brilliant money
Let him cook
lmfaoo
Lol
sshhhh blacky
quick change your name nBlackyHVH ^
How did a "Hacking unity games" video explained unity better and faster than a "Unity beginner friendly tutorial" 40min nothing
Simple. He actually understands the thing well enough to put it in simple terms effectively vs someone that has used it for a short while and decided to make a tutorial.
@@MiDnYTe25 It's more than that. The average game dev isn't going to care about the technicalities. They need to know how to USE unity, not how it works.
Its the difference of the approach, he specifically is coming at it as if you don't know what Unity or any of these words mean, Unity assumes you can infer which is good for some people. I as a Unity dev for 4 years I like the way this was explained, gives a concise meaning.
So true 😄 I think the building/runtime part is one of the most important topic here that many developers don't think about or to late and so may run into security or cheating issues.
@@akam9919 this. Most aspiring game devs don’t care about how unity works. In fact they don’t care about how video games work. They just want to get shit done.
8:37 RIP Terry
Devine intellect.
Vehicular manslughterer of the bioluminecant african americans federal agents.
Most Unity developers are aware of this situation and often choose to use Mono because it makes the game more open to modding community without any work.
For example, the game client might use IL2CPP while the server version uses Mono. (example game: Rust ) This choice is deliberate, as it provides many options for modding or understanding how it works so you can use modding tools better if there is any.
2:43 bro forgot what is left and right. Fire video tho
@@JackPieCZ 😹
The reason why almost no unity games are protected is because almost everytime someone asks something about anticheat instead of helping them they just say don’t bother making it because people will cheat anyways. Which does make sense if the game is offline, but for an online game anti cheat is one of the most important things
Imo if a game is offline you shouldn’t care if players hack your game. They are playing it for their enjoyment and if hacking it is how they will enjoy themselves the most then I would highly encourage them do that.
For an online game the security should come from the server
@@stickguy9109 yeah true that depends on what plug-in you use for networking or how you implement your own networking
@@Peyatoe nintendo doesn't think so))
@@diablense oh yeah I can tell lol
great tutorial, next tutorial will be learning left from right
xd
We need a hacking Unreal Engine games next
It's the same
Learn the engine then have fun hacking
@@onigurumaa i already know quite a lot about unreal, you check out some games i made in my channel if you want for proof
Thank you for showing off my list of games in your video (11:02)
Great list, thank you!
ily cazz, thank u for helping me get motivated to learn cpp
I found this to be very interesting, being a unity developer. Im curious what the difference between difficulty for hacking a Unity game that uses IL2CPP and the standard data filing other engines use, such as Unreal and Godot.
bro i found out your channel just yesterday and thought "wow, this guy makes really cool videos, why doesn't he upload more often?" and today i find out you posted since 3 months
keep up the good work!
love your videos, can you make a advanced tutorial about il2cpp?
0:54 he said “or just someone who likes breaking games” so casually!
It would be great if you could make more tutorials on how devs can protect their Unity games. :)
WHAT if the unity game uses mono and is unprotected but I can't find some important parts of the game? And if I find, editing them doesn't affect the game??
Such a good overview!!! Would love to see how you’d hack the tank game in a future video!
I've been wondering about this for a while, well, this and asset dumping or swapping. I would love a (non-unity) video on data mining games, especially with more obscure or even custom engines.
If the game uses anti-cracking tools it is also quite difficult to modify the binaries themselves
Enigma Protector RISC VM 😁
VMProtect CISC VM 🥴
Themida EAGLE VM 💀💀💀
...but of course many developers just wrap the entire thing with only the packer and forget that you'd need to virtualize each function for themida
WAKE UP CAZZ POSTED
6:04 hollup is that the map of earth
Any tutorials on ghosts of tabor bro?
Also these games are modding friendly, which is a pro.
AMONG US PRETTY SUS LOOOLL EARNED A SUBSCRIBER BRO
I have a friend that could make reverse engineering on content warning and he opened it on the unity Editor
Awesome video thank you! Game security is a very important topic!
Can you do a tutorial on hooking the CreateMove function externally in CS:GO? and yes, CS:GO support stopped, but I think it will still be a great project (sorry for my english)
Thank you for being a TH-camr ong, these videos are class
It would be so great if you were to tell the other side as well
For example showing how to read code then showing how to obfuscate code
Love watching your videos as a game dev
we are so back
We are very black
@@starnumber_alt 👨🏿🌾
pls make a tutorial on how to make a very good cheat resolver lua
Sheeeesh, i was here at 1k subs and he already got at 138k, noice
Could you explain hw consoles work
could you make a video about making chams for cs2 please
Bro u gotta show us how to hack all games like a full series or sum bc i wanna learn to hack stuff like fortnite mw and other games
Ive been hella intrested in coding for like 2 years but could never get started bc i never had a pc and i watched like alot of videos and nun of them helped me learn what i wanted to learn so if u end up reading this can u direct me to someone that goes into depth about teaching it❤
@@eldenlordinspektorif you have a PC just pirate a course and learn thru that, there's also tons of free resources on yt and different sites. Don't worry about what resource or course to use just pick one and stick to it
can u show how can i make a unloock all for call of duty mw3
It was also used on the DS as well
You should make a tutorial for a unlock tool war zone
Hey nice video, i wanted to ask if you can make a tutorial about a c++ minecraft cheat with jni, and explain how to hook wglSwapBuffers in order to use imgui
is there linux alternative for dnspy
Cazz i am new subscriber and addicted ro your channel 🎉
This is great content man!
1:04that is JavaScript with JQuery included. That is not something applicable to Unity!
Could you make tutorial about making cheat for iPhone ? it would be intersting and there is nothing good on youtube currently so you could do great
As a Game Dev I'm shocked too see, how easy that is to reverse engineer...
Game developer watching this😅
Thanks a lot for bringing the hidden world of hacking to light!
its great explanation, but i need more detailed step for hacking unity game for mobile games, the modern one like codm. would be thankfull if any of you can provide me reference :)
Unity is widely used for indie or offline games doesn't really matter if it hackable or not cause its a offline game and they play for their fun and entertainment on the other hand anti-cheat depends on networking implementation or the plugin used tho ...............
Great video , thanks.
I think you maybe need to change the title of the video. TH-cam may give you problem for this.
Unreal next?
You seem to have left and right backwards
u should make coding tutorials again or well at least a lot more
do unreal engine next?
"The window to our left" it was on your right...
It’s one mistake get over it
a new video finally
honestly modding a game for personal benefit is fine by me because it only ruins the game for oneself but when its used to ruin other peoples experiences then that's just sad...
Hierarchy to the... Left
Me getting scared my game's getting hacked, then realizing it's singleplayer :P
Why tf is brilliant sponsoring this🤨
I don't see why they can't sponsor this video.
Hacking & Reverse engineering is a topic worth studying, there's a whole industry needing this skill set
Why not
theres a lot more going on under the hood to understand regarding it's runtime, making native cheat development harder than a few other engines i'd say (ue, source)
Ooooh tarkov
Rust isn't written in Rust? Booooo, bad!
"unity game devs with more than 3 brain cells..."
=> vide of terry davis playing wtf
smh bepinex not mentioned
WOW THANKS!???!?!? it's not only for hacking, you can copy the game mechanics and other right
can you make a cheat for valorant pls?
DO THIS FOR UNREAL!!
Makes me wonder. Are Blueprints UE games easier to hack than, let's say, Unity, or C++ UE games in general?
blueprints are compiled to C++, so barely any difference
Big fan bro , nice man Thanks 😊👍, I really love your python and c++ game hacking video . Can you plise do that again like manipulate network on game that do on when coc game hack how to we are do that if you do this types of video plise plise 😊
Now make a mod for Roblox 💀
Making a executor right now.. is nearly impossible
He doesn’t play😢
sad
mr. Booter can't hack his way out of a paper bag but he sure can advertise for brilliance the video tutorial platform where the tutorials on there are supposed to be better than the ones he has on here for TH-cam. Hundred bucks a year you can learn everything😂🎉
What does that even mean
u the goat
W vid
ui
Are you South African?
I♥Unity
poes lekka video
thanks my bru
BRO Im gonna hack dofus unity sell dofus kamas and become millionaire thx
Cheat engine is easyer
cazz why was I banned on your discord server for asking a question in the chat? Can I get unbanned pls
That's what you get for asking stupid questions
Godot, will be better ;)
meow ^-^
your secret is safe with me
incompetent company? It's really disappointing to see tutorials promoting hacking. This kind of content not only fosters unethical behavior but also creates more problems for developers and users alike. Hacking doesn't solve real challenges; it just undermines the hard work of others. I strongly believe that you should focus on creating content that encourages legitimate skills and ethical practices instead.
shut up :)
U sound like chatgpt bro
@@vasatruhl you sound like ‘fat’ Indian bro
this is an informative video, there's no arguing that!
but i dislike the fact that you placed excessive emphasis on "hacking" and "cheats", knowing those have bad connotations attached to them.
you even admitted at some point that "you're not really sure why" games would have no protection against tampering.
a big part of it is modding, and modding is a great thing for a game to have! mods alone can massively extend a game's lifespan and playability.
it's not ALL doom and gloom that a game's source code is reversible and manipulable, as you made it out to be.
though i'm sure you're well aware of this, i still find it deceiving the way you have presented the subject in this video for those who might not know any better.
i dont think u know whos channel this is bruh he's a game hacker
@@crazed57 thats true, I had no idea who he was until now.
all the context I have is this video, and others could be stumbling upon the video in the same way
@@morphious86.Chatgpt enjoyer XD
Please don't tell me doing this is easier in godot...
Its probably about the same. Godot uses its own interpretive scripting language and doesn't get compiled to machine code. Its basically the same as Unity without IL2CPP.
It's actually way easier, since you can completely decompile the project (and code) with GDRE.
See it as more of an opportunity for modders than hackers.
A crap
Can you please make a video on how to make antiban pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
For Android games I mean how to find antiban value and change them I literally watched 6 videos because how clearly you explained please make a avideo about that if possible love from India
Nice cd:071
GOD
7:01 bros playing league of legends with a controller, what a legend
I was gonna comment that.
Being easily hackable is the best feature of unity as mods are the best thing about games.
Cheaters can cheat online regardless of game engine.
11:00 "Im not really sure why"
A few sentences later you explain why:
"... and even those games still have hacking problems."
Usually, investing the time and money to keep someone from developing cheats for the game is absolutely not worth it.
That's especially true if you're a smaller studio.
If you know what you're doing and you want to hack the game, you will, no matter how hard the developer tries to obfuscate and encrypt.
It make sense for online games or mobile games with dashboards (that you REALLY MUST be in, for some weird reason). The only advantage of hacking a solo game is when you played it fully so much that it is boring, and you can hack to change some values and make it funny again. Or for piracy in case of non-free games.
What about Unreal?
You should make some more Unity tutorials
w cazz :D