GG wp as usual, but... I feel like you should be banned from ultimate evolutions when your "showcasing" a mastery like this. you have a very low count early on since you invested into spire. Swarm hosts didn't even enter combat till half way into the game. - Would love to see you try it like stettman, pure swarm host to break points with expendable units! you could have spent apm and used the swarm hosts on cooldown to clear the map. instead you just use them once or twice and mainly had your ultimate evolutions do the work.
I feel like getting your 3 brutalized and 3 leviathans before going mass swarm host roach is gonna be the best way to use this mastery while minimizing the gas cost draw back. It’s a weird prestige. Seems at least more fun than base abi for pretty minimal draw back if you don’t mind going not mass muta
Next Balance Patch. Spine and Spore Crawlers can now absorb Biomass. Spines and Spores Infected with Biomass generate bonus Biomass from Kills. Spines and Spores Infected with Biomass receive increased attack speed and damage. Spines and Spored Infected with Maximum Biomass can be merged in threes to create Super Turret (Which acts like a siege tank which can hit air, while having a rapid fire short ranged attack)
If you like using swarm hosts over mutalisks, Tunneling horror is fine, It doesn’t change your ultimate evolutions overly much, so most missions will play out basically the same, get your 6 evos asap, sacrificing early economy to do so... ultimates pretty much finish the mission before you get your econ going and get a unit composition going... que for next game, repeat. In that manner, I consider it an upgrade over baseline, mutas are probably better than roach swarm host ravager for most maps, but they are also not needed on most maps, and on some missions swarm hosts are great efficient units for dealing with tides of enemies. So if you are queuing random missions P2 is pretty decent, if you are queuing for specific missions use the better of baseline or p2.
@@Gw2ZokePlaying Tunnelling Horror, you shouldn't *need* more than 1 fully saturated base. You can have 2 swarm hosts out by roughly 4 mins and both infestation pit upgrades by 5:30 are in the que. You can play the rest of the game with 3-4 control groups of 4 swarm hosts each, all full of biomass. Turn off brutalisk transformation, you don't need it. You can win most maps with under 100 supply.
GG wp as usual, but... I feel like you should be banned from ultimate evolutions when your "showcasing" a mastery like this.
you have a very low count early on since you invested into spire. Swarm hosts didn't even enter combat till half way into the game.
- Would love to see you try it like stettman, pure swarm host to break points with expendable units!
you could have spent apm and used the swarm hosts on cooldown to clear the map. instead you just use them once or twice and mainly had your ultimate evolutions do the work.
I feel like getting your 3 brutalized and 3 leviathans before going mass swarm host roach is gonna be the best way to use this mastery while minimizing the gas cost draw back.
It’s a weird prestige. Seems at least more fun than base abi for pretty minimal draw back if you don’t mind going not mass muta
Next Balance Patch.
Spine and Spore Crawlers can now absorb Biomass.
Spines and Spores Infected with Biomass generate bonus Biomass from Kills.
Spines and Spores Infected with Biomass receive increased attack speed and damage.
Spines and Spored Infected with Maximum Biomass can be merged in threes to create Super Turret (Which acts like a siege tank which can hit air, while having a rapid fire short ranged attack)
I cringed so hard every time you deep tunneled your swarm hosts right into the enemy.
oh dude its megnsk. i played ai coop with you today. cool. (edit: too bad for some reason i couldnt select the coop hero)
WP dude! Is it some kind of addon with statistics after the battle?
It's called SCOverlay.
@@FAZAHLIST Thanks!
Which is better, tunneling horror or standard?
obviously standard
If you like using swarm hosts over mutalisks, Tunneling horror is fine, It doesn’t change your ultimate evolutions overly much, so most missions will play out basically the same, get your 6 evos asap, sacrificing early economy to do so... ultimates pretty much finish the mission before you get your econ going and get a unit composition going... que for next game, repeat.
In that manner, I consider it an upgrade over baseline, mutas are probably better than roach swarm host ravager for most maps, but they are also not needed on most maps, and on some missions swarm hosts are great efficient units for dealing with tides of enemies.
So if you are queuing random missions P2 is pretty decent, if you are queuing for specific missions use the better of baseline or p2.
Standards better because his mutas fit into the army better and are crazy strong. P2 is still wicked strong just a little more awkward to use.
@@Gw2ZokePlaying Tunnelling Horror, you shouldn't *need* more than 1 fully saturated base. You can have 2 swarm hosts out by roughly 4 mins and both infestation pit upgrades by 5:30 are in the que. You can play the rest of the game with 3-4 control groups of 4 swarm hosts each, all full of biomass. Turn off brutalisk transformation, you don't need it. You can win most maps with under 100 supply.