Shadow Shaman's new Innate Ability is AMAZING

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • One of the best supports in patch 7.36 is Shadow Shaman. He was already good in pubs and now he has an amazing innate ability and his Cluster Cluck facet adds even more utility to the hero.
    Link to In Game Guide: steamcommunity.com/sharedfile...
    Timestamps:
    0:00 - Intro
    0:10 - Innate Ability
    1:17 - Facets
    5:59 - Skill Build
    8:50 - Itemization
    -----------------------------------------------------------------------------
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ความคิดเห็น • 65

  • @beneaththeveil
    @beneaththeveil หลายเดือนก่อน +30

    Great video, Cluster Cluck was something we immediately clocked as being a Facet which knowledgeable and mechanically trained support players could abuse to make their first few levels in lane infinitely easier. A pos 4 SS playing into a Warlock level 1 for example could theoretically level Hex purely to purge Fatal Bonds off their offlaner and immediately gimp a pos 5 Warlock's lane presence, modifying the skill build to still hit 1-2-1-0 by level 4. Training Manta Dodging in Training Polygon allows you to not only Hex dodge spells yourself since the invulnerability is the same duration, but also Hex-Dodge abilities on allies. Massive untouched potential.

    • @florianju5638
      @florianju5638 หลายเดือนก่อน +4

      also, it's just way more fun ^^

    • @FareedFaghih
      @FareedFaghih หลายเดือนก่อน +2

      Imho, warlock example is a huge waste of mana. Hex very expensive. Rather position better and shock n shackle.

    • @RuRu0091
      @RuRu0091 หลายเดือนก่อน

      The big snake is strong
      It pretty can cut off aupport if u position it correctly in the fight

  • @Bobby.Kristensen
    @Bobby.Kristensen หลายเดือนก่อน +16

    You are very likely to know the real one if they run in the "best direction".

  • @arog7493
    @arog7493 หลายเดือนก่อน +2

    Loving this, keep them coming!

  • @markshelor3991
    @markshelor3991 หลายเดือนก่อน +5

    I think the massive serpent ward is more useful in situations where the enemy has flat damage reduction through Vanguard or Kraken shell. The DPS ends up being WAY higher in that niche situation.

    • @nostalgia7572
      @nostalgia7572 หลายเดือนก่อน +3

      damage block doesnt apply to ward type units though

    • @masoncomes6783
      @masoncomes6783 หลายเดือนก่อน +1

      You also have to consider things like tombstone which have just a flat amount of hits rather than damage.
      You can kill a tombstone in 3 bursts with normal wards but with the big ward you'll never do it.

  • @divineconfettienjoyer5701
    @divineconfettienjoyer5701 หลายเดือนก่อน +2

    Short guides are cool!

  • @andriivarfolomieiev856
    @andriivarfolomieiev856 หลายเดือนก่อน +4

    I don't know if its intentional but it dispels Bane's ult. It also can potentially get ppl out of chronosphere if they walked into it. I also noticed that if you trigger fowl play under the glimmer cape you stay in glimmer. It's OP in my opinion, having lots of fun with SS :)

    • @fitzviandraduivenab2790
      @fitzviandraduivenab2790 หลายเดือนก่อน +1

      Fiend's grip is dispellable by strong dispel, which is why you need to be careful of using it on Slark. Personally i think fiend's grip shouldve been undispellable

    • @andriivarfolomieiev856
      @andriivarfolomieiev856 หลายเดือนก่อน +3

      @@fitzviandraduivenab2790 yeah, it was not obvious that it would dispel it while being a weak dispel. I think it happens because it gives a 0.1s of invulnerability.

    • @jermynleongbassbari
      @jermynleongbassbari หลายเดือนก่อน +1

      I think it interrupts any channelled disables i.e fiends grip and lasso

    • @bluejay7058
      @bluejay7058 22 วันที่ผ่านมา

      @@andriivarfolomieiev856yeah the targeted being broken on single target channels stops the cast: whereas instant cast single target just has the animation interrupted or the projectile disjointed

  • @Alienoiable
    @Alienoiable หลายเดือนก่อน +2

    I think Shadow Shaman has been strong for a while now, since hes gotten buffs after buffs after buffs. The new facets makes him even better. Lich too.
    Those two hearoes have been my go-to support whenever I want to ensure a win as a support.

  • @ivanpaijolin9128
    @ivanpaijolin9128 หลายเดือนก่อน +30

    tried it. keep hexing myself by double tap. misclicked hex when my friend sladar phased inside enemy. now Im having ptsd and dont want play shaman again

    • @Raphael.P.
      @Raphael.P. หลายเดือนก่อน +2

      Its called learning curve my friend

    • @imfinishedgrinding638
      @imfinishedgrinding638 หลายเดือนก่อน

      You'll get the hang of it. I'm still getting the hang of using hex as a dispel and despite also playing with double tap self cast on, I fortunately have not fumbled that badly yet. Enough experience with Shaman or any hero really will smooth out your nerves and strengthen your muscle memory that mistakes like that will almost not happen anymore.

    • @ivanpaijolin9128
      @ivanpaijolin9128 หลายเดือนก่อน

      Ill try it again after gaining back my lost 300 mmr

    • @datsnaik6886
      @datsnaik6886 หลายเดือนก่อน +1

      You can avoid double cast accidents by binding hex to 1 key as quickcast, and another key (space for me for example) for instant self cast in settings. You can't double tap to self cast hex while using quickcast. But you can use the other key for quick selfcasting hex. It's useful for other heroes like dazzle or shadow demon.
      The downside is that you'll be using an extra key

    • @RuRu0091
      @RuRu0091 หลายเดือนก่อน +1

      Learn to play with quick cast, or just turn off double click to self cast
      U can use alt+ to self cast

  • @martinthemartian9744
    @martinthemartian9744 หลายเดือนก่อน +4

    Our guy coming in clutch for the free mmr doubledown!!! Thanks maaaaan!!!

  • @lazylonewolf
    @lazylonewolf 25 วันที่ผ่านมา

    Counter Cluster Cluck with Silencer since Hex counts as a Silence, with Last Word almost-instantly killing Shaman after he turns into a chicken.

  • @manuelmarce2544
    @manuelmarce2544 หลายเดือนก่อน +1

    Please do a Jakiro guide next! I'm loving the changes they made to them! Their innate made dewarding and courier sniping way easier. And his Liquid Frost is just so absurdly strong! I'm trying to go QEEWE right now and I'm bullying the hell most of the offlaners I'm facing.

    • @georgealin7472
      @georgealin7472 หลายเดือนก่อน

      W can wait until level 7 in most cases. E should be your main tool because it doesn't cost mana, doesn't give stick charges to enemies and It does pretty decent dmg by itself. Use the trees to position yourself for an eq combo and try not to nuke the wave unless you get them both. When your stick is full try to bait them into chasing you a bit, with your slows combined they should not be able to catch you, especially when they don't have reliable stuns or they are costly. If you pick liquid fire instead, you don't have to block the enemy camp, you can get a ward behind the tower and see when they pull. You can go nuke the enemy, the wave and the camp at the same time, then you can also dive them an maybe get some kills. Just try to e the tower when they are next to it or the enemies as they are running towards the tower. Jakiro is slow af, but even so boots can wait. Priority should be regen and vision. Keep your carry healthy at all time, so you can go place wards, take runes, stack and so on. When you don't need to pull the camp, stack it. If you pushed the wave, go pull and leave it to your carry, you can go stack another one. Mana boots, mek or rod of athos depending on the needs, upgrade into guardian greaves and gleipnir for mvp.

  • @xSmRtness
    @xSmRtness หลายเดือนก่อน

    I think the best use case for one big ward is taking the attack range talent and pushing turrets from outside attack range, since not all of the regular wards can reach as they are in a circle, this is a definite advantage for big ward. Can be used if you team has bad high ground push and/or as bait to get a pick on someone who shows up to kill the ward. But General Cluster Cluck is better for sure.

  • @arthurmiranda8896
    @arthurmiranda8896 หลายเดือนก่อน

    The massive serpent ward has the advantage of doing ALL the damage at once, where the normal wards only attack 3 at a time if you are coming from a distance, MSW is great at defending your base, and the normal one is better for pick offs.

  • @saurax97
    @saurax97 หลายเดือนก่อน +3

    Crystal Maiden / Ogre Magi Support!

  • @imfinishedgrinding638
    @imfinishedgrinding638 หลายเดือนก่อน

    Is it possible to dodge spells and projectiles with a self cast Hex? Seems very hard to do if possible since the cast is almost instant unlike Bane's Nightmare where there's a considerable and timeable cast time.

    • @beneaththeveil
      @beneaththeveil หลายเดือนก่อน

      Yes it is. Since the Invulnerability time is 0.1s it's the same as manta-dodging skills. You can practise it via the Polygon Trainer in the arcade and just queue up the manta-dodge trainer.

  • @maikoymokspg163
    @maikoymokspg163 หลายเดือนก่อน

    A good idea for the giNt snake imo is to make smaller giant snakes that form like the shard. These snakes act like obstacles like trees. And obstruct vision
    It makes them possible to still trap people in the snakes, while also having different utility that the other talent

  • @A.O.0
    @A.O.0 หลายเดือนก่อน

    Both facet r op i got aghs refresher! Game was hard 2 ulti on ancient and it melted .. i think its better this way

  • @yukiofukushima390
    @yukiofukushima390 หลายเดือนก่อน

    Wait, the damage isnt equal if there are multiple instances being reduced by armor vs only one.

  • @justdoit7423
    @justdoit7423 หลายเดือนก่อน

    My first game was playing against warlock and axe and both of there skill was dispel and they waste like 10 sec to chase me but they still cant catch me and suicide on jungle total op on laning phase

  • @kintaro6135
    @kintaro6135 หลายเดือนก่อน

    Support void next please Zach🙏

  • @notimetotell4538
    @notimetotell4538 หลายเดือนก่อน

    Aeon disk + Refresher should be the build after mana boots

  • @Not_Chen
    @Not_Chen หลายเดือนก่อน +1

    Can chicken get out of chromosphere?

  • @4ehoBek_4ehoBek
    @4ehoBek_4ehoBek หลายเดือนก่อน

    Big snake is strong against damage block. Tidehunter's nighmare. Also when you use small guys they can be destroyed from side where not everyone can hit. Big ward is much stronger in fights.

  • @rautate160
    @rautate160 หลายเดือนก่อน

    Great Video Shadow Shaman spammer here ;p

  • @lokikokoko5833
    @lokikokoko5833 หลายเดือนก่อน

    Radiance will counter this hard. But hey,it will force someone to buy radiance so still win in my book. Only lost if the core actually building rad for his setup

  • @edwardjamespepito
    @edwardjamespepito หลายเดือนก่อน

    I just find that LC can have duel damage, Nor Axe cant one shut you anymore

  • @jrg-qc9yq
    @jrg-qc9yq หลายเดือนก่อน

    the giant serpent ward needs extra attack range to be viable

    • @dman29495
      @dman29495 หลายเดือนก่อน

      that'd be a good way to make up for the loss of utility of trapping people in wards. good idea

    • @BlaZay
      @BlaZay หลายเดือนก่อน +3

      Nah bro I tested it and it's actually pretty insane too. The enemy team actually has to commit to destroy it (unless they have Sniper or sth) because even at 1HP it still has full power, they can't just take them down one by one from max range and only take a few hits. It solves a huge issue with Shaman early on, which is that 2 heroes can just clear all the wards by themselves and get 200g out of it. Not only that, but it makes sieging much easier. Both facets are great, it just depends on the enemy draft and what your own role is.

    • @jrg-qc9yq
      @jrg-qc9yq หลายเดือนก่อน

      if it's good it's good

    • @dman29495
      @dman29495 หลายเดือนก่อน

      i tried it some, too, and it's aite. too early to balance, i suppose. I'm glad they're not balancing every two damn weeks, though

    • @masoncomes6783
      @masoncomes6783 หลายเดือนก่อน

      ​@@BlaZayBut it's also nice to have multiple wards against a tombstone, egg, tide anchor, and clinkz skeletons.
      Also you get around 10% effective bonus hp by the wards being spaced, the enemy has to walk a bit between them and it takes longer to target them property since wards are low target priority.

  • @sgtpatton
    @sgtpatton หลายเดือนก่อน

    ogre could be a fun one

  • @akashP998
    @akashP998 หลายเดือนก่อน

    WR focus fire will still attack the real shadow shaman.

  • @Raphael.P.
    @Raphael.P. หลายเดือนก่อน

    If i play with shaman against ta i will always get megaward. You cant kill her with normal wards, they just do no dmg through refraction😅😅

    • @Colopty
      @Colopty หลายเดือนก่อน

      Wouldn't the multiple hits from normal wards remove refraction charges faster?

    • @TimmWith2Ms
      @TimmWith2Ms หลายเดือนก่อน

      ​@@Coloptyrefraction stacks now have a min damage threshold

    • @Colopty
      @Colopty หลายเดือนก่อน

      ​@@TimmWith2Ms It got a min damage threshold of 5 a while ago, but level 1 wards already do 50 each so that's not an issue. How it works now however is that each charge is a shield with 60 health that fully absorbs whatever attack depleted the shield, which means that while a single hit by the big ward will only remove one refraction charge, two attacks by smaller level 1 wards will be enough to fully deplete one charge (first attack brings it to 10 health, second depletes the shield, 40 superfluous damage gets absorbed). Since there are 10 smaller wards, all of them hitting together will deplete 5 refraction charges, much faster than the big ward.

  • @MegaJackolope
    @MegaJackolope หลายเดือนก่อน

    It just doesn't last long enough to matter imo. The passive on the otherhand is mega annoying as a core, Basically lost me some fights as Troll Warlord by wasting my ult duration.

    • @shnorkeythefourth4572
      @shnorkeythefourth4572 หลายเดือนก่อน

      You can mitigate that by getting shard and tossing extra axes as you hit the ward

  • @austinbrittenham9373
    @austinbrittenham9373 หลายเดือนก่อน

    First view 🤝

  • @AthenesWrath
    @AthenesWrath หลายเดือนก่อน

    To be completely honest, this innate ability is pretty broken. A strong dispel and almost a second of invulnerability after gets you out of certain death so many times its ridicolous. Shaman was balanced because you could ambush his ass and delete him before he could perma disable your ass. Now he just needs to have some allies nearby to react and he will most likely survive after getting killed because you cant immediately deal damage to him AND he turns into four chickens because of Cluster Cluck, while his teammates pose a threat to you. I really don't know what valve was thinking. Either make Cluster Cluck not work on the innate or remove the invulnerability. A free revive and dispel is already strong.