the difference is fromsoft will put another NPC called the hoplite of regret that will have different dialogue if you kill the myrmidon of loss, and will be dead when you find him if you missed some random but significant thing. and you can summon both for a boss if you do 2 seemingly unrelated quests that are actually related if you read the guy's armor set description on your NG+ run cause you'll never get it the first time.
That’s the point, the story is there but you have to look into it yourself. That’s why it’s well designed: you can just plow through it and not give a shit, but if you’re interested in the world then you can learn just about anything you want in game
It's also because it's designed like the history of real ruined civilizations where the limited extant information is fragmented so that there are multiple plausible ways to fill in the details, and it's also built on top of even older civilizations that has even less clear information. The other part is that there's often a non-linear narrative structure like the Bonfires in the *_Souls_* games or the gravestones & chalices in *_Bloodborne_* where your entry into that region has a localized time like reading events out of a history book. They don't always have locations that experience the same interconnected flow of time, but rather they are telling the story to the player in context of you being there, which is largely unrelated to other areas like everything with the main plot in the *_Shadow Lands_* in *_Elden Ring_* being something that doesn't necessarily even happen, even though the history of that place occurred either way.
I disagree with the replies in here. Lore is not the story, the actual story playing out in game is for the most part, 'Main character bumbles around killing important people to get the things to put the elden ring back together, or do a different ending possibly.' There's barely any story to speak of, unless you did Ranni's questline or Fia's maybe. What characters are there really, what events transpire aside from 'I went here and killed glupp shiddo #5 and gave the plumbis to this character'? When Melina burns herself at the end of the game, how meaningful is it really when you have to either play detective or watch Vaati to know who she might be, and is it really that meaningful when she dies for you as a player considering you've spent maybe 10 minutes interacting with her at most and don't actually know anything about her at all? I don't think elden ring's story is bad, it's barely anything at all and I think that people mix up story and lore. Elden ring has really cool lore and there's a lot going in it but that's not the same. Not knowing what's happening doesn't make the story good and even when you do know what's going on with the lore it doesn't change much of the core experience unless you specifically jump through the bs hoops that are fromsoft npc questlines. Playing the game start to finish with everything I know right now doesn't magically change the story into a significantly better one, it just means I know a bunch of peripheral information now. Even taking into account doing a run of the game to get any of the cooler endings, which do have more substantive stories, I wouldn't call those stories great or laud this form of storytelling. It's overrated and it could be better, but people don't like to criticize fromsoft because they make really cool games.
@@chuckleshelicopterwigwamjo6305 thank you this is exactly what happens in FromSoft games, i just was too lazy to write about it 😂😂. If they gave more time and interactions with the NPCs those games would be the best in history of the industry but they focus too much on gameplay and less on story telling, EVERY fucking souls game you need to watch 3-10 hours of lore content to undestand what you were doing. This is one of the reasons i dropped DS1 and 3 btw it got to a point that i said "dude this game sucks" cause i had literally no motivation (story wise) to keep going, it was just exploring new places and the game never ends i didn't understand a thing about Dark Sousl to this day cause i refuse to look for videos about it... At least in ER like you said they gave Ranni enough story telling that really makes you do all of her quests just to find out what will happen, hell i might even say she is the only character with so much screen and story time in all of their games. In the end FromSoft is extremely lazy and awful at story telling cause they know the player base will defend them by saying all kinds of bullshit 😂😂. Let's see if they learn with Elden Ring from now on
Yeah completely the whole idea that it has deep lore is just cope especially elden ring, it's literally just random partial notes and then people convince themselves there's some deep thought behind it.
her little gremlin cackles are just the best lmao
the difference is fromsoft will put another NPC called the hoplite of regret that will have different dialogue if you kill the myrmidon of loss, and will be dead when you find him if you missed some random but significant thing. and you can summon both for a boss if you do 2 seemingly unrelated quests that are actually related if you read the guy's armor set description on your NG+ run cause you'll never get it the first time.
Zanibart was captured by the glimmer tugz everyone knows that.
5 minits BABYYYYYYYY
2:51 oh hey this is Shondo meeting chat irl
My Snake loves Shondo. Shondo makes it big and strong!
Shondo takes on five guys
If you keep making these, I'll keep watching them.
itt people that need their bedtime stories read to them
shes fighting drake
Don't think i've ever seen someone purposefully walk into the lava and face tank Rykard before.
you have a really nice voice acting quality and I like it
The thumbnail xD
I like first time playthroughs, you don't get everything, but you do it your way.
Shondo and the breedable shenanigans
I'm disappointed in you turtlechad 😑
And thats exactly what I love about ti, Miyazaki has perfect his way of storytelling.
if you used that same shondo face for every thumbnail, i would not blame you
Althoughbeitfully the mimsy broves outgrath..hehehe
How are her ears so cute
big daugther wife energy here.
TURTLEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
🐢
Yes I know
yep FromSoft games sucks at story telling, great games but they can't tell a story for shit
That’s the point, the story is there but you have to look into it yourself. That’s why it’s well designed: you can just plow through it and not give a shit, but if you’re interested in the world then you can learn just about anything you want in game
It's also because it's designed like the history of real ruined civilizations where the limited extant information is fragmented so that there are multiple plausible ways to fill in the details, and it's also built on top of even older civilizations that has even less clear information.
The other part is that there's often a non-linear narrative structure like the Bonfires in the *_Souls_* games or the gravestones & chalices in *_Bloodborne_* where your entry into that region has a localized time like reading events out of a history book. They don't always have locations that experience the same interconnected flow of time, but rather they are telling the story to the player in context of you being there, which is largely unrelated to other areas like everything with the main plot in the *_Shadow Lands_* in *_Elden Ring_* being something that doesn't necessarily even happen, even though the history of that place occurred either way.
I disagree with the replies in here. Lore is not the story, the actual story playing out in game is for the most part, 'Main character bumbles around killing important people to get the things to put the elden ring back together, or do a different ending possibly.' There's barely any story to speak of, unless you did Ranni's questline or Fia's maybe. What characters are there really, what events transpire aside from 'I went here and killed glupp shiddo #5 and gave the plumbis to this character'?
When Melina burns herself at the end of the game, how meaningful is it really when you have to either play detective or watch Vaati to know who she might be, and is it really that meaningful when she dies for you as a player considering you've spent maybe 10 minutes interacting with her at most and don't actually know anything about her at all?
I don't think elden ring's story is bad, it's barely anything at all and I think that people mix up story and lore. Elden ring has really cool lore and there's a lot going in it but that's not the same. Not knowing what's happening doesn't make the story good and even when you do know what's going on with the lore it doesn't change much of the core experience unless you specifically jump through the bs hoops that are fromsoft npc questlines. Playing the game start to finish with everything I know right now doesn't magically change the story into a significantly better one, it just means I know a bunch of peripheral information now. Even taking into account doing a run of the game to get any of the cooler endings, which do have more substantive stories, I wouldn't call those stories great or laud this form of storytelling.
It's overrated and it could be better, but people don't like to criticize fromsoft because they make really cool games.
@@chuckleshelicopterwigwamjo6305 thank you this is exactly what happens in FromSoft games, i just was too lazy to write about it 😂😂.
If they gave more time and interactions with the NPCs those games would be the best in history of the industry but they focus too much on gameplay and less on story telling, EVERY fucking souls game you need to watch 3-10 hours of lore content to undestand what you were doing.
This is one of the reasons i dropped DS1 and 3 btw it got to a point that i said "dude this game sucks" cause i had literally no motivation (story wise) to keep going, it was just exploring new places and the game never ends i didn't understand a thing about Dark Sousl to this day cause i refuse to look for videos about it... At least in ER like you said they gave Ranni enough story telling that really makes you do all of her quests just to find out what will happen, hell i might even say she is the only character with so much screen and story time in all of their games.
In the end FromSoft is extremely lazy and awful at story telling cause they know the player base will defend them by saying all kinds of bullshit 😂😂. Let's see if they learn with Elden Ring from now on
Yeah completely the whole idea that it has deep lore is just cope especially elden ring, it's literally just random partial notes and then people convince themselves there's some deep thought behind it.