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Guys, i generally love sponsorships because they allow for better content in the end but BetterHelp was fined 7.8 million last year by the FTC for sharing over 7 million customers sensitive mental health information to advertisers from IP addresses, email addresses, case file information and have been placed on a ban order to prevent any potential for further sharing information. Not to mention some of the other issues like charging for "perks" that are free and widely available in-office standardized therapy. I just feel it isn't the best look for the channel and would appreciate any consideration.
Not done with the vid yet, but I would like to know if helios are the only block against people camping your base. Will anyone actually be able to leave their base on foot?
Alright, hear me out. A colosseum on the map that can be a "safe" zone inside protected by all factions. Once inside you can either turn on some spot lights in the sky or shoot off some signal flares to signal other players that you want to battle. You meet there and maybe even get to bet on 1v1, 2v2 fights. Idk, I might be insane
What i really like about this guy is he VERY aware of the problems in modern FPS. He's clued up on what the communities are complaining about. Im really impressed.
It sounds impressive, but I really don’t think this guy truly knows what he is doing. He has a problem called “mission bleed”. Every community has complaints that are unique to those specific games, and gray zone warfare is trying to solve for problems that don’t even exists; gray zone warfare is going to be different, and until it releases we won’t know what our complaints will be. I liked that Jeese suggested making it a little more like dayz where you have high tier loot areas that naturally leads to pvp areas, but then the dev responded by saying that he wants to hold off on big content updates until he makes the game less buggy for the first year. It sounds like he’s referring to the Tarkov community when he says something to the effect of “the community hates it when they release content updates while it feels like they’re not addressing game breaking bugs” but Greyzone warfare shouldn’t have the same type of game breaking bugs that Tarkov has because it’s running on unreal engine 5. The only reason this is a complaint in the Tarkov community is because the game runs on unity and the database architects are trying to untangle 8 year old Spaghetti code. Another problem that this grayzone dev is preparing for that doesn’t really exist. Also, every one of the games that he is trying to emulate has maps with way more verticality and environments. Grayzone looks really flat, with a few towns that act as points of interest. So I anticipate people will just be walking in straight lines from POI to POI, and player rotations will be really straight forward. I want to see more hills and rivers n shit. Maybe a dam like the mountain bridge area of Verdansk. I’m not saying this game can’t be successful, I’m just worried that they have attempted to make this game too big, and that they won’t be able to provide meaningful content updates or changes to its core mechanics often enough to keep the game healthy.
@@tnima95 the complaints will probably something like "this game is too hard, nerf AI." its one of the reasons why they chose content creators to do the testings
Mara's opinion in how to handle the AI made me realise the frustration of Tarkov's playerbase with the AI probably comes in part for how different you have to play against AI vs against players. With players you "need" to be hyper agrro and abuse the netcode to kill them before they even see you, while with AI (not saying they should have absurd precision at 200m with iron sights and neither instant reaction time, just to clarify) you need to be much more careful since you can just get one-tapped. I've noticed that when I play slow and methodical, I may die more often to players, but I basically will never die to an AI unless I don't know the map and where they can come from, while when I try to play hyper aggressive, I turn my brain off against scavs because "oh it's just a scav, let me kill it real quick" and then get instantly sent back to lobby. I do agree the AI in Tarkov needs to be downtuned urgently, but I also believe a big factor in why people are frustrated with the scavs is because if you play hyper aggressive against them you will get one-tapped more often than not, creating an asymetry in how you need to engage AI and players
I think that the way scav AI is now is good tool to slow down the players that tended to play to much agressive. I don't play Tarkov to get another CoD experience, I play it to engage in tactical firefights. The only fact that now even Lyndmark is playing slower just makes me believe it's a step in a good direction.
@@thomascostes2792 I don't know man, I think the scavs shouldn't be terminators with perfect aim and instant reaction time haha, I think the game should be fixed to make slow and tactical play more viable, like fixing the netcode, making stealth actually a thing (not crabbing and making literally no sound, I mean as making less overall sound, but still being audible when getting very close, DayZ for instance stealth is very much viable even tho you still make sound), nerfeing comtacs so they are more realistic instead of making you hear further (and for the love of whatever you believe in, make them all equivalent), fixing those bugs that make you hear someone way farther than you should, making it so your aim sways a lot more after sprinting and possibly take longer to aim after sprinting also (come on it is just ludicrous that you can full sprint for minutes and instantly scope up and have basically perfect 0 sway), making variable zoom scopes actual variable zoom instead of only min OR max with no in-between (this IF the scope is capable of varying it's zoom to begin with, there are many scopes that should be variable and are fixed currently). These sort of changes would make slow and tactical gameplay actually a thing without the need of broken overpowered scavs
One way you can telegraph an attack... is to make AI mobs go from having the gun on their hip, or strapped on there back... and they move it up to their shoulder... so then you know they are aware and are about to shoot... or atleast in a more "aware" state. Many old games did this.
Nikita knows Tarkov is on its last leg and so he's going to milk it as much as possible with MTX and Better Than EoD™ packages until GZW kills his game. Then he will give the delusional fanboys a "1.0" update (with 60% of the promised features missing) and will go on to make Russia 2028. They'll probably have to change the name to Russia 2038 because Tarkov will still be in "beta" in 2028.
@@TheJohn_Highwayhonestly bro I used to think this way but after seeing what gzw has for us I realized how special tarkov is. Greyzone doesn't even offer you pvp dude. Tarkov is one of those games we will look back on and go man we didn't know how good we had it. The game is full of cheaters and is extremely grindy but is truly a one of a kind experience and offers more emersion than any game I have ever played.
@@TheJohn_Highway Nikita doesnt give a fuck outside milking Tarkov to the max. In the interview Pest did with him, Nikita was wearing >800USD t-shirt... I think that tells you what you need to know.
Nikita's biggest mistake was lack of coding experience and not knowing how gigantic EFT would become. He's fighting his own code with every update. Lets hope Greyzone keeps this in mind and can really give us what we're wanting. Love this genre so best of luck to both developers!
I will say, the ad reads for the Pogcast are so much nicer to watch. Just about every podcast I've watched out there that do these reads just do skits and I'm just tired of it lol.
Not sure how GZW will turn out, but I give massive props to how Mara and his team are releasing material and speaking candidly about the process and their vision for the game.
I am so excited for Gray Zone. I’m trying to not get my hopes up too high, and not get ideas in my head about what the game might be and just play it for what it is when it comes out. I think Gray Zone could end up being huge and really popular. Fingers crossed
the more i hear about these devs, the more confident i am that they are going to usher in an absolute must play for any milsim/looter shooter fans. great interview, great questions, and some truly amazing answers straight from the source
Also for question items. He said there may be a picture of 3 buildings. I think it should be a mixed of dynamic item spawn like Veritas said as well as which building it spawns in. For instance it could spawn anywhere within the 3 the buildings. So now you have time fighting to get to the quest buildings plus defending those buildings while searching for the item in the buildings.
Czech Republic is on map of FPS shooters again 😎🇨🇿 Czechia my sweet Czechia Thanks Jesse and thanks Veritas for giving a platform for this interview. Love you guys ❤
Good interview!I like that the Devs are trying to fill the space that these AAA companies are abandoning to sellout to the mainstream from what I seen from some of the gameplay and the content creators who played it this weekend like Nothing But Skillz on his channel. I think this game is gonna blow up and some players are saying they liked it better then Tarkov from the reaction and interest it is getting and if the Game Company stays true to its concept it will find its place in the War simulation extraction game genre and be very successful!
Battlefield 3 without the overpowered choppers and jets. Bring vehicles down to where they were in Bad Company 2 and you got yourself the best BF game possible
I will say this was a solid interview. Nothing too prying and also him not really saying a whole lot was kind of nice. I thought hearing his perspective on not only Gray Zone but also just other games in general was pretty cool. It's not very often you get to hear devs just talk about other games and what they may like or dislike about them. It was kind of funny that he threw some jabs at Tarkov, that being said it's kind of a bold move. We all know Tarkov has it's issues but if he thinks that Gray Zone won't have it's own set of hurdles would just be silly. I think they'll get an idea real quick about how people feel about it as they keep seeing more videos and as it starts to come to fruition. You can say the game is going to come out in a early early access but that doesn't mean anything to most people. Tarkov has been getting shit on for 8 years now, and look at how many other games came out in "Alpha" and just ended up closing up shop. I do hope the game does well because I can't imagine being a dev and putting in the hours they do to have a game ultimately be unsuccessful. Solid episode!
This is the first extraction / mil-sim game that casual dads can play after work. Please don't over-complicate the game. Similar to HD2, the simplicity has its charm.
40:58 Every time a conversation about item spawning comes up with these kinds of games, it makes me wish they all took the same approach that Road To Vostok is taking - items are physically "thrown" in random directions when they spawn, so that you actually have to search for things. Otherwise, where to find certain items becomes very formulaic. It's not a completely perfect solution, but it's one of the best I've seen.
Nooooo, Veritas, you won't make the No Man's sky video ? Daym hearing you talk about it in past podcasts rrally got me hyped up. Same for the flat earth one, i hope that one is still coming.... What a shame... Welp.. if you do return to it in the next years or so, I will still be here to watch it!
It is starting to sound like the game will not have significant feeling of progress in it. "It's about the experiences you have" is never a good sign when you are looking for a game where your efforts are rewarded enough.
Oh nooo. It’s sounding like a game that doesn’t fit your individual wants. There is a massive space for the kind of game he is invisioning. It’s never a good sign? Please. You must not play very many games
This game is going to be played by very few people and will not survive more than a few months. Remember this when you too will leave it after a 100 hours of pointless repetitive gameplay without stakes.
@@akilles5876 I just hope that people like you wont think this will be a replacement for Tarkov, as many seem to have that kind of thought process... While it will be more of a flavor of a month game that will quickly be forgotten, instead of being interesting for years to come. (Like I would want it to be)
@@Lornext I can understand where you are coming from and That was much better worded. I think it’s pretty clear they aren’t trying to be tarkov but there is so so much they can do with this. If the AI is done right it could be amazing. I will definitely say I can see the appeal to the more casual player and those that just enjoy immersion or RPing even. I have hardcore arma friends that are foaming at the mouth for this game. All that aside these are 2 different games and only time will tell. I don’t know about you but I don’t have a crystal ball We are just making prejudgments. I really want the game to succeed and I love Tarkov too. All we can do is wait and see and keep having these conversations 😁.
I plan on spending $100 first day on this game! Can’t be mad at a guy that decided to leave all the shitty parts of Tarkov out and make a game that can be hardcore and fun not just a fun because hardcore
As much as respawning is cool it's the lack of respawn in Tarkov that makes Tarkov feel like Tarkov. There is a certain permanence of death in Tarkov and therefore you fear for your digital life more and in a different way then in any other game I've personally ever played. And that is special. Should every game be like that? Noooooo lol but I love that in Tarkov as much as I hate it when I die. In Tarkov, in a given Raid, like in life, I got one shot to make it happen. That's it. And that's Tarkov. And that's great! Rust for example is the exact opposite. I can essentially respawn forever. And Rust is an amazing and super fun game in its own right. But it cannot evoke the type of fear for my digital life like Tarkov does. Gray zone so far will be somewhere in-between Tarkov and Rust in terms of survival emotions.
What really hit me was the perspective that because tarkov is so vague and ambiguous you have to look for help which creates a community. Never thought of that, they may have created the paasionate community on purpose. Doubtful hahaha
"I think I'm different from nikita because if too many people are getting the special container, I don't think I'll want to increase the level or whatever, games should be fun it's not about the grind." Mark my words, whether or not grey zone is successful, tarkov players will hate it because they won't be able to to go 'look at me! I can endure shit game design! I am better than you timothy!"
Since GZW will be more PvE focused i think many tarkov players will be dissapointed. I just really looking forward to where this game will takes us and enjoy the ride. Chads will be crying if there will not be PVP every few minutes and get bored quickly
This whole thing sounded like a paid advertisement, there wasnt once a disagreement, both hosts saying they want things from greyzone that tarkov doesnt have like random quest items, yet tarkov has it and it's annoying as hell. The talks about not having to go to a wiki, the first thing everyone will do is still go to a wiki. Theyre looking through rose tinted glasses. People often complain about scavs being overpowered because they can one shot you, yet this guys saying you will get insta killed if you mess up. The whole thing sounds stupid
The map looks way too flat imo. There needs to be areas with more verticality. The map is so huge, you could have a dam somewhere. A place that makes you feel small because the structure is so big. Some hills, maybe with a river and several crossings like on Customs. If they want to truly understand why people play Tarkov, they can’t just look purely at game mechanics, they’re going to have to squeeze in elements of every map in Tarkov into one. It kinda amazes me that they can say something like, “call of duty didn’t understand why people enjoyed Tarkov when making DMZ” (which I agree with 200%) but at the same time, gray zone warfare seems just as far removed from the core elements of Tarkov. Honestly, I think this is probably one of the biggest cases of mission bleed I’ve ever seen a developer admit to. It’s a game that started small, then they were like “what if” and the game got bigger and bigger to the point where it might be too big for them to handle. I don’t think that they will be able to appease any one community of gamers, and because of this, they won’t be able to provide content updates in a meaningful ways that will keep the game healthy. Sure, they can spend the first year making the game run super smooth like butter, but it won’t even be worth their time if no one is interested in the game. Besides, a game running on unreal engine isn’t going to feel super buggy to begin with. The only reason this is a complaint with the Tarkov community is because the game runs on Unity and BSG database architects are trying to untangle ancient spaghetti code. Grey zone warfare is going to have to focus on making big changes to its core in order to find its niche. @jessekazam
You make a lot of good points you do but, if you watch those gameplay sessions posted recently there are lots of good hills and valleys in the draw distance. The town they showed also, has a great sense of scale w the immersion and detail presented. The size of trees and the setting of sneaking through a jungle is also impressive. I think this game often keeps being compared to Tarkov but also, this dev never claims its going to replace e tarkov. They just mention the shortcomings of all shooters and the gaps they are looking to fill
Just like Diablo and other MMO types, pvp could be toggled on/off, though there’d have to be a way to identify non-pvp-ers so you don’t pop some shots at an invulnerabile player, give your position away, the get rushed by every other pvp-er nearby lol
54:00 ish, talking about factions, how cool would it be if the "most powerful" faction from the last wipe, had some special benefit. The second place could have neutral, and the last place something else. Make each wipe start dynamic, and give players a narrative of their own between wipes.
What if they did something like when people in your squad die you have to secure the area and call for a heli extract for injuried. Then once the heli arrives back to FOB that’s when you respawn (simulating treatment) and you can choose to run same kit or switch it up and redeploy.
Amazing how the dev never realised during production even for a moment that every faction looks identical.like that is a huge oversite also the ai are either dumb as fuck or the terminator and they dont even go into any of the buidling so makes the building pointless on the map beside collecting quest items.
Be careful with the "look for the item I know its here somewhere" because Tarkov did one of those in the new map and it sucks. Find a wine bottle, ok sure seems simple enough, btw there are 30 billion wine bottles that are the wrong one but look the same....have fun.
@@oWATCHYOURSIXX yea you are. Weird claim to yourself but good for you for knowing your lack of worth. Maybe you’ll work to better yourself at some point in the future ya bum!
This whole thing sounded like a paid advertisement, there wasnt once a disagreement, both hosts saying they want things from greyzone that tarkov doesnt have like random quest items, yet tarkov has it and it's annoying as hell. The talks about not having to go to a wiki, the first thing everyone will do is still go to a wiki. Theyre looking through rose tinted glasses. People often complain about scavs being overpowered because they can one shot you, yet this guys saying you will get insta killed if you mess up. The whole thing sounds stupid
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Guys, i generally love sponsorships because they allow for better content in the end but BetterHelp was fined 7.8 million last year by the FTC for sharing over 7 million customers sensitive mental health information to advertisers from IP addresses, email addresses, case file information and have been placed on a ban order to prevent any potential for further sharing information. Not to mention some of the other issues like charging for "perks" that are free and widely available in-office standardized therapy.
I just feel it isn't the best look for the channel and would appreciate any consideration.
Not done with the vid yet, but I would like to know if helios are the only block against people camping your base. Will anyone actually be able to leave their base on foot?
Bebbel
Mara is always an awesome dude to sit down and talk with. Great interview!
You know him?😮🎉😂
Alright, hear me out. A colosseum on the map that can be a "safe" zone inside protected by all factions. Once inside you can either turn on some spot lights in the sky or shoot off some signal flares to signal other players that you want to battle. You meet there and maybe even get to bet on 1v1, 2v2 fights. Idk, I might be insane
Silence content
What i really like about this guy is he VERY aware of the problems in modern FPS. He's clued up on what the communities are complaining about. Im really impressed.
It sounds impressive, but I really don’t think this guy truly knows what he is doing. He has a problem called “mission bleed”. Every community has complaints that are unique to those specific games, and gray zone warfare is trying to solve for problems that don’t even exists; gray zone warfare is going to be different, and until it releases we won’t know what our complaints will be. I liked that Jeese suggested making it a little more like dayz where you have high tier loot areas that naturally leads to pvp areas, but then the dev responded by saying that he wants to hold off on big content updates until he makes the game less buggy for the first year. It sounds like he’s referring to the Tarkov community when he says something to the effect of “the community hates it when they release content updates while it feels like they’re not addressing game breaking bugs” but Greyzone warfare shouldn’t have the same type of game breaking bugs that Tarkov has because it’s running on unreal engine 5. The only reason this is a complaint in the Tarkov community is because the game runs on unity and the database architects are trying to untangle 8 year old Spaghetti code. Another problem that this grayzone dev is preparing for that doesn’t really exist. Also, every one of the games that he is trying to emulate has maps with way more verticality and environments. Grayzone looks really flat, with a few towns that act as points of interest. So I anticipate people will just be walking in straight lines from POI to POI, and player rotations will be really straight forward. I want to see more hills and rivers n shit. Maybe a dam like the mountain bridge area of Verdansk. I’m not saying this game can’t be successful, I’m just worried that they have attempted to make this game too big, and that they won’t be able to provide meaningful content updates or changes to its core mechanics often enough to keep the game healthy.
@@tnima95 the complaints will probably something like "this game is too hard, nerf AI." its one of the reasons why they chose content creators to do the testings
Love the gentle digs at Tarkov without being hyper critical, class act!
Tarkov has pvp lol
Mara's opinion in how to handle the AI made me realise the frustration of Tarkov's playerbase with the AI probably comes in part for how different you have to play against AI vs against players. With players you "need" to be hyper agrro and abuse the netcode to kill them before they even see you, while with AI (not saying they should have absurd precision at 200m with iron sights and neither instant reaction time, just to clarify) you need to be much more careful since you can just get one-tapped. I've noticed that when I play slow and methodical, I may die more often to players, but I basically will never die to an AI unless I don't know the map and where they can come from, while when I try to play hyper aggressive, I turn my brain off against scavs because "oh it's just a scav, let me kill it real quick" and then get instantly sent back to lobby. I do agree the AI in Tarkov needs to be downtuned urgently, but I also believe a big factor in why people are frustrated with the scavs is because if you play hyper aggressive against them you will get one-tapped more often than not, creating an asymetry in how you need to engage AI and players
Sounds like youre just trash and run shit gear
I think that the way scav AI is now is good tool to slow down the players that tended to play to much agressive. I don't play Tarkov to get another CoD experience, I play it to engage in tactical firefights.
The only fact that now even Lyndmark is playing slower just makes me believe it's a step in a good direction.
@@thomascostes2792 I don't know man, I think the scavs shouldn't be terminators with perfect aim and instant reaction time haha, I think the game should be fixed to make slow and tactical play more viable, like fixing the netcode, making stealth actually a thing (not crabbing and making literally no sound, I mean as making less overall sound, but still being audible when getting very close, DayZ for instance stealth is very much viable even tho you still make sound), nerfeing comtacs so they are more realistic instead of making you hear further (and for the love of whatever you believe in, make them all equivalent), fixing those bugs that make you hear someone way farther than you should, making it so your aim sways a lot more after sprinting and possibly take longer to aim after sprinting also (come on it is just ludicrous that you can full sprint for minutes and instantly scope up and have basically perfect 0 sway), making variable zoom scopes actual variable zoom instead of only min OR max with no in-between (this IF the scope is capable of varying it's zoom to begin with, there are many scopes that should be variable and are fixed currently). These sort of changes would make slow and tactical gameplay actually a thing without the need of broken overpowered scavs
Seems like a really nice chill game to be honest, not a huuuge pvp nut soo i think i might give thos a try.
Mara was so present! Thank you Mara!
Wtf does that even mean!of course he was otherwise they would have been interviewing an empty chair!
One way you can telegraph an attack... is to make AI mobs go from having the gun on their hip, or strapped on there back... and they move it up to their shoulder... so then you know they are aware and are about to shoot... or atleast in a more "aware" state. Many old games did this.
MGS games had great AI
Nakita is watching this interview in his bedroom, crying and eating ice cream.
great interview
Nikita knows Tarkov is on its last leg and so he's going to milk it as much as possible with MTX and Better Than EoD™ packages until GZW kills his game. Then he will give the delusional fanboys a "1.0" update (with 60% of the promised features missing) and will go on to make Russia 2028. They'll probably have to change the name to Russia 2038 because Tarkov will still be in "beta" in 2028.
@@TheJohn_Highwayhonestly bro I used to think this way but after seeing what gzw has for us I realized how special tarkov is. Greyzone doesn't even offer you pvp dude. Tarkov is one of those games we will look back on and go man we didn't know how good we had it. The game is full of cheaters and is extremely grindy but is truly a one of a kind experience and offers more emersion than any game I have ever played.
@@TheJohn_Highway Nikita doesnt give a fuck outside milking Tarkov to the max. In the interview Pest did with him, Nikita was wearing >800USD t-shirt... I think that tells you what you need to know.
Love the vision, looking forward to early access!
Absolutely superb interview, this is how it should be done.
This is the best interview you guys have done yet considering this is an early access game perfect love you guys
Great interview! Can't wait to get hands on
Grayzone is going to be 100000000 times more hyped now
Nikita's biggest mistake was lack of coding experience and not knowing how gigantic EFT would become. He's fighting his own code with every update. Lets hope Greyzone keeps this in mind and can really give us what we're wanting. Love this genre so best of luck to both developers!
I will say, the ad reads for the Pogcast are so much nicer to watch. Just about every podcast I've watched out there that do these reads just do skits and I'm just tired of it lol.
Thanks Mara! Keep up the good work!
Not sure how GZW will turn out, but I give massive props to how Mara and his team are releasing material and speaking candidly about the process and their vision for the game.
Damnit! I just finished the dishes… then I see this is out.
Lol
Mara is a top bloke, tells it how it is.
That’s to be respected.
I am so excited for Gray Zone. I’m trying to not get my hopes up too high, and not get ideas in my head about what the game might be and just play it for what it is when it comes out. I think Gray Zone could end up being huge and really popular. Fingers crossed
hope so
the more i hear about these devs, the more confident i am that they are going to usher in an absolute must play for any milsim/looter shooter fans. great interview, great questions, and some truly amazing answers straight from the source
Thanks, I shared this on X. A few too many ads maybe but I refuse to pay for premium so that's the price I pay I guess. ❤
Fantastic interview guys, it has only increased my interest in this game even more. Keep up the great work guys
Also for question items. He said there may be a picture of 3 buildings. I think it should be a mixed of dynamic item spawn like Veritas said as well as which building it spawns in. For instance it could spawn anywhere within the 3 the buildings. So now you have time fighting to get to the quest buildings plus defending those buildings while searching for the item in the buildings.
So great to here the emphasis on pve it's gonna be so much fun. Great show guys as always!
This is really cool guys! Loved the glimpse into “how the sausage is made” at the beginning
HOLY SHIT this is actually cool! This guy is a legend in the FPS space
weird, never heard of him
Czech Republic is on map of FPS shooters again 😎🇨🇿
Czechia my sweet Czechia
Thanks Jesse and thanks Veritas for giving a platform for this interview. Love you guys ❤
Mara really gets what a hardcore game needs. It's gonna be a great game I think.
Good interview!I like that the Devs are trying to fill the space that these AAA companies are abandoning to sellout to the mainstream from what I seen from some of the gameplay and the content creators who played it this weekend like Nothing But Skillz on his channel. I think this game is gonna blow up and some players are saying they liked it better then Tarkov from the reaction and interest it is getting and if the Game Company stays true to its concept it will find its place in the War simulation extraction game genre and be very successful!
Aaaaaah, just REFRESHING, thank u guys for all ur efforts!
Listened to this on Spotify, great chat!
Mr Rabas threw a couple subtle jabs to Nikita, casual but well place comments.
"People want Battlefield 3"
I've been saying this for so long
Battlefield 3 without the overpowered choppers and jets. Bring vehicles down to where they were in Bad Company 2 and you got yourself the best BF game possible
I will say this was a solid interview. Nothing too prying and also him not really saying a whole lot was kind of nice. I thought hearing his perspective on not only Gray Zone but also just other games in general was pretty cool. It's not very often you get to hear devs just talk about other games and what they may like or dislike about them.
It was kind of funny that he threw some jabs at Tarkov, that being said it's kind of a bold move. We all know Tarkov has it's issues but if he thinks that Gray Zone won't have it's own set of hurdles would just be silly. I think they'll get an idea real quick about how people feel about it as they keep seeing more videos and as it starts to come to fruition. You can say the game is going to come out in a early early access but that doesn't mean anything to most people. Tarkov has been getting shit on for 8 years now, and look at how many other games came out in "Alpha" and just ended up closing up shop.
I do hope the game does well because I can't imagine being a dev and putting in the hours they do to have a game ultimately be unsuccessful. Solid episode!
This is the first extraction / mil-sim game that casual dads can play after work. Please don't over-complicate the game. Similar to HD2, the simplicity has its charm.
Squad Eye in the sky is by the youtuber and streamer moidawg
Excited for this one! Good pod. This guy seems legit
40:58 Every time a conversation about item spawning comes up with these kinds of games, it makes me wish they all took the same approach that Road To Vostok is taking - items are physically "thrown" in random directions when they spawn, so that you actually have to search for things. Otherwise, where to find certain items becomes very formulaic. It's not a completely perfect solution, but it's one of the best I've seen.
The only problem could be items clipping through objects but I never try road to Vostok maybe they were able to fix that issue
Nooooo, Veritas, you won't make the No Man's sky video ? Daym hearing you talk about it in past podcasts rrally got me hyped up. Same for the flat earth one, i hope that one is still coming....
What a shame...
Welp.. if you do return to it in the next years or so, I will still be here to watch it!
1:00:24 if they will be making the game's weapon system based on "real data", they should improve and make the weapon sound effects realistic too.
Great interview!!!
It is starting to sound like the game will not have significant feeling of progress in it.
"It's about the experiences you have" is never a good sign when you are looking for a game where your efforts are rewarded enough.
Oh nooo. It’s sounding like a game that doesn’t fit your individual wants. There is a massive space for the kind of game he is invisioning. It’s never a good sign? Please. You must not play very many games
This game is going to be played by very few people and will not survive more than a few months. Remember this when you too will leave it after a 100 hours of pointless repetitive gameplay without stakes.
@@Lornext That’s what I have tarkov for. There is a massive space for this game. You just sound like an elitist punk. Don’t play it then?
@@akilles5876 I just hope that people like you wont think this will be a replacement for Tarkov, as many seem to have that kind of thought process... While it will be more of a flavor of a month game that will quickly be forgotten, instead of being interesting for years to come. (Like I would want it to be)
@@Lornext I can understand where you are coming from and That was much better worded. I think it’s pretty clear they aren’t trying to be tarkov but there is so so much they can do with this. If the AI is done right it could be amazing. I will definitely say I can see the appeal to the more casual player and those that just enjoy immersion or RPing even. I have hardcore arma friends that are foaming at the mouth for this game. All that aside these are 2 different games and only time will tell. I don’t know about you but I don’t have a crystal ball We are just making prejudgments. I really want the game to succeed and I love Tarkov too. All we can do is wait and see and keep having these conversations 😁.
S+ Rank video! 1:30:17
Can't wait for this game
no gun collection in stash? kind of a bummer, still hyped though
Veritas giving BetterHelp credit for getting him get out of a dark place, but we all know it's just from quitting Tarkov.
A system for calling an ally med squad similiar to star citizen could be cool
I hope they will focus on the PvE coop challenging game ... PvP hope will be on a different mode
Wonder if the PVE aspect includes things like snakes & dangerous animals seeing as we will be in the jungle.
Insert meme with butterfly: Is this Arma 3 in unreal engine?
No
Tarkov players when you tell them that you don't need loading screens and time limits in order to have an extraction shooter:
Do you guys work with the Preediction channel? It looks like they repost the full Pogcast with a slight change of the description
Console market is dry for extraction shooters. All we have to put up with is DMZ.
I plan on spending $100 first day on this game! Can’t be mad at a guy that decided to leave all the shitty parts of Tarkov out and make a game that can be hardcore and fun not just a fun because hardcore
As much as respawning is cool it's the lack of respawn in Tarkov that makes Tarkov feel like Tarkov. There is a certain permanence of death in Tarkov and therefore you fear for your digital life more and in a different way then in any other game I've personally ever played. And that is special.
Should every game be like that? Noooooo lol but I love that in Tarkov as much as I hate it when I die.
In Tarkov, in a given Raid, like in life, I got one shot to make it happen. That's it. And that's Tarkov. And that's great!
Rust for example is the exact opposite. I can essentially respawn forever. And Rust is an amazing and super fun game in its own right. But it cannot evoke the type of fear for my digital life like Tarkov does.
Gray zone so far will be somewhere in-between Tarkov and Rust in terms of survival emotions.
Jesse is on his game this pogcast
What really hit me was the perspective that because tarkov is so vague and ambiguous you have to look for help which creates a community. Never thought of that, they may have created the paasionate community on purpose. Doubtful hahaha
"I think I'm different from nikita because if too many people are getting the special container, I don't think I'll want to increase the level or whatever, games should be fun it's not about the grind."
Mark my words, whether or not grey zone is successful, tarkov players will hate it because they won't be able to to go 'look at me! I can endure shit game design! I am better than you timothy!"
Since GZW will be more PvE focused i think many tarkov players will be dissapointed.
I just really looking forward to where this game will takes us and enjoy the ride.
Chads will be crying if there will not be PVP every few minutes and get bored quickly
I miss The Cyle Frontier sooooo much :(
These guys made AAA mobile games over a decade ago that rivaled console games.
Miyazaki was a programmer for FromSoftware way before he started running the company lol
This whole thing sounded like a paid advertisement, there wasnt once a disagreement, both hosts saying they want things from greyzone that tarkov doesnt have like random quest items, yet tarkov has it and it's annoying as hell. The talks about not having to go to a wiki, the first thing everyone will do is still go to a wiki. Theyre looking through rose tinted glasses.
People often complain about scavs being overpowered because they can one shot you, yet this guys saying you will get insta killed if you mess up. The whole thing sounds stupid
The map looks way too flat imo. There needs to be areas with more verticality. The map is so huge, you could have a dam somewhere. A place that makes you feel small because the structure is so big. Some hills, maybe with a river and several crossings like on Customs. If they want to truly understand why people play Tarkov, they can’t just look purely at game mechanics, they’re going to have to squeeze in elements of every map in Tarkov into one. It kinda amazes me that they can say something like, “call of duty didn’t understand why people enjoyed Tarkov when making DMZ” (which I agree with 200%) but at the same time, gray zone warfare seems just as far removed from the core elements of Tarkov. Honestly, I think this is probably one of the biggest cases of mission bleed I’ve ever seen a developer admit to. It’s a game that started small, then they were like “what if” and the game got bigger and bigger to the point where it might be too big for them to handle. I don’t think that they will be able to appease any one community of gamers, and because of this, they won’t be able to provide content updates in a meaningful ways that will keep the game healthy. Sure, they can spend the first year making the game run super smooth like butter, but it won’t even be worth their time if no one is interested in the game. Besides, a game running on unreal engine isn’t going to feel super buggy to begin with. The only reason this is a complaint with the Tarkov community is because the game runs on Unity and BSG database architects are trying to untangle ancient spaghetti code. Grey zone warfare is going to have to focus on making big changes to its core in order to find its niche. @jessekazam
You make a lot of good points you do but, if you watch those gameplay sessions posted recently there are lots of good hills and valleys in the draw distance. The town they showed also, has a great sense of scale w the immersion and detail presented. The size of trees and the setting of sneaking through a jungle is also impressive.
I think this game often keeps being compared to Tarkov but also, this dev never claims its going to replace e tarkov. They just mention the shortcomings of all shooters and the gaps they are looking to fill
woooooooooooo!
Just like Diablo and other MMO types, pvp could be toggled on/off, though there’d have to be a way to identify non-pvp-ers so you don’t pop some shots at an invulnerabile player, give your position away, the get rushed by every other pvp-er nearby lol
RAD!
Mara vs. Nikita crossover event when? 😅 great video!
haha.. to be honest, I really respect him and other guys at BSG.. They did a awesome job for the gaming industry and for players IMGO
everybody knows in reality its Nikita vs Nikita, nobody can compete with him except himself
@@l.3626 yeah, cuz hes so far up his own ass
I not like Nikita, I wouldn't increase kappa another 20 lvl if ppl are having fun🤣🤣🤣
54:00 ish, talking about factions, how cool would it be if the "most powerful" faction from the last wipe, had some special benefit. The second place could have neutral, and the last place something else. Make each wipe start dynamic, and give players a narrative of their own between wipes.
What if they did something like when people in your squad die you have to secure the area and call for a heli extract for injuried. Then once the heli arrives back to FOB that’s when you respawn (simulating treatment) and you can choose to run same kit or switch it up and redeploy.
Amazing how the dev never realised during production even for a moment that every faction looks identical.like that is a huge oversite also the ai are either dumb as fuck or the terminator and they dont even go into any of the buidling so makes the building pointless on the map beside collecting quest items.
Really weird that these 2 dudes seemingly TRY to look like each other.. 😂
Remember when people would make fun of these guys for shitting on Tarkov?
my fav pogcast so far
Be careful with the "look for the item I know its here somewhere" because Tarkov did one of those in the new map and it sucks. Find a wine bottle, ok sure seems simple enough, btw there are 30 billion wine bottles that are the wrong one but look the same....have fun.
Sure that task wasnt even bad. Lol
poggies
a man in touch with his community and the games within, there is hope for the future
first
on a real tho really excited for this game i need something similar to tarkov but with a hint of dayz should be awesome
tooo
This ain’t it, I’m skipping this one
Poor you. Byeee
Meh. Nothing interesting in this one for myself. Have a good week Jesse!
Same, grey zone news ain’t for me until it comes out and I can try it. Hopefully Scav talk has some Tarkov discussion lol
Bum
@@oWATCHYOURSIXX yea you are. Weird claim to yourself but good for you for knowing your lack of worth. Maybe you’ll work to better yourself at some point in the future ya bum!
People like you are the reason it takes 15-20 years for anything meaningful to happen in society. Thanks.
This whole thing sounded like a paid advertisement, there wasnt once a disagreement, both hosts saying they want things from greyzone that tarkov doesnt have like random quest items, yet tarkov has it and it's annoying as hell. The talks about not having to go to a wiki, the first thing everyone will do is still go to a wiki. Theyre looking through rose tinted glasses.
People often complain about scavs being overpowered because they can one shot you, yet this guys saying you will get insta killed if you mess up. The whole thing sounds stupid
Didn't catch a word of what the guy was saying
Do your ears work?
next EFT scam be like? 10y Beta?
Great interview !