I've been relatively happy with the vision i get from digging into the side of a hill, but i think i should pivot to a large trench base much earlier than i have previously, most notably before placing my first oven
Rerolling a seed until you spawn next to a desert temple and then setting up in a green biome next to any lava source close by to a small water pond will make for a good base for the long run. Setting up the 1.5 block jump is very simple and can be done with 3 stacks of dirt slabs around a 40x40 area. Then mobs can't spawn close enough to be in your base, spiders usually won't aggro, gloom can't kill you and your hemp is easily accessible. Also good for drying clay bricks and once the player gets nether coal they can light up the area and expand it with the same idea. The just installing the autofarms and pottery and a chicken coop is very useful as the player can then spend time making a mob drop farm underground while the chickens and melons grow at surface giving infinite food. Having a good saw farming setup for mobs can give plenty of mob heads, spider eyes, infinite bones and rotten flesh and it also enables the player to make: - Dung farms - Infinite chicken feed - Infinite iron with crucible farms because of mobs' armor and tools - Infinite creeper oysters and nitre used for gunpowder and stump removers. If you don't have the patience, you can make 5x5 small sheep pens with 1.5 block high walls so zombies go up to the wall and die from the sun Also skeleton pods with an open door that is closed visually will make skeletons run to the doors in the morning and then they die dropping around 10 bones/night. It's all a bunch of great strats and base design choises that everyone should make.
I personally do not recommend seed reset that much, a good player is the one that is able to adapt to most seeds possible, except for of course jungle or island spawns. There are different factors in considering a seed to be good or bad, a seed can be good for early game but might be bad for midgame or later. This will be further discussed in Midgame Guide. Most of what you just said is right though. Re: What do you mean by "skeleton pods with an open door that is closed visually..."?
@@TPguard5 hmm thats actually nice. I didn't know that before. For the animal pens that attracts zombies, it needs permanent light to set up, at that point most likely you dont have much difficulty hunting for mobs. but probably worth it.
Sheep pens close enough to you won't spawn zombies in them. That's how they work. You can also make a second base dedicated to these farms so they're not always simulated.
personally I hate babysitting at a small area for that, but whatever works.@@TPguard5. It's almost similar to spending a torch every night to keep them from not spawning mobs in, equally annoying
The new wave of BTW players come for the early game survival experience in early game and want to win, not for tech. I myself don't even like pure tech mods or complicated mods, so no Create, Gregtech, or Terrafirmacraft and whatever. Guess why the BTW discord server goes from 100-ish to 7k in just a few months.
@@gavros9636 it has been developed by the community after FC left, now its about to move up to 1.6.4. things will be interesting when the migrate to 1.8.9 finishes
I've been relatively happy with the vision i get from digging into the side of a hill, but i think i should pivot to a large trench base much earlier than i have previously, most notably before placing my first oven
This was quite well made and helpful good job!
I'm a big fan of desert bases just because I don't have to worry about rain on a New Moon night killing me... again ^_^
Rerolling a seed until you spawn next to a desert temple and then setting up in a green biome next to any lava source close by to a small water pond will make for a good base for the long run.
Setting up the 1.5 block jump is very simple and can be done with 3 stacks of dirt slabs around a 40x40 area.
Then mobs can't spawn close enough to be in your base, spiders usually won't aggro, gloom can't kill you and your hemp is easily accessible.
Also good for drying clay bricks and once the player gets nether coal they can light up the area and expand it with the same idea.
The just installing the autofarms and pottery and a chicken coop is very useful as the player can then spend time making a mob drop farm underground while the chickens and melons grow at surface giving infinite food.
Having a good saw farming setup for mobs can give plenty of mob heads, spider eyes, infinite bones and rotten flesh and it also enables the player to make:
- Dung farms
- Infinite chicken feed
- Infinite iron with crucible farms because of mobs' armor and tools
- Infinite creeper oysters and nitre used for gunpowder and stump removers.
If you don't have the patience, you can make 5x5 small sheep pens with 1.5 block high walls so zombies go up to the wall and die from the sun
Also skeleton pods with an open door that is closed visually will make skeletons run to the doors in the morning and then they die dropping around 10 bones/night.
It's all a bunch of great strats and base design choises that everyone should make.
I personally do not recommend seed reset that much, a good player is the one that is able to adapt to most seeds possible, except for of course jungle or island spawns. There are different factors in considering a seed to be good or bad, a seed can be good for early game but might be bad for midgame or later. This will be further discussed in Midgame Guide. Most of what you just said is right though.
Re: What do you mean by "skeleton pods with an open door that is closed visually..."?
Skeletons try to seek cover from the sun and so they walk into doors that are closed but they were placed sideways so they think it's open.
@@TPguard5 hmm thats actually nice. I didn't know that before.
For the animal pens that attracts zombies, it needs permanent light to set up, at that point most likely you dont have much difficulty hunting for mobs. but probably worth it.
Sheep pens close enough to you won't spawn zombies in them. That's how they work. You can also make a second base dedicated to these farms so they're not always simulated.
personally I hate babysitting at a small area for that, but whatever works.@@TPguard5. It's almost similar to spending a torch every night to keep them from not spawning mobs in, equally annoying
desert base is best in my opinion
nice invermation
What?
Who plays BTW anymore?
I like it but Create is BTW but better in every way and it works on modern versions.
The new wave of BTW players come for the early game survival experience in early game and want to win, not for tech. I myself don't even like pure tech mods or complicated mods, so no Create, Gregtech, or Terrafirmacraft and whatever. Guess why the BTW discord server goes from 100-ish to 7k in just a few months.
And also, modern Minecraft sucks in all aspect, especially 1.19+
@@p.hammernick5277 I didn't even realize Better Than Wolves was still a thing, I thought it stopped updating.
@@gavros9636 it has been developed by the community after FC left, now its about to move up to 1.6.4. things will be interesting when the migrate to 1.8.9 finishes
Elle is Nick face reveal
:elle:
BRO, your content will be literally a billion times better if you will be using better mic or an ai tool to improve voice quality
cry, elle is the best guy ever
high pass filter and a compressor works just as well. screw ai.